kwaspek(x) v gamerman01 Classic 3rd ed


  • Hmmm you probably want West Med or something

    I just picked something, and you edit when doing Japan


  • I’ll submerge in the same spot.


  • @gamerman01

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 8 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Soviet Far East to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from China to Sinkiang
                  Japanese take Sinkiang from Americans
            3 infantry moved from China to French Indo China
            3 fighters moved from Manchuria to French Indo China
            2 infantry moved from Manchuria to Yakut S.S.R.
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 3 fighters and 3 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 3 fighters and 3 infantry in French Indo China, round 2 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in French Indo China
                Japanese win, taking French Indo China from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from French Indo China to Kwangtung
            1 transport moved from Japan Sea Zone to Okinawa Sea Zone
            1 transport moved from Japan Sea Zone to Wake Island Sea Zone
            1 infantry moved from Wake Island to Wake Island Sea Zone
            1 infantry moved from Okinawa to Okinawa Sea Zone
            1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone
            1 armour moved from Japan to Japan Sea Zone
            2 infantry moved from Japan to Japan Sea Zone
            1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
            1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
            2 infantry moved from Japan to Japan Sea Zone
            6 infantry moved from Japan Sea Zone to Manchuria
            1 armour moved from Japan Sea Zone to Manchuria
    
        Place Units - Japanese
            8 infantry placed in Japan
            1 submarine placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.00
    

    j2.tsvg


  • Will you go ahead and edit it to there, then? I’m just leaving to go to an appointment right now


  • yeah I already did it!


  • You just moved - I’ll edit it, no problem


  • R3.tsvg

    Wow this feels weird. I don’t think I ever played the sub rules right.
    I’m going to be a lot harder to beat the 2nd time I play 🍳


  • @gamerman01

    g3.tsvg

    I moved an extra guy to Western Europe instead of Eastern Europe in edit mode btw.


  • Thanks for pointing out the edit

    This is fascinating. I don’t think I’ve ever played Classic against a good, experienced player, and pretty sure never online. I thought it strange when people talked about the “infantry push”, but after a ton of experience with AA50 and Global, especially, and going back to Classic I get it. When I played against myself on the living room floor 33 years ago, I could mess around with buying various units and techs to make it fun.

    I don’t know where elche’s been, but I’m glad you grabbed me for these (at least) 2 games.
    I do think the Allies are much easier to win with, from what I heard when I came around online maybe 2003 or so. So I’m glad I got the Allies for the warm-up game. I think I’m understanding the sub capabilities now, but will probably still be caught off guard.


  • UK3.tsvg

    I saw infantry on West Canada as I started placing units, edited to East Canada

    It is refreshing how short and crisp the moves for Classic are even though I’m so many years out of practice and getting re-oriented.

    Engine helped me by taking the fastest route from London to French Equatorial. I didn’t see the Algeria route. Turned out I wanted to land on Egypt anyway, but now I know…


  • GAA I’m all grown up. 5 “extra” IPC’s and I bought an infantry instead of tech. BOORING 🎵🎵


  • Post-move review, saw that I do prefer bombers on TrJ and hope you don’t get LRA

    Just tell me if you are a picky one who doesn’t like NCM edits after placement, and I’ll be more careful to have my NCM exactly as I want it before placing. Most of us don’t care, but I don’t want to assume since I don’t know you very well yet.

    You’ll give me a break since my first game back to this map after a hundred games with big maps? Since you ripped a fighter in the middle of Africa, you’re in a good mood?

    UK3 bomber shift.tsvg


  • Fighters there too, if I may

    UK3 The TrJ shuffle.tsvg


  • yeah I don’t mind NCM edits, just let me know when you do them! and thanks for the commentary and compliment!

    Infantry is pretty good in this game, to say the least haha. Especially when you have less money and other items are more expensive. And because Axis generally have a lot less money, more risky to roll for tech with them. But next game I can play loopier ;D


  • @gamerman01 NCM Edited the fighters to Yakut.

    And I wouldn’t say I’m THAT experienced lol.

    j3.tsvg


  • And yes I agree, I like how short the moves (can) be in this version. It’s among other reasons why I like this version so much!


  • You want the 3 fighters on Yakut?
    They aren’t there on your map,
    If you confirm, I’ll move them for you


  • Yeah, can you please? Thanks


  • No problem, just wanted to make sure that’s where you wanted them, thanks for quickly confirming


  • @kwaspek104 said in Does anybody play with 3rd Edition rules?:

    I was wondering if anybody actually plays this game with third edition rules, especially on an actual board. The differences between 2nd and 3rd edition are relatively minor, but they do change the game:

    "1. Defending subs can submerge or retreat from combat. A submerged sub remains in the sea zone and resurfaces after combat.
    2. Planes can retreat from an amphibious assault.
    3. There can be multiple AA guns in one territory, but only one can fire.
    4. New sea units can be placed in an enemy-occupied sea zone (this was an optional rule in 2nd Edition).

    I’m starting to get confused. I’m starting a game with elche and he wants certain rules, too, like he doesn’t want planes to retreat from amphibious assault.

    In our game here, I have been playing that I can’t place ships if there is an enemy ship in the zone. Are we playing 2nd edition or 3rd? Could I have placed ships in an occupied zone?? Pretty wild that a German sub in the North Sea can stop fleet placement. I couldn’t risk the 10% chance that my planes fail to hit your sub and then I lose all my money.

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