L24 PTV MikawaGunichi X+8 vs dawgoneit

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    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Western United States to 11 Sea Zone
            2 infantry and 1 marine moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 2 infantry, 1 marine, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 11 Sea Zone to 27 Sea Zone
                  Americans take 27 Sea Zone from Japanese
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
            1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 2 infantry, 2 marines, 1 mech_infantry, 2 submarines and 2 transports moved from 27 Sea Zone to 31 Sea Zone
            1 armour and 1 infantry moved from Brazil to 88 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 88 Sea Zone to 85 Sea Zone
            1 armour and 1 infantry moved from 85 Sea Zone to French West Africa
    
        Combat - Americans
            Battle in French West Africa
                Americans attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from 31 Sea Zone to Johnston Island
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 104 Sea Zone
            1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 transport placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Neutral_Axis regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
            9 infantry moved from Szechwan to Yunnan
            2 artilleries moved from Szechwan to Yunnan
            2 infantry moved from Tsinghai to Szechwan
            1 artillery moved from Tsinghai to Szechwan
            2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 artilleries and 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 11 infantry in Yunnan, round 2 : 3/13 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Western United States to 11 Sea Zone
            2 infantry and 1 marine moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 2 infantry, 1 marine, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 11 Sea Zone to 27 Sea Zone
                  Americans take 27 Sea Zone from Japanese
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
            1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 2 infantry, 2 marines, 1 mech_infantry, 2 submarines and 2 transports moved from 27 Sea Zone to 31 Sea Zone
            1 armour and 1 infantry moved from Brazil to 88 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 88 Sea Zone to 85 Sea Zone
            1 armour and 1 infantry moved from 85 Sea Zone to French West Africa
    
        Combat - Americans
            Battle in French West Africa
                Americans attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from 31 Sea Zone to Johnston Island
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 104 Sea Zone
            1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 transport placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
            9 infantry moved from Szechwan to Yunnan
            2 artilleries moved from Szechwan to Yunnan
            2 infantry moved from Tsinghai to Szechwan
            1 artillery moved from Tsinghai to Szechwan
            2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 artilleries and 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 11 infantry in Yunnan, round 2 : 3/13 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British repair damage of 16x factory_major; Remaining resources: 18 PUs; 
            British buy 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Shan State to Siam
            1 fighter moved from Burma to Siam
            1 mech_infantry moved from Eastern India to Yunnan
            1 artillery and 5 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
            1 infantry moved from Burma to Shan State
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 78 Sea Zone to 83 Sea Zone
            1 infantry moved from Malta to 98 Sea Zone
            1 artillery moved from Tobruk to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                  British take Libya from Italians
            1 fighter moved from Malta to Tunisia
            1 fighter and 1 tactical_bomber moved from Malta to Anglo-Egyptian Sudan
            1 bomber moved from Malta to Anglo-Egyptian Sudan
            1 cruiser moved from 98 Sea Zone to 83 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
    
        Combat - British
            Battle in Tunisia
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Italians defend with 1 artillery
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Siam
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Siam, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Siam, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                    1 infantry owned by the Japanese lost in Siam
                British win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anglo-Egyptian Sudan
                British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 2 cruisers in Anglo-Egyptian Sudan, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo-Egyptian Sudan, round 2 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Anglo-Egyptian Sudan
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo-Egyptian Sudan
                British win, taking Anglo-Egyptian Sudan from Italians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo-Egyptian Sudan to Egypt
            1 fighter moved from Tunisia to Malta
            1 fighter moved from Siam to Yunnan
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to United Kingdom
    
        Place Units - British
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in Eastern India change ownership: 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 0.50
    Italians regular : -0.33
    Japanese regular : 0.00
    Neutral_Axis regular : -0.33
    British regular : 0.67
    

    Savegame

  • 25 24

    TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Greece to 99 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
            1 artillery moved from 94 Sea Zone to Gibraltar
            1 infantry moved from 94 Sea Zone to Gibraltar
            1 bomber and 1 fighter moved from Western Germany to United Kingdom
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24

    @dawgoneit Intercept in London?


  • 25 24

    TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Greece to 99 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
            1 artillery moved from 94 Sea Zone to Gibraltar
            1 infantry moved from 94 Sea Zone to Gibraltar
            1 bomber and 1 fighter moved from Western Germany to United Kingdom
    
        Combat - Italians
            Air Battle in United Kingdom
                Italians attacks with 2 units heading to United Kingdom
                British launches 2 interceptors out of United Kingdom
                    Attackers Fire,  : 2/2 hits, 0.50 expected hits
                    Defenders Fire,  : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Italians lost in United Kingdom
                    2 fighters owned by the British lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in Gibraltar
            Cleaning up after air battles
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
            Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
            Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 bomber moved from United Kingdom to Western Germany
            1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
                  Italians take Morocco from Neutral_Axis
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            1 armour and 4 infantry moved from Bulgaria to Romania
            1 armour moved from Greece to Romania
            1 aaGun and 2 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 marine placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Defenders Fire,  : 0.33
    Attackers Fire,  : 1.50
    

    Savegame

  • 25 24

    @dawgoneit If you would like to edit your Scotland stuff down to London, that is fine with me.

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    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 3 fighters and 2 infantry moved from Queensland to New South Wales
            1 cruiser and 1 destroyer moved from 55 Sea Zone to 51 Sea Zone
            1 cruiser and 1 destroyer moved from 51 Sea Zone to 31 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 infantry moved from Norway to 116 Sea Zone
            1 marine moved from Germany to 116 Sea Zone
            2 infantry moved from Western Germany to 116 Sea Zone
            1 artillery moved from Western Germany to 116 Sea Zone
            5 artilleries moved from Germany to 116 Sea Zone
            2 armour moved from Western Germany to 116 Sea Zone
            2 armour moved from Germany to 116 Sea Zone
            4 armour, 6 artilleries, 1 cruiser, 9 infantry, 1 marine and 10 transports moved from 116 Sea Zone to 113 Sea Zone
            1 infantry moved from Holland Belgium to 113 Sea Zone
            4 armour, 6 artilleries, 10 infantry and 1 marine moved from 113 Sea Zone to United Kingdom
            1 fighter moved from Holland Belgium to United Kingdom
            3 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 4 armour, 6 artilleries, 3 bombers, 4 fighters, 10 infantry, 1 marine and 4 tactical_bombers
                British defend with 6 aaGuns, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry; French defend with 2 infantry
                    British roll AA dice in United Kingdom : 1/11 hits, 1.83 expected hits
                    1 bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 4 armour, 6 artilleries, 2 bombers, 4 fighters, 10 infantry, 1 marine and 4 tactical_bombers in United Kingdom, round 2 : 14/31 hits, 12.67 expected hits
                    British roll dice for 6 aaGuns, 1 armour, 1 artillery, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/17 hits, 6.00 expected hits
                    6 infantry owned by the Germans lost in United Kingdom
                    6 aaGuns owned by the British, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 4 armour, 6 artilleries, 2 bombers, 4 fighters, 4 infantry, 1 marine and 4 tactical_bombers in United Kingdom, round 3 : 9/25 hits, 11.33 expected hits
                    British roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/9 hits, 3.33 expected hits
                    4 infantry owned by the Germans lost in United Kingdom
                    1 mech_infantry owned by the British, 1 artillery owned by the British, 6 infantry owned by the British and 1 armour owned by the British lost in United Kingdom
                Germans captures 32PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 4 armour, 6 artilleries, 2 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 45
                Casualties for Germans: 1 bomber and 10 infantry
                Casualties for British: 6 aaGuns, 1 armour, 1 artillery, 12 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone
            3 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
            2 bombers moved from United Kingdom to Western Germany
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            1 aaGun moved from Western Germany to Holland Belgium
            2 armour and 5 mech_infantrys moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 113 Sea Zone
            2 artilleries and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6
            Germans collect 46 PUs; end with 78 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 81 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.83
    Germans regular : -1.50
    British regular : 0.67
    

    Savegame

  • 25 24

    @dawgoneit You skipped France but still have that one French DD if you want to edit it somewhere.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 submarine moved from 113 Sea Zone to 128 Sea Zone
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
            2 aaGuns, 2 artilleries, 1 fighter and 10 infantry moved from Southern Belarus to Eastern Poland
            2 aaGuns and 10 infantry moved from Northern Belarus to Eastern Poland
            1 infantry moved from Leningrad to Baltic States
            2 infantry moved from Leningrad to Northern Belarus
            1 artillery and 3 infantry moved from Russia to Bryansk
            2 armour and 2 mech_infantrys moved from Urals to Kansu
            1 artillery and 3 infantry moved from Urals to Northern Sinkiang
            1 aaGun and 15 infantry moved from Siberia to Amur
    
        Place Units - Russians
            3 infantry placed in Leningrad
            1 artillery and 2 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 48 PUs; end with 48 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24

    TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            1 marine moved from Solomon Islands to 50 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 45 Sea Zone
            2 infantry moved from Sumatra to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 2 battleships, 1 destroyer, 3 infantry and 2 transports moved from 42 Sea Zone to 132 Sea Zone
                  Japanese take 132 Sea Zone from UK_Pacific
            1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 132 Sea Zone
            2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from 132 Sea Zone to Malaya
            1 infantry moved from Manilla to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry moved from Kyushu to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Guam
            1 infantry moved from French Indo China to Siam
            2 fighters and 3 tactical_bombers moved from French Indo China to Siam
    
        Combat - Japanese
            Battle in Guam
            Battle in Siam
                Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Siam, round 2 : 3/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Guam from Americans, taking Siam from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 battleships in Malaya, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 2 : 3/8 hits, 2.83 expected hits
                    UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                    1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Malaya to 132 Sea Zone
            1 tactical_bomber moved from Malaya to 132 Sea Zone
            2 fighters and 3 tactical_bombers moved from Siam to French Indo China
            1 armour moved from Kwangtung to French Indo China
            1 artillery and 1 infantry moved from Kwangsi to French Indo China
            1 transport moved from 21 Sea Zone to 35 Sea Zone
            2 carriers, 2 cruisers, 2 fighters, 2 marines and 2 tactical_bombers moved from 50 Sea Zone to 35 Sea Zone
            2 marines moved from 35 Sea Zone to Caroline Islands
            2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands
            1 transport moved from 21 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsu
            1 aaGun and 5 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Anhwe to Kiangsi
            2 fighters moved from Kiangsu to French Indo China
            1 submarine moved from 36 Sea Zone to 6 Sea Zone
            2 bombers moved from Davao to French Indo China
            2 submarines moved from 7 Sea Zone to 5 Sea Zone
            1 destroyer moved from 7 Sea Zone to 34 Sea Zone
            1 aaGun moved from Japan to Kyushu
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 artillery and 3 infantry placed in Japan
            1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    UK_Pacific regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Johnston Island to 31 Sea Zone
            1 mech_infantry moved from Johnston Island to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 50 Sea Zone
            1 infantry and 1 mech_infantry moved from 50 Sea Zone to Solomon Islands
            3 carriers moved from 31 Sea Zone to 50 Sea Zone
            2 submarines moved from 31 Sea Zone to 50 Sea Zone
            5 fighters moved from 31 Sea Zone to 50 Sea Zone
            1 transport moved from 31 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 27 Sea Zone
            1 battleship moved from 11 Sea Zone to 27 Sea Zone
            1 marine moved from Johnston Island to 27 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 marine moved from Johnston Island to 31 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 31 Sea Zone to 50 Sea Zone
            1 marine moved from 50 Sea Zone to Solomon Islands
            1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 bomber moved from Hawaiian Islands to Queensland
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 cruiser and 1 transport moved from 85 Sea Zone to 69 Sea Zone
            1 mech_infantry moved from Central United States to Eastern United States
    
        Combat - Americans
            Battle in Solomon Islands
    
        Non Combat Move - Americans
            2 artilleries, 2 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            2 fighters placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Szechwan to Hunan
            2 infantry moved from Szechwan to Hopei
            1 fighter moved from Szechwan to Hopei
            2 infantry moved from Tsinghai to Honan
            1 infantry moved from Tsinghai to Inner Mongolia
            1 infantry moved from Kansu to Inner Mongolia
    
        Combat - Chinese
            Battle in Honan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Honan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Inner Mongolia
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Japanese regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Johnston Island to 31 Sea Zone
            1 mech_infantry moved from Johnston Island to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 50 Sea Zone
            1 infantry and 1 mech_infantry moved from 50 Sea Zone to Solomon Islands
            3 carriers moved from 31 Sea Zone to 50 Sea Zone
            2 submarines moved from 31 Sea Zone to 50 Sea Zone
            5 fighters moved from 31 Sea Zone to 50 Sea Zone
            1 transport moved from 31 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 27 Sea Zone
            1 battleship moved from 11 Sea Zone to 27 Sea Zone
            1 marine moved from Johnston Island to 27 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 marine moved from Johnston Island to 31 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 31 Sea Zone to 50 Sea Zone
            1 marine moved from 50 Sea Zone to Solomon Islands
            1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 bomber moved from Hawaiian Islands to Queensland
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 cruiser and 1 transport moved from 85 Sea Zone to 69 Sea Zone
            1 mech_infantry moved from Central United States to Eastern United States
    
        Combat - Americans
            Battle in Solomon Islands
    
        Non Combat Move - Americans
            2 artilleries, 2 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            2 fighters placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Szechwan to Hunan
            2 infantry moved from Szechwan to Hopei
            1 fighter moved from Szechwan to Hopei
            2 infantry moved from Tsinghai to Honan
            1 infantry moved from Tsinghai to Inner Mongolia
            1 infantry moved from Kansu to Inner Mongolia
    
        Combat - Chinese
            Battle in Honan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Honan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Inner Mongolia
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 transports moved from 112 Sea Zone to 106 Sea Zone
            1 destroyer moved from 112 Sea Zone to 93 Sea Zone
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 83 Sea Zone to 82 Sea Zone
            1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 82 Sea Zone to 81 Sea Zone
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 fighter moved from Malta to Egypt
            1 bomber moved from Egypt to Eastern India
            1 fighter moved from Yunnan to Eastern India
            1 mech_infantry moved from Eastern India to Yunnan
    
        Non Combat Move - British
            1 infantry moved from Baluchistan to Central India
    
        Place Units - UK_Pacific
            5 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,4,4,5,5,1,6,4,3
            UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Japanese regular : 0.33
    

    Savegame


  • sorry. i didn’t ralize i didn’t do the rest of my turn.

  • 25 24

    @dawgoneit no problem


  • @mikawagunichi not sure if you saw it but i did do my turn. if you did see it and your busy, sorry.

  • 25 24

    TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 cruiser and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to 106 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 94 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 94 Sea Zone
            1 cruiser moved from 94 Sea Zone to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Malta
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia
            1 battleship, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Tobruk
    
        Combat - Italians
            Battle in Tunisia
            Battle in 106 Sea Zone
                Italians attack with 1 bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 106 Sea Zone
                Italians win, taking Tunisia from British with 1 bomber remaining. Battle score for attacker is 12
                Casualties for British: 2 transports
            Battle in Malta
                Italians attack with 1 marine
                British defend with 1 aaGun and 1 airfield
                    Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 aaGun in Malta, round 2 : 0/0 hits, 0.00 expected hits
                    1 aaGun owned by the British lost in Malta
                Italians win, taking Malta from British with 1 marine remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in Tobruk
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Tobruk
                    1 mech_infantry owned by the British lost in Tobruk
                    Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Italians lost in Tobruk
                British win with 1 armour remaining. Battle score for attacker is -2
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from 106 Sea Zone to United Kingdom
            1 submarine moved from 101 Sea Zone to 96 Sea Zone
            1 infantry moved from Southern France to Northern Italy
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 aaGun, 2 armour and 5 infantry moved from Romania to Slovakia Hungary
    
        Place Units - Italians
            1 cruiser and 2 transports placed in 97 Sea Zone
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Morocco: 1 infantry
            EDIT: Changing ownership of Algeria from Neutral_Axis to Italians
            EDIT: Adding units owned by Italians to Algeria: 1 infantry
            EDIT: Changing PUs for Italians from 28 to 29
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : 0.50
    

    Savegame

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