@captainwalker take ElroodCorrino@web.de
as gmail will not work. Just registered it and tried it out - works
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 10 PUs
Consolidating - Thailand
Thailand collect 0 PUs; end with 7 PUs
Research Technology - Japan
Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare
Japan rolls : 0/1 hits, 0.00 expected hits
Combat Move - Japan
Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills
Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban
Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain
Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
2 japaneseInfantrys moved from Southern Thailand to Malay
1 japaneseMarine moved from Borneo to 93 Sea Zone
1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 1 japaneseMarine, 2 japaneseNavalFighters and 1 japaneseTransport moved from 93 Sea Zone to 91 Sea Zone
2 japaneseNavalFighters moved from 91 Sea Zone to Malay
1 japaneseMarine moved from 91 Sea Zone to Malay
1 japaneseArtillery and 1 japaneseCombatEngineer moved from Rangoon to Bengal
1 japaneseAlpineInfantry and 1 japaneseCombatEngineer moved from Burma to Bengal
3 japaneseInfantrys moved from Burma to Bengal
1 japaneseAirTransport moved from French Indochina to Rangoon
1 japaneseAirTransport and 1 japaneseParatrooper moved from Rangoon to Bengal
2 japaneseMarines moved from Phillippines to 127 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 127 Sea Zone to 147 Sea Zone
2 japaneseMarines moved from 147 Sea Zone to Celebes
2 japaneseNavalFighters moved from 127 Sea Zone to Celebes
2 japaneseNavalFighters moved from 127 Sea Zone to Phillippines Islands
1 japaneseMarine moved from Tokyo to 99 Sea Zone
1 japaneseMarine moved from Kyushu Shikoku to 99 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone
2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
2 japaneseMarines moved from Hong Kong to 95 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone
2 japaneseMarines moved from 91 Sea Zone to Malay
2 japaneseFighters moved from French Indochina to Bengal
1 japaneseStrategicBomber moved from French Indochina to Malay
1 japaneseFighter moved from French Indochina to Malay
1 japaneseFighter moved from French Indochina to Bengal
2 japaneseAlpineInfantrys moved from Kansu to Western Szechwan
Japan take Western Szechwan from China
1 japaneseMech.Infantry and 1 japaneseTank moved from Hupeh to Tsinghai
1 japaneseFighter moved from Suiyuan to Tsinghai
1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Far Eastern Republic to Eastern Evenki
Japan take Eastern Evenki from Russia
2 japaneseInfantrys moved from Japan to 98 Sea Zone
2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
2 japaneseInfantrys moved from 100 Sea Zone to Kamchatka
1 japaneseInfantry moved from Hokkaido to 99 Sea Zone
2 japaneseNavalFighters moved from Japan to Soviet Far East
2 japaneseTanks moved from Khabarovskiy Kray to Soviet Far East
1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
1 japaneseInfantry moved from Sakhalin to 100 Sea Zone
2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
1 japaneseNavalFighter moved from 99 Sea Zone to Soviet Far East
1 japaneseCruiser moved from 127 Sea Zone to 147 Sea Zone
1 japaneseCruiser moved from 96 Sea Zone to 127 Sea Zone
1 japaneseBattleship moved from 96 Sea Zone to 100 Sea Zone
Combat - Japan
Battle in Kamchatka
Some non-combat units are destroyed:
Battle in Bengal
Japan attack with 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseParatrooper
Britain defend with 1 Flagpole, 1 Rail, 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys
Japan roll dice for 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseParatrooper in Bengal, round 2 : 2/1 hits, 2.25 expected hits
Britain roll dice for 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys in Bengal, round 2 : 2/1 hits, 1.75 expected hits
2 japaneseInfantrys owned by the Japan lost in Bengal
1 britishAntiTankGun owned by the Britain and 1 britishArtillery owned by the Britain lost in Bengal
Japan roll dice for 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters, 1 japaneseInfantry and 1 japaneseParatrooper in Bengal, round 3 : 2/1 hits, 1.92 expected hits
Britain roll dice for 1 britishCombatEngineer and 3 britishInfantrys in Bengal, round 3 : 1/1 hits, 1.33 expected hits
1 japaneseInfantry owned by the Japan lost in Bengal
2 britishInfantrys owned by the Britain lost in Bengal
Japan roll dice for 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters and 1 japaneseParatrooper in Bengal, round 4 : 2/1 hits, 1.75 expected hits
Britain roll dice for 1 britishCombatEngineer and 1 britishInfantry in Bengal, round 4 : 0/1 hits, 0.67 expected hits
1 britishInfantry owned by the Britain and 1 britishCombatEngineer owned by the Britain lost in Bengal
Japan win, taking Kamchatka from Russia, taking Bengal from Britain with 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters and 1 japaneseParatrooper remaining. Battle score for attacker is 12
Casualties for Japan: 3 japaneseInfantrys
Casualties for Britain: 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys
Battle in Malay
Japan attack with 1 japaneseFighter, 2 japaneseInfantrys, 3 japaneseMarines, 2 japaneseNavalFighters and 1 japaneseStrategicBomber
Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys
Britain roll AntiAircraftGun dice in Malay : 0/1 hits, 0.08 expected hits
Japan roll dice for 1 japaneseBattleship-damaged in Malay, round 2 : 0/1 hits, 0.42 expected hits
Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys, 3 japaneseMarines, 2 japaneseNavalFighters and 1 japaneseStrategicBomber in Malay, round 2 : 2/1 hits, 1.75 expected hits
Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys in Malay, round 2 : 1/1 hits, 1.67 expected hits
1 japaneseInfantry owned by the Japan lost in Malay
1 britishInfantry owned by the Britain and 1 britishAntiAirGun owned by the Britain lost in Malay
Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry, 3 japaneseMarines, 2 japaneseNavalFighters and 1 japaneseStrategicBomber in Malay, round 3 : 2/1 hits, 1.58 expected hits
Britain roll dice for 1 britishEntrenchment and 1 britishInfantry in Malay, round 3 : 1/1 hits, 1.08 expected hits
1 japaneseInfantry owned by the Japan lost in Malay
1 britishInfantry owned by the Britain and 1 britishEntrenchment owned by the Britain lost in Malay
Some non-combat units are destroyed:
Japan win, taking Malay from Britain with 1 japaneseFighter, 3 japaneseMarines, 2 japaneseNavalFighters and 1 japaneseStrategicBomber remaining. Battle score for attacker is 10
Casualties for Japan: 2 japaneseInfantrys
Casualties for Britain: 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys
Battle in Celebes
Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry
Japan roll dice for 1 japaneseCruiser in Celebes, round 2 : 1/1 hits, 0.25 expected hits
ExiledAllies roll dice for 1 britishInfantry in Celebes, round 2 : 1/1 hits, 0.50 expected hits
1 japaneseMarine owned by the Japan lost in Celebes
1 britishInfantry owned by the Britain lost in Celebes
Some non-combat units are destroyed:
Japan win, taking Celebes from ExiledAllies with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is -1
Casualties for Japan: 1 japaneseMarine
Casualties for Britain: 1 britishInfantry
Battle in Phillippines Islands
Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
Japan roll dice for 1 japaneseCruiser in Phillippines Islands, round 2 : 1/1 hits, 0.25 expected hits
Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0.42 expected hits
1 japaneseMarine owned by the Japan lost in Phillippines Islands
1 americanInfantry owned by the Usa lost in Phillippines Islands
Some non-combat units are destroyed:
Japan win, taking Phillippines Islands from Usa with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is -1
Casualties for Japan: 1 japaneseMarine
Casualties for Usa: 1 americanInfantry
Battle in Tsinghai
Japan attack with 1 japaneseFighter, 1 japaneseMech.Infantry and 1 japaneseTank
China defend with 1 Flagpole and 1 chineseCombatEngineer
Japan roll dice for 1 japaneseFighter, 1 japaneseMech.Infantry and 1 japaneseTank in Tsinghai, round 2 : 1/1 hits, 0.92 expected hits
China roll dice for 1 chineseCombatEngineer in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 chineseCombatEngineer owned by the China lost in Tsinghai
Japan win, taking Tsinghai from China with 1 japaneseFighter, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is 4
Casualties for China: 1 chineseCombatEngineer
Battle in Soviet Far East
Japan attack with 2 japaneseInfantrys, 3 japaneseNavalFighters and 2 japaneseTanks
Usa defend with 2 americanInfantrys; Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
Japan roll dice for 1 japaneseBattleship in Soviet Far East, round 2 : 1/1 hits, 0.83 expected hits
Japan roll dice for 2 japaneseInfantrys, 3 japaneseNavalFighters and 2 japaneseTanks in Soviet Far East, round 2 : 1/1 hits, 1.33 expected hits
Russia roll dice for 2 americanInfantrys and 1 britishInfantry in Soviet Far East, round 2 : 1/1 hits, 1.25 expected hits
1 japaneseInfantry owned by the Japan lost in Soviet Far East
1 britishInfantry owned by the Britain and 1 americanInfantry owned by the Usa lost in Soviet Far East
Japan roll dice for 1 japaneseInfantry, 3 japaneseNavalFighters and 2 japaneseTanks in Soviet Far East, round 3 : 1/1 hits, 1.17 expected hits
Russia roll dice for 1 americanInfantry in Soviet Far East, round 3 : 1/1 hits, 0.42 expected hits
1 japaneseInfantry owned by the Japan lost in Soviet Far East
1 americanInfantry owned by the Usa lost in Soviet Far East
Japan win, taking Soviet Far East from Russia with 3 japaneseNavalFighters and 2 japaneseTanks remaining. Battle score for attacker is 3
Casualties for Japan: 2 japaneseInfantrys
Casualties for Britain: 1 britishInfantry
Casualties for Usa: 2 americanInfantrys
Non Combat Move - Japan
Note to players Japan: <body><img src="phillippines.png"/></body>
Note to players Japan: <body><img src="singapore.png"/></body>
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
2 japaneseNavalFighters moved from Soviet Far East to 100 Sea Zone
1 japaneseNavalFighter moved from Soviet Far East to Vladivostok
1 japaneseCarrier moved from 99 Sea Zone to 100 Sea Zone
1 japaneseDestroyer and 1 japaneseSubmarine moved from 98 Sea Zone to 100 Sea Zone
1 japaneseDestroyer and 1 japaneseSubmarine moved from 99 Sea Zone to 127 Sea Zone
2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone
1 japaneseCarrier moved from 127 Sea Zone to 147 Sea Zone
2 japaneseNavalFighters moved from Celebes to 147 Sea Zone
1 japaneseDestroyer moved from 93 Sea Zone to 147 Sea Zone
2 japaneseNavalFighters moved from Malay to 91 Sea Zone
1 japaneseFighter moved from Malay to Southern Thailand
1 japaneseStrategicBomber moved from Malay to Thailand
1 japaneseStrategicBomber moved from Thailand to French Indochina
1 japaneseSubmarine moved from 99 Sea Zone to 127 Sea Zone
1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
1 japaneseArtillery moved from Hokkaido to 98 Sea Zone
1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
1 japaneseArtillery and 1 japaneseInfantry moved from 100 Sea Zone to Far Eastern Republic
1 japaneseMech.Infantry moved from Manchuria to Khabarovskiy Kray
2 japaneseInfantrys moved from Manchuria to Northern Manchuria
2 japaneseInfantrys moved from Northern Manchuria to Khabarovskiy Kray
1 japaneseAlpineInfantry moved from Khabarovskiy Kray to Far Eastern Republic
1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
1 Truck moved from Khabarovskiy Kray to Manchuria
1 Truck moved from Northern Manchuria to Manchuria
1 japaneseFighter moved from Tsinghai to Kansu
3 japaneseFighters moved from Bengal to French Indochina
1 japaneseAirTransport moved from Bengal to French Indochina
1 Truck moved from Kwangtung to Hong Kong
1 Material and 1 Truck moved from Hong Kong to Kwangtung
1 Train moved from French Indochina to Thailand
1 Material and 1 Train moved from Thailand to Hunan
2 japaneseAlpineInfantrys moved from Shantung to Shensi
1 Train and 1 japaneseCombatEngineer moved from Korea to Shensi
2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone
1 japaneseArtillery moved from Japan to 98 Sea Zone
3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone
1 japaneseCombatEngineer moved from Shanghai to Anhwei
3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from 97 Sea Zone to Shantung
1 japaneseAlpineInfantry moved from Hunan to Hupeh
1 japaneseArtillery moved from Hunan to Hupeh
2 japaneseInfantrys moved from Hupeh to Kansu
1 japaneseArtillery moved from Hupeh to Kansu
1 japaneseMech.Infantry and 1 japaneseTank moved from Kweichow to Kansu
1 japaneseInfantry moved from French Indochina to Yunnan
1 japaneseArtillery moved from French Indochina to Yunnan
2 japaneseInfantrys moved from Thailand to Burma
1 japaneseInfantry moved from Yunnan to Kweichow
1 japaneseArtillery and 1 japaneseMech.Infantry moved from Hong Kong to Hunan
1 Truck moved from Manchuria to Korea
1 japaneseInfantry moved from Kweichow to Hupeh
Purchase Units - Japan
Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 71 PUs; 9 techTokens;
Japan buy 1 Material, 3 japaneseAlpineInfantrys, 1 japaneseDestroyer, 1 japaneseHull, 4 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseSubmarine and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens;
Place Units - Japan
1 Material, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
4 japaneseMarines placed in Tokyo
3 japaneseAlpineInfantrys placed in Kyushu Shikoku
1 japaneseDestroyer, 1 japaneseHull and 1 japaneseSubmarine placed in 99 Sea Zone
Turn Complete - Japan
Japan collect 83 PUs; end with 83 PUs
Units generate 9 techTokens; Japan end with 18 techTokens
Purchase Units - Manchuria
Manchuria buy 1 japaneseCombatEngineer and 2 japaneseInfantrys; Remaining resources: 0 PUs;
Place Units - Manchuria
1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Manchuria
Turn Complete - Manchuria
Manchuria collect 10 PUs; end with 10 PUs
Some Units in Manchuria change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
Purchase Units - Thailand
Thailand buy 2 japaneseInfantrys; Remaining resources: 1 PUs;
Place Units - Thailand
2 japaneseInfantrys placed in Thailand
Turn Complete - Thailand
Thailand collect 9 PUs; end with 10 PUs
Some Units in Thailand change ownership: 2 japaneseInfantrys
Combat Hit Differential Summary :
Britain AntiAircraftGun : -0.08
Japan regular : 1.58
China regular : -0.33
ExiledAllies regular : 0.50
Japan rolls : 0.00
Russia regular : 0.33
Usa regular : 0.58
Britain regular : -1.50
@Guderian1 I tried to place a railroad on a place where I have an engineer, but it didnt work. Now I wonder what I need to make it work.
protip:
trucks and trains can carry material, but also units, like infantry, AA gun, artillery
@Grinchveld you’re up next
@Guderian1 thanks for the tip!
who is after China?
triplea_China_End.tsvg
@Grinchveld UK @dawgoneit is next
@Avner Feel free! I did just to speed up the game. Sorry because I forget to write!
@Caesar1 I appreciate it
@Caesar1 said in Total World War 3.0 7 players:
@Avner Feel free! I did just to speed up the game. Sorry because I forget to write!
I already used it and it was sunk by a transport in the Baltic (lol)
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3
Supporting Britain - Canada
Canada collect 0 PUs; end with 15 PUs
Organizing Partisan Operations - ExiledAllies
ExiledAllies collect 0 PUs; end with 13 PUs
Preparing Defense - Egypt
Egypt collect 0 PUs; end with 9 PUs
Marching Orders - SouthAfrica
SouthAfrica collect 0 PUs; end with 8 PUs
Preparing Ambushes - India
India collect 0 PUs; end with 13 PUs
Preparing Naval Operations - Australia
Australia collect 0 PUs; end with 25 PUs
Research Technology - Britain
Note to players Britain: <body><img src="singapore.png"/></body>
Trigger britishaTAD: Britain gains access to AdvancedDestroyers
Britain spend 0 on tech rolls
Britain rolls : 0/1 hits, 0.00 expected hits
Combat Move - Britain
Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
1 britishCruiser and 2 britishDestroyers moved from 39 Sea Zone to 61 Sea Zone
1 britishTransport moved from 101 Sea Zone to 104 Sea Zone
1 britishArtillery and 1 britishInfantry moved from New Zealand to 159 Sea Zone
1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 159 Sea Zone to 162 Sea Zone
2 britishArtillerys, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys and 1 britishTank moved from Northern Saudi Arabia to Southern Saudi Arabia
2 britishFighters and 1 britishNavalFighter moved from Iraq to Southern Saudi Arabia
1 britishDestroyer moved from 72 Sea Zone to 51 Sea Zone
1 britishInfantry moved from Cairo to Central Egpyt
2 britishInfantrys and 2 britishTransports moved from 74 Sea Zone to 73 Sea Zone
1 britishArtillery and 1 britishInfantry moved from Rhodesia to Tanganyika
1 britishTransport moved from 72 Sea Zone to 76 Sea Zone
2 britishInfantrys moved from Eastern South Africa to Rhodesia
1 britishTank moved from Cape Town to Rhodesia
1 britishMech.Infantry moved from Cameroon to Gold Coast
1 britishInfantry moved from Eastern Madras to Western Bengal
2 britishInfantrys moved from Exiled Allies to London
Combat - Britain
Battle in Southern Saudi Arabia
Britain attack with 2 britishArtillerys, 2 britishFighters, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank
Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 1 Flagpole, 3 Infantrys and 2 Tanks
Neutral roll AntiAircraftGun dice in Southern Saudi Arabia : 0/1 hits, 0.08 expected hits
Britain roll dice for 2 britishArtillerys, 2 britishFighters, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 2 : 3/1 hits, 3.17 expected hits
Units damaged: 1 Entrenchment owned by the Neutral
Neutral roll dice for 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 3 Infantrys and 2 Tanks in Southern Saudi Arabia, round 2 : 3/1 hits, 2.33 expected hits
2 britishInfantrys owned by the Britain and 1 britishMarine owned by the Britain lost in Southern Saudi Arabia
1 Infantry owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Southern Saudi Arabia
Britain roll dice for 2 britishArtillerys, 2 britishFighters, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 3 : 2/1 hits, 2.50 expected hits
Neutral roll dice for 1 Artillery, 1 Entrenchment, 2 Infantrys and 2 Tanks in Southern Saudi Arabia, round 3 : 2/0 hits, 2.00 expected hits
2 britishArtillerys owned by the Britain lost in Southern Saudi Arabia
2 Infantrys owned by the Neutral lost in Southern Saudi Arabia
Britain roll dice for 2 britishFighters, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 4 : 2/0 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery, 1 Entrenchment and 2 Tanks in Southern Saudi Arabia, round 4 : 2/1 hits, 1.50 expected hits
2 britishMech.Infantrys owned by the Britain lost in Southern Saudi Arabia
1 Tank owned by the Neutral and 1 Artillery owned by the Neutral lost in Southern Saudi Arabia
Britain roll dice for 2 britishFighters, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 5 : 2/1 hits, 1.50 expected hits
Neutral roll dice for 1 Entrenchment and 1 Tank in Southern Saudi Arabia, round 5 : 1/1 hits, 0.83 expected hits
1 britishNavalFighter owned by the Britain lost in Southern Saudi Arabia
1 Entrenchment owned by the Neutral and 1 Tank owned by the Neutral lost in Southern Saudi Arabia
Britain loses 0 PUs for violating Southern Saudi Arabias neutrality.
Britain win, taking Southern Saudi Arabia from Neutral with 2 britishFighters and 1 britishTank remaining. Battle score for attacker is -4
Casualties for Britain: 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys and 1 britishNavalFighter
Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 3 Infantrys and 2 Tanks
Non Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
2 britishFighters moved from Southern Saudi Arabia to Cairo
2 britishInfantrys moved from 73 Sea Zone to Aden
1 Material and 1 Truck moved from Cape Town to Rhodesia
1 Train moved from Western Bengal to Bombay
1 Train and 2 britishInfantrys moved from Bombay to Western Bengal
1 Truck moved from Western Madras to Bombay
1 Material and 1 Truck moved from Bombay to New Dehli
1 britishArtillery and 1 britishInfantry moved from 162 Sea Zone to Southwestern Australia
1 britishCruiser, 3 britishDestroyers, 2 britishSubmarines and 2 britishTransports moved from 162 Sea Zone to 149 Sea Zone
1 Material and 1 britishMarine moved from Quebec to 19 Sea Zone
4 britishInfantrys moved from Azores to 39 Sea Zone
4 britishInfantrys and 2 britishTransports moved from 39 Sea Zone to 61 Sea Zone
1 britishCombatEngineer moved from Azores to 39 Sea Zone
1 britishCombatEngineer and 3 britishTransports moved from 39 Sea Zone to 61 Sea Zone
1 Material moved from Cape Town to Eastern South Africa
1 britishCombatEngineer moved from Cape Town to Eastern South Africa
1 britishTank moved from Central Britain to 7 Sea Zone
1 britishArtillery moved from Central Britain to 7 Sea Zone
1 britishAntiTankGun moved from Central Britain to 7 Sea Zone
1 britishAlpineInfantry moved from Central Britain to 7 Sea Zone
1 britishMarine moved from Scotland to 7 Sea Zone
1 britishDestroyer moved from 21 Sea Zone to 32 Sea Zone
1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishBattleship, 1 britishCruiser, 3 britishDestroyers, 1 britishMarine, 1 britishSubmarine, 1 britishTank and 3 britishTransports moved from 7 Sea Zone to 9 Sea Zone
2 britishNavalFighters moved from London to 7 Sea Zone
2 britishCarriers and 2 britishNavalFighters moved from 7 Sea Zone to 9 Sea Zone
1 britishFighter moved from Central Britain to Scotland
1 britishStrategicBomber moved from London to Azores
1 britishNavalFighter moved from Southern Britain to 9 Sea Zone
1 Truck and 1 britishMarine moved from Central Britain to Scotland
1 britishCombatEngineer moved from Central Britain to Scotland
1 Truck moved from Exiled Allies to Scotland
1 Material, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone
1 Material and 1 britishMarine moved from 39 Sea Zone to Azores
1 britishArtillery moved from Labrador to Quebec
Purchase Units - Britain
Britain buy 1 britishEntrenchment, 1 britishHull, 9 britishInfantrys and 1 britishMarine; Remaining resources: 0 PUs; 3 techTokens;
Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
Place Units - Britain
1 britishHull placed in 7 Sea Zone
Britain undo move 1.
3 britishInfantrys placed in Scotland
4 britishInfantrys placed in London
1 britishHull placed in 7 Sea Zone
Turn Complete - Britain
Britain collect 37 PUs; end with 37 PUs
Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 39 PUs
Objective Syria2: Britain met a national objective for an additional 1 PU; end with 40 PUs
Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 41 PUs
Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 42 PUs
Units generate 3 techTokens; Britain end with 6 techTokens
Units Change Ownership
Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers
Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer
Some Units in Gold Coast change ownership: 1 Material
Some Units in Java change ownership: 1 britishCombatEngineer
Some Units in New Dehli change ownership: 1 Material
Some Units in New South Wales change ownership: 2 Materials and 1 britishCombatEngineer
Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer
Purchase Units - Canada
Canada buy 1 britishArtillery, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs;
Place Units - Canada
1 britishTransport placed in 19 Sea Zone
1 britishMarine placed in Quebec
Turn Complete - Canada
Canada collect 15 PUs; end with 15 PUs
Units Change Ownership
Some Units in 19 Sea Zone change ownership: 1 britishTransport
Some Units in Quebec change ownership: 1 britishMarine
Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
Purchase Units - ExiledAllies
ExiledAllies buy 1 britishAircraftPlant; Remaining resources: 12 PUs;
Place Units - ExiledAllies
Units in Exiled Allies being upgraded or consumed: 2 Materials
1 britishAircraftPlant placed in Exiled Allies
Turn Complete - ExiledAllies
ExiledAllies collect 21 PUs; end with 33 PUs
Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 32 PUs
Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 30 PUs
Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 27 PUs
Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 26 PUs
Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 25 PUs
Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 23 PUs
Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 21 PUs
Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 19 PUs
Units Change Ownership
Some Units in Exiled Allies change ownership: 1 britishCombatEngineer
Some Units in Gold Coast change ownership: 1 Material
Some Units in Java change ownership: 1 britishCombatEngineer
Purchase Units - Egypt
Egypt buy 1 Material, 1 britishEntrenchment and 1 britishInfantry; Remaining resources: 0 PUs;
Place Units - Egypt
Units in Cairo being upgraded or consumed: 1 Material
1 Material, 1 britishEntrenchment and 1 britishInfantry placed in Cairo
Turn Complete - Egypt
Egypt collect 8 PUs; end with 8 PUs
Some Units in Cairo change ownership: 1 Material, 2 britishCombatEngineers and 1 britishInfantry
Purchase Units - SouthAfrica
SouthAfrica buy 1 Material and 1 britishInfantry; Remaining resources: 0 PUs;
Place Units - SouthAfrica
1 Material and 1 britishInfantry placed in Cape Town
Turn Complete - SouthAfrica
SouthAfrica collect 7 PUs; end with 7 PUs
Units Change Ownership
Some Units in Cape Town change ownership: 1 Material and 1 britishInfantry
Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer
Purchase Units - India
Trigger DutchMaterialI: 1 Material gained by PlayerId named:India
India buy 1 Material, 1 britishCombatEngineer and 1 britishInfantry; Remaining resources: 1 PUs;
Place Units - India
1 britishCombatEngineer and 1 britishInfantry placed in Calcutta
2 Materials and 1 britishInfantry placed in Bombay
Turn Complete - India
India collect 13 PUs; end with 14 PUs
Units Change Ownership
Some Units in Bombay change ownership: 2 Materials and 1 britishInfantry
Some Units in Calcutta change ownership: 1 britishCombatEngineer and 1 britishInfantry
Some Units in New Dehli change ownership: 1 Material
Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer
Purchase Units - Australia
Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
Australia buy 1 britishCarrier and 1 britishNavalFighter; Remaining resources: 6 PUs;
Place Units - Australia
Units in 162 Sea Zone being upgraded or consumed: 1 britishHull
1 britishCarrier placed in 162 Sea Zone
1 britishNavalFighter placed in 162 Sea Zone
1 Material placed in New South Wales
Turn Complete - Australia
Australia collect 17 PUs; end with 23 PUs
Units Change Ownership
Some Units in 162 Sea Zone change ownership: 1 britishCarrier and 1 britishNavalFighter
Some Units in New South Wales change ownership: 3 Materials and 1 britishCombatEngineer
Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
Combat Hit Differential Summary :
Britain rolls : 0.00
Neutral AntiAircraftGun : -0.08
Neutral regular : 1.33
Britain regular : -0.17
I will post in a few hours - haven’t forgotten
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 1/1 hits, 0.00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover Logistics
Combat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone
2 italianFighters moved from Crete to 51 Sea Zone
1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone
1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone
Combat - Italy
Battle in 51 Sea Zone
Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber
Britain defend with 1 britishDestroyer
Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits
Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
1 britishDestroyer owned by the Britain lost in 51 Sea Zone
Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8
Casualties for Britain: 1 britishDestroyer
Non Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
Trigger italianProd: Italy has 1 Material placed in Rome
1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica
1 italianFighter moved from 51 Sea Zone to Cyrenaica
1 italianFighter moved from 51 Sea Zone to Crete
1 italianTacticalBomber moved from 51 Sea Zone to Crete
1 italianNavalFighter moved from 51 Sea Zone to Crete
2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone
1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone
1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
2 italianInfantrys moved from Sicily to 48 Sea Zone
2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone
2 italianTransports moved from 48 Sea Zone to 50 Sea Zone
1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone
1 italianInfantry moved from Peloponnese to 50 Sea Zone
1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt
1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt
1 italianCombatEngineer moved from Tobruk to Cyrenaica
1 Truck moved from Tripolitania to Tobruk
1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine
1 italianInfantry moved from Bessarabia to Southern Ukraine
1 italianInfantry moved from Kharkov to Southern Ukraine
1 Truck moved from Southern Italy to Rome
1 Material and 1 Truck moved from Rome to Northern Italy
1 Truck moved from Northern Italy to Rome
1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
Purchase Units - Italy
Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italy
4 italianInfantrys placed in Rome
2 italianFighters placed in Northern Italy
Activate Technology - Italy
Italy activating Logistics
Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier
Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier
Turn Complete - Italy
Italy collect 30 PUs; end with 30 PUs
Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs
Units generate 6 techTokens; Italy end with 6 techTokens
Combat Hit Differential Summary :
Italy regular : -0.67
Italy rolls : 1.00
Britain regular : -0.25
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 1/1 hits, 0.00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover Logistics
Combat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone
2 italianFighters moved from Crete to 51 Sea Zone
1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone
1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone
Combat - Italy
Battle in 51 Sea Zone
Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber
Britain defend with 1 britishDestroyer
Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits
Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
1 britishDestroyer owned by the Britain lost in 51 Sea Zone
Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8
Casualties for Britain: 1 britishDestroyer
Non Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
Trigger italianProd: Italy has 1 Material placed in Rome
1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica
1 italianFighter moved from 51 Sea Zone to Cyrenaica
1 italianFighter moved from 51 Sea Zone to Crete
1 italianTacticalBomber moved from 51 Sea Zone to Crete
1 italianNavalFighter moved from 51 Sea Zone to Crete
2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone
1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone
1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
2 italianInfantrys moved from Sicily to 48 Sea Zone
2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone
2 italianTransports moved from 48 Sea Zone to 50 Sea Zone
1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone
1 italianInfantry moved from Peloponnese to 50 Sea Zone
1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt
1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt
1 italianCombatEngineer moved from Tobruk to Cyrenaica
1 Truck moved from Tripolitania to Tobruk
1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine
1 italianInfantry moved from Bessarabia to Southern Ukraine
1 italianInfantry moved from Kharkov to Southern Ukraine
1 Truck moved from Southern Italy to Rome
1 Material and 1 Truck moved from Rome to Northern Italy
1 Truck moved from Northern Italy to Rome
1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
Purchase Units - Italy
Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italy
4 italianInfantrys placed in Rome
2 italianFighters placed in Northern Italy
Activate Technology - Italy
Italy activating Logistics
Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier
Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier
Turn Complete - Italy
Italy collect 30 PUs; end with 30 PUs
Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs
Units generate 6 techTokens; Italy end with 6 techTokens
Turning on Edit Mode
EDIT: Removing units owned by Italy from Eastern Ukraine: 1 Truck
EDIT: Adding units owned by Italy to Southern Ukraine: 1 Truck
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italy regular : -0.67
Italy rolls : 1.00
Britain regular : -0.25
Thanks for taking it seriously, everybody. Things could easily stray away when 7 strangers play a slow complicated turn based game online. You all keep the game humming along steadily. Good job.
@surfer is up next
I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
@surfer said in Total World War 3.0 7 players:
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
I was wondering that myself. Really messed my NCM up.
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3
Research Technology - Usa
Note to players Usa: <body><img src="phillippines.png"/></body>
Trigger americanaTISW: Usa gains access to ImprovedSpecialWarfare
Usa spend 0 on tech rolls
Usa rolls : 1/1 hits, 0.00 expected hits
Usa removing all Technology Tokens after successful research.
Usa discover ImprovedDestroyers
Combat Move - Usa
Trigger americanSW6: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Mountain
Trigger americanSW5: Setting combatOffenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban
Trigger americanSW4: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills
Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
3 americanInfantrys and 1 americanMarine moved from Azores to 39 Sea Zone
3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 39 Sea Zone to 61 Sea Zone
3 americanInfantrys and 1 americanMarine moved from 61 Sea Zone to Morrocco
1 americanAirTransport and 1 americanParatrooper moved from Gibraltar to Morrocco
1 americanStrategicBomber moved from Johnston Island to Marshall Islands
2 americanInfantrys and 1 americanMarine moved from Hawaiian Islands to 115 Sea Zone
2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 115 Sea Zone to 132 Sea Zone
1 americanInfantry moved from Gilbert Islands to 132 Sea Zone
3 americanInfantrys and 1 americanMarine moved from 132 Sea Zone to Marshall Islands
1 americanNavalFighter moved from 115 Sea Zone to Marshall Islands
1 americanNavalFighter moved from 143 Sea Zone to Marshall Islands
1 americanCruiser moved from 115 Sea Zone to 132 Sea Zone
Combat - Usa
Battle in Morrocco
Usa attack with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper
VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies
Usa roll dice for 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper in Morrocco, round 2 : 1/1 hits, 1.08 expected hits
VichyFrance roll dice for 1 germanEntrenchment in Morrocco, round 2 : 0/1 hits, 0.50 expected hits
1 germanEntrenchment owned by the VichyFrance lost in Morrocco
Some non-combat units are destroyed:
Usa win, taking Morrocco from VichyFrance with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper remaining. Battle score for attacker is 6
Casualties for VichyFrance: 1 germanEntrenchment
Battle in Marshall Islands
Usa attack with 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber
Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits
Usa roll dice for 1 americanCruiser in Marshall Islands, round 2 : 1/1 hits, 0.25 expected hits
Usa roll dice for 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Marshall Islands, round 2 : 2/1 hits, 1.83 expected hits
Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment in Marshall Islands, round 2 : 1/1 hits, 1.17 expected hits
1 americanInfantry owned by the Usa lost in Marshall Islands
1 japaneseCombatEngineer owned by the Japan, 1 japaneseEntrenchment owned by the Japan and 1 japaneseAntiAirGun owned by the Japan lost in Marshall Islands
Some non-combat units are destroyed:
Usa win, taking Marshall Islands from Japan with 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is 11
Casualties for Usa: 1 americanInfantry
Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco
Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria
Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia
Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria
Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria
Trigger VichyMedTurnsGerman: Germany takes ownership of territory Algeria
Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia
Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria
Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria
Trigger SouthernAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southern Algeria
Trigger SouthwesternAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southwestern Algeria
Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Algeria
Trigger TunisiaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Tunisia
Trigger AlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Algeria
Trigger SouthernAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southern Algeria
Trigger AlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Algeria
Trigger TunisiaVichyFlagpole1: Germany has 1 Flagpole placed in Tunisia
Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France
Trigger SouthwesternAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southwestern Algeria
Non Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger UnitsEAMorrocco: ExiledAllies has 1 britishInfantry placed in Morrocco
1 americanCarrier and 2 americanDestroyers moved from 115 Sea Zone to 132 Sea Zone
2 americanNavalFighters moved from Marshall Islands to 132 Sea Zone
1 americanStrategicBomber moved from Marshall Islands to 132 Sea Zone
1 americanStrategicBomber moved from 132 Sea Zone to Gilbert Islands
1 americanFighter moved from Johnston Island to Gilbert Islands
1 americanDestroyer moved from 115 Sea Zone to 132 Sea Zone
1 americanNavalFighter moved from 132 Sea Zone to 143 Sea Zone
1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
1 americanInfantry moved from Alaska to British Columbia
1 Train moved from Eastern Central US to Detroit
2 Materials and 1 Train moved from Detroit to Florida Peninsula
1 Truck moved from Detroit to Eastern Central US
1 Truck and 1 americanCombatEngineer moved from Eastern Central US to Florida Peninsula
1 americanCarrier moved from 30 Sea Zone to 37 Sea Zone
1 americanCarrier and 1 americanDestroyer moved from 39 Sea Zone to 61 Sea Zone
1 americanDestroyer moved from 40 Sea Zone to 61 Sea Zone
1 americanSubmarine moved from 39 Sea Zone to 61 Sea Zone
1 americanNavalFighter moved from Azores to 61 Sea Zone
1 americanAirTransport moved from Morrocco to Gibraltar
1 americanArtillery moved from Washington to 30 Sea Zone
1 americanMarine moved from New York to 30 Sea Zone
1 americanArtillery, 1 americanMarine and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
1 americanArtillery and 1 americanMarine moved from 39 Sea Zone to Azores
1 americanStrategicBomber moved from London to Gibraltar
1 americanNavalFighter moved from Chicago to San Francisco
1 americanNavalFighter moved from Chicago to 37 Sea Zone
Purchase Units - Usa
Usa buy 3 Materials, 1 americanCarrier, 1 americanDestroyer, 1 americanDocks, 1 americanFactory, 1 americanFighter, 2 americanInfantrys, 1 americanNavalFighter and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens;
Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
Place Units - Usa
Units in Florida Peninsula being upgraded or consumed: 2 Materials
1 americanFactory placed in Florida Peninsula
Units in San Francisco being upgraded or consumed: 2 Materials
1 americanDocks placed in San Francisco
1 americanDestroyer and 1 americanTransport placed in 156 Sea Zone
Units in 30 Sea Zone being upgraded or consumed: 1 americanHull
1 americanCarrier placed in 30 Sea Zone
1 americanFighter and 1 americanNavalFighter placed in Chicago
1 Material and 2 americanInfantrys placed in San Francisco
2 Materials placed in Detroit
Activate Technology - Usa
Usa activating ImprovedDestroyers
Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer
Turn Complete - Usa
Usa collect 68 PUs; end with 68 PUs
Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Japan regular : -0.17
VichyFrance regular : -0.50
Usa rolls : 1.00
Usa regular : 0.83
Japan AntiAircraftGun : -0.08
@surfer said in Total World War 3.0 7 players:
I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
When planes start on an airfield, (or a sea fighter on a carrier) they get 4 moves.
Otherwise they get 2. When you research increased fighter range, they get +1 movement.
The creators state that they cant make the trains work like that due to the TripleA engine mechanics. I suggest we play like the game allows even if its a bit awkward.
Regarding trains, if it is permitted by the regulation it could/should be edited.
I don’t remember if it’s one of those cases where the Triple A engine doesn’t arrive and editing is allowed…
I actually ran into this problem too and gave up…
Another item. My invasion of Morocco yielded 1 extra UK inf (partisans??) The event log states
Trigger Units EAMorocco ExiledAllies has 1 britishInfantry placed in Morocco
What is this about? Where is it in the rules?