I think a good idea for 1914 would be to require at least 1 infantry to be stationed in every territory by the end of a power’s turn (the infantry must be from the power controlling. If they don’t, they won’t get the IPCs from this territory. Not only does it potentially make the game more historically accurate (to symbolize the need to keep civilian populations under control during wartime), but it probably also makes the game more balanced, as the Allies will probably be more burdened with this (since they have substantially larger colonial possessions).
[1942 SE] Balancing the game suggestion
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Interesting way to get a better balance.
Maybe this + 8 IPCs shift can be made without using the map and average.We still have to invent a way to provide
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@willdan5 1942 SE with the tournament setup is pretty balanced. Germany will defeat Russia 1v1, but it isn’t a 1v1 game.
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@willdan5 The Axis have a very slight advantage in 1942 2nd and original to the point where I believe in both games your change would be a vast over correction. In most competitive games the standard bid is 4-6 and I believe it was 7 in the old version of 1942. Most beginners think the Axis are stronger than they actually are due to the low skill required to play as the Axis vs as the Allies. I would encourage you to watch a helpful youtuber such as Board Game Nation if you are struggling to win as the Axis.
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@Faramir said in [1942 SE] Balancing the game suggestion:
@willdan5 1942 SE with the tournament setup is pretty balanced. Germany will defeat Russia 1v1, but it isn’t a 1v1 game.
However, Russia1 is pretty scripted on Ukraine S.S.R.
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@baron-Münchhausen i think the game is balanced ( NO BID NEEDED IN 3.0)
But im about player options and alternate ways to win.
Russia needs a bomber and like 2 more units
Germany needs to have the 2 planes in UKR out of reach and 1 infantry in Afrika and 1 ship plus 1 more infantry UKR
UK needs to be out of reach of Japanese AP ad DD but one more ship or 1-2 more units in India
Japan needs 1 CA more and 1 more in Manchukuo, possibly 1 inf more on money island ( Borneo)
USA I know this is spring 42 but it would be nice if we replace the USA CV in Hawaii with BB, the carrier and fighter are gone…
Add a few land units in USA, 1-2 infantry in china more. China is a road apple and too easy for Japan.The far east Russian group needs to be at least 1 art and possibly 1 tank, or plane ( possibly move 1 of her 3 planes over)
Their is no action from Russia to ManchukuoPlayer options are the best way to make the game more fun. I learned this from Axis Roll BTW. Not as much Historical, but player options.
Chess has more way to win then grains of sand on every beach on Earth. If we can be more flexible like Chess, AA will succeed
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@Imperious-Leader I think a handful of play tested alternate setups/scenario’s could be a very positive thing for the game. It pains me that Russia is pretty much locked into 1 opening move.
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@8d88 yep 9/12…boring
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@Imperious-Leader They cant really trade or have real options… even those UKR tanks are getting lost most of the time.
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@Imperious-Leader The last time I introduced new players I heard myself talking saying “yeah, Russia, you really have to do this 9/12 to start … also hope it goes well … if it goes really badly we might just want to reset the board rather than wasting a handful of hours.”
They were new to the game but very knowledgeable gamers, so this led to a series of questions and discussions. We then talked about just taking a statistical average of the 9/12 and writing a new setup reference, then next game starting with a Russian rule of non-combat only first round, so we don’t have this problem.
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@Imperious-Leader If your argument is purely that a meta exists then your argument is illogical. If you roll 6 d20s and get 4,8,9,11,15,17 then 17 is the highest. If 17 wasn’t the highest a different number would be because that’s how numbers work. If your argument is that the gap between 1st and 2nd is too big then that’s at least debatable (although probably wrong).
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@8d88 I made a post for this here…
https://www.axisandallies.org/forums/topic/40631/1942-2nd-ed-aa42-skip-the-9-12-setup
I think my home games are going to use this modded setup for the time being.
I’m still curious about giving Russia some more latitude too. -
@Imperious-Leader Seeing as how Russia has the coolest bomber sculpts, I’d like to see russia start with one.
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@lilkdrizzle My interpretation of the argument is that Russia is just too handcuffed
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@8d88 if you think that the USSR is too weak, just give them a Bomber in Russia. It opens up a few more options for them.
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@Faramir yea but Germany get compensation too . moving planes in UKR out of the way helps them too no? Now Germany attacking 7 is more predictable and egypt gets more so thats out G1. UK also gets like 1 DD, and the CA off Trafalgar is moved to 12 but can still help, not kill German Medd BB, but fight subs. It just makes sense.
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@Faramir It’s not that I think Russia is too weak necessarily, I’m not sure, but I would like to see them have some more strategic options in general. So far I think playing Russia is more interesting in this version than in classic and revised but it would be nice if playing Russia was a bit more fun and flexible. I’m not an historical accuracy fanatic but I’m curious to know if Russia was really this vulnerable in real life, my guess is they probably weren’t. I like the suggestions from Imperious Leader here. Giving Russia a bomber and Letting Germany keep their bomber safe was something I was considering.
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@8d88 but also change up the far east group. it wasn’t only infantry, it was mechanized, 1 tank, 1 art and 2-3 infantry.
The Manchukuo force should have similar composition. and the Americans in China should have 1-2 more infantry, and 1 artillery at least. China had 500 divisions of admittedly poor quality, but that’s reduced to Japanese army road apples. -
Assuming LHTR 3.0 but moving German Bomber out of Ukraine and giving USSR a bomber while letting the Fighter in Ukraine can it be enough to keep balance in same zone as LHTR?
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@baron-Münchhausen Definitely makes the initial sea battles or taking Egypt easier for Germany. But would give Russia more options.
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@8d88 well the bomber can be placed in Finland so it will only be used in 7, that makes for no disaster for Germany in7 and not a ruined game. Its hard for Germany to fail in 7 and lose a plane or two and still allow a UK BB