@cts17:
Okay, since my “GO Commonwealth” strat with the Eurasia IC was shot down by our experts,
well I am not an expert, but I will offer my comments and questions
@cts17:
I’m churning out my more common opening in this scenario:
Say what to Great Britain:
2 CV (28)
2 TP (14)
save (1)
Use the fighters to attack the German CA and TP, then land them on the CV in SZ3
Use the DD (SZ9) and the bomber if needed to take out any German SS if they are still alive, esp handy if they are in SZ2
1 CV SZ2
1 CV SZ3
What remains of Atlantic Fleet to SZ2
2 TP SZ3
Can you explain the reasoning for being in SZ3?
Also, my typical opening for Germany would leave that loaded carrier susceptible to 2-3 ftrs and a bmr attack on G2.
How about another transport and a DD instead in SZ2? Let USA buy their OWN a/c, they can certainly afford it and it makes things a whole lot easier if the US navy and the UK navy CAN operate on their own (when necessary).
@cts17:
America
Buy
3 TP (21)
1 art (4)
2 arm (10)
1 tech (5)
save (0)
Move inf on Pacific side to WCa (3 total)
Hold your East Coast force in place. Use the DD if necessary. Deal with the Pacific as you wish, I find that moving your bombers to West Coast will throw opponents off, and will leave a lasting (two turns, I would guess) impression to any Polar Express Japan. Of course, a complete KGF with SBR is nice, but that’s your discretion, of course.
Move both fighters on America to Brit CV SZ2. Haul the American TP off WUS to Panama.
Japan is leaving you with a US tpt in WUS? wow!
@cts17:
Mob All units to East Coast.
Turn 2
GBr Buy
You will have at LEAST 30 IPC, if not more. If Egy wasn’t attacked G1, then it’ll be 37, which is really nice.
anyways, simple math here, You wanna start hitting Europe with 6 or 8 units per turn. start with 6 inf @ 18 IPC, and add 1 for every art, or 2 for every tank, so your range for 6 units will be 18-24 IPC, but 24-32 IPC for 8 units. Either way, you want to maximize unit output, regardless of attack value.
With 30:
5 inf (15)
2 art (8)
1 TP (7)
31:
8 inf (24)
1 TP (31)
Now, every extra IPC, start upgrading those inf to art, then to arm. So, with 32, it’d be 7inf/1art, 33 = 6inf/2art OR 7inf/1arm type deal. If you only have 30 IPC, then you’ll only have 7 units, but getting the extra TP out there is pretty critical, and has Germany eying the Allies off his coast pretty carefully, even turn 2.
Combine your fleets in SZ6, using land units on Norway.
USA
Buy (assuming 48 IPC)
3 TP (21)
5 inf (15) (OR 6 inf/1 art/1 arm, like I said earlier, 8 inf=24IPC, build up to max @ 32 IPC, but with 27 left, only 3 IPC for upgrade)
3 art (12)
Move Fleet off East Coast to East Canada, shift the Pacific TP up to SZ10
Shove your land units into East Canada, and mob the units:
ECa = 6 inf 1 art 1 arm
EUS = 5 inf 3 art
Now you are set to hit Europe coast with (usually) 16 units, with 4 fighters, 2 DD, 2 CV as a fleet to guard you from the Luftwaffe. Slight modifications can be made to change from less mass infantry to more navy as appropriate with needs for defense against any German builds. Show me some flaws, please! I want to improve this, but I like being able to throw 2 fully loaded carriers at Germany turn 2, with some 4 TP off their coast, and an American contingent in North America.
The thing is, you can add the extra UK Carrier (if needed) on UK2 for defense in SZ3, 6 or 7.
You may not need it… or can substitute a DD or CA for added defense. Depends on where the German planes are.