There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
Caesar1 Allies + 21 -VS- dawgoneit Axis. OOB
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 fighters moved from India to Persia 1 fighter moved from 41 Sea Zone to India 2 infantry moved from Egypt to Trans-Jordan 1 cruiser and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 infantry moved from Fiji to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to New South Wales 1 artillery moved from New South Wales to South Australia 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Burma : 1 infantry India : 1 fighter Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys South Australia : 2 artilleries and 2 infantry New Guinea : 1 infantry Dutch New Guinea : 1 flag 33 Sea Zone : 1 cruiser and 1 destroyer 62 Sea Zone : 1 destroyer, 1 submarine and 1 transport Trans-Jordan : 2 infantry Persia : 2 fightersProduction/PUs Summary :
Germans : 45 / 50 Russians : 30 / 42 Japanese : 59 / 64 Americans : 50 / 72 Chinese : 2 / 3 British : 30 / 38 UK_Pacific : 9 / 10 Italians : 22 / 19 ANZAC : 10 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 78 times 2 was rolled 97 times 3 was rolled 115 times 4 was rolled 100 times 5 was rolled 104 times 6 was rolled 100 times Average roll : 3.598 Median : 4.000 Variance : 1.228 Standard Deviation : 1.108 Total rolls : 594 Null / Other 1 was rolled 13 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 21 times 5 was rolled 23 times 6 was rolled 15 times Average roll : 3.586 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 111 Germans Combat 1 was rolled 20 times 2 was rolled 19 times 3 was rolled 20 times 4 was rolled 21 times 5 was rolled 14 times 6 was rolled 21 times Average roll : 3.461 Median : 3.000 Variance : 0.306 Standard Deviation : 0.553 Total rolls : 115 British Combat 1 was rolled 12 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3.646 Median : 3.500 Variance : 0.510 Standard Deviation : 0.714 Total rolls : 82 Italians Combat 1 was rolled 12 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 8 times 5 was rolled 13 times 6 was rolled 10 times Average roll : 3.408 Median : 3.000 Variance : 0.669 Standard Deviation : 0.818 Total rolls : 71 French Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.879 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 33 Americans Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.700 Median : 3.500 Variance : 0.148 Standard Deviation : 0.385 Total rolls : 10 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.818 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 4.147 Median : 4.000 Variance : 1.495 Standard Deviation : 1.223 Total rolls : 34 UK_Pacific Combat 3 was rolled 2 times 5 was rolled 1 times Average roll : 3.667 Median : 3.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.500 Median : 3.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.222 Median : 3.000 Variance : 0.688 Standard Deviation : 0.829 Total rolls : 9 Japanese Combat 1 was rolled 13 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 21 times 5 was rolled 23 times 6 was rolled 15 times Average roll : 3.586 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 111 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 fighters moved from India to Persia 1 fighter moved from 41 Sea Zone to India 2 infantry moved from Egypt to Trans-Jordan 1 cruiser and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 infantry moved from Fiji to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to New South Wales 1 artillery moved from New South Wales to South Australia 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Burma : 1 infantry India : 1 fighter Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys South Australia : 2 artilleries and 2 infantry New Guinea : 1 infantry Dutch New Guinea : 1 flag 33 Sea Zone : 1 cruiser and 1 destroyer 62 Sea Zone : 1 destroyer, 1 submarine and 1 transport Trans-Jordan : 2 infantry Egypt : 2 infantry United Kingdom : 1 fighter and 2 infantry Morocco : 2 infantry Persia : 2 fighters 98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 50 Russians : 30 / 42 Japanese : 59 / 64 Americans : 50 / 72 Chinese : 2 / 3 British : 30 / 38 UK_Pacific : 9 / 10 Italians : 22 / 19 ANZAC : 10 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 78 times 2 was rolled 97 times 3 was rolled 115 times 4 was rolled 100 times 5 was rolled 104 times 6 was rolled 100 times Average roll : 3.598 Median : 4.000 Variance : 1.228 Standard Deviation : 1.108 Total rolls : 594 Null / Other 1 was rolled 13 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 21 times 5 was rolled 23 times 6 was rolled 15 times Average roll : 3.586 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 111 Germans Combat 1 was rolled 20 times 2 was rolled 19 times 3 was rolled 20 times 4 was rolled 21 times 5 was rolled 14 times 6 was rolled 21 times Average roll : 3.461 Median : 3.000 Variance : 0.306 Standard Deviation : 0.553 Total rolls : 115 British Combat 1 was rolled 12 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3.646 Median : 3.500 Variance : 0.510 Standard Deviation : 0.714 Total rolls : 82 Italians Combat 1 was rolled 12 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 8 times 5 was rolled 13 times 6 was rolled 10 times Average roll : 3.408 Median : 3.000 Variance : 0.669 Standard Deviation : 0.818 Total rolls : 71 French Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.879 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 33 Americans Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.700 Median : 3.500 Variance : 0.148 Standard Deviation : 0.385 Total rolls : 10 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.818 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 4.147 Median : 4.000 Variance : 1.495 Standard Deviation : 1.223 Total rolls : 34 UK_Pacific Combat 3 was rolled 2 times 5 was rolled 1 times Average roll : 3.667 Median : 3.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.500 Median : 3.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.222 Median : 3.000 Variance : 0.688 Standard Deviation : 0.829 Total rolls : 9 Japanese Combat 1 was rolled 13 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 21 times 5 was rolled 23 times 6 was rolled 15 times Average roll : 3.586 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 111 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 artilleries and 7 infantry moved from Poland to Eastern Poland 7 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 1 fighter moved from 112 Sea Zone to Northern Italy 2 armour moved from Germany to Eastern Poland 1 artillery and 5 infantry moved from Germany to Poland 1 tactical_bomber moved from Western Germany to Northern Italy 1 tactical_bomber moved from Eastern Poland to Northern Italy 1 tactical_bomber moved from 112 Sea Zone to Northern Italy 2 bombers moved from Western Germany to Northern Italy Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 aaGun moved from France to Western Germany Place Units - Germans 1 artillery and 9 infantry placed in Germany 1 fighter and 3 infantry placed in Western Germany Germans undo move 1. 6 infantry placed in Western Germany 1 artillery and 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,2,4,6 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -0.50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Italians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 2 infantry moved from Rostov to Ukraine 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 artillery and 2 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Archangel Russians attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Archangel Russians win, taking Archangel from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 10 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Tambov 6 infantry moved from Novosibirsk to Samara 1 aaGun and 8 infantry moved from Timguska to Urals 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 1 fighter moved from Archangel to Russia 2 armour and 2 mech_infantrys moved from Iraq to Egypt 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians 6 artilleries and 4 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Russians regular : 1.17Territory Summary for Russians :
Buryatia : 1 aaGun and 4 infantry Egypt : 2 armour and 2 mech_infantrys Belarus : 1 infantry Bryansk : 4 aaGuns, 9 artilleries and 57 infantry Urals : 1 aaGun and 8 infantry Archangel : 1 artillery and 2 infantry Russia : 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 4 infantry and 1 tactical_bomber Tambov : 3 infantry Ukraine : 1 factory_minor and 2 infantry Western Ukraine : 1 infantry Volgograd : 1 factory_minor and 2 infantry Samara : 6 infantry 93 Sea Zone : 1 submarine Iraq : 1 flagProduction/PUs Summary :
Germans : 45 / 55 Russians : 34 / 37 Japanese : 59 / 64 Americans : 50 / 72 Chinese : 2 / 3 British : 30 / 38 UK_Pacific : 9 / 10 Italians : 18 / 19 ANZAC : 10 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 66 times 2 was rolled 77 times 3 was rolled 99 times 4 was rolled 82 times 5 was rolled 83 times 6 was rolled 88 times Average roll : 3.612 Median : 4.000 Variance : 1.226 Standard Deviation : 1.107 Total rolls : 495 Germans Combat 1 was rolled 20 times 2 was rolled 19 times 3 was rolled 20 times 4 was rolled 22 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3.500 Median : 3.500 Variance : 0.285 Standard Deviation : 0.534 Total rolls : 118 British Combat 1 was rolled 12 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3.646 Median : 3.500 Variance : 0.510 Standard Deviation : 0.714 Total rolls : 82 Italians Combat 1 was rolled 12 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 8 times 5 was rolled 14 times 6 was rolled 11 times Average roll : 3.466 Median : 3.000 Variance : 0.650 Standard Deviation : 0.807 Total rolls : 73 French Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.879 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 33 Americans Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.700 Median : 3.500 Variance : 0.148 Standard Deviation : 0.385 Total rolls : 10 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.818 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 4.147 Median : 4.000 Variance : 1.495 Standard Deviation : 1.223 Total rolls : 34 UK_Pacific Combat 3 was rolled 2 times 5 was rolled 1 times Average roll : 3.667 Median : 3.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.500 Median : 3.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.278 Median : 3.000 Variance : 0.471 Standard Deviation : 0.686 Total rolls : 18 Japanese Combat 1 was rolled 13 times 2 was rolled 20 times 3 was rolled 18 times 4 was rolled 21 times 5 was rolled 22 times 6 was rolled 15 times Average roll : 3.587 Median : 4.000 Variance : 0.582 Standard Deviation : 0.763 Total rolls : 109 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 5 destroyers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 infantry moved from French Indo China to Shan State 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang 1 infantry moved from Szechwan to Sikang 3 infantry moved from Kweichow to Yunnan 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Shantung to Manchuria 1 infantry moved from Shantung to Jehol 1 armour and 1 mech_infantry moved from Kansu to Kazakhstan Japanese take Novosibirsk from Russians Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 artillery moved from Kansu to Tsinghai 1 artillery moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Shantung to Jehol 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 cruiser moved from 42 Sea Zone to 36 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from Kweichow to Amur 3 infantry moved from Manchuria to Amur 1 bomber moved from Kweichow to Sikang Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Guam Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer, 1 submarine and 1 transport ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 62 Sea Zone Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win, taking Guam from Americans, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport Battle in Sikang Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Sikang, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 1 bomber and 3 infantry Americans defend with 1 bomber Japanese roll dice for 1 bomber and 3 infantry in Amur, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from Amur to Manchuria 1 fighter moved from Shensi to Manchuria 1 aaGun moved from Kweichow to Yunnan 1 infantry moved from Hopei to Chahar 1 artillery and 1 infantry moved from Anhwe to Kweichow 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi 1 bomber moved from Sikang to Kwangsi 6 fighters and 4 tactical_bombers moved from Shensi to Kwangsi 2 fighters moved from Shensi to 36 Sea Zone 2 tactical_bombers moved from Shensi to Kwangsi Place Units - Japanese 1 factory_minor placed in French Indo China 3 infantry placed in Shantung 5 destroyers placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 0.00 ANZAC regular : -2.17 Russians regular : -0.17 -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 7 bombers moved from United Kingdom to 97 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone -
any scramble? And eventually order of loss
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@Caesar1 bring 6 fighters, lose italians first.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 7 bombers moved from United Kingdom to 97 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Italians scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British loiter and taunt; Americans attack with 7 bombers Germans defend with 3 fighters; Italians defend with 1 destroyer and 3 fighters Americans roll dice for 7 bombers in 97 Sea Zone, round 2 : 3/7 hits, 4.67 expected hits Italians roll dice for 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits 3 bombers owned by the Americans lost in 97 Sea Zone 1 destroyer owned by the Italians and 2 fighters owned by the Italians lost in 97 Sea Zone 4 bombers owned by the Americans retreated Italians win with 4 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 3 bombers Casualties for Italians: 1 destroyer and 2 fighters Battle in 23 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 2 fighters moved from 23 Sea Zone to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway 2 infantry moved from 25 Sea Zone to Midway 2 bombers moved from Western United States to United Kingdom 1 armour moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 4 bombers moved from 97 Sea Zone to Tobruk 3 fighters moved from 91 Sea Zone to Tobruk 1 tactical_bomber moved from 91 Sea Zone to Tobruk 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 armour, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 bombers and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : -2.67 Japanese regular : -0.67 Italians regular : -1.33Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 4 mech_infantrys and 1 tactical_bomber Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield, 1 fighter and 2 infantry 23 Sea Zone : 1 submarine 25 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport 10 Sea Zone : 1 carrier, 1 destroyer and 2 submarines Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour United Kingdom : 2 bombers Morocco : 1 aaGun, 1 armour, 2 artilleries and 4 infantry Tobruk : 4 bombers, 3 fighters and 1 tactical_bomber 96 Sea Zone : 1 destroyer 93 Sea Zone : 2 submarines 91 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 45 / 55 Russians : 30 / 37 Japanese : 68 / 73 Americans : 50 / 71 Chinese : 0 / 3 British : 30 / 38 UK_Pacific : 6 / 10 Italians : 18 / 19 ANZAC : 10 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 75 times 2 was rolled 81 times 3 was rolled 105 times 4 was rolled 88 times 5 was rolled 92 times 6 was rolled 103 times Average roll : 3.643 Median : 4.000 Variance : 1.299 Standard Deviation : 1.140 Total rolls : 544 Germans Combat 1 was rolled 20 times 2 was rolled 19 times 3 was rolled 20 times 4 was rolled 22 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3.500 Median : 3.500 Variance : 0.285 Standard Deviation : 0.534 Total rolls : 118 British Combat 1 was rolled 12 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3.646 Median : 3.500 Variance : 0.510 Standard Deviation : 0.714 Total rolls : 82 Italians Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 18 times 4 was rolled 10 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.525 Median : 3.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 80 French Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.879 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 33 Americans Combat 1 was rolled 6 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.720 Median : 4.000 Variance : 0.951 Standard Deviation : 0.975 Total rolls : 25 ANZAC Combat 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.429 Median : 5.000 Variance : 1.139 Standard Deviation : 1.067 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.818 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 4.200 Median : 4.000 Variance : 1.730 Standard Deviation : 1.315 Total rolls : 35 UK_Pacific Combat 3 was rolled 2 times 5 was rolled 1 times Average roll : 3.667 Median : 3.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.500 Median : 3.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.316 Median : 3.000 Variance : 0.380 Standard Deviation : 0.616 Total rolls : 19 Japanese Combat 1 was rolled 16 times 2 was rolled 22 times 3 was rolled 21 times 4 was rolled 23 times 5 was rolled 26 times 6 was rolled 19 times Average roll : 3.614 Median : 4.000 Variance : 0.467 Standard Deviation : 0.683 Total rolls : 127 -
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 armour moved from Morocco to Tunisia British take Algeria from Italians British take Tunisia from Italians 1 bomber moved from Egypt to Southern Italy -
Intercept in Italy?
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@Caesar1 yes
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 7 bombers moved from United Kingdom to 97 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Italians scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British loiter and taunt; Americans attack with 7 bombers Germans defend with 3 fighters; Italians defend with 1 destroyer and 3 fighters Americans roll dice for 7 bombers in 97 Sea Zone, round 2 : 3/7 hits, 4.67 expected hits Italians roll dice for 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits 3 bombers owned by the Americans lost in 97 Sea Zone 1 destroyer owned by the Italians and 2 fighters owned by the Italians lost in 97 Sea Zone 4 bombers owned by the Americans retreated Italians win with 4 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 3 bombers Casualties for Italians: 1 destroyer and 2 fighters Battle in 23 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 2 fighters moved from 23 Sea Zone to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway 2 infantry moved from 25 Sea Zone to Midway 2 bombers moved from Western United States to United Kingdom 1 armour moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 4 bombers moved from 97 Sea Zone to Tobruk 3 fighters moved from 91 Sea Zone to Tobruk 1 tactical_bomber moved from 91 Sea Zone to Tobruk 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 armour, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 bombers and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 2 destroyers and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 armour moved from Morocco to Tunisia British take Algeria from Italians British take Tunisia from Italians 1 bomber moved from Egypt to Southern Italy Combat - British British creates battle in territory 97 Sea Zone Air Battle in Southern Italy British attacks with 1 units heading to Southern Italy Italians launches 1 interceptors out of Southern Italy Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Southern Italy causes 6 damage total. Cleaning up after air battles Non Combat Move - British 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Egypt to Tobruk 1 armour moved from Egypt to Tobruk 1 fighter moved from Egypt to Tobruk 1 bomber moved from Southern Italy to Tobruk 1 fighter moved from Malta to Tobruk 1 battleship moved from 33 Sea Zone to 25 Sea Zone 1 infantry moved from West India to India 1 infantry moved from Burma to India 3 submarines moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Kenya 1 artillery moved from Tanganyika Territory to Kenya 2 artilleries moved from Trans-Jordan to Iraq Place Units - British 1 destroyer placed in 71 Sea Zone 1 destroyer and 1 transport placed in 109 Sea Zone 1 airfield placed in Tobruk Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Americans regular : -2.67 Japanese regular : -0.67 Italians regular : -1.33 Defenders Fire, : -0.17 Attackers Fire, : -0.17 Italians AA : -0.17Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour, 30 infantry and 1 tactical_bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 4 mech_infantrys and 1 tactical_bomber Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield, 1 fighter and 2 infantry 23 Sea Zone : 1 submarine 25 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport 10 Sea Zone : 1 carrier, 1 destroyer and 2 submarines Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 airfield and 1 harbour Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 aaGun, 1 airfield, 1 fighter and 1 infantry Kenya : 1 artillery and 1 infantry Malta : 1 aaGun and 1 infantry United Kingdom : 4 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber Anglo Egyptian Sudan : 1 infantry Morocco : 1 aaGun, 1 armour, 3 artilleries and 6 infantry Algeria : 1 flag Tunisia : 1 flag, 1 armour Tobruk : 1 flag, 1 airfield, 1 armour, 5 bombers, 5 fighters, 1 mech_infantry and 1 tactical_bomber 96 Sea Zone : 2 destroyers 93 Sea Zone : 2 submarines Eire : 1 flag 109 Sea Zone : 2 destroyers and 1 transport 97 Sea Zone : 1 flag, 3 submarines Iraq : 2 artilleries Eastern Persia : 1 flag 72 Sea Zone : 1 transport 71 Sea Zone : 1 destroyer 81 Sea Zone : 3 submarines Northwest Persia : 1 flag Persia : 1 flag, 1 infantry 91 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transportsProduction/PUs Summary :
Germans : 45 / 55 Russians : 30 / 37 Japanese : 68 / 73 Americans : 50 / 71 Chinese : 0 / 3 British : 32 / 37 UK_Pacific : 6 / 5 Italians : 16 / 19 ANZAC : 10 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 93 times 2 was rolled 103 times 3 was rolled 126 times 4 was rolled 116 times 5 was rolled 118 times 6 was rolled 123 times Average roll : 3.636 Median : 4.000 Variance : 1.184 Standard Deviation : 1.088 Total rolls : 679 Null / Other 1 was rolled 17 times 2 was rolled 22 times 3 was rolled 21 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 19 times Average roll : 3.597 Median : 4.000 Variance : 0.418 Standard Deviation : 0.647 Total rolls : 129 Germans Combat 1 was rolled 20 times 2 was rolled 19 times 3 was rolled 20 times 4 was rolled 22 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3.500 Median : 3.500 Variance : 0.285 Standard Deviation : 0.534 Total rolls : 118 British Combat 1 was rolled 12 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 11 times 5 was rolled 13 times 6 was rolled 19 times Average roll : 3.679 Median : 4.000 Variance : 0.530 Standard Deviation : 0.728 Total rolls : 84 Italians Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 18 times 4 was rolled 12 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.537 Median : 3.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 82 Americans Combat 1 was rolled 6 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.720 Median : 4.000 Variance : 0.951 Standard Deviation : 0.975 Total rolls : 25 Neutral_Axis Combat 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.500 Median : 3.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Japanese Combat 1 was rolled 17 times 2 was rolled 22 times 3 was rolled 21 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 19 times Average roll : 3.597 Median : 4.000 Variance : 0.418 Standard Deviation : 0.647 Total rolls : 129 French Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.879 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 33 ANZAC Combat 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.429 Median : 5.000 Variance : 1.139 Standard Deviation : 1.067 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.818 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 4.200 Median : 4.000 Variance : 1.730 Standard Deviation : 1.315 Total rolls : 35 UK_Pacific Combat 3 was rolled 2 times 5 was rolled 1 times Average roll : 3.667 Median : 3.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Russians Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.316 Median : 3.000 Variance : 0.380 Standard Deviation : 0.616 Total rolls : 19 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 1x airfield; Remaining resources: 18 PUs; Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Libya to Tunisia 1 artillery and 4 infantry moved from Bulgaria to Romania 1 mech_infantry moved from Northern Italy to Romania 1 bomber moved from Southern Italy to Tunisia 1 mech_infantry moved from Northern Italy to Romania Combat - Italians Battle in Tunisia Italians attack with 1 artillery and 1 bomber British defend with 1 armour Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Tunisia Italians win, taking Tunisia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,3,2,3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,6,3,1 Italians collect 7 PUs (10 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians regular : 1.00 British regular : -0.50 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 3 fighters moved from New South Wales to 62 Sea Zone Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 62 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 62 Sea Zone to Queensland 2 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -1.33Territory Summary for ANZAC :
Burma : 1 infantry India : 1 fighter Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 2 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys South Australia : 2 artilleries and 2 infantry New Guinea : 1 infantry Dutch New Guinea : 1 flag 62 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Iraq : 2 infantry Persia : 2 fightersProduction/PUs Summary :
Germans : 45 / 55 Russians : 30 / 37 Japanese : 68 / 73 Americans : 50 / 71 Chinese : 0 / 3 British : 31 / 37 UK_Pacific : 6 / 5 Italians : 17 / 7 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 76 times 2 was rolled 83 times 3 was rolled 105 times 4 was rolled 93 times 5 was rolled 94 times 6 was rolled 105 times Average roll : 3.649 Median : 4.000 Variance : 1.220 Standard Deviation : 1.105 Total rolls : 556 Germans Combat 1 was rolled 20 times 2 was rolled 19 times 3 was rolled 20 times 4 was rolled 22 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3.500 Median : 3.500 Variance : 0.285 Standard Deviation : 0.534 Total rolls : 118 British Combat 1 was rolled 12 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 11 times 5 was rolled 13 times 6 was rolled 19 times Average roll : 3.679 Median : 4.000 Variance : 0.530 Standard Deviation : 0.728 Total rolls : 84 Italians Combat 1 was rolled 14 times 2 was rolled 12 times 3 was rolled 18 times 4 was rolled 12 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.488 Median : 3.000 Variance : 0.313 Standard Deviation : 0.560 Total rolls : 84 French Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.879 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 33 Americans Combat 1 was rolled 6 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.720 Median : 4.000 Variance : 0.951 Standard Deviation : 0.975 Total rolls : 25 ANZAC Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 4.417 Median : 5.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.818 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 4.200 Median : 4.000 Variance : 1.730 Standard Deviation : 1.315 Total rolls : 35 UK_Pacific Combat 3 was rolled 2 times 5 was rolled 1 times Average roll : 3.667 Median : 3.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.500 Median : 3.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.316 Median : 3.000 Variance : 0.380 Standard Deviation : 0.616 Total rolls : 19 Japanese Combat 1 was rolled 16 times 2 was rolled 22 times 3 was rolled 21 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 19 times Average roll : 3.617 Median : 4.000 Variance : 0.499 Standard Deviation : 0.706 Total rolls : 128 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 3 fighters moved from New South Wales to 62 Sea Zone Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 62 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 62 Sea Zone to Queensland 2 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 2 infantry moved from Morocco to Algeria Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -1.33Territory Summary for ANZAC and French :
Burma : 1 infantry India : 1 fighter Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 2 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys South Australia : 2 artilleries and 2 infantry New Guinea : 1 infantry Dutch New Guinea : 1 flag 62 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Egypt : 2 infantry United Kingdom : 1 fighter and 2 infantry Algeria : 2 infantry 80 Sea Zone : 1 destroyer Iraq : 2 infantry Persia : 2 fightersProduction/PUs Summary :
Germans : 45 / 55 Russians : 30 / 37 Japanese : 68 / 73 Americans : 50 / 71 Chinese : 0 / 3 British : 31 / 37 UK_Pacific : 6 / 5 Italians : 17 / 7 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 76 times 2 was rolled 83 times 3 was rolled 105 times 4 was rolled 93 times 5 was rolled 94 times 6 was rolled 105 times Average roll : 3.649 Median : 4.000 Variance : 1.220 Standard Deviation : 1.105 Total rolls : 556 Germans Combat 1 was rolled 20 times 2 was rolled 19 times 3 was rolled 20 times 4 was rolled 22 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3.500 Median : 3.500 Variance : 0.285 Standard Deviation : 0.534 Total rolls : 118 British Combat 1 was rolled 12 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 11 times 5 was rolled 13 times 6 was rolled 19 times Average roll : 3.679 Median : 4.000 Variance : 0.530 Standard Deviation : 0.728 Total rolls : 84 Italians Combat 1 was rolled 14 times 2 was rolled 12 times 3 was rolled 18 times 4 was rolled 12 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.488 Median : 3.000 Variance : 0.313 Standard Deviation : 0.560 Total rolls : 84 French Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.879 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 33 Americans Combat 1 was rolled 6 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.720 Median : 4.000 Variance : 0.951 Standard Deviation : 0.975 Total rolls : 25 ANZAC Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 4.417 Median : 5.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.818 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 4.200 Median : 4.000 Variance : 1.730 Standard Deviation : 1.315 Total rolls : 35 UK_Pacific Combat 3 was rolled 2 times 5 was rolled 1 times Average roll : 3.667 Median : 3.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.500 Median : 3.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.316 Median : 3.000 Variance : 0.380 Standard Deviation : 0.616 Total rolls : 19 Japanese Combat 1 was rolled 16 times 2 was rolled 22 times 3 was rolled 21 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 19 times Average roll : 3.617 Median : 4.000 Variance : 0.499 Standard Deviation : 0.706 Total rolls : 128 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Belarus 1 bomber moved from Northern Italy to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Northern Italy to Western Ukraine 1 tactical_bomber moved from Northern Italy to Western Ukraine 1 tactical_bomber moved from Northern Italy to Belarus Combat - Germans Battle in Belarus Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 bomber and 1 tactical_bomber moved from Belarus to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 artillery moved from Poland to Baltic States 2 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Northern Italy to Southern Italy 1 tactical_bomber moved from Northern Italy to Western Germany 5 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 infantry moved from Germany to Western Germany 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Germany to Poland Place Units - Germans 1 fighter placed in Western Germany 1 artillery placed in Novgorod 1 infantry placed in Novgorod 9 infantry placed in Western Germany Germans undo move 4. 1 infantry placed in France 1 artillery placed in France 8 infantry placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,3,2,1 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.00 -
sorry so late. I’ve been real sick. I tried to do some turns yesterday but my headache was pretty bad, I still have it. its been about 4 days now.
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@dawgoneit Dont’ worry. I am in the same team. I know what you talking about!
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan 2 fighters moved from Russia to Kazakhstan 1 mech_infantry moved from Egypt to Ethiopia Russians take Ethiopia from Italians Combat - Russians Battle in Kazakhstan Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Tambov to Volgograd 1 infantry moved from Ukraine to Bryansk 2 infantry moved from Tambov to Bryansk 1 infantry moved from Archangel to Smolensk 1 artillery moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 artillery moved from Russia to Vologda 5 artilleries and 4 infantry moved from Russia to Bryansk 1 infantry moved from Urals to Evenkiyskiy 2 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Ulaanbaatar 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 aaGun and 4 infantry moved from Buryatia to Ulaanbaatar 1 aaGun and 6 infantry moved from Urals to Vologda 5 infantry moved from Samara to Russia 1 tactical_bomber moved from Kazakhstan to Russia 2 fighters moved from Kazakhstan to Russia 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 armour and 1 mech_infantry moved from Egypt to Tobruk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 6 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsCombat Hit Differential Summary :
Japanese regular : -0.83 Russians regular : 2.00Territory Summary for Russians :
Evenkiyskiy : 1 infantry Yenisey : 2 infantry Kazakhstan : 2 infantry Olgiy : 1 flag Dzavhan : 1 flag Central Mongolia : 1 flag Buyant-Uhaa : 1 flag Ulaanbaatar : 1 flag, 1 aaGun and 8 infantry Tsagaan Olom : 1 flag Tobruk : 2 armour and 1 mech_infantry Ethiopia : 1 flag, 1 mech_infantry Bryansk : 4 aaGuns, 14 artilleries and 64 infantry Urals : 1 infantry Russia : 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber Ukraine : 1 factory_minor and 1 infantry Vologda : 1 aaGun, 2 artilleries and 7 infantry Volgograd : 1 artillery, 1 factory_minor and 3 infantry Smolensk : 1 infantry Samara : 1 infantry 97 Sea Zone : 1 submarine Iraq : 1 flagProduction/PUs Summary :
Germans : 48 / 56 Russians : 29 / 40 Japanese : 67 / 73 Americans : 50 / 71 Chinese : 0 / 3 British : 31 / 37 UK_Pacific : 6 / 5 Italians : 16 / 7 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 81 times 2 was rolled 85 times 3 was rolled 108 times 4 was rolled 97 times 5 was rolled 95 times 6 was rolled 107 times Average roll : 3.630 Median : 4.000 Variance : 1.069 Standard Deviation : 1.034 Total rolls : 573 Germans Combat 1 was rolled 23 times 2 was rolled 21 times 3 was rolled 20 times 4 was rolled 23 times 5 was rolled 15 times 6 was rolled 24 times Average roll : 3.460 Median : 3.000 Variance : 0.432 Standard Deviation : 0.657 Total rolls : 126 British Combat 1 was rolled 12 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 11 times 5 was rolled 13 times 6 was rolled 19 times Average roll : 3.679 Median : 4.000 Variance : 0.530 Standard Deviation : 0.728 Total rolls : 84 Italians Combat 1 was rolled 14 times 2 was rolled 12 times 3 was rolled 18 times 4 was rolled 12 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.488 Median : 3.000 Variance : 0.313 Standard Deviation : 0.560 Total rolls : 84 French Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.879 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 33 Americans Combat 1 was rolled 6 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.720 Median : 4.000 Variance : 0.951 Standard Deviation : 0.975 Total rolls : 25 ANZAC Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 4.417 Median : 5.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.818 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 4.200 Median : 4.000 Variance : 1.730 Standard Deviation : 1.315 Total rolls : 35 UK_Pacific Combat 3 was rolled 2 times 5 was rolled 1 times Average roll : 3.667 Median : 3.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.500 Median : 3.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 4 times 2 was rolled 5 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.154 Median : 3.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 26 Japanese Combat 1 was rolled 16 times 2 was rolled 22 times 3 was rolled 21 times 4 was rolled 25 times 5 was rolled 27 times 6 was rolled 19 times Average roll : 3.631 Median : 4.000 Variance : 0.615 Standard Deviation : 0.784 Total rolls : 130





