TripleA Turn Summary: Thailand round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 2
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 11 PUs
Consolidating - Thailand
Thailand collect 0 PUs; end with 7 PUs
Research Technology - Japan
Japan rolls : 1/1 hits, 0.00 expected hits
Japan removing all Technology Tokens after successful research.
Japan discover SpecialWarfare
Combat Move - Japan
Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
Some non-combat units are destroyed:
Some non-combat units are destroyed:
Some non-combat units are destroyed:
Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
Japan take Far Eastern Republic from Russia
1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic
1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic
2 japaneseMarines moved from Brunei to 94 Sea Zone
2 japaneseMarines moved from Brunei to 94 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone
2 japaneseMarines moved from 93 Sea Zone to Borneo
1 japaneseBattleship-damaged, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters moved from 148 Sea Zone to 93 Sea Zone
2 japaneseNavalFighters moved from 93 Sea Zone to Borneo
1 japaneseMarine moved from Tokyo to 99 Sea Zone
1 japaneseMarine and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone
1 japaneseMarine moved from Luzon to 127 Sea Zone
1 japaneseMarine moved from Luzon to 127 Sea Zone
1 japaneseCruiser moved from 127 Sea Zone to 96 Sea Zone
3 japaneseMarines moved from 127 Sea Zone to Phillippines
2 japaneseNavalFighters moved from 129 Sea Zone to Phillippines
2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 96 Sea Zone
2 japaneseMarines moved from 96 Sea Zone to Hong Kong
2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines
1 japaneseBattleship moved from 127 Sea Zone to 96 Sea Zone
1 japaneseMech.Infantry and 1 japaneseTank moved from Kwangtung to Kweichow
1 japaneseParatrooper moved from Burma to Rangoon
Japan take Rangoon from Britain
1 japaneseCombatEngineer moved from Burma to Rangoon
1 japaneseArtillery moved from Burma to Rangoon
1 japaneseInfantry moved from Kwangsi to Kweichow
1 japaneseInfantry moved from Kwangsi to Kweichow
1 japaneseInfantry moved from French Indochina to Yunnan
Japan take Yunnan from China
1 japaneseArtillery moved from Fo Kien to Hong Kong
1 japaneseInfantry moved from Fo Kien to Hong Kong
1 japaneseTank moved from Fo Kien to Hong Kong
1 japaneseArtillery moved from Kwangtung to Hong Kong
1 japaneseArtillery moved from Anhwei to Hunan
Japan take Hunan from China
1 japaneseMech.Infantry moved from Anhwei to Hong Kong
1 japaneseArtillery moved from Inner Mongolia to Kansu
Japan take Kansu from China
1 japaneseInfantry moved from Inner Mongolia to Kansu
1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu
1 japaneseArtillery and 3 japaneseInfantrys moved from Shensi to Hupeh
1 japaneseMech.Infantry and 1 japaneseTank moved from Shensi to Hupeh
1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Hupeh
1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu
1 japaneseInfantry moved from Inner Mongolia to Kansu
1 japaneseArtillery moved from Inner Mongolia to Kansu
1 japaneseStrategicBomber moved from French Indochina to Kweichow
1 japaneseFighter moved from French Indochina to Kweichow
1 japaneseFighter moved from French Indochina to Kweichow
Combat - Japan
Battle in Phillippines
Japan attack with 3 japaneseMarines and 4 japaneseNavalFighters
Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
Japan roll dice for 1 japaneseCruiser in Phillippines, round 2 : 0/1 hits, 0.25 expected hits
Japan roll dice for 3 japaneseMarines and 4 japaneseNavalFighters in Phillippines, round 2 : 2/1 hits, 2.08 expected hits
Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 1/1 hits, 0.92 expected hits
1 japaneseMarine owned by the Japan lost in Phillippines
1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Phillippines
Some non-combat units are destroyed:
Japan win, taking Phillippines from Usa with 2 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 3
Casualties for Japan: 1 japaneseMarine
Casualties for Usa: 1 americanArtillery and 1 americanInfantry
Battle in Borneo
Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun and 1 britishInfantry
Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits
Japan roll dice for 1 japaneseBattleship-damaged in Borneo, round 2 : 0/1 hits, 0.42 expected hits
Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Borneo, round 2 : 0/1 hits, 0.83 expected hits
ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 2 : 1/1 hits, 0.42 expected hits
1 japaneseMarine owned by the Japan lost in Borneo
Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits
Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 3 : 1/1 hits, 0.67 expected hits
ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 3 : 0/1 hits, 0.42 expected hits
1 britishAntiAirGun owned by the Britain lost in Borneo
Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 4 : 1/1 hits, 0.67 expected hits
ExiledAllies roll dice for 1 britishInfantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
1 britishInfantry owned by the Britain lost in Borneo
Some non-combat units are destroyed:
Japan win, taking Borneo from ExiledAllies with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
Casualties for Japan: 1 japaneseMarine
Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry
Battle in Kweichow
Japan attack with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank
China defend with 1 Flagpole, 1 Rail and 1 chineseInfantry
Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank in Kweichow, round 2 : 2/1 hits, 1.83 expected hits
China roll dice for 1 chineseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 chineseInfantry owned by the China lost in Kweichow
Japan win, taking Kweichow from China with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in Hupeh
Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
China defend with 1 Flagpole and 1 chineseInfantry
Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank in Hupeh, round 2 : 1/1 hits, 1.42 expected hits
China roll dice for 1 chineseInfantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 chineseInfantry owned by the China lost in Hupeh
Japan win, taking Hupeh from China with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in Hong Kong
Japan attack with 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank
Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Hong Kong, round 2 : 1/1 hits, 1.08 expected hits
Japan roll dice for 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Hong Kong, round 2 : 2/1 hits, 1.83 expected hits
Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 2/1 hits, 1.58 expected hits
1 japaneseTank owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Hong Kong
1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong
Japan roll dice for 2 japaneseArtillerys, 2 japaneseMarines and 1 japaneseMech.Infantry in Hong Kong, round 3 : 1/1 hits, 1.42 expected hits
Britain roll dice for 1 britishEntrenchment in Hong Kong, round 3 : 1/1 hits, 0.67 expected hits
1 japaneseArtillery owned by the Japan lost in Hong Kong
1 britishEntrenchment owned by the Britain lost in Hong Kong
Some non-combat units are destroyed:
Japan converts britishDocks into different units
Japan win, taking Hong Kong from Britain with 1 japaneseArtillery, 2 japaneseMarines and 1 japaneseMech.Infantry remaining. Battle score for attacker is 4
Casualties for Japan: 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTank
Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
Non Combat Move - Japan
Note to players Japan: <body><img src="hongkong.png"/></body>
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
3 japaneseInfantrys moved from Thailand to Burma
1 japaneseCombatEngineer moved from Thailand to Burma
2 japaneseFighters and 1 japaneseStrategicBomber moved from Kweichow to French Indochina
1 japaneseFighter and 1 japaneseTacticalBomber moved from Hupeh to Suiyuan
1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia
1 japaneseArtillery and 1 japaneseInfantry moved from Shansi to Inner Mongolia
1 Truck and 1 japaneseAlpineInfantry moved from Shanghai to Hunan
1 japaneseTransport moved from 127 Sea Zone to 97 Sea Zone
2 Materials moved from Manchuria to 97 Sea Zone
2 Materials moved from 97 Sea Zone to Shanghai
2 japaneseFighters moved from Shanghai to French Indochina
1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseTanks moved from Vladivostok to Khabarovskiy Kray
1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
1 Truck moved from Manchuria to Eastern Manchuria
1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Northern Manchuria
1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone
1 japaneseArtillery and 1 japaneseInfantry moved from Hainan to 95 Sea Zone
1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina
1 japaneseCarrier moved from 120 Sea Zone to 99 Sea Zone
2 japaneseNavalFighters moved from 120 Sea Zone to 99 Sea Zone
1 japaneseNavalFighter moved from 99 Sea Zone to Japan
1 japaneseCarrier moved from 120 Sea Zone to 127 Sea Zone
2 japaneseNavalFighters moved from Borneo to 93 Sea Zone
1 japaneseCarrier moved from 129 Sea Zone to 127 Sea Zone
4 japaneseNavalFighters moved from Phillippines to 127 Sea Zone
1 japaneseNavalFighter moved from French Indochina to Japan
1 japaneseDestroyer moved from 127 Sea Zone to 99 Sea Zone
1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
1 Train moved from Tokyo to 99 Sea Zone
1 Train and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
1 Train moved from 98 Sea Zone to Korea
2 japaneseTransports moved from 120 Sea Zone to 99 Sea Zone
1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone
2 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone
2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone
2 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung
1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan
Purchase Units - Japan
Japan repair damage of 1x Rail, 1x Rail, 1x Rail, 2x Rail, 1x Rail; Remaining resources: 52 PUs; 0 techTokens;
Japan buy 1 Rail, 1 ResearchCenter, 2 japaneseAlpineInfantrys, 1 japaneseDestroyer, 2 japaneseMarines and 3 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Japan
2 japaneseAlpineInfantrys and 1 japaneseMarine placed in Kyushu Shikoku
1 japaneseMarine placed in Tokyo
2 japaneseSubmarines placed in 99 Sea Zone
1 japaneseDestroyer and 1 japaneseSubmarine placed in 98 Sea Zone
Units in Shanghai being upgraded or consumed: 2 Materials
1 ResearchCenter placed in Shanghai
Activate Technology - Japan
Japan activating SpecialWarfare
Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine
Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry
Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry
Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper
Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer
Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese
Turn Complete - Japan
Japan collect 73 PUs; end with 73 PUs
Units generate 9 techTokens; Japan end with 9 techTokens
Units Change Ownership
Some Units in Burma change ownership: 1 japaneseCombatEngineer
Some Units in Thailand change ownership: 1 Material
Purchase Units - Manchuria
Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs;
Place Units - Manchuria
2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria
Turn Complete - Manchuria
Manchuria collect 10 PUs; end with 10 PUs
Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry
Purchase Units - Thailand
Thailand repair damage of 1x Rail; Remaining resources: 6 PUs;
Thailand buy 2 japaneseInfantrys; Remaining resources: 0 PUs;
Place Units - Thailand
2 japaneseInfantrys placed in Thailand
Turn Complete - Thailand
Thailand collect 7 PUs; end with 7 PUs
Units Change Ownership
Some Units in Burma change ownership: 1 japaneseCombatEngineer
Some Units in Thailand change ownership: 1 Material and 2 japaneseInfantrys
Turning on Edit Mode
EDIT: Removing units owned by Japan from Rangoon: 1 Train
EDIT: Adding units owned by India to Calcutta: 1 Train
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Britain AntiAircraftGun : -0.17
Japan regular : -1.50
China regular : -0.67
ExiledAllies regular : -0.17
Japan rolls : 1.00
Britain AntiTankGun : -0.17
Usa regular : 0.08
Britain regular : 0.75
Savegame