@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
Sorry got busy the last few days. Absolutely absurd that a defending sub took out a destroyer not once but twice
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
1 fighter moved from Southern Italy to Greece
2 fighters moved from Northern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 3 fighters and 1 infantry
British defend with 1 airfield, 1 artillery and 1 factory_minor
Italians roll dice for 3 fighters and 1 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Greece
Italians win, taking Greece from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
3 fighters moved from Greece to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 artillery and 4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -0.33
@TinCanoftheSea said in L23/24 OOB Mainah X v Tincanofthesea L+36:
Sorry got busy the last few days. Absolutely absurd that a defending sub took out a destroyer not once but twice
It is, and the dice are not your friend this game, but I have to ask - why didn’t you send the figs and tac in to SZ 31?
@mainah Yeah I realized that after the turn. Guess it wouldn’t of made much of a difference because the sub hit its first shot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
2 bombers moved from Novgorod to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 2 bombers and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 infantry in Caucasus, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 infantry in Caucasus, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Bryansk
3 aaGuns, 4 armour, 2 infantry and 4 mech_infantrys moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
1 armour and 6 infantry moved from Belarus to Bryansk
4 armour and 4 mech_infantrys moved from Bessarabia to Bryansk
1 armour and 4 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to Karelia
4 mech_infantrys moved from Germany to Northern Italy
1 infantry moved from Western Germany to France
Place Units - Germans
2 artilleries and 1 infantry placed in France
3 infantry placed in Western Germany
2 bombers placed in Germany
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 56 PUs (5 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 91 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 1 bomber and 10 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Olgiy to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 artilleries and 12 infantry moved from Shensi to Tsinghai
2 mech_infantrys moved from Kweichow to Tsinghai
4 fighters and 4 tactical_bombers moved from French Indo China to Tsinghai
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
3 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from India to West India
1 mech_infantry moved from Burma to West India
1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
2 bombers moved from Caroline Islands to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 battleships, 2 cruisers, 2 destroyers and 2 submarines moved from 33 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 1 infantry
British defend with 3 aaGuns
3 aaGuns owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 3 aaGuns
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
Americans defend with 1 cruiser
Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 cruiser owned by the Americans lost in 46 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 2 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in New Guinea
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in New Guinea, round 2 : 3/7 hits, 2.67 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Guinea
2 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in West India
Japanese attack with 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in West India, round 2 : 4/9 hits, 3.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 3 artilleries, 4 fighters, 12 infantry, 2 mech_infantrys and 4 tactical_bombers
Chinese defend with 1 fighter and 7 infantry; Russians defend with 1 aaGun and 7 infantry
Russians roll AA dice in Tsinghai : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 artilleries, 4 fighters, 12 infantry, 2 mech_infantrys and 4 tactical_bombers in Tsinghai, round 2 : 10/25 hits, 8.50 expected hits
Chinese roll dice for 1 aaGun, 1 fighter and 14 infantry in Tsinghai, round 2 : 6/15 hits, 5.33 expected hits
6 infantry owned by the Japanese lost in Tsinghai
6 infantry owned by the Russians, 1 aaGun owned by the Russians and 3 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 artilleries, 4 fighters, 6 infantry, 2 mech_infantrys and 4 tactical_bombers in Tsinghai, round 3 : 8/19 hits, 7.50 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 1/6 hits, 2.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
1 infantry owned by the Russians, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 artilleries, 4 fighters, 5 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 7 infantry
Casualties for Chinese: 1 fighter and 7 infantry
Casualties for Russians: 1 aaGun and 7 infantry
Battle in 31 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 46 Sea Zone
3 carriers moved from 33 Sea Zone to 46 Sea Zone
2 bombers moved from 31 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 19 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from French Indo China to Caroline Islands
3 mech_infantrys moved from Yunnan to India
1 aaGun moved from Burma to India
3 mech_infantrys moved from French Indo China to Burma
4 fighters and 4 tactical_bombers moved from Tsinghai to Shensi
2 fighters and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 carrier moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 armour placed in India
1 bomber placed in French Indo China
10 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 81 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.67
Japanese regular : 4.50
UK_Pacific regular : -0.33
ANZAC regular : 0.33
Russians AA : -0.50
Marti really doesn’t like you. None of the test plays went nearly so well.
@mainah Yeah hammered again lol. After a lot of thought I think I’m gonna have to call it, Russia will certainly fall next round and then getting an LZ secured in Western Europe will be impossible. That was a great game, definitely have some regrets about things I did.
@TinCanoftheSea
Great game. Hit me up anytime.
Remember the dice heavily favored me this game. You didn’t lose as bad as you might think
@mainah for sure, I got a couple games lined up but I’ll hit you up when they wrap up. And yeah they definitely did, but I try to avoid blaming that as much as I can😂 not sure much difference in strategy would’ve made a difference tho