@Karl7 said in Karl7 (Allies+12) vs Simon33 (X) BM:
FYI, I forgot to move the 2 inf and dd off S. Africa. I edited their move. Let me know if not ok.
np
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
Italians take Northern Italy from Americans
1 mech_infantry moved from Eastern Poland to Yugoslavia
Italians take Yugoslavia from British
Combat - Italians
Non Combat Move - Italians
2 aaGuns, 2 artilleries and 1 infantry moved from Rostov to Tambov
3 armour moved from Eastern Poland to Yugoslavia
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,3,2,6,6,2,2,5
Italians collect 5 PUs (9 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from French Guiana to Anglo Egyptian Sudan
2 infantry moved from Northwest Persia to Caucasus
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 31 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from Queensland to New Zealand
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 99 Sea Zone to Gibraltar
1 infantry moved from Libya to Tobruk
1 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 22 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
Combat - Germans
Non Combat Move - Germans
6 armour and 6 mech_infantrys moved from Eastern Poland to Yugoslavia
6 armour and 3 mech_infantrys moved from Germany to Yugoslavia
3 fighters moved from Germany to Yugoslavia
4 fighters moved from Western Germany to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
5 tactical_bombers moved from Germany to Yugoslavia
3 bombers moved from Germany to Southern Italy
1 bomber moved from Rostov to Southern Italy
2 tactical_bombers moved from Germany to Southern Italy
1 aaGun moved from Rostov to Ukraine
2 infantry moved from Germany to Greater Southern Germany
1 armour moved from Nenetsia to Russia
2 tactical_bombers moved from Germany to Yugoslavia
1 tactical_bomber moved from Germany to Southern Italy
6 armour moved from Rostov to Ukraine
4 mech_infantrys moved from Rostov to Ukraine
2 mech_infantrys moved from Russia to Ukraine
20 artilleries and 13 infantry moved from Russia to Tambov
7 artilleries and 6 infantry moved from Rostov to Tambov
5 armour moved from Russia to Tambov
5 mech_infantrys moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
3 armour and 3 mech_infantrys moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
2 armour and 2 mech_infantrys moved from Russia to Ukraine
1 marine moved from Novgorod to 115 Sea Zone
1 marine moved from Finland to 115 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 marines and 1 transport moved from 115 Sea Zone to 112 Sea Zone
2 marines moved from 112 Sea Zone to Western Germany
1 submarine moved from 119 Sea Zone to 124 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to France
2 aaGuns, 1 artillery and 13 infantry moved from Western Germany to Northern Italy
2 armour moved from Russia to Tambov
Place Units - Germans
2 fighters placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in France
2 mech_infantrys placed in Western Germany
6 infantry placed in Western Germany
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 22 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
Combat - Germans
Non Combat Move - Germans
6 armour and 6 mech_infantrys moved from Eastern Poland to Yugoslavia
6 armour and 3 mech_infantrys moved from Germany to Yugoslavia
3 fighters moved from Germany to Yugoslavia
4 fighters moved from Western Germany to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
5 tactical_bombers moved from Germany to Yugoslavia
3 bombers moved from Germany to Southern Italy
1 bomber moved from Rostov to Southern Italy
2 tactical_bombers moved from Germany to Southern Italy
1 aaGun moved from Rostov to Ukraine
2 infantry moved from Germany to Greater Southern Germany
1 armour moved from Nenetsia to Russia
2 tactical_bombers moved from Germany to Yugoslavia
1 tactical_bomber moved from Germany to Southern Italy
6 armour moved from Rostov to Ukraine
4 mech_infantrys moved from Rostov to Ukraine
2 mech_infantrys moved from Russia to Ukraine
20 artilleries and 13 infantry moved from Russia to Tambov
7 artilleries and 6 infantry moved from Rostov to Tambov
5 armour moved from Russia to Tambov
5 mech_infantrys moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
3 armour and 3 mech_infantrys moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
2 armour and 2 mech_infantrys moved from Russia to Ukraine
1 marine moved from Novgorod to 115 Sea Zone
1 marine moved from Finland to 115 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 marines and 1 transport moved from 115 Sea Zone to 112 Sea Zone
2 marines moved from 112 Sea Zone to Western Germany
1 submarine moved from 119 Sea Zone to 124 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to France
2 aaGuns, 1 artillery and 13 infantry moved from Western Germany to Northern Italy
2 armour moved from Russia to Tambov
Place Units - Germans
2 fighters placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in France
2 mech_infantrys placed in Western Germany
6 infantry placed in Western Germany
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
EDIT: Adding units owned by Germans to Northern Italy: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 2 fighters and 16 infantry moved from Amur to Buryatia
2 fighters moved from Buryatia to Yenisey
1 infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Northwest Persia to West India
1 submarine moved from 92 Sea Zone to 91 Sea Zone
Turn Complete - Russians
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 2 infantry, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from French Indo China to West India
2 bombers moved from French Indo China to West India
1 artillery moved from Burma to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 artilleries moved from Kiangsi to Anhwe
Combat - Japanese
Battle in India
Japanese attack with 2 artilleries and 3 infantry
British defend with 2 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in India, round 2 : 1/5 hits, 1.50 expected hits
UK_Pacific roll dice for 2 armour in India, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in India
2 armour owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for British: 2 armour
Battle in West India
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 infantry and 1 tactical_bomber; Russians defend
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in West India, round 2 : 5/6 hits, 3.67 expected hits
UK_Pacific roll dice for 1 infantry and 1 tactical_bomber in West India, round 2 : 1/2 hits, 0.83 expected hits
Combat Hit Differential Summary :
Japanese regular : 1.17
UK_Pacific regular : 1.17
hello. i meant to declare war on Russia so that i could hit those air in w.india as well. didn’t realize i wasn’t already at war lol
can we assume i already declared, and then i can use the dice roller in game to roll for your two air?
sure, I have never used that dice roller so far however; I just know the dice bot here. I guess that either works
what’s the notation for doing it in here?
ok, finished the battles. i’ll roll two separate times, one die for your tac, and another for your fig, in that order
ok, tac missed, fig hit. i’ll edit out another air unit. you shud have gotten those two rolls from marti
Notation in here would look like
[dice1d3]
[dice1d3]
I meant
[dice1d3]
[dice1d4]
@pacifiersboard said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
I meant
[dice1d3]
[dice1d4]
@gamerman01 what did I do wrong?
need to put < or <= after the 1d3
<= recommended, less confusing
wait, you want to do d6
That number is how many sides on the die
@axis-dominion said in L24 bm4 axis-dom (axis) vs pacifier (allies+19) - rematch:
what’s the notation for doing it in here?
[dice 5d6<=4]
Rolling 5 dice, trying to get 4 or less
5d6<=4: 5, 5, 4, 6, 2; Hits: 2
Crappy roll!!! LOL