@Pejon_88 maybe try all lower case?
i get this in another game and it works just fine:
46b2fc9e-79c4-46d6-8a2b-f1b9cd9ace23-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 artilleries, 1 bomber, 6 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to Norway
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
Combat - Americans
Battle in Norway
Americans attack with 1 artillery, 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 4 infantry
Americans roll dice for 1 artillery, 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 : 6/9 hits, 5.00 expected hits
Germans roll dice for 4 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway
4 infantry owned by the Germans lost in Norway
Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 4 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Norway from Germans to Americans
EDIT: Removing units owned by Americans from Norway: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Norway: 1 artillery
EDIT: Turning off Edit Mode
3 bombers moved from Norway to United Kingdom
2 fighters and 1 tactical_bomber moved from Norway to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
5 submarines moved from 93 Sea Zone to 97 Sea Zone
4 aaGuns and 2 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
4 aaGuns, 4 artilleries, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns, 4 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
2 carriers, 3 destroyers, 3 fighters and 5 submarines moved from 38 Sea Zone to 79 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 35 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Siberia to Buyant-Uhaa
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Jehol
3 bombers, 2 fighters and 3 tactical_bombers moved from Shensi to Caucasus
Place Units - Americans
3 artilleries, 1 bomber and 6 infantry placed in Eastern United States
3 artilleries placed in Central United States
6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery moved from Kansu to Tsinghai
2 artilleries and 5 infantry moved from Sikang to Tsinghai
2 infantry moved from Tsinghai to Kansu
5 artilleries and 5 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
2 infantry placed in Chahar
2 artilleries and 5 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
2 submarines moved from 97 Sea Zone to 99 Sea Zone
10 fighters moved from Egypt to Caucasus
2 armour and 20 mech_infantrys moved from Persia to Caucasus
1 armour and 5 mech_infantrys moved from Eastern Persia to Persia
6 mech_infantrys moved from India to Eastern Persia
3 armour, 2 fighters and 2 mech_infantrys moved from Sikang to Caucasus
3 infantry moved from Yunnan to Szechwan
Place Units - British
3 fighters placed in Egypt
2 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 1.00
Germans AA : -0.17
Germans regular : 0.67
@dawgoneit
Sorry for the edits - clicked through too fast.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 12 PUs;
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
1 bomber moved from Western Germany to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom rolls: 5,5 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: airfield = 5, factory_major = 7
Non Combat Move - Italians
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Normandy Bordeaux
3 infantry moved from Northern Italy to Southern Italy
2 aaGuns, 2 artilleries, 1 bomber and 2 infantry moved from Western Germany to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,6,2,2,6,1,2,5
Italians collect 5 PUs (13 lost to blockades); end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Combat Hit Differential Summary :
British AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Amur to Buryatia
ANZAC take Buryatia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
4 transports moved from 35 Sea Zone to 38 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 fighters moved from Queensland to 38 Sea Zone
3 fighters moved from 79 Sea Zone to Caucasus
3 fighters moved from India to Caucasus
1 bomber moved from Tsinghai to Central Mongolia
1 fighter and 1 tactical_bomber moved from Tsinghai to Caucasus
Place Units - ANZAC
3 mech_infantrys placed in Korea
2 fighters and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 27 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 28 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Germany to Western Germany
1 bomber moved from Germany to 112 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Poland to 114 Sea Zone
1 mech_infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
1 bomber moved from Novgorod to Norway
2 infantry moved from Volgograd to Samara
1 artillery and 7 infantry moved from Bryansk to Rostov
4 mech_infantrys moved from Western Ukraine to Rostov
2 bombers moved from Rostov to Western Germany
1 bomber moved from Russia to Western Germany
3 fighters and 2 tactical_bombers moved from Rostov to Germany
2 fighters moved from Russia to Germany
2 bombers moved from Novgorod to Norway
10 mech_infantrys moved from Bryansk to Rostov
4 mech_infantrys moved from Bryansk to Samara
1 infantry moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
4 infantry moved from Bulgaria to Greece
3 bombers moved from Western Germany to Germany
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery
Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Norway, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
3 bombers moved from Norway to Germany
1 bomber moved from 112 Sea Zone to Germany
1 aaGun moved from Northern Italy to Western Germany
1 armour, 1 artillery and 3 infantry moved from Yenisey to Yakut S.S.R.
Place Units - Germans
3 infantry placed in Russia
10 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in Volgograd
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,4,5,3,4,4,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 7 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 4 artilleries moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to 113 Sea Zone
3 bombers moved from Caucasus to 97 Sea Zone
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Combat Hit Differential Summary :
@dawgoneit
Scramble SZ97?
@mainah max
@dawgoneit
I had a hunch you would. I would. Almost did it without asking. You want your income back.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 7 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 4 artilleries moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to 113 Sea Zone
3 bombers moved from Caucasus to 97 Sea Zone
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 113 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 armour, 4 artilleries and 5 infantry
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 bomber
Americans roll dice for 1 armour, 4 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 5/10 hits, 3.33 expected hits
Germans roll dice for 1 aaGun, 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.17 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 bomber owned by the Italians lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 23
Casualties for Americans: 1 infantry
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Italians: 1 bomber
Battle in 97 Sea Zone
Americans attack with 3 bombers and 5 submarines
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Americans roll dice for 3 bombers in 97 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
1 submarine owned by the Americans and 1 bomber owned by the Americans lost in 97 Sea Zone
1 destroyer owned by the Italians and 2 fighters owned by the Italians lost in 97 Sea Zone
4 submarines owned by the Americans submerged
Americans roll dice for 2 bombers in 97 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Americans lost in 97 Sea Zone
1 fighter owned by the Italians lost in 97 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 bombers and 1 submarine
Casualties for Italians: 1 destroyer and 3 fighters
Non Combat Move - Americans
1 bomber moved from 97 Sea Zone to Egypt
2 aaGuns and 2 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer and 3 fighters moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to United Kingdom
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 artilleries moved from Central United States to 101 Sea Zone
3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 carriers, 3 destroyers and 5 submarines moved from 79 Sea Zone to 76 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 6 infantry and 4 transports moved from 38 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Jehol to Buyant-Uhaa
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Jehol
1 fighter moved from 113 Sea Zone to 110 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
3 fighters and 7 infantry placed in Eastern United States
3 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
5 artilleries and 7 infantry moved from Chahar to Jehol
3 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 artilleries and 7 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British repair damage of 5x airfield; Remaining resources: 33 PUs;
British buy 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
4 armour and 8 mech_infantrys moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Tambov
20 fighters moved from Caucasus to Samara
Combat - British
Battle in Tambov
British attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Samara
British attack with 4 armour, 20 fighters and 8 mech_infantrys
Germans defend with 2 artilleries, 2 infantry and 4 mech_infantrys
British roll dice for 4 armour, 20 fighters and 8 mech_infantrys in Samara, round 2 : 15/32 hits, 13.33 expected hits
Germans roll dice for 2 artilleries, 2 infantry and 4 mech_infantrys in Samara, round 2 : 2/8 hits, 2.67 expected hits
2 mech_infantrys owned by the British lost in Samara
2 artilleries owned by the Germans, 2 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Samara
British win, taking Samara from Germans with 4 armour, 20 fighters and 6 mech_infantrys remaining. Battle score for attacker is 22
Casualties for British: 2 mech_infantrys
Casualties for Germans: 2 artilleries, 2 infantry and 4 mech_infantrys
Non Combat Move - British
20 fighters moved from Samara to Caucasus
1 armour and 7 mech_infantrys moved from Persia to Caucasus
6 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour and 5 mech_infantrys moved from India to Eastern Persia
3 fighters moved from Egypt to Sardinia
4 aaGuns and 10 infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
1 fighter and 1 tactical_bomber placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 3.67
Italians regular : -0.00
Germans regular : -0.83
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Northern Italy to Normandy Bordeaux
Combat - Italians
Strategic bombing raid in Normandy Bordeaux
Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Holland Belgium
Italians attack with 1 bomber
Americans defend with 1 infantry
Italians roll dice for 1 bomber in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,4,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,2,5,3,5,2
Italians collect 6 PUs (12 lost to blockades); end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.33
Americans AA : -0.17
Hey, i think this game is over. it started in november and has L23 in the title. do you want to call it a L23 game or count it as L24 game.
2 Pluses
1 you get the win for this year.
2 we get to start over and get to play 2 games.
your call sir.
either way Iโm cool with.
@dawgoneit said in L23 - OOB - Mainah Allies +40 v Dawg Axis:
Hey, i think this game is over. it started in november and has L23 in the title. do you want to call it a L23 game or count it as L24 game.
2 Pluses
1 you get the win for this year.
2 we get to start over and get to play 2 games.
your call sir.
either way Iโm cool with.
My understanding is there isnโt a game limit per season vs same players anymore with the new ELO score - it is not mentioned in updated L24 rules at all.
So it wonโt affect us playing another few games this year.
I would like to score this year as I am trying to eligible for play offs in all 3 categories, just in case Iโd like to try them. This plus the other 2 OOB would cover me in that game.
With that in mind, I leave it up to you for which map if you would like another game - P2V, BM4, OOB, or, if you are interested, a Total War 1v1?
@mainah total war is in league? I am barely into my first game ever. but I would really love to learn it.
iโm not ready to play tww in the league yet but in the play boardgame forum would be cool. i will post our game later. i guess i have yo work now. Lol
@dawgoneit said in L23 - OOB - Mainah Allies +40 v Dawg Axis:
@mainah total war is in league? I am barely into my first game ever. but I would really love to learn it.
iโm not ready to play tww in the league yet but in the play boardgame forum would be cool. i will post our game later. i guess i have yo work now. Lol
Any game is good for league so long as both parties agree - just doesnโt count towards play offs.
But a game off league for both of us to learn the game is probably best for both of us - I donโt know the game at all either. The whole material thing is really messing with my head.
I will look for the post!