@Guderian1
Game History
Round: 8
Puchase Units - Germans
Germans buy 1 fighter, 10 infantry and 1 tank; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Alsace to Belgium
Germans take Belgium from French
1 infantry moved from Alsace to Belgium
14 artilleries, 4 fighters, 44 infantry and 3 tanks moved from Ruhr to Alsace
1 infantry moved from Munich to Alsace
1 infantry moved from Munich to Alsace
10 infantry and 1 tank moved from Kiel to Ruhr
1 fighter moved from Berlin to Ruhr
10 infantry and 1 tank moved from Berlin to Kiel
1 artillery and 6 infantry moved from Smyrna to Trans-Jordan
2 artilleries and 12 infantry moved from Ankara to Mesopotamia
Combat - Germans
Battle in Mesopotamia
Germans attack with 2 artilleries and 12 infantry; Ottomans loiter and taunt
British defend with 5 artilleries, 2 fighters and 2 infantry
Germans roll dice for 2 artilleries and 12 infantry in Mesopotamia, round 2 : 7/14 hits, 5.33 expected hits
British roll dice for 5 artilleries, 2 fighters and 2 infantry in Mesopotamia, round 2 : 6/9 hits, 5.00 expected hits
6 infantry owned by the Germans lost in Mesopotamia
5 artilleries owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Mesopotamia
British and Germans reach a stalemate
. Battle score for attacker is 11
Casualties for Germans: 6 infantry
Casualties for British: 5 artilleries, 1 fighter and 1 infantry
Combat Move - Germans
Place Units - Germans
1 fighter, 10 infantry and 1 tank placed in Berlin
Turn Complete - Germans
Germans collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
British regular : 1.00
Swap a surviving Fighter in Mesopotamia for Artillery as you like. Be very careful if you attack an area defended with Tanks, because the game engine can’t block their powers on defense. If you’re just accepting the casualty picker choices without looking at it then the hits are going to be incorrectly assigned to the Tanks. Safest practice is to make sure all defending Tanks have their damage set to maximum before you roll the battle.
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