like always you pull something unusual out of the hat. I like it! Orders are coming up!
L24 PTV MikawaGunichi X+8 vs dawgoneit
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Italians Italians buy 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Greece to 99 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone 1 artillery moved from 94 Sea Zone to Gibraltar 1 infantry moved from 94 Sea Zone to Gibraltar 1 bomber and 1 fighter moved from Western Germany to United Kingdom Combat - Italians Air Battle in United Kingdom Italians attacks with 2 units heading to United Kingdom British launches 2 interceptors out of United Kingdom Attackers Fire, : 2/2 hits, 0.50 expected hits Defenders Fire, : 1/2 hits, 0.67 expected hits 1 fighter owned by the Italians lost in United Kingdom 2 fighters owned by the British lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 6 damage total. Battle in Gibraltar Cleaning up after air battles Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 bomber moved from United Kingdom to Western Germany 1 artillery and 1 infantry moved from 94 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 armour and 4 infantry moved from Bulgaria to Romania 1 armour moved from Greece to Romania 1 aaGun and 2 infantry moved from Yugoslavia to Romania Place Units - Italians 1 marine placed in Southern Italy 2 mech_infantrys placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
British AA : -0.17 Defenders Fire, : 0.33 Attackers Fire, : 1.50 -
@dawgoneit If you would like to edit your Scotland stuff down to London, that is fine with me.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 3 fighters and 2 infantry moved from Queensland to New South Wales 1 cruiser and 1 destroyer moved from 55 Sea Zone to 51 Sea Zone 1 cruiser and 1 destroyer moved from 51 Sea Zone to 31 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Norway to 116 Sea Zone 1 marine moved from Germany to 116 Sea Zone 2 infantry moved from Western Germany to 116 Sea Zone 1 artillery moved from Western Germany to 116 Sea Zone 5 artilleries moved from Germany to 116 Sea Zone 2 armour moved from Western Germany to 116 Sea Zone 2 armour moved from Germany to 116 Sea Zone 4 armour, 6 artilleries, 1 cruiser, 9 infantry, 1 marine and 10 transports moved from 116 Sea Zone to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 4 armour, 6 artilleries, 10 infantry and 1 marine moved from 113 Sea Zone to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 3 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 4 armour, 6 artilleries, 3 bombers, 4 fighters, 10 infantry, 1 marine and 4 tactical_bombers British defend with 6 aaGuns, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 1/11 hits, 1.83 expected hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 4 armour, 6 artilleries, 2 bombers, 4 fighters, 10 infantry, 1 marine and 4 tactical_bombers in United Kingdom, round 2 : 14/31 hits, 12.67 expected hits British roll dice for 6 aaGuns, 1 armour, 1 artillery, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/17 hits, 6.00 expected hits 6 infantry owned by the Germans lost in United Kingdom 6 aaGuns owned by the British, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour, 6 artilleries, 2 bombers, 4 fighters, 4 infantry, 1 marine and 4 tactical_bombers in United Kingdom, round 3 : 9/25 hits, 11.33 expected hits British roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/9 hits, 3.33 expected hits 4 infantry owned by the Germans lost in United Kingdom 1 mech_infantry owned by the British, 1 artillery owned by the British, 6 infantry owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 32PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 4 armour, 6 artilleries, 2 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 45 Casualties for Germans: 1 bomber and 10 infantry Casualties for British: 6 aaGuns, 1 armour, 1 artillery, 12 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone 3 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium 2 bombers moved from United Kingdom to Western Germany 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium 2 armour and 5 mech_infantrys moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland Place Units - Germans 1 carrier and 1 destroyer placed in 113 Sea Zone 2 artilleries and 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6 Germans collect 46 PUs; end with 78 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 81 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
British AA : -0.83 Germans regular : -1.50 British regular : 0.67 -
@dawgoneit You skipped France but still have that one French DD if you want to edit it somewhere.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 submarine moved from 113 Sea Zone to 128 Sea Zone 1 infantry moved from Karelia to Finland Russians take Finland from Germans Combat - Russians Non Combat Move - Russians 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 2 aaGuns, 2 artilleries, 1 fighter and 10 infantry moved from Southern Belarus to Eastern Poland 2 aaGuns and 10 infantry moved from Northern Belarus to Eastern Poland 1 infantry moved from Leningrad to Baltic States 2 infantry moved from Leningrad to Northern Belarus 1 artillery and 3 infantry moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Urals to Kansu 1 artillery and 3 infantry moved from Urals to Northern Sinkiang 1 aaGun and 15 infantry moved from Siberia to Amur Place Units - Russians 3 infantry placed in Leningrad 1 artillery and 2 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 48 PUs; end with 48 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 58 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 marine moved from Solomon Islands to 50 Sea Zone 1 artillery and 1 infantry moved from Celebes to 45 Sea Zone 2 infantry moved from Sumatra to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 1 destroyer, 3 infantry and 2 transports moved from 42 Sea Zone to 132 Sea Zone Japanese take 132 Sea Zone from UK_Pacific 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 132 Sea Zone 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from 132 Sea Zone to Malaya 1 infantry moved from Manilla to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Kyushu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 1 infantry moved from French Indo China to Siam 2 fighters and 3 tactical_bombers moved from French Indo China to Siam Combat - Japanese Battle in Guam Battle in Siam Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Siam, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Guam from Americans, taking Siam from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 battleships in Malaya, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 2 : 3/8 hits, 2.83 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter moved from Malaya to 132 Sea Zone 1 tactical_bomber moved from Malaya to 132 Sea Zone 2 fighters and 3 tactical_bombers moved from Siam to French Indo China 1 armour moved from Kwangtung to French Indo China 1 artillery and 1 infantry moved from Kwangsi to French Indo China 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 carriers, 2 cruisers, 2 fighters, 2 marines and 2 tactical_bombers moved from 50 Sea Zone to 35 Sea Zone 2 marines moved from 35 Sea Zone to Caroline Islands 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 transport moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsu 1 aaGun and 5 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Anhwe to Kiangsi 2 fighters moved from Kiangsu to French Indo China 1 submarine moved from 36 Sea Zone to 6 Sea Zone 2 bombers moved from Davao to French Indo China 2 submarines moved from 7 Sea Zone to 5 Sea Zone 1 destroyer moved from 7 Sea Zone to 34 Sea Zone 1 aaGun moved from Japan to Kyushu Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 artillery and 3 infantry placed in Japan 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0.83 UK_Pacific regular : -0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Johnston Island to 31 Sea Zone 1 mech_infantry moved from Johnston Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 50 Sea Zone 1 infantry and 1 mech_infantry moved from 50 Sea Zone to Solomon Islands 3 carriers moved from 31 Sea Zone to 50 Sea Zone 2 submarines moved from 31 Sea Zone to 50 Sea Zone 5 fighters moved from 31 Sea Zone to 50 Sea Zone 1 transport moved from 31 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 27 Sea Zone 1 battleship moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Johnston Island to 27 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Johnston Island to 31 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 31 Sea Zone to 50 Sea Zone 1 marine moved from 50 Sea Zone to Solomon Islands 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 bomber moved from Hawaiian Islands to Queensland 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 cruiser and 1 transport moved from 85 Sea Zone to 69 Sea Zone 1 mech_infantry moved from Central United States to Eastern United States Combat - Americans Battle in Solomon Islands Non Combat Move - Americans 2 artilleries, 2 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in 104 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Szechwan to Hunan 2 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 2 infantry moved from Tsinghai to Honan 1 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Honan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Honan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : 2.17 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Johnston Island to 31 Sea Zone 1 mech_infantry moved from Johnston Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 50 Sea Zone 1 infantry and 1 mech_infantry moved from 50 Sea Zone to Solomon Islands 3 carriers moved from 31 Sea Zone to 50 Sea Zone 2 submarines moved from 31 Sea Zone to 50 Sea Zone 5 fighters moved from 31 Sea Zone to 50 Sea Zone 1 transport moved from 31 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 27 Sea Zone 1 battleship moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Johnston Island to 27 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Johnston Island to 31 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 31 Sea Zone to 50 Sea Zone 1 marine moved from 50 Sea Zone to Solomon Islands 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 bomber moved from Hawaiian Islands to Queensland 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 cruiser and 1 transport moved from 85 Sea Zone to 69 Sea Zone 1 mech_infantry moved from Central United States to Eastern United States Combat - Americans Battle in Solomon Islands Non Combat Move - Americans 2 artilleries, 2 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in 104 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Szechwan to Hunan 2 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 2 infantry moved from Tsinghai to Honan 1 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Honan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Honan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 112 Sea Zone to 106 Sea Zone 1 destroyer moved from 112 Sea Zone to 93 Sea Zone 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 83 Sea Zone to 82 Sea Zone 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 82 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 fighter moved from Malta to Egypt 1 bomber moved from Egypt to Eastern India 1 fighter moved from Yunnan to Eastern India 1 mech_infantry moved from Eastern India to Yunnan Non Combat Move - British 1 infantry moved from Baluchistan to Central India Place Units - UK_Pacific 5 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,4,4,5,5,1,6,4,3 UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : 2.17 Japanese regular : 0.33 -
sorry. i didn’t ralize i didn’t do the rest of my turn.
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@dawgoneit no problem
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@mikawagunichi not sure if you saw it but i did do my turn. if you did see it and your busy, sorry.
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 cruiser and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 106 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 94 Sea Zone 1 artillery and 1 infantry moved from Morocco to 94 Sea Zone 1 cruiser moved from 94 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Malta 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia 1 battleship, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Tobruk Combat - Italians Battle in Tunisia Battle in 106 Sea Zone Italians attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 106 Sea Zone Italians win, taking Tunisia from British with 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 2 transports Battle in Malta Italians attack with 1 marine British defend with 1 aaGun and 1 airfield Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 aaGun in Malta, round 2 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the British lost in Malta Italians win, taking Malta from British with 1 marine remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Tobruk Italians attack with 1 artillery and 1 infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Tobruk 1 mech_infantry owned by the British lost in Tobruk Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians lost in Tobruk British win with 1 armour remaining. Battle score for attacker is -2 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from 106 Sea Zone to United Kingdom 1 submarine moved from 101 Sea Zone to 96 Sea Zone 1 infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 aaGun, 2 armour and 5 infantry moved from Romania to Slovakia Hungary Place Units - Italians 1 cruiser and 2 transports placed in 97 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Morocco: 1 infantry EDIT: Changing ownership of Algeria from Neutral_Axis to Italians EDIT: Adding units owned by Italians to Algeria: 1 infantry EDIT: Changing PUs for Italians from 28 to 29 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -0.67 British regular : 0.50 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 31 Sea Zone to 50 Sea Zone 1 fighter moved from New South Wales to 50 Sea Zone 1 artillery, 4 fighters and 4 infantry moved from New South Wales to Queensland 1 destroyer moved from 31 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 31 Sea Zone to 50 Sea Zone 1 fighter moved from New South Wales to 50 Sea Zone 1 artillery, 4 fighters and 4 infantry moved from New South Wales to Queensland 1 destroyer moved from 31 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 78 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 fighter, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone 1 armour moved from United Kingdom to Scotland Germans take Scotland from British 1 destroyer moved from 113 Sea Zone to 116 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 116 Sea Zone 1 infantry moved from Poland to Baltic States 2 bombers moved from Western Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Holland Belgium to 116 Sea Zone Combat - Germans Battle in 93 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 93 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 116 Sea Zone Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 116 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 116 Sea Zone Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Russians: 1 cruiser and 1 submarine Battle in Baltic States Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Germany to Poland 2 bombers moved from Baltic States to Western Germany 1 carrier moved from 113 Sea Zone to 116 Sea Zone 1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Western Germany 1 marine moved from United Kingdom to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 armour moved from United Kingdom to 113 Sea Zone 1 armour moved from United Kingdom to 113 Sea Zone 2 armour, 1 cruiser, 1 infantry, 1 marine and 2 transports moved from 113 Sea Zone to 94 Sea Zone 2 armour, 1 infantry and 1 marine moved from 94 Sea Zone to Algeria 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Algeria 1 submarine moved from 113 Sea Zone to 94 Sea Zone 2 artilleries and 6 infantry moved from Germany to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy 1 armour and 5 artilleries moved from United Kingdom to 113 Sea Zone 1 armour, 5 artilleries and 8 transports moved from 113 Sea Zone to 116 Sea Zone 1 armour and 5 artilleries moved from 116 Sea Zone to Germany Place Units - Germans 5 artilleries and 5 infantry placed in Germany 5 artilleries and 5 infantry placed in Western Germany 1 fighter and 1 tactical_bomber placed in France 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,6 Germans collect 46 PUs; end with 46 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 0.83 British regular : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Eastern Poland to Romania 2 infantry moved from Eastern Poland to Poland 1 infantry moved from Finland to Norway Russians take Norway from Germans 1 infantry moved from Karelia to Finland 1 infantry moved from Eastern Poland to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 2 armour and 2 mech_infantrys moved from Kansu to Inner Mongolia 1 artillery and 3 infantry moved from Northern Sinkiang to Kansu 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese Combat - Russians Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Romania Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 3 infantry moved from Leningrad to Northern Belarus 3 artilleries moved from Eastern Poland to Northern Belarus 1 armour and 1 mech_infantry moved from Eastern Poland to Northern Belarus 1 fighter moved from Poland to Northern Belarus 1 fighter and 1 tactical_bomber moved from Romania to Northern Belarus 1 artillery and 3 infantry moved from Bryansk to Southern Belarus 3 aaGuns and 20 infantry moved from Eastern Poland to Northern Belarus 1 aaGun and 13 infantry moved from Amur to Korea 9 infantry moved from Russia to Smolensk Place Units - Russians 3 infantry placed in Leningrad 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Siberia 1 armour, 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3,1,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,1,1,2,1 Russians collect 52 PUs (7 lost to blockades); end with 52 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Eastern Poland to Romania 2 infantry moved from Eastern Poland to Poland 1 infantry moved from Finland to Norway Russians take Norway from Germans 1 infantry moved from Karelia to Finland 1 infantry moved from Eastern Poland to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 2 armour and 2 mech_infantrys moved from Kansu to Inner Mongolia 1 artillery and 3 infantry moved from Northern Sinkiang to Kansu 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese Combat - Russians Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Romania Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 3 infantry moved from Leningrad to Northern Belarus 3 artilleries moved from Eastern Poland to Northern Belarus 1 armour and 1 mech_infantry moved from Eastern Poland to Northern Belarus 1 fighter moved from Poland to Northern Belarus 1 fighter and 1 tactical_bomber moved from Romania to Northern Belarus 1 artillery and 3 infantry moved from Bryansk to Southern Belarus 3 aaGuns and 20 infantry moved from Eastern Poland to Northern Belarus 1 aaGun and 13 infantry moved from Amur to Korea 9 infantry moved from Russia to Smolensk Place Units - Russians 3 infantry placed in Leningrad 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Siberia 1 armour, 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3,1,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,1,1,2,1 Russians collect 52 PUs (7 lost to blockades); end with 52 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 128 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 122 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.33 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Adding units owned by Japanese to Kyushu: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :





