L24 Dawgoneit (X) vs Surfer (L+3) BM4


  • 2d6<=3: 1, 4; Hits: 1
    1d6<=4: 4; Hits: 1
    1d6<=2: 2; Hits: 1


  • The Italian DD defense
    [dice 1d6<=2]


  • 1d6<=2: 6; Hits: 0

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
            3 fighters moved from 99 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            3 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 bomber moved from Yunnan to Hunan
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in 96 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 96 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 22 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Hunan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Hunan to Philippines
            3 fighters moved from 34 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 35 Sea Zone
            2 fighters moved from 22 Sea Zone to 35 Sea Zone
            2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 5 submarines and 2 transports moved from 33 Sea Zone to 35 Sea Zone
            2 artilleries moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from Cyprus to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Greece
            1 fighter moved from Syria to Greece
            2 fighters moved from Gibraltar to Syria
            3 fighters moved from 96 Sea Zone to 99 Sea Zone
            5 transports moved from 99 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Tobruk to Egypt
            1 armour moved from Eastern Persia to India
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from 99 Sea Zone to Greece
    
        Place Units - Americans
            1 factory_minor placed in Greece
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
            1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
            2 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Hunan from Japanese, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 airfield, 4 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            1 fighter moved from Yunnan to Shan State
            1 fighter moved from India to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters and 2 infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 93 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 fighters moved from Shan State to Yunnan
            2 infantry moved from Burma to Yunnan
            6 mech_infantrys moved from India to Yunnan
            4 infantry moved from India to Burma
            2 mech_infantrys moved from Eastern Persia to India
            1 mech_infantry moved from Persia to West India
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            4 infantry moved from Syria to 99 Sea Zone
            1 armour and 8 infantry moved from 99 Sea Zone to Greece
            1 marine moved from Egypt to 81 Sea Zone
            1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Greece
            2 submarines moved from 81 Sea Zone to 97 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 fighter moved from Egypt to Syria
            1 artillery and 7 infantry moved from Egypt to 81 Sea Zone
            2 infantry moved from Morocco to Algeria
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 tactical_bomber moved from Syria to 99 Sea Zone
    
        Place Units - British
            1 airfield placed in Syria
            2 infantry and 1 marine placed in Egypt
            2 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            4 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 4 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : -2.17
    Japanese regular : -3.33
    Italians regular : -0.17
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Yugoslavia to Bulgaria
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,3,5,2,1,3,4,1
            Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 20 Sea Zone to Philippines
            2 fighters moved from 35 Sea Zone to Philippines
            1 fighter moved from Yunnan to 35 Sea Zone
            1 fighter moved from India to 35 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 carrier and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Caroline Islands to 35 Sea Zone
    
        Place Units - ANZAC
            1 armour and 1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 59 PUs; 
            Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour, 3 bombers, 1 mech_infantry and 6 tactical_bombers moved from Yugoslavia to Greece
            3 bombers moved from Eastern Poland to Greece
            3 fighters moved from Northern Italy to Greece
            3 fighters moved from Sardinia to Greece
            2 artilleries and 1 infantry moved from Archangel to Novgorod
            4 artilleries and 16 infantry moved from Baltic States to Eastern Poland
            1 artillery and 9 infantry moved from Poland to Eastern Poland
            4 artilleries and 10 infantry moved from Southern France to Northern Italy
            6 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Germans
            Battle in Greece
                Germans attack with 6 armour, 6 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers
                British defend with 1 aaGun, 1 armour, 1 artillery, 1 fighter, 14 infantry and 1 marine; Americans defend with 1 artillery, 1 factory_minor, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys
                    British roll AA dice in Greece : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 6 armour, 6 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers in Greece, round 2 : 20/25 hits, 14.17 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 3 fighters, 18 infantry, 2 marines and 2 mech_infantrys in Greece, round 2 : 11/28 hits, 10.50 expected hits
                    3 fighters owned by the Germans, 5 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in Greece
                    1 aaGun owned by the British, 4 infantry owned by the Americans, 14 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Greece
                    Germans roll dice for 1 armour, 6 bombers, 3 fighters and 4 tactical_bombers in Greece, round 3 : 7/14 hits, 8.67 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 marines and 1 mech_infantry in Greece, round 3 : 5/9 hits, 4.17 expected hits
                    2 fighters owned by the Germans and 3 tactical_bombers owned by the Germans lost in Greece
                    1 marine owned by the British, 1 artillery owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Greece
                    Germans roll dice for 1 armour, 6 bombers, 1 fighter and 1 tactical_bomber in Greece, round 4 : 6/9 hits, 5.67 expected hits
                    Americans roll dice for 2 fighters in Greece, round 4 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the Germans lost in Greece
                    2 fighters owned by the Americans lost in Greece
                Germans win with 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is -34
                Casualties for Germans: 6 armour, 6 fighters, 1 mech_infantry and 5 tactical_bombers
                Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 fighter, 14 infantry and 1 marine
                Casualties for Americans: 1 artillery, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys
    
        Non Combat Move - Germans
            6 bombers and 1 tactical_bomber moved from Greece to Bulgaria
            1 artillery and 7 infantry moved from Yugoslavia to Bulgaria
            3 transports moved from 115 Sea Zone to 114 Sea Zone
            6 infantry moved from Germany to 114 Sea Zone
            6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
            6 infantry moved from 115 Sea Zone to Novgorod
            2 artilleries and 1 infantry moved from Novgorod to Baltic States
            4 infantry moved from Germany to Poland
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Novgorod
            10 infantry placed in Germany
            3 infantry placed in Western Germany
            1 infantry placed in Normandy Bordeaux
            1 infantry placed in Southern France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,4,2,3,3,4,3,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 46 PUs (8 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    British AA : -0.50
    Germans regular : 4.50
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 59 PUs; 
            Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour, 3 bombers, 1 mech_infantry and 6 tactical_bombers moved from Yugoslavia to Greece
            3 bombers moved from Eastern Poland to Greece
            3 fighters moved from Northern Italy to Greece
            3 fighters moved from Sardinia to Greece
            2 artilleries and 1 infantry moved from Archangel to Novgorod
            4 artilleries and 16 infantry moved from Baltic States to Eastern Poland
            1 artillery and 9 infantry moved from Poland to Eastern Poland
            4 artilleries and 10 infantry moved from Southern France to Northern Italy
            6 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Germans
            Battle in Greece
                Germans attack with 6 armour, 6 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers
                British defend with 1 aaGun, 1 armour, 1 artillery, 1 fighter, 14 infantry and 1 marine; Americans defend with 1 artillery, 1 factory_minor, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys
                    British roll AA dice in Greece : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 6 armour, 6 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers in Greece, round 2 : 20/25 hits, 14.17 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 3 fighters, 18 infantry, 2 marines and 2 mech_infantrys in Greece, round 2 : 11/28 hits, 10.50 expected hits
                    3 fighters owned by the Germans, 5 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in Greece
                    1 aaGun owned by the British, 4 infantry owned by the Americans, 14 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Greece
                    Germans roll dice for 1 armour, 6 bombers, 3 fighters and 4 tactical_bombers in Greece, round 3 : 7/14 hits, 8.67 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 marines and 1 mech_infantry in Greece, round 3 : 5/9 hits, 4.17 expected hits
                    2 fighters owned by the Germans and 3 tactical_bombers owned by the Germans lost in Greece
                    1 marine owned by the British, 1 artillery owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Greece
                    Germans roll dice for 1 armour, 6 bombers, 1 fighter and 1 tactical_bomber in Greece, round 4 : 6/9 hits, 5.67 expected hits
                    Americans roll dice for 2 fighters in Greece, round 4 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the Germans lost in Greece
                    2 fighters owned by the Americans lost in Greece
                Germans win with 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is -34
                Casualties for Germans: 6 armour, 6 fighters, 1 mech_infantry and 5 tactical_bombers
                Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 fighter, 14 infantry and 1 marine
                Casualties for Americans: 1 artillery, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys
    
        Non Combat Move - Germans
            6 bombers and 1 tactical_bomber moved from Greece to Bulgaria
            1 artillery and 7 infantry moved from Yugoslavia to Bulgaria
            3 transports moved from 115 Sea Zone to 114 Sea Zone
            6 infantry moved from Germany to 114 Sea Zone
            6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
            6 infantry moved from 115 Sea Zone to Novgorod
            2 artilleries and 1 infantry moved from Novgorod to Baltic States
            4 infantry moved from Germany to Poland
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Novgorod
            10 infantry placed in Germany
            3 infantry placed in Western Germany
            1 infantry placed in Normandy Bordeaux
            1 infantry placed in Southern France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,4,2,3,3,4,3,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 46 PUs (8 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    British AA : -0.50
    Germans regular : 4.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 armour moved from Nenetsia to Vologda
            2 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            2 infantry moved from Russia to Smolensk
            2 fighters moved from Russia to Smolensk
            1 fighter moved from Russia to Archangel
            1 infantry moved from Ukraine to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
            Russians creates battle in territory 93 Sea Zone
            Battle in Archangel
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking 93 Sea Zone from Italians, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            4 infantry moved from Vologda to Novosibirsk
            2 mech_infantrys moved from Vologda to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            4 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Ukraine to Bryansk
            2 aaGuns and 12 infantry moved from Amur to Manchuria
            2 mech_infantrys moved from Vologda to Kazakhstan
            1 fighter moved from Yunnan to India
            1 fighter moved from Yunnan to 35 Sea Zone
            1 fighter moved from Yunnan to Novosibirsk
            1 armour moved from Russia to Kazakhstan
    
        Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            8 infantry moved from Korea to Manchuria
            3 mech_infantrys moved from Chahar to Manchuria
            2 bombers moved from French Indo China to Manchuria
            2 artilleries moved from French Indo China to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
            1 battleship moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from French Indo China to Kwangsi
            1 artillery moved from French Indo China to Kwangsi
            5 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi
            1 mech_infantry moved from French Indo China to Kwangsi
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            4 carriers moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/11 hits, 5.33 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    2 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Manchuria
                Japanese attack with 2 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys
                Russians defend with 2 aaGuns and 13 infantry
                    Russians roll AA dice in Manchuria : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships and 2 cruisers in Manchuria, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys in Manchuria, round 2 : 3/17 hits, 4.50 expected hits
                    Chinese roll dice for 2 aaGuns and 13 infantry in Manchuria, round 2 : 3/13 hits, 4.33 expected hits
                    3 infantry owned by the Japanese lost in Manchuria
                    3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 2 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys in Manchuria, round 3 : 6/14 hits, 4.00 expected hits
                    Chinese roll dice for 10 infantry in Manchuria, round 3 : 5/10 hits, 3.33 expected hits
                    5 infantry owned by the Japanese lost in Manchuria
                    6 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys in Manchuria, round 4 : 6/9 hits, 3.17 expected hits
                    Chinese roll dice for 4 infantry in Manchuria, round 4 : 3/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
                    4 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Japanese: 10 infantry and 1 mech_infantry
                Casualties for Russians: 2 aaGuns and 13 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Manchuria to Korea
            1 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
            5 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : 1.67
    Russians AA : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 aaGuns, 3 artilleries, 8 infantry, 2 tactical_bombers and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 bomber moved from Philippines to Korea
            3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sardinia
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            5 fighters moved from 99 Sea Zone to 95 Sea Zone
            2 bombers moved from Gibraltar to 95 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    @dawgoneit Scramble in Med? Submerge in Japan?


  • @surfer None


  • @dawgoneit no scr, submerge.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 aaGuns, 3 artilleries, 8 infantry, 2 tactical_bombers and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 bomber moved from Philippines to Korea
            3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sardinia
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            5 fighters moved from 99 Sea Zone to 95 Sea Zone
            2 bombers moved from Gibraltar to 95 Sea Zone
    
        Combat - Americans
            Battle in Sicily
            Battle in Sardinia
            Battle in 20 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking 20 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 2 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 5 fighters, 6 submarines, 2 tactical_bombers and 2 transports
                Japanese defend with 3 destroyers and 4 submarines
                4 submarines owned by the Japanese submerged
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    3 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 5 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 18
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 3 destroyers
            Battle in Korea
                Americans attack with 1 bomber, 3 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun and 2 bombers
                    Japanese roll AA dice in Korea : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Korea, round 2 : 2/5 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 bombers in Korea, round 2 : 0/2 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
                    Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Korea, round 3 : 0/5 hits, 1.33 expected hits
                    Japanese roll dice for 1 bomber in Korea, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Korea, round 4 : 0/5 hits, 1.33 expected hits
                    Japanese roll dice for 1 bomber in Korea, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Korea, round 5 : 1/5 hits, 1.33 expected hits
                    Japanese roll dice for 1 bomber in Korea, round 5 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 33
                Casualties for Japanese: 1 aaGun and 2 bombers
    
        Non Combat Move - Americans
            1 bomber moved from Korea to Siberia
            1 armour moved from India to Yunnan
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 4 submarines and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 carriers moved from 99 Sea Zone to 95 Sea Zone
            1 fighter moved from 95 Sea Zone to 99 Sea Zone
            1 cruiser moved from 99 Sea Zone to 95 Sea Zone
            2 bombers moved from 95 Sea Zone to Gibraltar
            2 transports moved from 99 Sea Zone to 98 Sea Zone
            2 mech_infantrys moved from Egypt to 98 Sea Zone
            2 mech_infantrys and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            2 mech_infantrys moved from 99 Sea Zone to Greece
            1 destroyer moved from 99 Sea Zone to 95 Sea Zone
            1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            1 fighter moved from Gibraltar to Syria
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to Greece
            1 fighter moved from Gibraltar to Greece
            2 fighters moved from Eastern United States to Gibraltar
            1 artillery, 9 infantry and 5 transports moved from 81 Sea Zone to 99 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            2 fighters moved from 21 Sea Zone to Philippines
            1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Western United States to Gibraltar
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            2 tactical_bombers placed in Eastern United States
            2 aaGuns and 1 infantry placed in Greece
            1 artillery and 7 infantry placed in Eastern United States
            2 artilleries placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,6,6,1,1,4
            Americans collect 68 PUs (3 lost to blockades); end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 3 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 4 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 5 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 4 mech_infantrys moved from Yunnan to Kiangsi
            1 armour and 1 mech_infantry moved from Yunnan to Anhwe
            1 mech_infantry moved from Yunnan to Anhwe
            2 infantry moved from Shan State to Siam
            1 mech_infantry moved from Yunnan to Siam
            1 fighter moved from Yunnan to Kiangsi
            1 fighter moved from Yunnan to Siam
    
        Combat - British
            Battle in Siam
                British attack with 1 fighter, 2 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Siam, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                British win, taking Siam from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                British attack with 1 armour, 1 fighter and 4 mech_infantrys
                Japanese defend with 1 armour and 2 mech_infantrys
                    British roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Kiangsi, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British lost in Kiangsi
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                    British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Kiangsi, round 3 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                    British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Kiangsi, round 4 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Battle in Anhwe
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Kiangsi to Yunnan
            1 fighter moved from Siam to Yunnan
            4 infantry moved from Burma to Yunnan
            5 mech_infantrys moved from India to Yunnan
            1 mech_infantry moved from West India to Burma
            1 aaGun, 10 infantry and 1 marine moved from India to Burma
            1 mech_infantry moved from Belgian Congo to Egypt
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 marine moved from Egypt to 98 Sea Zone
            1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Greece
            3 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 4 infantry moved from Trans-Jordan to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
            2 artilleries and 12 infantry moved from 99 Sea Zone to Greece
            2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Crete to 99 Sea Zone
            2 infantry moved from Algeria to Tunisia
            1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Syria to Sardinia
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 infantry and 1 mech_infantry placed in Egypt
            2 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            5 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 5 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Americans regular : -1.83
    Japanese regular : -5.33
    Japanese AA : -0.17
    British regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Combat Move - Italians
            1 infantry moved from Bulgaria to Albania
            2 mech_infantrys moved from Northern Italy to Bulgaria
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,6,2,5,6,1,4,1
            Italians collect 2 PUs (6 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: ANZAC round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 1 mech_infantry moved from 6 Sea Zone to Japan
            2 infantry moved from 6 Sea Zone to Japan
            2 fighters moved from 6 Sea Zone to Japan
            1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from 35 Sea Zone to Manchuria
            3 fighters moved from Philippines to Manchuria
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    @dawgoneit Kamikazi? How many?


  • @surfer none

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 1 mech_infantry moved from 6 Sea Zone to Japan
            2 infantry moved from 6 Sea Zone to Japan
            2 fighters moved from 6 Sea Zone to Japan
            1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from 35 Sea Zone to Manchuria
            3 fighters moved from Philippines to Manchuria
    
        Combat - ANZAC
            Battle in Manchuria
                ANZAC attack with 5 fighters
                Japanese defend with 2 artilleries and 2 mech_infantrys
                    ANZAC roll dice for 5 fighters in Manchuria, round 2 : 4/5 hits, 2.50 expected hits
                    Japanese roll dice for 2 artilleries and 2 mech_infantrys in Manchuria, round 2 : 1/4 hits, 1.33 expected hits
                    1 fighter owned by the ANZAC lost in Manchuria
                    2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Japanese lost in Manchuria
                ANZAC win with 4 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 2 artilleries and 2 mech_infantrys
            Battle in Japan
                ANZAC attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser in Japan, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Japan, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Japan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Japan
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
                ANZAC captures 36PUs while taking Japanese capital
                ANZAC converts factory_major into different units
                ANZAC win, taking Japan from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 aaGun, 1 infantry and 1 mech_infantry
            triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - ANZAC
            2 fighters moved from Japan to 6 Sea Zone
            4 fighters moved from Manchuria to Korea
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 infantry moved from India to Burma
            2 infantry moved from Malaya to Shan State
            1 fighter moved from Queensland to Guam
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,6,5,5,5,4
            ANZAC collect 21 PUs (1 lost to blockades); end with 57 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 60 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 63 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 66 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Japanese AA : -0.33
    ANZAC regular : 2.00
    

    Savegame

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