Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
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TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,1,5,3,3
Italians collect 1 PU (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 transports moved from 116 Sea Zone to 117 Sea Zone
2 artilleries and 2 infantry moved from Poland to 117 Sea Zone
4 infantry moved from Western Germany to 116 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 117 Sea Zone to 115 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 116 Sea Zone to 115 Sea Zone
2 artilleries and 6 infantry moved from 115 Sea Zone to Norway
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Southern Belarus to Smolensk
Germans take Smolensk from Russians
4 infantry moved from Eastern Poland to Poland
3 infantry moved from Southern Belarus to Eastern Poland
1 artillery and 5 infantry moved from Bessarabia to Eastern Poland
3 artilleries and 11 infantry moved from Romania to Eastern Poland
1 destroyer moved from 116 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to Eastern Poland
Combat - Germans
Germans creates battle in territory 128 Sea Zone
Battle in 128 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans submerged
Battle in Norway
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Norway
Germans winRussians winRussians win with 1 submarine remaining with 1 submarine remaining, taking Norway from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 3 fighters
EDIT: Adding units owned by Germans to Western Germany: 3 fighters
EDIT: Turning off Edit Mode
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 aaGun moved from France to Southern France
Place Units - Germans
3 infantry placed in Western Germany
2 artilleries and 8 infantry placed in Romania
2 infantry placed in Germany
Germans undo move 1.
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,2,2,3,4
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,2
Germans collect 44 PUs (7 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Hunan
1 transport moved from 7 Sea Zone to 20 Sea Zone
1 infantry moved from Shantung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 37 Sea Zone to 22 Sea Zone
1 submarine moved from 37 Sea Zone to 22 Sea Zone
1 submarine moved from 7 Sea Zone to 22 Sea Zone
3 submarines moved from 7 Sea Zone to 23 Sea Zone
1 armour moved from Kiangsi to Hopei
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hopei
1 artillery moved from Shantung to Anhwe
1 artillery moved from Shantung to Jehol
2 infantry moved from Southern Manchuria to Jehol
2 artilleries moved from French Indo China to Siam
2 bombers and 6 tactical_bombers moved from Hunan to Hopei
6 fighters moved from 37 Sea Zone to Hopei
Combat - Japanese
Combat Hit Differential Summary :
@avandoo Any scrambles in sz 22 or 23?
@dawgoneit 3 fig to SZ 22 don’t submerge sub - SZ 23 can’t scramble and submerge sub
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Hunan
1 transport moved from 7 Sea Zone to 20 Sea Zone
1 infantry moved from Shantung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 37 Sea Zone to 22 Sea Zone
1 submarine moved from 37 Sea Zone to 22 Sea Zone
1 submarine moved from 7 Sea Zone to 22 Sea Zone
3 submarines moved from 7 Sea Zone to 23 Sea Zone
1 armour moved from Kiangsi to Hopei
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hopei
1 artillery moved from Shantung to Anhwe
1 artillery moved from Shantung to Jehol
2 infantry moved from Southern Manchuria to Jehol
2 artilleries moved from French Indo China to Siam
2 bombers and 6 tactical_bombers moved from Hunan to Hopei
6 fighters moved from 37 Sea Zone to Hopei
Combat - Japanese
Americans scrambles 3 units out of 35 Sea Zone to defend against the attack in 22 Sea Zone
Battle in Siberia
Battle in 23 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
1 submarine owned by the Americans submerged
Japanese roll dice for 3 submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 23 Sea Zone
1 destroyer owned by the ANZAC lost in 23 Sea Zone
Japanese win, taking Siberia from Russians, taking 23 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer, 3 fighters and 1 submarine
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 22 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 submarine owned by the Japanese lost in 22 Sea Zone
2 submarines owned by the Japanese retreated to 20 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Hopei
Japanese attack with 1 armour, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
Chinese defend with 1 artillery and 8 infantry
Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Hopei, round 2 : 9/17 hits, 9.00 expected hits
Chinese roll dice for 1 artillery and 8 infantry in Hopei, round 2 : 2/9 hits, 3.00 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 8 infantry
Battle in Siam
Japanese attack with 2 artilleries
British defend with 1 infantry
Japanese roll dice for 2 artilleries in Siam, round 2 : 2/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Siam
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Moving scrambled unit from 22 Sea Zone to 35 Sea Zone
Moving scrambled unit from 22 Sea Zone to 35 Sea Zone
Moving scrambled unit from 22 Sea Zone to 35 Sea Zone
Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
Non Combat Move - Japanese
Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
1 destroyer moved from 7 Sea Zone to 23 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 destroyer moved from 7 Sea Zone to 36 Sea Zone
1 destroyer moved from 7 Sea Zone to 21 Sea Zone
6 tactical_bombers moved from Hopei to 37 Sea Zone
2 bombers moved from Hopei to Kwangsi
6 fighters moved from Hopei to Kiangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Shantung
1 fighter and 4 infantry placed in Japan
2 destroyers and 1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -0.83
Japanese regular : 0.33
UK_Pacific regular : 0.67
sorry so late. I’ve been real sick. I tried to do some turns yesterday but my headache was pretty bad, I still have it. its been about 4 days now.
@dawgoneit no rush dawg, feel better <3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Western Germany
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,6,5,1,4,5,6
Italians collect 6 PUs (2 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 115 Sea Zone to 118 Sea Zone
1 transport moved from 115 Sea Zone to 116 Sea Zone
1 infantry moved from Germany to 116 Sea Zone
1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 infantry moved from 118 Sea Zone to Finland
1 submarine moved from 115 Sea Zone to 118 Sea Zone
2 transports moved from 115 Sea Zone to 116 Sea Zone
4 infantry moved from Germany to 116 Sea Zone
4 infantry moved from 116 Sea Zone to Norway
1 transport moved from 115 Sea Zone to 117 Sea Zone
2 infantry moved from Poland to 117 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 submarine moved from 115 Sea Zone to 118 Sea Zone
1 cruiser moved from 115 Sea Zone to 116 Sea Zone
2 infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
1 infantry moved from Eastern Poland to Northern Belarus
Germans take Northern Belarus from Russians
1 artillery moved from Eastern Poland to Southern Belarus
1 infantry moved from Ukraine to Kursk
Germans take Kursk from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 artilleries and 8 infantry moved from Romania to Bulgaria
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Eastern Poland to Southern Belarus
Combat - Germans
Germans creates battle in territory 128 Sea Zone
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Southern Belarus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern Belarus, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 6 infantry
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 6 infantry in Norway, round 2 : 0/6 hits, 1.00 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Norway
1 aaGun owned by the Russians lost in Norway
Germans roll dice for 5 infantry in Norway, round 3 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 5 infantry in Norway, round 4 : 1/5 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Norway, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Norway
1 infantry owned by the Russians lost in Norway
Germans roll dice for 3 infantry in Norway, round 5 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Norway, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Battle in 118 Sea Zone
Germans attack with 1 destroyer, 2 submarines and 1 transport
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 1 transport in 118 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Battle in 128 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans submerged
Non Combat Move - Germans
2 bombers moved from Baltic States to Western Germany
Place Units - Germans
1 destroyer placed in 116 Sea Zone
1 armour and 6 infantry placed in Romania
Germans undo move 2.
1 armour, 2 artilleries and 4 infantry placed in Romania
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,2,1,6,5,5,5
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3
Germans collect 48 PUs (7 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Shansi
Japanese take Shansi from Chinese
1 artillery and 1 infantry moved from Jehol to Shantung
2 bombers moved from Kwangsi to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Hunan to Hopei
1 infantry moved from Kwangtung to Kwangsi
6 fighters moved from Kiangsi to Hopei
1 artillery moved from Kwangtung to Hunan
Combat - Japanese
Battle in Korea
Battle in Anhwe
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Anhwe, round 2 : 0/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 3 infantry in Anhwe, round 3 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Korea from Russians, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 6 fighters and 1 infantry
British defend with 1 artillery
Japanese roll dice for 6 fighters and 1 infantry in Hopei, round 2 : 3/7 hits, 3.17 expected hits
Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
1 artillery owned by the British lost in Hopei
Japanese win with 6 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
3 fighters moved from Hopei to Kwangtung
3 fighters moved from Hopei to Shantung
2 bombers moved from Anhwe to Kwangtung
1 destroyer moved from 23 Sea Zone to 24 Sea Zone
1 submarine moved from 23 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 23 Sea Zone
1 destroyer moved from 7 Sea Zone to 22 Sea Zone
1 submarine moved from 7 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery moved from Siam to 132 Sea Zone
1 artillery and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 artillery moved from French Indo China to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Hainan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 21 Sea Zone to 37 Sea Zone
2 submarines moved from 20 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 fighter and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
Japanese undo move 1.
1 artillery and 2 infantry placed in Kwangtung
2 fighters and 1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Japanese undo move 4.
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
7 infantry moved from Northern Italy to Southern France
7 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,6,3,4,1,4,5,1,1
Italians collect 0 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :