No thanks - I trust my AA-gunners
L24 OOB (LL) AndrewAAGamer (X) vs SuperBattleshipYamato (L+72)
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Game History
Round: 11 Purchase Units - Americans Americans buy 7 destroyers and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 4 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Soviet Far East from Japanese, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 carrier and 2 fighters moved from 10 Sea Zone to 4 Sea Zone 11 destroyers moved from 25 Sea Zone to 6 Sea Zone 9 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 5 carriers, 3 cruisers, 28 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 7 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
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Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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Game History
Round: 11 Purchase Units - Americans Americans buy 7 destroyers and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 4 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Soviet Far East from Japanese, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 carrier and 2 fighters moved from 10 Sea Zone to 4 Sea Zone 11 destroyers moved from 25 Sea Zone to 6 Sea Zone 9 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 5 carriers, 3 cruisers, 28 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 7 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British Non Combat Move - British 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 26 PUs (2 lost to blockades); end with 26 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Italians Italians buy 1 bomber and 3 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Algeria Italians take Algeria from French 1 infantry moved from Libya to Tobruk Italians take Tobruk from Americans 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Alexandria Battle in Gibraltar Battle in Morocco Non Combat Move - Italians 1 carrier moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 2 submarines moved from 98 Sea Zone to 94 Sea Zone 2 armour moved from Syria to Trans-Jordan 3 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 3 submarines placed in 93 Sea Zone 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 24 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
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Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 aaGun and 1 infantry moved from 63 Sea Zone to New Zealand 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 artillery placed in New South Wales 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 aaGun and 1 infantry moved from 63 Sea Zone to New Zealand 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 artillery placed in New South Wales 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Germans Germans buy nothing; Remaining resources: 95 PUs; Combat Move - Germans 3 tactical_bombers moved from Persia to Egypt 3 armour and 12 bombers moved from Iraq to Egypt 9 fighters and 7 tactical_bombers moved from Iraq to Egypt Combat - Germans Battle in Egypt Germans attack with 3 armour, 12 bombers, 9 fighters and 10 tactical_bombers British defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys Germans roll dice for 3 armour, 12 bombers, 9 fighters and 10 tactical_bombers in Egypt, round 2 : 20/1 hits, 20.67 expected hits British roll dice for 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Egypt, round 2 : 4/1 hits, 4.33 expected hits 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Egypt 4 mech_infantrys owned by the British, 1 artillery owned by the British, 5 infantry owned by the British and 2 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 3 armour, 12 bombers, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 2 fighters and 2 tactical_bombers Casualties for British: 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys Non Combat Move - Germans 1 aaGun and 12 armour moved from Trans-Jordan to Egypt 12 bombers moved from Egypt to Southern Italy 1 infantry moved from Northwest Persia to Persia 7 fighters and 7 tactical_bombers moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Trans-Jordan Turn Complete - Germans Germans collect 68 PUs; end with 163 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 168 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 173 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 175 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 180 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 195 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 British regular : -0.33
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Okay, that is the game. In Europe, the Axis have 8 Victory Cities under control and there is no way the Allies can take any back before Germany goes again.
Thank you for the game. Please remember to post the results in the Post League Game Results Here Forum
As I mentioned I will post again some thoughts on improving your play.
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I think the most helpful advice I can give will be best served if I limit it to two major things, for you to work on to improve your play, regarding your gaming tactics.
Note, I am not going to discuss your insistence on sending virtually everything from the US against Japan even when it became clear Europe desperately needed help to hold out.
- You divided your units into two or more stacks instead of one big stack. Example – Russia: You sent half your forces north and left the other half in the south which allowed Germany to destroy your two armies in detail. You want to preserve your units in one big consolidated defensive position to a) make the enemy pay dearly for taking the territory and b) stall for time forcing your opponent to bring in more resources to take your defensive position.
- You allowed the enemy to attack you with their superior airpower. Example – China: You put your Chinese ground forces where the Japanese airpower, with some ground units, could annihilate them. You don’t want to allow your enemy to use their overwhelming airpower against you. You can kill far more units by pulling back and counterattacking their ground units once they move forward.
Hope this helps…
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Finally, I always offer best two out of three. Would you like to play again?
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How do you do that (post results)? Thank you!
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Definitely!
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Thank you!
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@SuperbattleshipYamato
Go to the Post League Game Results Here thread, link below and post the following details:L24 OOB (LL) AndrewAAGamer (X) vs SuperBattleshipYamato (L+72)
AndrewAAGamer (Axis ) wins.
Also post a link to this thread.https://www.axisandallies.org/forums/topic/30808/post-league-game-results-here/3402?page=137
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Okay, would you like to try and be the Allies again for $72 or would you prefer I be the Allies at $60?
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Go again at 72.
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Okay - IM me your Bid Placement and I will start a new game and thread.
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Got it!
1 artillery in Amur.
1 submarine in sea zone 62.
1 submarine in sea zone 102.
1 submarine in sea zone 98.
1 submarine in sea zone 111.
1 submarine in sea zone 91.
1 fighter in Scotland.
1 infantry in Moscow.
1 infantry in Novgorod.
1 infantry in West Ukraine.
1 infantry in Burma.
1 Infantry in India.
1 infantry in West India.
1 infantry in Anglo-Egyptian Sudan.
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