@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
L24 Dawgoneit (X) vs Surfer (L+3) BM4
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to Philippines 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter moved from India to 35 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 carrier and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone Place Units - ANZAC 1 armour and 1 fighter placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 59 PUs; Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 6 armour, 3 bombers, 1 mech_infantry and 6 tactical_bombers moved from Yugoslavia to Greece 3 bombers moved from Eastern Poland to Greece 3 fighters moved from Northern Italy to Greece 3 fighters moved from Sardinia to Greece 2 artilleries and 1 infantry moved from Archangel to Novgorod 4 artilleries and 16 infantry moved from Baltic States to Eastern Poland 1 artillery and 9 infantry moved from Poland to Eastern Poland 4 artilleries and 10 infantry moved from Southern France to Northern Italy 6 infantry moved from Northern Italy to Yugoslavia Combat - Germans Battle in Greece Germans attack with 6 armour, 6 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers British defend with 1 aaGun, 1 armour, 1 artillery, 1 fighter, 14 infantry and 1 marine; Americans defend with 1 artillery, 1 factory_minor, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys British roll AA dice in Greece : 0/3 hits, 0.50 expected hits Germans roll dice for 6 armour, 6 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers in Greece, round 2 : 20/25 hits, 14.17 expected hits Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 3 fighters, 18 infantry, 2 marines and 2 mech_infantrys in Greece, round 2 : 11/28 hits, 10.50 expected hits 3 fighters owned by the Germans, 5 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in Greece 1 aaGun owned by the British, 4 infantry owned by the Americans, 14 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Greece Germans roll dice for 1 armour, 6 bombers, 3 fighters and 4 tactical_bombers in Greece, round 3 : 7/14 hits, 8.67 expected hits Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 marines and 1 mech_infantry in Greece, round 3 : 5/9 hits, 4.17 expected hits 2 fighters owned by the Germans and 3 tactical_bombers owned by the Germans lost in Greece 1 marine owned by the British, 1 artillery owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Greece Germans roll dice for 1 armour, 6 bombers, 1 fighter and 1 tactical_bomber in Greece, round 4 : 6/9 hits, 5.67 expected hits Americans roll dice for 2 fighters in Greece, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Greece 2 fighters owned by the Americans lost in Greece Germans win with 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is -34 Casualties for Germans: 6 armour, 6 fighters, 1 mech_infantry and 5 tactical_bombers Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 fighter, 14 infantry and 1 marine Casualties for Americans: 1 artillery, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys Non Combat Move - Germans 6 bombers and 1 tactical_bomber moved from Greece to Bulgaria 1 artillery and 7 infantry moved from Yugoslavia to Bulgaria 3 transports moved from 115 Sea Zone to 114 Sea Zone 6 infantry moved from Germany to 114 Sea Zone 6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 6 infantry moved from 115 Sea Zone to Novgorod 2 artilleries and 1 infantry moved from Novgorod to Baltic States 4 infantry moved from Germany to Poland Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 10 infantry placed in Germany 3 infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,4,2,3,3,4,3,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 46 PUs (8 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 British AA : -0.50 Germans regular : 4.50
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 59 PUs; Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 6 armour, 3 bombers, 1 mech_infantry and 6 tactical_bombers moved from Yugoslavia to Greece 3 bombers moved from Eastern Poland to Greece 3 fighters moved from Northern Italy to Greece 3 fighters moved from Sardinia to Greece 2 artilleries and 1 infantry moved from Archangel to Novgorod 4 artilleries and 16 infantry moved from Baltic States to Eastern Poland 1 artillery and 9 infantry moved from Poland to Eastern Poland 4 artilleries and 10 infantry moved from Southern France to Northern Italy 6 infantry moved from Northern Italy to Yugoslavia Combat - Germans Battle in Greece Germans attack with 6 armour, 6 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers British defend with 1 aaGun, 1 armour, 1 artillery, 1 fighter, 14 infantry and 1 marine; Americans defend with 1 artillery, 1 factory_minor, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys British roll AA dice in Greece : 0/3 hits, 0.50 expected hits Germans roll dice for 6 armour, 6 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers in Greece, round 2 : 20/25 hits, 14.17 expected hits Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 3 fighters, 18 infantry, 2 marines and 2 mech_infantrys in Greece, round 2 : 11/28 hits, 10.50 expected hits 3 fighters owned by the Germans, 5 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in Greece 1 aaGun owned by the British, 4 infantry owned by the Americans, 14 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Greece Germans roll dice for 1 armour, 6 bombers, 3 fighters and 4 tactical_bombers in Greece, round 3 : 7/14 hits, 8.67 expected hits Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 marines and 1 mech_infantry in Greece, round 3 : 5/9 hits, 4.17 expected hits 2 fighters owned by the Germans and 3 tactical_bombers owned by the Germans lost in Greece 1 marine owned by the British, 1 artillery owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Greece Germans roll dice for 1 armour, 6 bombers, 1 fighter and 1 tactical_bomber in Greece, round 4 : 6/9 hits, 5.67 expected hits Americans roll dice for 2 fighters in Greece, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Greece 2 fighters owned by the Americans lost in Greece Germans win with 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is -34 Casualties for Germans: 6 armour, 6 fighters, 1 mech_infantry and 5 tactical_bombers Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 fighter, 14 infantry and 1 marine Casualties for Americans: 1 artillery, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys Non Combat Move - Germans 6 bombers and 1 tactical_bomber moved from Greece to Bulgaria 1 artillery and 7 infantry moved from Yugoslavia to Bulgaria 3 transports moved from 115 Sea Zone to 114 Sea Zone 6 infantry moved from Germany to 114 Sea Zone 6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 6 infantry moved from 115 Sea Zone to Novgorod 2 artilleries and 1 infantry moved from Novgorod to Baltic States 4 infantry moved from Germany to Poland Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 10 infantry placed in Germany 3 infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,4,2,3,3,4,3,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 46 PUs (8 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 British AA : -0.50 Germans regular : 4.50
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Vologda 2 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 fighter moved from Russia to Archangel 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Russians creates battle in territory 93 Sea Zone Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians win, taking 93 Sea Zone from Italians, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Archangel to Russia 4 infantry moved from Vologda to Novosibirsk 2 mech_infantrys moved from Vologda to Novosibirsk 1 infantry moved from Samara to Novosibirsk 4 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Ukraine to Bryansk 2 aaGuns and 12 infantry moved from Amur to Manchuria 2 mech_infantrys moved from Vologda to Kazakhstan 1 fighter moved from Yunnan to India 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter moved from Yunnan to Novosibirsk 1 armour moved from Russia to Kazakhstan Place Units - Russians 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -1.67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 8 infantry moved from Korea to Manchuria 3 mech_infantrys moved from Chahar to Manchuria 2 bombers moved from French Indo China to Manchuria 2 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 1 battleship moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from French Indo China to Kwangsi 5 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi 1 mech_infantry moved from French Indo China to Kwangsi 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 4 carriers moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese Combat - Japanese Battle in Kwangsi Japanese attack with 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/11 hits, 5.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Manchuria Japanese attack with 2 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys Russians defend with 2 aaGuns and 13 infantry Russians roll AA dice in Manchuria : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships and 2 cruisers in Manchuria, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys in Manchuria, round 2 : 3/17 hits, 4.50 expected hits Chinese roll dice for 2 aaGuns and 13 infantry in Manchuria, round 2 : 3/13 hits, 4.33 expected hits 3 infantry owned by the Japanese lost in Manchuria 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 2 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys in Manchuria, round 3 : 6/14 hits, 4.00 expected hits Chinese roll dice for 10 infantry in Manchuria, round 3 : 5/10 hits, 3.33 expected hits 5 infantry owned by the Japanese lost in Manchuria 6 infantry owned by the Russians lost in Manchuria Japanese roll dice for 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys in Manchuria, round 4 : 6/9 hits, 3.17 expected hits Chinese roll dice for 4 infantry in Manchuria, round 4 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria 4 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Japanese: 10 infantry and 1 mech_infantry Casualties for Russians: 2 aaGuns and 13 infantry Non Combat Move - Japanese 2 bombers moved from Manchuria to Korea 1 armour and 2 mech_infantrys moved from French Indo China to Kiangsi 5 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : 1.67 Russians AA : -0.33
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 aaGuns, 3 artilleries, 8 infantry, 2 tactical_bombers and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 bomber moved from Philippines to Korea 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sardinia 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 5 fighters moved from 99 Sea Zone to 95 Sea Zone 2 bombers moved from Gibraltar to 95 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@dawgoneit Scramble in Med? Submerge in Japan?
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@surfer None
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@dawgoneit no scr, submerge.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 aaGuns, 3 artilleries, 8 infantry, 2 tactical_bombers and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 bomber moved from Philippines to Korea 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sardinia 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 5 fighters moved from 99 Sea Zone to 95 Sea Zone 2 bombers moved from Gibraltar to 95 Sea Zone Combat - Americans Battle in Sicily Battle in Sardinia Battle in 20 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking 20 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 5 fighters, 6 submarines, 2 tactical_bombers and 2 transports Japanese defend with 3 destroyers and 4 submarines 4 submarines owned by the Japanese submerged Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 3 destroyers owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 5 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 18 Casualties for Americans: 1 submarine Casualties for Japanese: 3 destroyers Battle in Korea Americans attack with 1 bomber, 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun and 2 bombers Japanese roll AA dice in Korea : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Korea, round 2 : 2/5 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 bombers in Korea, round 2 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Korea, round 3 : 0/5 hits, 1.33 expected hits Japanese roll dice for 1 bomber in Korea, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Korea, round 4 : 0/5 hits, 1.33 expected hits Japanese roll dice for 1 bomber in Korea, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Korea, round 5 : 1/5 hits, 1.33 expected hits Japanese roll dice for 1 bomber in Korea, round 5 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 33 Casualties for Japanese: 1 aaGun and 2 bombers Non Combat Move - Americans 1 bomber moved from Korea to Siberia 1 armour moved from India to Yunnan 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 4 submarines and 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 2 submarines moved from 10 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 carriers moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from 95 Sea Zone to 99 Sea Zone 1 cruiser moved from 99 Sea Zone to 95 Sea Zone 2 bombers moved from 95 Sea Zone to Gibraltar 2 transports moved from 99 Sea Zone to 98 Sea Zone 2 mech_infantrys moved from Egypt to 98 Sea Zone 2 mech_infantrys and 2 transports moved from 98 Sea Zone to 99 Sea Zone 2 mech_infantrys moved from 99 Sea Zone to Greece 1 destroyer moved from 99 Sea Zone to 95 Sea Zone 1 destroyer moved from 96 Sea Zone to 99 Sea Zone 1 fighter moved from Gibraltar to Syria 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to Greece 1 fighter moved from Gibraltar to Greece 2 fighters moved from Eastern United States to Gibraltar 1 artillery, 9 infantry and 5 transports moved from 81 Sea Zone to 99 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 2 fighters moved from 21 Sea Zone to Philippines 1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Western United States to Gibraltar Place Units - Americans 5 transports placed in 101 Sea Zone 2 tactical_bombers placed in Eastern United States 2 aaGuns and 1 infantry placed in Greece 1 artillery and 7 infantry placed in Eastern United States 2 artilleries placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,6,6,1,1,4 Americans collect 68 PUs (3 lost to blockades); end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 5 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 4 mech_infantrys moved from Yunnan to Kiangsi 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 1 mech_infantry moved from Yunnan to Anhwe 2 infantry moved from Shan State to Siam 1 mech_infantry moved from Yunnan to Siam 1 fighter moved from Yunnan to Kiangsi 1 fighter moved from Yunnan to Siam Combat - British Battle in Siam British attack with 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Siam, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam British win, taking Siam from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi British attack with 1 armour, 1 fighter and 4 mech_infantrys Japanese defend with 1 armour and 2 mech_infantrys British roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Kiangsi, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the British lost in Kiangsi 1 mech_infantry owned by the Japanese lost in Kiangsi British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Kiangsi, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Kiangsi, round 4 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 armour in Kiangsi, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Battle in Anhwe British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Kiangsi to Yunnan 1 fighter moved from Siam to Yunnan 4 infantry moved from Burma to Yunnan 5 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from West India to Burma 1 aaGun, 10 infantry and 1 marine moved from India to Burma 1 mech_infantry moved from Belgian Congo to Egypt 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 marine moved from Egypt to 98 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 4 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone 2 artilleries and 12 infantry moved from 99 Sea Zone to Greece 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from Crete to 99 Sea Zone 2 infantry moved from Algeria to Tunisia 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Syria to Sardinia Place Units - British 1 factory_minor placed in Iraq 2 infantry and 1 mech_infantry placed in Egypt 2 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 5 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 5 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : -1.83 Japanese regular : -5.33 Japanese AA : -0.17 British regular : -1.50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Combat Move - Italians 1 infantry moved from Bulgaria to Albania 2 mech_infantrys moved from Northern Italy to Bulgaria Combat - Italians Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,6,2,5,6,1,4,1 Italians collect 2 PUs (6 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 mech_infantry moved from 6 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Japan 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to Manchuria 3 fighters moved from Philippines to Manchuria Combat - ANZAC
Combat Hit Differential Summary :
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@dawgoneit Kamikazi? How many?
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@surfer none
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 mech_infantry moved from 6 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Japan 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to Manchuria 3 fighters moved from Philippines to Manchuria Combat - ANZAC Battle in Manchuria ANZAC attack with 5 fighters Japanese defend with 2 artilleries and 2 mech_infantrys ANZAC roll dice for 5 fighters in Manchuria, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 2 artilleries and 2 mech_infantrys in Manchuria, round 2 : 1/4 hits, 1.33 expected hits 1 fighter owned by the ANZAC lost in Manchuria 2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Japanese lost in Manchuria ANZAC win with 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 fighter Casualties for Japanese: 2 artilleries and 2 mech_infantrys Battle in Japan ANZAC attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in Japan, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Japan, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Japan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Japan 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan ANZAC captures 36PUs while taking Japanese capital ANZAC converts factory_major into different units ANZAC win, taking Japan from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 aaGun, 1 infantry and 1 mech_infantry triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - ANZAC 2 fighters moved from Japan to 6 Sea Zone 4 fighters moved from Manchuria to Korea 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier and 3 submarines moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 infantry moved from India to Burma 2 infantry moved from Malaya to Shan State 1 fighter moved from Queensland to Guam Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,6,5,5,5,4 ANZAC collect 21 PUs (1 lost to blockades); end with 57 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 60 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 63 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 66 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 Japanese AA : -0.33 ANZAC regular : 2.00
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@surfer G.G.
Another? -
@dawgoneit Yes, GG. I’d like to, but let’s give it time for me to play someone else.
Not sure if you’d appreciate this feedback, but you were doing very well at first and I was really concerned about the Med–and from there the entire European theater. If you had reinforced Gibraltar with the German air on G3/G4, I don’t see that I would have been able to do much for awhile there.
Sure I could try invasion, but with your fleet of transports to bring in troops + ftrs to defend, it would become very expensive to take Gibraltar without a large fleet build up…which means no transport shucks going on. You’d buy significant time to build up against Russia. Yes, Gibraltar is a losing fight. The US is too close and powerful, but all you need is a few extra turns without any Western powers providing significant help to make Russia crumble.
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@surfer thank you sir