Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
@axis-dominion said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
what’s the notation for doing it in here?
[dice 5d6<=4]
Rolling 5 dice, trying to get 4 or less
5d6<=4: 5, 5, 4, 6, 2; Hits: 2
Crappy roll!!! LOL
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 2 infantry, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from French Indo China to West India
2 bombers moved from French Indo China to West India
1 artillery moved from Burma to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 artilleries moved from Kiangsi to Anhwe
Combat - Japanese
Battle in India
Japanese attack with 2 artilleries and 3 infantry
British defend with 2 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in India, round 2 : 1/5 hits, 1.50 expected hits
UK_Pacific roll dice for 2 armour in India, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in India
2 armour owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for British: 2 armour
Battle in West India
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 infantry and 1 tactical_bomber; Russians defend
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in West India, round 2 : 5/6 hits, 3.67 expected hits
UK_Pacific roll dice for 1 infantry and 1 tactical_bomber in West India, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Japanese lost in West India
1 tactical_bomber owned by the British and 1 infantry owned by the British lost in West India
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry and 1 tactical_bomber
Battle in Anhwe
Japanese attack with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 airfield and 2 infantry
Japanese roll dice for 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 4/10 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in West India and was removed
2 bombers moved from West India to Ceylon
1 fighter and 1 tactical_bomber moved from West India to 39 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Manchuria to Chahar
2 aaGuns moved from Kiangsi to Anhwe
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to Shan State
2 submarines moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 39 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Dutch New Guinea to 35 Sea Zone
2 bombers moved from Dutch New Guinea to Philippines
2 fighters and 2 tactical_bombers moved from Manchuria to French Indo China
1 fighter moved from 45 Sea Zone to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
4 fighters moved from Japan to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from West India: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 36 Sea Zone
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry and 1 marine placed in French Indo China
Japanese undo move 4.
2 infantry placed in French Indo China
1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun and 2 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 1.00
ANZAC regular : -0.17
UK_Pacific regular : 1.17
@pacifiersboard i’ll have to be sure to DOW on russia next J turn
@dicebot said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
5d6<=4: 5, 5, 4, 6, 2; Hits: 2
ok great to know for next time, thanks guys
@gamerman01 said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
@axis-dominion said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
what’s the notation for doing it in here?
[dice 5d6<=4]
Rolling 5 dice, trying to get 4 or less
thanks to you once more!!
just testing this out:
[dice 5d6<=4]
5d6<=4: 3, 2, 3, 3, 3; Hits: 5
let’s see how the first round of rolls go before i decide
your aa hit once and I did twice - I just posted the file from before the combat because usually other engine versions cannot open my savegames from during combats
@pacifiersboard said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
your aa hit once and I did twice - I just posted the file from before the combat because usually other engine versions cannot open my savegames from during combats
ok keep the aa gun, it performed well :)
btw i don’t believe i have that problem, so you shud be able to post combat saves
@pacifiersboard looks like you started the turn but never posted it, just fyi
@axis-dominion
Yeah, thx. Life disturbed - able to continue prolly not before Monday
@pacifiersboard said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
@axis-dominion
Yeah, thx. Life disturbed - able to continue prolly not before Monday
i see, thought you maybe forgot to post it. no worries then
…bump
bump #2.
thanks for your patience, sir! Hopefully you can consider me back finally.
I am diving back into our game - and wondering about my assault on Paris; especially why I killed the bomber before a Ftr. Can you give me a clue or/and allow to exchange the bomber back for a Ftr?