Total World War 3.0 7 players


  • @Guderian1 I tried to place a railroad on a place where I have an engineer, but it didnt work. Now I wonder what I need to make it work.

    protip:
    trucks and trains can carry material, but also units, like infantry, AA gun, artillery


  • @Grinchveld you’re up next


  • @Guderian1 thanks for the tip!


  • who is after China?
    triplea_China_End.tsvg


  • @Grinchveld UK @dawgoneit is next

  • '18 '16

    @Avner Feel free! I did just to speed up the game. Sorry because I forget to write!


  • @Caesar1 I appreciate it

  • '22

    @Caesar1 said in Total World War 3.0 7 players:

    @Avner Feel free! I did just to speed up the game. Sorry because I forget to write!

    I already used it and it was sunk by a transport in the Baltic (lol)


  • TripleA Turn Summary: Australia round 3

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 3
    
        Supporting Britain - Canada
            Canada collect 0 PUs; end with 15 PUs
    
        Organizing Partisan Operations - ExiledAllies
            ExiledAllies collect 0 PUs; end with 13 PUs
    
        Preparing Defense - Egypt
            Egypt collect 0 PUs; end with 9 PUs
    
        Marching Orders - SouthAfrica
            SouthAfrica collect 0 PUs; end with 8 PUs
    
        Preparing Ambushes - India
            India collect 0 PUs; end with 13 PUs
    
        Preparing Naval Operations - Australia
            Australia collect 0 PUs; end with 25 PUs
    
        Research Technology - Britain
            Note to players Britain: <body><img src="singapore.png"/></body>
            Trigger britishaTAD: Britain gains access to AdvancedDestroyers
            Britain spend 0 on tech rolls
                Britain rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Britain
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
            Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
            1 britishCruiser and 2 britishDestroyers moved from 39 Sea Zone to 61 Sea Zone
            1 britishTransport moved from 101 Sea Zone to 104 Sea Zone
            1 britishArtillery and 1 britishInfantry moved from New Zealand to 159 Sea Zone
            1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 159 Sea Zone to 162 Sea Zone
            2 britishArtillerys, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys and 1 britishTank moved from Northern Saudi Arabia to Southern Saudi Arabia
            2 britishFighters and 1 britishNavalFighter moved from Iraq to Southern Saudi Arabia
            1 britishDestroyer moved from 72 Sea Zone to 51 Sea Zone
            1 britishInfantry moved from Cairo to Central Egpyt
            2 britishInfantrys and 2 britishTransports moved from 74 Sea Zone to 73 Sea Zone
            1 britishArtillery and 1 britishInfantry moved from Rhodesia to Tanganyika
            1 britishTransport moved from 72 Sea Zone to 76 Sea Zone
            2 britishInfantrys moved from Eastern South Africa to Rhodesia
            1 britishTank moved from Cape Town to Rhodesia
            1 britishMech.Infantry moved from Cameroon to Gold Coast
            1 britishInfantry moved from Eastern Madras to Western Bengal
            2 britishInfantrys moved from Exiled Allies to London
    
        Combat - Britain
            Battle in Southern Saudi Arabia
                Britain attack with 2 britishArtillerys, 2 britishFighters, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank
                Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 1 Flagpole, 3 Infantrys and 2 Tanks
                    Neutral roll AntiAircraftGun dice in Southern Saudi Arabia : 0/1 hits, 0.08 expected hits
                    Britain roll dice for 2 britishArtillerys, 2 britishFighters, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 2 : 3/1 hits, 3.17 expected hits
                Units damaged: 1 Entrenchment owned by the Neutral
                    Neutral roll dice for 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 3 Infantrys and 2 Tanks in Southern Saudi Arabia, round 2 : 3/1 hits, 2.33 expected hits
                    2 britishInfantrys owned by the Britain and 1 britishMarine owned by the Britain lost in Southern Saudi Arabia
                    1 Infantry owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Southern Saudi Arabia
                    Britain roll dice for 2 britishArtillerys, 2 britishFighters, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 3 : 2/1 hits, 2.50 expected hits
                    Neutral roll dice for 1 Artillery, 1 Entrenchment, 2 Infantrys and 2 Tanks in Southern Saudi Arabia, round 3 : 2/0 hits, 2.00 expected hits
                    2 britishArtillerys owned by the Britain lost in Southern Saudi Arabia
                    2 Infantrys owned by the Neutral lost in Southern Saudi Arabia
                    Britain roll dice for 2 britishFighters, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 4 : 2/0 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery, 1 Entrenchment and 2 Tanks in Southern Saudi Arabia, round 4 : 2/1 hits, 1.50 expected hits
                2 britishMech.Infantrys owned by the Britain lost in Southern Saudi Arabia
                    1 Tank owned by the Neutral and 1 Artillery owned by the Neutral lost in Southern Saudi Arabia
                    Britain roll dice for 2 britishFighters, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 5 : 2/1 hits, 1.50 expected hits
                    Neutral roll dice for 1 Entrenchment and 1 Tank in Southern Saudi Arabia, round 5 : 1/1 hits, 0.83 expected hits
                    1 britishNavalFighter owned by the Britain lost in Southern Saudi Arabia
                    1 Entrenchment owned by the Neutral and 1 Tank owned by the Neutral lost in Southern Saudi Arabia
                Britain loses 0 PUs for violating Southern Saudi Arabias neutrality.
                Britain win, taking Southern Saudi Arabia from Neutral with 2 britishFighters and 1 britishTank remaining. Battle score for attacker is -4
                Casualties for Britain: 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys and 1 britishNavalFighter
                Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 3 Infantrys and 2 Tanks
    
        Non Combat Move - Britain
            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
            Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
            Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
            Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
            2 britishFighters moved from Southern Saudi Arabia to Cairo
            2 britishInfantrys moved from 73 Sea Zone to Aden
            1 Material and 1 Truck moved from Cape Town to Rhodesia
            1 Train moved from Western Bengal to Bombay
            1 Train and 2 britishInfantrys moved from Bombay to Western Bengal
            1 Truck moved from Western Madras to Bombay
            1 Material and 1 Truck moved from Bombay to New Dehli
            1 britishArtillery and 1 britishInfantry moved from 162 Sea Zone to Southwestern Australia
            1 britishCruiser, 3 britishDestroyers, 2 britishSubmarines and 2 britishTransports moved from 162 Sea Zone to 149 Sea Zone
            1 Material and 1 britishMarine moved from Quebec to 19 Sea Zone
            4 britishInfantrys moved from Azores to 39 Sea Zone
            4 britishInfantrys and 2 britishTransports moved from 39 Sea Zone to 61 Sea Zone
            1 britishCombatEngineer moved from Azores to 39 Sea Zone
            1 britishCombatEngineer and 3 britishTransports moved from 39 Sea Zone to 61 Sea Zone
            1 Material moved from Cape Town to Eastern South Africa
            1 britishCombatEngineer moved from Cape Town to Eastern South Africa
            1 britishTank moved from Central Britain to 7 Sea Zone
            1 britishArtillery moved from Central Britain to 7 Sea Zone
            1 britishAntiTankGun moved from Central Britain to 7 Sea Zone
            1 britishAlpineInfantry moved from Central Britain to 7 Sea Zone
            1 britishMarine moved from Scotland to 7 Sea Zone
            1 britishDestroyer moved from 21 Sea Zone to 32 Sea Zone
            1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishBattleship, 1 britishCruiser, 3 britishDestroyers, 1 britishMarine, 1 britishSubmarine, 1 britishTank and 3 britishTransports moved from 7 Sea Zone to 9 Sea Zone
            2 britishNavalFighters moved from London to 7 Sea Zone
            2 britishCarriers and 2 britishNavalFighters moved from 7 Sea Zone to 9 Sea Zone
            1 britishFighter moved from Central Britain to Scotland
            1 britishStrategicBomber moved from London to Azores
            1 britishNavalFighter moved from Southern Britain to 9 Sea Zone
            1 Truck and 1 britishMarine moved from Central Britain to Scotland
            1 britishCombatEngineer moved from Central Britain to Scotland
            1 Truck moved from Exiled Allies to Scotland
            1 Material, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone
            1 Material and 1 britishMarine moved from 39 Sea Zone to Azores
            1 britishArtillery moved from Labrador to Quebec
    
        Purchase Units - Britain
            Britain buy 1 britishEntrenchment, 1 britishHull, 9 britishInfantrys and 1 britishMarine; Remaining resources: 0 PUs; 3 techTokens; 
            Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Britain
            1 britishHull placed in 7 Sea Zone
            Britain undo move 1.
            3 britishInfantrys placed in Scotland
            4 britishInfantrys placed in London
            1 britishHull placed in 7 Sea Zone
    
        Turn Complete - Britain
            Britain collect 37 PUs; end with 37 PUs
            Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 39 PUs
            Objective Syria2: Britain met a national objective for an additional 1 PU; end with 40 PUs
            Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 41 PUs
            Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 42 PUs
            Units generate 3 techTokens; Britain end with 6 techTokens
            Units Change Ownership
                Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers
                Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer
                Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer
                Some Units in Gold Coast change ownership: 1 Material
                Some Units in Java change ownership: 1 britishCombatEngineer
                Some Units in New Dehli change ownership: 1 Material
                Some Units in New South Wales change ownership: 2 Materials and 1 britishCombatEngineer
                Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
                Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer
    
        Purchase Units - Canada
            Canada buy 1 britishArtillery, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; 
    
        Place Units - Canada
            1 britishTransport placed in 19 Sea Zone
            1 britishMarine placed in Quebec
    
        Turn Complete - Canada
            Canada collect 15 PUs; end with 15 PUs
            Units Change Ownership
                Some Units in 19 Sea Zone change ownership: 1 britishTransport
                Some Units in Quebec change ownership: 1 britishMarine
            Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
            Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
            Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
    
        Purchase Units - ExiledAllies
            ExiledAllies buy 1 britishAircraftPlant; Remaining resources: 12 PUs; 
    
        Place Units - ExiledAllies
            Units in Exiled Allies being upgraded or consumed: 2 Materials
            1 britishAircraftPlant placed in Exiled Allies
    
        Turn Complete - ExiledAllies
            ExiledAllies collect 21 PUs; end with 33 PUs
            Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 32 PUs
            Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 30 PUs
            Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 27 PUs
            Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 26 PUs
            Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 25 PUs
            Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 23 PUs
            Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 21 PUs
            Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 19 PUs
            Units Change Ownership
                Some Units in Exiled Allies change ownership: 1 britishCombatEngineer
                Some Units in Gold Coast change ownership: 1 Material
                Some Units in Java change ownership: 1 britishCombatEngineer
    
        Purchase Units - Egypt
            Egypt buy 1 Material, 1 britishEntrenchment and 1 britishInfantry; Remaining resources: 0 PUs; 
    
        Place Units - Egypt
            Units in Cairo being upgraded or consumed: 1 Material
            1 Material, 1 britishEntrenchment and 1 britishInfantry placed in Cairo
    
        Turn Complete - Egypt
            Egypt collect 8 PUs; end with 8 PUs
            Some Units in Cairo change ownership: 1 Material, 2 britishCombatEngineers and 1 britishInfantry
    
        Purchase Units - SouthAfrica
            SouthAfrica buy 1 Material and 1 britishInfantry; Remaining resources: 0 PUs; 
    
        Place Units - SouthAfrica
            1 Material and 1 britishInfantry placed in Cape Town
    
        Turn Complete - SouthAfrica
            SouthAfrica collect 7 PUs; end with 7 PUs
            Units Change Ownership
                Some Units in Cape Town change ownership: 1 Material and 1 britishInfantry
                Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer
    
        Purchase Units - India
            Trigger DutchMaterialI: 1 Material gained by PlayerId named:India
            India buy 1 Material, 1 britishCombatEngineer and 1 britishInfantry; Remaining resources: 1 PUs; 
    
        Place Units - India
            1 britishCombatEngineer and 1 britishInfantry placed in Calcutta
            2 Materials and 1 britishInfantry placed in Bombay
    
        Turn Complete - India
            India collect 13 PUs; end with 14 PUs
            Units Change Ownership
                Some Units in Bombay change ownership: 2 Materials and 1 britishInfantry
                Some Units in Calcutta change ownership: 1 britishCombatEngineer and 1 britishInfantry
                Some Units in New Dehli change ownership: 1 Material
                Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer
    
        Purchase Units - Australia
            Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
            Australia buy 1 britishCarrier and 1 britishNavalFighter; Remaining resources: 6 PUs; 
    
        Place Units - Australia
            Units in 162 Sea Zone being upgraded or consumed: 1 britishHull
            1 britishCarrier placed in 162 Sea Zone
            1 britishNavalFighter placed in 162 Sea Zone
            1 Material placed in New South Wales
    
        Turn Complete - Australia
            Australia collect 17 PUs; end with 23 PUs
            Units Change Ownership
                Some Units in 162 Sea Zone change ownership: 1 britishCarrier and 1 britishNavalFighter
                Some Units in New South Wales change ownership: 3 Materials and 1 britishCombatEngineer
                Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
    

    Combat Hit Differential Summary :

    Britain rolls : 0.00
    Neutral AntiAircraftGun : -0.08
    Neutral regular : 1.33
    Britain regular : -0.17
    

    Savegame

  • '23 '20

    I will post in a few hours - haven’t forgotten

  • '23 '20

    TripleA Turn Summary: Italy round 3

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 3
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy rolls : 1/1 hits, 0.00 expected hits
            Italy removing all Technology Tokens after successful research.
            Italy discover Logistics
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
            1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone
            2 italianFighters moved from Crete to 51 Sea Zone
            1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone
            1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone
    
        Combat - Italy
            Battle in 51 Sea Zone
                Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber
                Britain defend with 1 britishDestroyer
                    Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                    Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits
                    Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                    1 britishDestroyer owned by the Britain lost in 51 Sea Zone
                Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8
                Casualties for Britain: 1 britishDestroyer
    
        Non Combat Move - Italy
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            Trigger italianProd: Italy has 1 Material placed in Rome
            1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica
            1 italianFighter moved from 51 Sea Zone to Cyrenaica
            1 italianFighter moved from 51 Sea Zone to Crete
            1 italianTacticalBomber moved from 51 Sea Zone to Crete
            1 italianNavalFighter moved from 51 Sea Zone to Crete
            2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone
            1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone
            1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
            2 italianInfantrys moved from Sicily to 48 Sea Zone
            2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone
            2 italianTransports moved from 48 Sea Zone to 50 Sea Zone
            1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone
            1 italianInfantry moved from Peloponnese to 50 Sea Zone
            1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
            1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt
            1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt
            1 italianCombatEngineer moved from Tobruk to Cyrenaica
            1 Truck moved from Tripolitania to Tobruk
            1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine
            1 italianInfantry moved from Bessarabia to Southern Ukraine
            1 italianInfantry moved from Kharkov to Southern Ukraine
            1 Truck moved from Southern Italy to Rome
            1 Material and 1 Truck moved from Rome to Northern Italy
            1 Truck moved from Northern Italy to Rome
            1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
            1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
    
        Purchase Units - Italy
            Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Italy
            4 italianInfantrys placed in Rome
            2 italianFighters placed in Northern Italy
    
        Activate Technology - Italy
            Italy activating Logistics
            Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier
            Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier
    
        Turn Complete - Italy
            Italy collect 30 PUs; end with 30 PUs
            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs
            Units generate 6 techTokens; Italy end with 6 techTokens
    

    Combat Hit Differential Summary :

    Italy regular : -0.67
    Italy rolls : 1.00
    Britain regular : -0.25
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Italy round 3

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 3
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy rolls : 1/1 hits, 0.00 expected hits
            Italy removing all Technology Tokens after successful research.
            Italy discover Logistics
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
            1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone
            2 italianFighters moved from Crete to 51 Sea Zone
            1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone
            1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone
    
        Combat - Italy
            Battle in 51 Sea Zone
                Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber
                Britain defend with 1 britishDestroyer
                    Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                    Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits
                    Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                    1 britishDestroyer owned by the Britain lost in 51 Sea Zone
                Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8
                Casualties for Britain: 1 britishDestroyer
    
        Non Combat Move - Italy
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            Trigger italianProd: Italy has 1 Material placed in Rome
            1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica
            1 italianFighter moved from 51 Sea Zone to Cyrenaica
            1 italianFighter moved from 51 Sea Zone to Crete
            1 italianTacticalBomber moved from 51 Sea Zone to Crete
            1 italianNavalFighter moved from 51 Sea Zone to Crete
            2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone
            1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone
            1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
            2 italianInfantrys moved from Sicily to 48 Sea Zone
            2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone
            2 italianTransports moved from 48 Sea Zone to 50 Sea Zone
            1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone
            1 italianInfantry moved from Peloponnese to 50 Sea Zone
            1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
            1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt
            1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt
            1 italianCombatEngineer moved from Tobruk to Cyrenaica
            1 Truck moved from Tripolitania to Tobruk
            1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine
            1 italianInfantry moved from Bessarabia to Southern Ukraine
            1 italianInfantry moved from Kharkov to Southern Ukraine
            1 Truck moved from Southern Italy to Rome
            1 Material and 1 Truck moved from Rome to Northern Italy
            1 Truck moved from Northern Italy to Rome
            1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
            1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
    
        Purchase Units - Italy
            Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Italy
            4 italianInfantrys placed in Rome
            2 italianFighters placed in Northern Italy
    
        Activate Technology - Italy
            Italy activating Logistics
            Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier
            Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier
    
        Turn Complete - Italy
            Italy collect 30 PUs; end with 30 PUs
            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs
            Units generate 6 techTokens; Italy end with 6 techTokens
            Turning on Edit Mode
            EDIT: Removing units owned by Italy from Eastern Ukraine: 1 Truck
            EDIT: Adding units owned by Italy to Southern Ukraine: 1 Truck
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italy regular : -0.67
    Italy rolls : 1.00
    Britain regular : -0.25
    

    Savegame


  • Thanks for taking it seriously, everybody. Things could easily stray away when 7 strangers play a slow complicated turn based game online. You all keep the game humming along steadily. Good job.
    @surfer is up next

  • 2025 2024 '23 '22 '21 '20

    I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.

    Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?

  • '23 '20

    @surfer said in Total World War 3.0 7 players:

    Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?

    I was wondering that myself. Really messed my NCM up.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Usa round 3

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 3
    
        Research Technology - Usa
            Note to players Usa: <body><img src="phillippines.png"/></body>
            Trigger americanaTISW: Usa gains access to ImprovedSpecialWarfare
            Usa spend 0 on tech rolls
                Usa rolls : 1/1 hits, 0.00 expected hits
            Usa removing all Technology Tokens after successful research.
            Usa discover ImprovedDestroyers
    
        Combat Move - Usa
            Trigger americanSW6: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Mountain
            Trigger americanSW5: Setting combatOffenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban
            Trigger americanSW4: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            3 americanInfantrys and 1 americanMarine moved from Azores to 39 Sea Zone
            3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 39 Sea Zone to 61 Sea Zone
            3 americanInfantrys and 1 americanMarine moved from 61 Sea Zone to Morrocco
            1 americanAirTransport and 1 americanParatrooper moved from Gibraltar to Morrocco
            1 americanStrategicBomber moved from Johnston Island to Marshall Islands
            2 americanInfantrys and 1 americanMarine moved from Hawaiian Islands to 115 Sea Zone
            2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 115 Sea Zone to 132 Sea Zone
            1 americanInfantry moved from Gilbert Islands to 132 Sea Zone
            3 americanInfantrys and 1 americanMarine moved from 132 Sea Zone to Marshall Islands
            1 americanNavalFighter moved from 115 Sea Zone to Marshall Islands
            1 americanNavalFighter moved from 143 Sea Zone to Marshall Islands
            1 americanCruiser moved from 115 Sea Zone to 132 Sea Zone
    
        Combat - Usa
            Battle in Morrocco
                Usa attack with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper
                VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies
                    Usa roll dice for 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper in Morrocco, round 2 : 1/1 hits, 1.08 expected hits
                    VichyFrance roll dice for 1 germanEntrenchment in Morrocco, round 2 : 0/1 hits, 0.50 expected hits
                    1 germanEntrenchment owned by the VichyFrance lost in Morrocco
                Some non-combat units are destroyed: 
                Usa win, taking Morrocco from VichyFrance with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper remaining. Battle score for attacker is 6
                Casualties for VichyFrance: 1 germanEntrenchment
            Battle in Marshall Islands
                Usa attack with 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber
                Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
                    Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits
                    Usa roll dice for 1 americanCruiser in Marshall Islands, round 2 : 1/1 hits, 0.25 expected hits
                    Usa roll dice for 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Marshall Islands, round 2 : 2/1 hits, 1.83 expected hits
                    Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment in Marshall Islands, round 2 : 1/1 hits, 1.17 expected hits
                    1 americanInfantry owned by the Usa lost in Marshall Islands
                    1 japaneseCombatEngineer owned by the Japan, 1 japaneseEntrenchment owned by the Japan and 1 japaneseAntiAirGun owned by the Japan lost in Marshall Islands
                Some non-combat units are destroyed: 
                Usa win, taking Marshall Islands from Japan with 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is 11
                Casualties for Usa: 1 americanInfantry
                Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
            Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco
            Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria
            Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia
            Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria
            Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria
            Trigger VichyMedTurnsGerman: Germany takes ownership of territory Algeria
            Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia
            Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria
            Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria
            Trigger SouthernAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southern Algeria
            Trigger SouthwesternAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southwestern Algeria
            Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Algeria
            Trigger TunisiaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Tunisia
            Trigger AlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Algeria
            Trigger SouthernAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southern Algeria
            Trigger AlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Algeria
            Trigger TunisiaVichyFlagpole1: Germany has 1 Flagpole placed in Tunisia
            Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France
            Trigger SouthwesternAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southwestern Algeria
    
        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger UnitsEAMorrocco: ExiledAllies has 1 britishInfantry placed in Morrocco
            1 americanCarrier and 2 americanDestroyers moved from 115 Sea Zone to 132 Sea Zone
            2 americanNavalFighters moved from Marshall Islands to 132 Sea Zone
            1 americanStrategicBomber moved from Marshall Islands to 132 Sea Zone
            1 americanStrategicBomber moved from 132 Sea Zone to Gilbert Islands
            1 americanFighter moved from Johnston Island to Gilbert Islands
            1 americanDestroyer moved from 115 Sea Zone to 132 Sea Zone
            1 americanNavalFighter moved from 132 Sea Zone to 143 Sea Zone
            1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
            1 americanInfantry moved from Alaska to British Columbia
            1 Train moved from Eastern Central US to Detroit
            2 Materials and 1 Train moved from Detroit to Florida Peninsula
            1 Truck moved from Detroit to Eastern Central US
            1 Truck and 1 americanCombatEngineer moved from Eastern Central US to Florida Peninsula
            1 americanCarrier moved from 30 Sea Zone to 37 Sea Zone
            1 americanCarrier and 1 americanDestroyer moved from 39 Sea Zone to 61 Sea Zone
            1 americanDestroyer moved from 40 Sea Zone to 61 Sea Zone
            1 americanSubmarine moved from 39 Sea Zone to 61 Sea Zone
            1 americanNavalFighter moved from Azores to 61 Sea Zone
            1 americanAirTransport moved from Morrocco to Gibraltar
            1 americanArtillery moved from Washington to 30 Sea Zone
            1 americanMarine moved from New York to 30 Sea Zone
            1 americanArtillery, 1 americanMarine and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
            1 americanArtillery and 1 americanMarine moved from 39 Sea Zone to Azores
            1 americanStrategicBomber moved from London to Gibraltar
            1 americanNavalFighter moved from Chicago to San Francisco
            1 americanNavalFighter moved from Chicago to 37 Sea Zone
    
        Purchase Units - Usa
            Usa buy 3 Materials, 1 americanCarrier, 1 americanDestroyer, 1 americanDocks, 1 americanFactory, 1 americanFighter, 2 americanInfantrys, 1 americanNavalFighter and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; 
            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Usa
            Units in Florida Peninsula being upgraded or consumed: 2 Materials
            1 americanFactory placed in Florida Peninsula
            Units in San Francisco being upgraded or consumed: 2 Materials
            1 americanDocks placed in San Francisco
            1 americanDestroyer and 1 americanTransport placed in 156 Sea Zone
            Units in 30 Sea Zone being upgraded or consumed: 1 americanHull
            1 americanCarrier placed in 30 Sea Zone
            1 americanFighter and 1 americanNavalFighter placed in Chicago
            1 Material and 2 americanInfantrys placed in San Francisco
            2 Materials placed in Detroit
    
        Activate Technology - Usa
            Usa activating ImprovedDestroyers
            Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer
    
        Turn Complete - Usa
            Usa collect 68 PUs; end with 68 PUs
            Units generate 9 techTokens; Usa end with 9 techTokens
    

    Combat Hit Differential Summary :

    Japan regular : -0.17
    VichyFrance regular : -0.50
    Usa rolls : 1.00
    Usa regular : 0.83
    Japan AntiAircraftGun : -0.08
    

    Savegame


  • @surfer said in Total World War 3.0 7 players:

    I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.

    Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?

    When planes start on an airfield, (or a sea fighter on a carrier) they get 4 moves.
    Otherwise they get 2. When you research increased fighter range, they get +1 movement.

    The creators state that they cant make the trains work like that due to the TripleA engine mechanics. I suggest we play like the game allows even if its a bit awkward.

  • '22

    Regarding trains, if it is permitted by the regulation it could/should be edited.

    I don’t remember if it’s one of those cases where the Triple A engine doesn’t arrive and editing is allowed…

    I actually ran into this problem too and gave up…

  • 2025 2024 '23 '22 '21 '20

    Another item. My invasion of Morocco yielded 1 extra UK inf (partisans??) The event log states
    Trigger Units EAMorocco ExiledAllies has 1 britishInfantry placed in Morocco

    What is this about? Where is it in the rules?

  • '22

    Waiting @Caesar1

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