OOB playoff semi-final oysteilo (Axis) vs. farmboy (Allies+38)


  • @oysteilo yeah that is correct.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 117 Sea Zone to 109 Sea Zone
            1 aaGun and 3 infantry moved from Novgorod to Belarus
            1 artillery and 11 infantry moved from Bryansk to Belarus
            1 mech_infantry moved from Rostov to Belarus
            1 armour moved from Szechwan to Kazakhstan
            1 fighter moved from Russia to Belarus
            3 mech_infantrys moved from Russia to Belarus
            1 armour moved from Rostov to Caucasus
            1 fighter moved from Szechwan to Caucasus
            3 mech_infantrys moved from Russia to Rostov
            1 mech_infantry moved from Russia to Belarus
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
    
        Place Units - Russians
            2 infantry placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • sorry for the delay here. I will try to move tomorrow (I have it sort of sorted out)

    As for the italy crew… there is an art too much and it will be removed. It is because I forgot to nc those libya units to tobruk italy 1 and I edited it. Unfortunately the art was left behind.

    I removed the possibility for you to walk into libya with france by doing this, so i am not sure how to handle it if you wanted that


  • @oysteilo no worries. no plans on doing a walk in with France.


  • j3.tsvg

    Few things are working out here. It is the second time I do this error now.

    While attacking kwangtung my tac bombers are 8for some reason) set to do bombing of the harbour. Obviously I dont want to do that, why bomb a harbour I will soon own?

    Your AA hit nothing while my bombers both rolled at4

    can I assume the bomber rolls to be attack rolls or should I start over again?


  • @oysteilo fine to assume they are attack rolls. That is simplest.


  • Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Shantung to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Shantung to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 1 infantry moved from Kwangsi to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from 42 Sea Zone to 41 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
            2 tactical_bombers moved from Kwangsi to Kwangtung
            2 fighters moved from Kwangsi to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 42 Sea Zone to 38 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 cruiser moved from 42 Sea Zone to 37 Sea Zone
            2 carriers moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer and 1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
    
        Combat - Japanese
            Strategic bombing raid in Kwangtung
                    UK_Pacific roll AA dice in Kwangtung : 0/2 hits, 0.33 expected hits
                Bombing raid in Kwangtung rolls: 4,4 and causes: 6 damage to unit: harbour
                Bombing raid in Kwangtung causes 6 damage total. 
            Battle in Borneo
            Battle in Celebes
            Battle in Malaya
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 aaGun and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Sumatra
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Sumatra from Dutch, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from Kwangtung to 35 Sea Zone
            2 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
            2 fighters moved from Kwangsi to 41 Sea Zone
            2 tactical_bombers moved from Kwangtung to Kwangsi
            1 fighter moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 infantry moved from Shantung to Anhwe
            1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Kwangsi
            1 fighter moved from Japan to Kwangsi
            2 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            3 mech_infantrys placed in Manchuria
            3 infantry placed in Shantung
            1 destroyer and 2 submarines placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Japanese owned units to: harbour = 0
            EDIT: Removing units owned by Italians from Tobruk: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Japanese regular : 1.33
    UK_Pacific AA : -0.33
    UK_Pacific regular : -0.67
    ANZAC regular : 0.33
    

    jap3.tsvg

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Chinese round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    

    Combat Hit Differential Summary :

    Savegame


  • @oysteilo will finish later

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 carriers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 63 Sea Zone to 54 Sea Zone
            1 submarine moved from 50 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Wake Island
            1 fighter moved from Hawaiian Islands to Wake Island
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 51 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            Americans undo move 2.
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            2 infantry placed in Central United States
            Americans undo move 2.
            1 submarine placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3,2,3
            Americans collect 50 PUs (2 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Shensi
            2 infantry moved from Kansu to Shensi
            1 artillery and 2 infantry moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            1 fighter and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 fighter and 1 tactical_bomber moved from India to Iraq
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Kenya
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Kenya
            Battle in Iraq
                British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Iraq
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Kenya from Italians, taking Iraq from Neutral_Axis with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 infantry moved from Ontario to Quebec
            1 bomber and 2 fighters moved from United Kingdom to Gibraltar
            1 fighter moved from Gibraltar to Egypt
            1 infantry moved from Siam to Shan State
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 76 Sea Zone
            1 fighter moved from Persia to Eastern Persia
            1 fighter moved from Gibraltar to 92 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            1 factory_minor placed in Persia
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 artillery and 7 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,5,6,5,1,2
            UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 artillery and 7 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Italians regular : -0.33
    Japanese regular : -0.33
    Neutral_Axis regular : 1.00
    British regular : 2.00
    

    Savegame


  • Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Romania to Western Ukraine
            1 mech_infantry moved from Romania to Western Ukraine
    
        Combat - Italians
            Battle in Cyprus
    
        Non Combat Move - Italians
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Ethiopia to Italian Somaliland
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns, 1 artillery and 2 infantry
            EDIT: Removing units owned by Italians from Romania: 2 aaGuns, 1 artillery and 2 infantry
            EDIT: Adding units owned by Italians to Romania: 1 aaGun, 1 artillery and 2 infantry
            EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun, 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ita3.tsvg

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Yunnan to 38 Sea Zone
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            1 fighter moved from Yunnan to 38 Sea Zone
    
        Combat - ANZAC
            Battle in 38 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 38 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 38 Sea Zone
                    1 destroyer owned by the Japanese lost in 38 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 38 Sea Zone to India
            1 infantry moved from Burma to Yunnan
            1 fighter moved from India to Eastern Persia
            1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 aaGun, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland
            1 infantry moved from South Australia to Queensland
            1 cruiser moved from 50 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.33
    

    Savegame


  • I am wondering why I cant post the savegame?


  • @oysteilo sometimes I’ve needed to open the game re-enter my a&a game password and login to get in. If that doesn’t work, can you post a save


  • I will try that then


  • @oysteilo also I haven’t seen any dice rolls… could you have done it in single player mode? That might prevent posting too.


  • Well, italy didnt roll any dice i think. Or are you refering to earlier posts? Which ones and I can check


  • @oysteilo no the dice have been coming through. But I thought you might have already done the German turn and so thought that might be the reason you couldn’t post


  • I am refering to my italy post and posting is not available if you play offline so I am pretty sure thats not it.

    Germany coming up on sunday


  • @oysteilo got it. I misunderstood. I thought you had done the German turn but were having trouble posting it.

    Every now and then, for whatever reason, the password that I have saved to triplea gets messed up and I need to reenter it. So that might be one reason. The other issue might be the version you are using. I’m using a prerelease that has corrected the posting issue so that might be a way to fix it too.

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