L24 OOB (LL) AndrewAAGamer (X) vs SuperBattleshipYamato (L+72)


  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Iraq to Syria
                  Italians take Syria from French
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Libya
            2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 bomber moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in Libya
            Battle in Tunisia
            Battle in 93 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 1 submarine
                British defend with 1 submarine
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 93 Sea Zone
                Italians win, taking Libya from Americans, taking Tunisia from Americans, taking 93 Sea Zone from British with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            1 bomber moved from 93 Sea Zone to Southern Italy
            1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 carrier and 2 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    

    Savegame


  • @AndrewAAGamer

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            3 destroyers moved from 62 Sea Zone to 33 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 23 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : 0.17
    

  • @AndrewAAGamer

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            3 destroyers moved from 62 Sea Zone to 33 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 23 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : 0.17
    

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 bombers and 3 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            5 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
            21 armour, 7 fighters, 3 infantry, 10 mech_infantrys and 7 tactical_bombers moved from Iraq to Trans-Jordan
            3 mech_infantrys moved from Persia to Trans-Jordan
            3 fighters moved from Southern Italy to Trans-Jordan
            3 bombers moved from France to Trans-Jordan
            9 bombers moved from Western Germany to Trans-Jordan
    
        Combat - Germans
            Battle in Trans-Jordan
                Germans attack with 26 armour, 12 bombers, 10 fighters, 3 infantry, 14 mech_infantrys and 7 tactical_bombers
                British defend with 1 aaGun, 6 armour, 11 artilleries, 2 fighters, 23 infantry and 11 mech_infantrys; French defend with 2 infantry; Americans defend with 2 infantry
                    British roll AA dice in Trans-Jordan : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Trans-Jordan
                    Germans roll dice for 26 armour, 12 bombers, 9 fighters, 3 infantry, 14 mech_infantrys and 7 tactical_bombers in Trans-Jordan, round 2 : 33/0 hits, 33.00 expected hits
                    British roll dice for 1 aaGun, 6 armour, 11 artilleries, 2 fighters, 27 infantry and 11 mech_infantrys in Trans-Jordan, round 2 : 21/1 hits, 20.67 expected hits
                    3 infantry owned by the Germans, 4 armour owned by the Germans and 14 mech_infantrys owned by the Germans lost in Trans-Jordan
                    5 mech_infantrys owned by the British, 1 aaGun owned by the British, 2 infantry owned by the Americans, 2 infantry owned by the French and 23 infantry owned by the British lost in Trans-Jordan
                    Germans roll dice for 22 armour, 12 bombers, 9 fighters and 7 tactical_bombers in Trans-Jordan, round 3 : 28/1 hits, 28.17 expected hits
                    British roll dice for 6 armour, 11 artilleries, 2 fighters and 6 mech_infantrys in Trans-Jordan, round 3 : 10/0 hits, 10.00 expected hits
                    10 armour owned by the Germans lost in Trans-Jordan
                    6 mech_infantrys owned by the British, 11 artilleries owned by the British, 2 fighters owned by the British and 6 armour owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 12 armour, 12 bombers, 9 fighters and 7 tactical_bombers remaining. Battle score for attacker is 71
                Casualties for Germans: 14 armour, 1 fighter, 3 infantry and 14 mech_infantrys
                Casualties for British: 1 aaGun, 6 armour, 11 artilleries, 2 fighters, 23 infantry and 11 mech_infantrys
                Casualties for Americans: 2 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Iraq to Trans-Jordan
            3 armour moved from Caucasus to Iraq
            12 bombers, 9 fighters and 7 tactical_bombers moved from Trans-Jordan to Iraq
            1 infantry moved from Caucasus to Northwest Persia
            1 artillery moved from France to Western Germany
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 tactical_bombers placed in Persia
            5 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.50
    Germans regular : -0.17
    British regular : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Hunan to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            3 bombers moved from French Indo China to Java
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from French Indo China to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 19 Sea Zone
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 1 artillery, 3 bombers and 1 infantry
                ANZAC defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Java, round 2 : 3/1 hits, 2.67 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in Java, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Java
                    2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 3 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 2 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 fighter
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/1 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    1 fighter owned by the Chinese lost in Burma
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Japanese
            6 submarines moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
            6 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
            6 fighters and 3 tactical_bombers moved from Manchuria to 36 Sea Zone
            3 tactical_bombers moved from French Indo China to 36 Sea Zone
            2 fighters moved from French Indo China to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
            3 bombers moved from Java to Malaya
            1 artillery and 1 infantry moved from Hunan to Anhwe
            1 infantry moved from Korea to Amur
            2 infantry moved from Manchuria to Amur
    
        Place Units - Japanese
            2 carriers and 1 transport placed in 36 Sea Zone
            3 infantry placed in Manchuria
            2 fighters placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Amur: 3 infantry
            EDIT: Adding units owned by Japanese to Korea: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 63 PUs (11 lost to blockades); end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : 1.33
    UK_Pacific regular : 0.33
    ANZAC regular : 0.00
    

    Savegame


  • @AndrewAAGamer

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 destroyers and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 4 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Soviet Far East from Japanese, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 carrier and 2 fighters moved from 10 Sea Zone to 4 Sea Zone
            11 destroyers moved from 25 Sea Zone to 6 Sea Zone
            9 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 5 carriers, 3 cruisers, 28 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            7 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :


  • @AndrewAAGamer

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :


  • @AndrewAAGamer

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 destroyers and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 4 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Soviet Far East from Japanese, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 carrier and 2 fighters moved from 10 Sea Zone to 4 Sea Zone
            11 destroyers moved from 25 Sea Zone to 6 Sea Zone
            9 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 5 carriers, 3 cruisers, 28 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            7 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 mech_infantry moved from Belgian Congo to Egypt
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            3 infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 26 PUs (2 lost to blockades); end with 26 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :


  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 bomber and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 infantry moved from Libya to Tobruk
                  Italians take Tobruk from Americans
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Alexandria
            Battle in Gibraltar
            Battle in Morocco
    
        Non Combat Move - Italians
            1 carrier moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to 92 Sea Zone
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            2 submarines moved from 98 Sea Zone to 94 Sea Zone
            2 armour moved from Syria to Trans-Jordan
            3 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern France
    
        Place Units - Italians
            3 submarines placed in 93 Sea Zone
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @AndrewAAGamer

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 aaGun and 1 infantry moved from 63 Sea Zone to New Zealand
            1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from New Guinea to Dutch New Guinea
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :


  • @AndrewAAGamer

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 aaGun and 1 infantry moved from 63 Sea Zone to New Zealand
            1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from New Guinea to Dutch New Guinea
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :


  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Germans
            Germans buy nothing; Remaining resources: 95 PUs; 
    
        Combat Move - Germans
            3 tactical_bombers moved from Persia to Egypt
            3 armour and 12 bombers moved from Iraq to Egypt
            9 fighters and 7 tactical_bombers moved from Iraq to Egypt
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 3 armour, 12 bombers, 9 fighters and 10 tactical_bombers
                British defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys
                    Germans roll dice for 3 armour, 12 bombers, 9 fighters and 10 tactical_bombers in Egypt, round 2 : 20/1 hits, 20.67 expected hits
                    British roll dice for 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Egypt, round 2 : 4/1 hits, 4.33 expected hits
                    2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Egypt
                    4 mech_infantrys owned by the British, 1 artillery owned by the British, 5 infantry owned by the British and 2 armour owned by the British lost in Egypt
                Germans win, taking Egypt from British with 3 armour, 12 bombers, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 2 fighters and 2 tactical_bombers
                Casualties for British: 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys
    
        Non Combat Move - Germans
            1 aaGun and 12 armour moved from Trans-Jordan to Egypt
            12 bombers moved from Egypt to Southern Italy
            1 infantry moved from Northwest Persia to Persia
            7 fighters and 7 tactical_bombers moved from Egypt to Iraq
            1 tactical_bomber moved from Egypt to Trans-Jordan
    
        Turn Complete - Germans
            Germans collect 68 PUs; end with 163 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 168 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 173 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 175 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 180 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 195 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    British regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Okay, that is the game. In Europe, the Axis have 8 Victory Cities under control and there is no way the Allies can take any back before Germany goes again.

    Thank you for the game. Please remember to post the results in the Post League Game Results Here Forum

    As I mentioned I will post again some thoughts on improving your play.

  • 2025 2024 '23 '22 '21 '20

    I think the most helpful advice I can give will be best served if I limit it to two major things, for you to work on to improve your play, regarding your gaming tactics.

    Note, I am not going to discuss your insistence on sending virtually everything from the US against Japan even when it became clear Europe desperately needed help to hold out.

    1. You divided your units into two or more stacks instead of one big stack. Example – Russia: You sent half your forces north and left the other half in the south which allowed Germany to destroy your two armies in detail. You want to preserve your units in one big consolidated defensive position to a) make the enemy pay dearly for taking the territory and b) stall for time forcing your opponent to bring in more resources to take your defensive position.
    2. You allowed the enemy to attack you with their superior airpower. Example – China: You put your Chinese ground forces where the Japanese airpower, with some ground units, could annihilate them. You don’t want to allow your enemy to use their overwhelming airpower against you. You can kill far more units by pulling back and counterattacking their ground units once they move forward.

    Hope this helps…

  • 2025 2024 '23 '22 '21 '20

    Finally, I always offer best two out of three. Would you like to play again?


  • @AndrewAAGamer

    How do you do that (post results)? Thank you!

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