TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
@oysteilo no worries. no plans on doing a walk in with France.
Few things are working out here. It is the second time I do this error now.
While attacking kwangtung my tac bombers are 8for some reason) set to do bombing of the harbour. Obviously I dont want to do that, why bomb a harbour I will soon own?
Your AA hit nothing while my bombers both rolled at4
can I assume the bomber rolls to be attack rolls or should I start over again?
@oysteilo fine to assume they are attack rolls. That is simplest.
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Shantung to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Shantung to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 42 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
2 carriers moved from 42 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
Combat - Japanese
Strategic bombing raid in Kwangtung
UK_Pacific roll AA dice in Kwangtung : 0/2 hits, 0.33 expected hits
Bombing raid in Kwangtung rolls: 4,4 and causes: 6 damage to unit: harbour
Bombing raid in Kwangtung causes 6 damage total.
Battle in Borneo
Battle in Celebes
Battle in Malaya
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Sumatra
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/6 hits, 2.83 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Sumatra from Dutch, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangsi to 41 Sea Zone
2 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Shantung to Anhwe
1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Kwangsi
1 fighter moved from Japan to Kwangsi
2 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 mech_infantrys placed in Manchuria
3 infantry placed in Shantung
1 destroyer and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: harbour = 0
EDIT: Removing units owned by Italians from Tobruk: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : -0.33
Japanese regular : 1.33
UK_Pacific AA : -0.33
UK_Pacific regular : -0.67
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat Hit Differential Summary :
@oysteilo will finish later
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 50 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 51 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 2.
1 destroyer and 1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
Americans undo move 2.
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3,2,3
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Shensi
2 infantry moved from Kansu to Shensi
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 fighter and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in Kenya
Battle in Iraq
British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Kenya from Italians, taking Iraq from Neutral_Axis with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Ontario to Quebec
1 bomber and 2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Siam to Shan State
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Tanganyika Territory
1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Persia to Eastern Persia
1 fighter moved from Gibraltar to 92 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 factory_minor placed in Persia
3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,5,6,5,1,2
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 7 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Italians regular : -0.33
Japanese regular : -0.33
Neutral_Axis regular : 1.00
British regular : 2.00
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
2 fighters moved from Southern Italy to 97 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns, 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Romania: 2 aaGuns, 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Romania: 1 aaGun, 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Yunnan to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
Combat - ANZAC
Battle in 38 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 38 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 38 Sea Zone
1 destroyer owned by the Japanese lost in 38 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 38 Sea Zone to India
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Eastern Persia
1 transport moved from 39 Sea Zone to 76 Sea Zone
1 aaGun, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 cruiser moved from 50 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.33
I am wondering why I cant post the savegame?
@oysteilo sometimes I’ve needed to open the game re-enter my a&a game password and login to get in. If that doesn’t work, can you post a save
I will try that then
@oysteilo also I haven’t seen any dice rolls… could you have done it in single player mode? That might prevent posting too.
Well, italy didnt roll any dice i think. Or are you refering to earlier posts? Which ones and I can check
@oysteilo no the dice have been coming through. But I thought you might have already done the German turn and so thought that might be the reason you couldn’t post
I am refering to my italy post and posting is not available if you play offline so I am pretty sure thats not it.
Germany coming up on sunday
@oysteilo got it. I misunderstood. I thought you had done the German turn but were having trouble posting it.
Every now and then, for whatever reason, the password that I have saved to triplea gets messed up and I need to reenter it. So that might be one reason. The other issue might be the version you are using. I’m using a prerelease that has corrected the posting issue so that might be a way to fix it too.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Southern France to France
1 infantry moved from Northern Italy to Southern Italy
1 aaGun and 7 artilleries moved from Poland to Eastern Poland
11 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 fighter and 2 tactical_bombers moved from 125 Sea Zone to Western Germany
2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
Place Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
loging in again helped, thanks!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 fighter and 3 infantry moved from Belarus to Novgorod
7 artilleries and 34 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Rostov to Ukraine
1 fighter moved from Caucasus to Ukraine
1 artillery and 9 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 3 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 8 artilleries and 43 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 8 artilleries and 43 infantry in Bryansk, round 2 : 10/51 hits, 11.17 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 8 artilleries and 43 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Belarus to Bryansk
2 infantry moved from Volgograd to Rostov
1 armour moved from Kazakhstan to Vologda
5 mech_infantrys moved from Belarus to Vologda
1 fighter moved from Novgorod to Russia
1 fighter moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Place Units - Russians
1 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -0.17