@Midnight_Reaper well, i use the 3 pieces of the first image, they serve me well, for that they are.
Now, the system and the mechanics of the game are made for a fast gameplay, and map and combat are more a -ww2 in europe- theme or abstraction, instant of a true 100% historical simulation.
Yes, random dice can by a problem some times, but rock-paper-scissors system can minimice the dice factor. And there are some post-production official optional rules and ideas, i find in the forums, to engance gameplay.
Wen i playtest all options, i can put here, if you want to know, my full opinion on the game.
Industrial Complex, Naval Base, and Air Base 3D Printed Game Pieces
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I was not a big fan of the small paper squares, so I designed some actual pieces that can be 3D printed. If you have a printer or know someone that does, I am posting the links for the files.
Free to use/enjoy! The originals were designed big, so I ended up scaling them to 50%. You can see both sizes in the picture. The factories have the ability to hold chips to mark damage… and its possible to create one base factor with switchable stacks to indicate capacity.Industrial Complex
Sea Base
Air Base
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@atbot Awesome! The ability to hold chips/damage markers is a really cool innovation!
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@vodot Thanks!





