Elche(x) v Gamerman01 Classic no tech Russia restricted


  • @elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    I think retreat in a battle should not be possible but not 100 % sure. You cannot retreat into a sz with an enemy ship.
    We can play rematch with rules you prefer.

    It’s OK, I was kind of just wondering if you knew the answer.

    Seems we should play that you can’t retreat to a combat zone.
    I was saying, if you did not have a ship in the North Sea, I don’t know that there is a rule prohibiting a withdraw into that zone, but it really seems like you should not be able to change what is in the combat, during the combat phase!! But with all these weird sub rules, I’m not sure what you can and cannot do with these withdraws.

    We can play that you can’t withdraw into a zone where there will be combat.


  • OK, I’m not sure what rules you want to play by. I’m a little confused because I’m also playing kwas and I’m trying to learn the different rules.

    You want to play

    1. no retreat, not even planes, from amphibious assault.
    2. No tech.
    3. Bombardment casualties can return fire
    4. You can build ships into hostile zone
    5. You can submerge subs (stay in same zone when withdrawing)
    6. AA always on? So SBR by UK of South Europe here would take AA fire from West Europe?
    7. Can’t put any planes on newly built carrier
    8. You can take a neutral by paying 3 IPCs in the combat move phase
    9. Tanks can blitz through AA or IC’s

    Just tell whatever of these rules you want different, before I move UK.

    Perhaps I should start a new game file and edit everything so far, so that the game options are all correct and we do not have to edit things in the future.

    Let me know!
    Have a great day in Hanover.
    I am in a town of 600 people today lol

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    @gamerman01 said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    So I probably should have moved the Russian sub to East Canada.

    Dramatic dice on G1. All went great for you except North Sea. 2 planes down, wow does that hurt.

    Just playing for fun, just playing for fun! I have to remember this


  • Yes for fun but it hurts very much.
    Thanks for saying that. Will take time to buiilt new ones.


  • Let me know about the rules I asked about, and then I can do UK1


  • Thanks for your order of rules.
    To No 4. i play normally that you cannot build ships in a sz with enemy ship.

    To No 5: subs cannot submerge only retreat if possible. If not you can kill the sub with planes.

    And new one
    No 10: Only 1 AAgun per territory.

    Have a great day in the small village

    I have a good friend in a village with 1000 people just 25 kilometers from me


  • I will put the rules in the first post so it is always on top.

    Thanks for the quick answer, now the mayhem and fun can continue!

    Thanks for bringing me back to classic. Hopefully it doesn’t hurt my BM playoff game against the best player on A&A.org


  • I’m going to set up the game options according to what we want to play, so I will edit the map to our current situation!


  • NO economic victories??


  • Yery good, thanks a lot. I dont know how do.


  • In my running game i play with economic victory, but in my younger days without.
    So please feel free to decide this.


  • Choose AA casualties, or roll separate AA for fighters versus bombers?


  • We’ll do economic victory, Axis needs help


  • Yes, choose air casualities.


  • I think that’s it. Good, then we can play.



  • AA on in NCM too?



  • feel free to decide this but its not an ncm anymore because its a combat


  • Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 fighter moved from Philippines to Hawaii Sea Zone
            1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone
            1 battleship and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone
            1 battleship and 1 carrier moved from Caroline Islands Sea Zone to Hawaii Sea Zone
            1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone
            1 bomber moved from Japan to Hawaii Sea Zone
            1 infantry moved from Manchuria to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from French Indo China to India
                  Japanese take India from British
            1 infantry moved from Manchuria to China
            2 infantry moved from Kwangtung to China
            1 fighter moved from French Indo China to China
            1 fighter moved from Manchuria to China
            1 fighter moved from Japan to China
            1 infantry moved from Manchuria to China
    
        Combat - Japanese
            Battle in China
                Japanese attack with 3 fighters and 4 infantry
                Americans defend with 1 fighter and 2 infantry
                    Japanese roll dice for 3 fighters and 4 infantry in China, round 2 : 3/7 hits, 2,17 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 3/3 hits, 1,33 expected hits
                    3 infantry owned by the Japanese lost in China
                    2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
                Japanese win, taking China from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Hawaii Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 transport
                Americans defend with 1 carrier, 1 fighter and 1 submarine
                    Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 2 fighters and 1 transport in Hawaii Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                    Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    1 transport owned by the Japanese lost in Hawaii Sea Zone
                    1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in Hawaii Sea Zone
                Japanese win with 2 battleships, 1 bomber, 1 carrier, 2 fighters and 1 submarine remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 transport
                Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
    
        Non Combat Move - Japanese
            1 bomber moved from Hawaii Sea Zone to Japan
            2 infantry moved from Philippines to Philippines Sea Zone
            2 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone
            2 infantry moved from Japan Sea Zone to Manchuria
            3 fighters moved from China to Kwangtung
    
        Place Units - Japanese
            3 transports placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,17
    Japanese regular : 1,33
    

    Classic-jap1.tsvg

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