TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War I 1914
Game History
Round: 2
Puchase Units - British
British buy 4 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits
1 battleship moved from SZ 9 to SZ 10
1 artillery moved from Arabia to SZ 28
2 infantry moved from Arabia to SZ 28
1 artillery moved from Trans-Jordan to SZ 28
2 artilleries, 2 infantry and 2 transports moved from SZ 28 to SZ 29
2 artilleries moved from SZ 29 to Persia
2 infantry moved from SZ 29 to Persia
2 artilleries and 3 infantry moved from Afghanistan to Persia
4 infantry moved from India to Persia
1 infantry moved from Rhodesia to Union of South Africa
1 artillery and 1 infantry moved from South West Africa to Union of South Africa
1 infantry moved from German East Africa to Belgian Congo
British take Belgian Congo from Germans
1 infantry moved from British East Africa to Anglo Egyptian Sudan
1 artillery and 4 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Wales to London
1 infantry moved from Wales to London
Combat - British
Battle in SZ 10
British attack with 1 battleship
Germans defend with 1 battleship and 1 mines
British roll dice for 1 battleship in SZ 10, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship in SZ 10, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in SZ 10
British win with 1 battleship remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship
Battle in Union of South Africa
British attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 2 infantry in Union of South Africa, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the British lost in Union of South Africa
1 infantry owned by the Germans lost in Union of South Africa
Germans and British reach a stalemate
. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Germans: 1 infantry
Battle in Persia
British attack with 4 artilleries and 9 infantry
Neutral_True defend with 1 artillery and 3 infantry
British roll dice for 4 artilleries and 9 infantry in Persia, round 2 : 7/13 hits, 5.67 expected hits
Neutral_True roll dice for 1 artillery and 3 infantry in Persia, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the British lost in Persia
3 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Persia
British win, taking Persia from Neutral_True with 4 artilleries and 7 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Neutral_True: 1 artillery and 3 infantry
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Germans to Union of South Africa: 1 infantry
EDIT: Adding units owned by British to Union of South Africa: 1 infantry
EDIT: Removing units owned by Germans from Union of South Africa: 1 artillery
EDIT: Removing units owned by British from Union of South Africa: 1 artillery
EDIT: Turning off Edit Mode
Place Units - British
4 artilleries and 2 infantry placed in India
2 transports placed in SZ 9
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Neutral_True regular : 0.00
British regular : 1.33
Germans mine : -0.17
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