no scramble.
L24 OOB (LL) AndrewAAGamer (X) vs SuperBattleshipYamato (L+72)
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Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 15 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 6 Sea Zone 3 fighters moved from Caroline Islands to Korea 2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Alexandria to Egypt 1 fighter moved from United Kingdom to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers, 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Caucasus to Persia 4 fighters and 4 tactical_bombers moved from Caucasus to Persia Combat - Germans Battle in Persia Germans attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Persia, round 2 : 5/0 hits, 5.00 expected hits British roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Persia 1 artillery owned by the British and 2 infantry owned by the British lost in Persia Germans win, taking Persia from British with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Persia to Northwest Persia 2 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia 1 aaGun, 13 armour, 3 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia 2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia 1 armour and 1 mech_infantry moved from Samara to Caucasus 2 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 armour and 3 mech_infantrys moved from Bryansk to Caucasus 1 infantry moved from Bryansk to Rostov 2 armour and 1 mech_infantry moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 destroyer and 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 aaGun moved from Finland to Norway Place Units - Germans 1 infantry placed in Normandy Bordeaux 3 armour placed in Volgograd 3 armour placed in Ukraine 2 bombers and 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 65 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 British regular : 0.00
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Game History
Round: 9 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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Round 2. 3 hits. Keep the tank and lose a fighter or lose the tank?
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 harbour, 3 infantry, 3 submarines and 3 tactical_bombers; Remaining resources: 5 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 4 artilleries and 4 infantry moved from Manchuria to Korea 2 fighters and 2 tactical_bombers moved from Japan to Korea 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from Malaya to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Korea Japanese attack with 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; ANZAC defend with 3 fighters and 2 infantry Japanese roll dice for 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Korea, round 2 : 5/0 hits, 5.00 expected hits Americans roll dice for 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry in Korea, round 2 : 5/1 hits, 4.83 expected hits 4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea 2 infantry owned by the ANZAC and 3 infantry owned by the Americans lost in Korea Japanese roll dice for 3 artilleries, 2 fighters and 2 tactical_bombers in Korea, round 3 : 3/1 hits, 3.33 expected hits
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.33
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Kill the tank.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 harbour, 3 infantry, 3 submarines and 3 tactical_bombers; Remaining resources: 5 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 4 artilleries and 4 infantry moved from Manchuria to Korea 2 fighters and 2 tactical_bombers moved from Japan to Korea 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from Malaya to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Korea Japanese attack with 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; ANZAC defend with 3 fighters and 2 infantry Japanese roll dice for 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Korea, round 2 : 5/0 hits, 5.00 expected hits Americans roll dice for 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry in Korea, round 2 : 5/1 hits, 4.83 expected hits 4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea 2 infantry owned by the ANZAC and 3 infantry owned by the Americans lost in Korea Japanese roll dice for 3 artilleries, 2 fighters and 2 tactical_bombers in Korea, round 3 : 3/1 hits, 3.33 expected hits Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Korea, round 3 : 3/1 hits, 3.17 expected hits 3 artilleries owned by the Japanese lost in Korea 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea Japanese roll dice for 2 fighters and 2 tactical_bombers in Korea, round 4 : 2/1 hits, 2.33 expected hits Americans roll dice for 3 fighters in Korea, round 4 : 2/0 hits, 2.00 expected hits 2 fighters owned by the Japanese lost in Korea 2 fighters owned by the ANZAC lost in Korea Japanese roll dice for 2 tactical_bombers in Korea, round 5 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 fighter in Korea, round 5 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese lost in Korea 1 fighter owned by the ANZAC lost in Korea Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Casualties for ANZAC: 3 fighters and 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Korea to Japan 1 artillery and 2 infantry moved from Siberia to Amur 1 infantry moved from Buryatia to Amur 1 armour and 1 mech_infantry moved from Hunan to Jehol 1 bomber moved from 42 Sea Zone to French Indo China 2 bombers moved from Malaya to French Indo China 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from Malaya to French Indo China 4 submarines moved from 36 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from 36 Sea Zone to French Indo China 5 tactical_bombers moved from 36 Sea Zone to Japan 9 fighters moved from 36 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Kweichow to Hunan Place Units - Japanese 1 harbour placed in French Indo China 3 submarines placed in 36 Sea Zone 3 tactical_bombers placed in Japan 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 64 PUs (8 lost to blockades); end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.67
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Game History
Round: 9 Purchase Units - Americans Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 3 transports moved from 6 Sea Zone to 8 Sea Zone 11 destroyers moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 17 Sea Zone 5 destroyers moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Central United States to Western United States 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 4 carriers and 8 fighters moved from 6 Sea Zone to 17 Sea Zone 14 destroyers moved from 6 Sea Zone to 23 Sea Zone 2 cruisers moved from 6 Sea Zone to 23 Sea Zone 7 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 9 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
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Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter moved from Burma to Kweichow 1 fighter moved from Kweichow to Burma Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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Game History
Round: 9 Purchase Units - Americans Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 3 transports moved from 6 Sea Zone to 8 Sea Zone 11 destroyers moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 17 Sea Zone 5 destroyers moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Central United States to Western United States 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 4 carriers and 8 fighters moved from 6 Sea Zone to 17 Sea Zone 14 destroyers moved from 6 Sea Zone to 23 Sea Zone 2 cruisers moved from 6 Sea Zone to 23 Sea Zone 7 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 9 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter moved from Burma to Kweichow 1 fighter moved from Kweichow to Burma Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Iraq to Persia 2 fighters and 1 infantry moved from Iraq to Persia 2 infantry and 2 mech_infantrys moved from Burma to India 3 infantry moved from Burma to India 1 infantry moved from Burma to India Combat - British Battle in Persia British attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry British win, taking Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters moved from Persia to India 4 armour, 8 artilleries, 17 infantry and 7 mech_infantrys moved from Iraq to Trans-Jordan 1 aaGun, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to Quebec Place Units - British 1 artillery and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turning on Edit Mode EDIT: Changing PUs for British from 2 to 0 EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 106 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 2 destroyers placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
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You can’t revise your Purchase after a combat roll. I will undo your edit and move on.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 2 transports; Remaining resources: 4 PUs; Combat Move - Italians 2 armour moved from Northwest Persia to Iraq Italians take Iraq from British Combat - Italians Non Combat Move - Italians 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 transports placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs (2 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Combat Hit Differential Summary :
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Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 6 Sea Zone to 23 Sea Zone Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 6 Sea Zone to 23 Sea Zone Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 4 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Korea Japanese take Korea from Americans 2 fighters moved from Manchuria to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters moved from 36 Sea Zone to French Indo China 3 tactical_bombers moved from Japan to French Indo China 3 submarines moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 armour and 1 mech_infantry moved from Jehol to Hunan 1 armour moved from French Indo China to Hunan 3 fighters moved from Manchuria to Japan 3 tactical_bombers moved from Japan to Manchuria 2 fighters moved from 19 Sea Zone to Manchuria 1 artillery and 2 infantry moved from Amur to Manchuria Place Units - Japanese 1 carrier and 1 submarine placed in 36 Sea Zone 1 infantry placed in French Indo China 3 infantry placed in Manchuria 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 63 PUs (11 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.00