@crockett36 7e0bc1f8-ccf1-413f-a782-f9f8cd0dc5dc-image.png
L23 PTV - Game #5 - mr_stucifer (X+4) vs mikawagunichi (L)
-
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shansi to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 armour and 1 mech_infantry moved from Kweichow to Tsinghai Japanese take Szechwan from Chinese 1 infantry moved from Kansu to Tsinghai 2 fighters and 1 tactical_bomber moved from Kansu to Tsinghai 1 bomber and 1 fighter moved from French Indo China to Tsinghai 3 infantry moved from French Indo China to Shan State 6 fighters and 3 tactical_bombers moved from 55 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from Queensland to New South Wales 1 armour moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 1 marine moved from Queensland to 55 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 55 Sea Zone to 64 Sea Zone 1 marine moved from 64 Sea Zone to Victoria 4 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery and 1 infantry moved from Paulau to 35 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 35 Sea Zone to 64 Sea Zone 1 artillery and 5 infantry moved from 64 Sea Zone to New South Wales 1 fighter moved from Queensland to New South Wales 1 fighter moved from Caroline Islands to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to Gilbert Islands 1 transport moved from 34 Sea Zone to 24 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 24 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Gilbert Islands 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 34 Sea Zone to 31 Sea Zone 6 fighters and 2 tactical_bombers moved from 34 Sea Zone to 31 Sea Zone 1 destroyer moved from 55 Sea Zone to 31 Sea Zone 1 armour moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 25 Sea Zone to Midway Combat - Japanese Japanese creates battle in territory 40 Sea Zone Battle in 26 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 40 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 49 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 49 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Victoria Japanese attack with 1 marine ANZAC defend with 1 fighter Japanese roll dice for 1 battleship in Victoria, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 fighter in Victoria, round 2 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese lost in Victoria 1 fighter owned by the ANZAC lost in Victoria ANZAC win with no units remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Casualties for ANZAC: 1 fighter Battle in New South Wales Japanese attack with 1 armour, 1 artillery, 8 fighters, 6 infantry and 4 tactical_bombers ANZAC defend with 2 armour, 3 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 1 mech_infantry Japanese roll dice for 1 cruiser in New South Wales, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 8 fighters, 6 infantry and 4 tactical_bombers in New South Wales, round 2 : 9/20 hits, 8.67 expected hits ANZAC roll dice for 2 armour, 3 artilleries, 13 infantry and 1 mech_infantry in New South Wales, round 2 : 10/19 hits, 6.83 expected hits 3 fighters owned by the Japanese, 6 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales 10 infantry owned by the ANZAC lost in New South Wales Japanese roll dice for 1 armour, 5 fighters and 4 tactical_bombers in New South Wales, round 3 : 4/10 hits, 5.67 expected hits ANZAC roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in New South Wales, round 3 : 5/9 hits, 3.50 expected hits 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese lost in New South Wales 3 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated 1 armour owned by the Japanese retreated to Queensland ANZAC win with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -59 Casualties for Japanese: 1 artillery, 6 fighters, 6 infantry and 2 tactical_bombers Casualties for ANZAC: 1 artillery and 13 infantry Battle in Gilbert Islands Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Gilbert Islands, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Gilbert Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Gilbert Islands Japanese win, taking Gilbert Islands from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Midway Japanese attack with 1 armour and 1 infantry Americans defend with 1 airfield and 1 artillery Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Midway, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Japanese roll dice for 1 armour in Midway, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery in Midway, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Midway 1 artillery owned by the Americans lost in Midway Americans win with no units remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour and 1 infantry Casualties for Americans: 1 artillery Battle in 31 Sea Zone Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 1 armour, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 1 armour, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/8 hits, 3.67 expected hits Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Tsinghai 3 infantry owned by the Chinese lost in Tsinghai 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated 1 armour owned by the Japanese retreated to Kansu Chinese win with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 mech_infantry moved from Korea to Buryatia 1 infantry moved from Anhwe to Shansi 1 infantry moved from Jehol to Shansi 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kwangtung to Hunan 1 artillery and 8 infantry moved from Kweichow to Yunnan 3 fighters and 1 tactical_bomber moved from Tsinghai to Yunnan 1 bomber moved from Tsinghai to French Indo China 1 fighter and 1 tactical_bomber moved from Gilbert Islands to 34 Sea Zone 1 fighter moved from 49 Sea Zone to Caroline Islands 1 carrier moved from 55 Sea Zone to 34 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 132 Sea Zone to 55 Sea Zone 1 fighter moved from Japan to 34 Sea Zone 2 carriers moved from 55 Sea Zone to 34 Sea Zone 6 fighters and 2 tactical_bombers moved from 31 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 34 Sea Zone 1 cruiser moved from 34 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to Yunnan 1 infantry moved from Southern Manchuria to Northern Manchuria 1 tactical_bomber moved from Buryatia to Shansi 1 aaGun moved from Kansu to Eastern Sinkiang 1 submarine moved from 40 Sea Zone to 38 Sea Zone 2 fighters moved from New South Wales to Queensland 2 tactical_bombers moved from New South Wales to Queensland 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Queensland 1 fighter moved from Yunnan to French Indo China Place Units - Japanese 1 artillery, 1 fighter and 1 tactical_bomber placed in French Indo China 1 factory_minor placed in Queensland 1 artillery and 2 infantry placed in Kwangtung 1 armour and 1 mech_infantry placed in Korea 2 infantry placed in Japan 7 submarines placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.67 Japanese regular : -0.67 UK_Pacific regular : -1.00 ANZAC regular : 5.00 -

-
-
TripleA Manual Gamesave Post: UK_Pacific round 18
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 18 Purchase Units - Americans Americans buy 1 artillery, 5 destroyers, 3 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Norway to 102 Sea Zone 6 armour moved from Finland to Archangel 1 artillery and 14 infantry moved from Norway to 115 Sea Zone 1 artillery, 4 battleships, 14 infantry and 9 transports moved from 115 Sea Zone to 130 Sea Zone 3 infantry moved from Finland to 130 Sea Zone 1 artillery and 17 infantry moved from 130 Sea Zone to Archangel 1 bomber moved from Norway to Archangel 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 destroyers moved from 11 Sea Zone to 26 Sea Zone 1 submarine moved from 27 Sea Zone to 25 Sea Zone 1 destroyer moved from 32 Sea Zone to 33 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 5 fighters and 4 tactical_bombers moved from 27 Sea Zone to 31 Sea Zone 4 infantry moved from Hawaiian Islands to 27 Sea Zone 4 infantry and 2 transports moved from 27 Sea Zone to 65 Sea Zone 4 infantry moved from 65 Sea Zone to New Zealand Combat - Americans Battle in New Zealand Battle in 33 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win, taking New Zealand from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 102 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 102 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Archangel Americans attack with 6 armour, 1 artillery, 1 bomber and 17 infantry Germans defend with 5 armour and 5 mech_infantrys Americans roll dice for 4 battleships in Archangel, round 2 : 2/4 hits, 2.67 expected hits Americans roll dice for 6 armour, 1 artillery, 1 bomber and 17 infantry in Archangel, round 2 : 9/25 hits, 6.83 expected hits Germans roll dice for 5 armour and 5 mech_infantrys in Archangel, round 2 : 4/10 hits, 5.00 expected hits 4 infantry owned by the Americans lost in Archangel 5 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Archangel Americans win, taking Archangel from Germans with 6 armour, 1 artillery, 1 bomber and 13 infantry remaining. Battle score for attacker is 43 Casualties for Americans: 4 infantry Casualties for Germans: 5 armour and 5 mech_infantrys Battle in 26 Sea Zone Americans attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 destroyers and 1 fighter in 26 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 31 Sea Zone Americans attack with 1 destroyer, 5 fighters and 4 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 4 tactical_bombers in 31 Sea Zone, round 2 : 4/10 hits, 5.50 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 31 Sea Zone Americans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 2 destroyers moved from 115 Sea Zone to 126 Sea Zone 1 fighter moved from Eastern United States to Iceland 2 carriers and 5 destroyers moved from 115 Sea Zone to 130 Sea Zone 1 aaGun moved from Finland to Norway 9 infantry moved from Finland to Vyborg 1 bomber moved from Archangel to Norway 1 bomber moved from 102 Sea Zone to Crete 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 65 Sea Zone 5 fighters and 4 tactical_bombers moved from 31 Sea Zone to 65 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 27 Sea Zone to 65 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 28 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 5 destroyers, 2 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 artillery and 3 infantry moved from 28 Sea Zone to Hawaiian Islands Place Units - Americans 3 fighters placed in Norway 3 infantry placed in Finland 5 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Tsinghai to Honan 1 infantry moved from Hopei to Honan 7 infantry moved from Hopei to Anhwe 9 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Honan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Honan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Anhwe, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 4 armour, 5 artilleries, 16 infantry and 3 mech_infantrys moved from Northwest Persia to Southern Caucasus 4 fighters moved from Southern Persia to Southern Caucasus 1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 82 Sea Zone to 42 Sea Zone UK_Pacific take 40 Sea Zone from Japanese UK_Pacific take 42 Sea Zone from Japanese 1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 100 Sea Zone to 101 Sea Zone 1 submarine moved from 100 Sea Zone to 101 Sea Zone Combat - British Battle in Sumatra Battle in Southern Caucasus British attack with 4 armour, 5 artilleries, 4 fighters, 16 infantry and 3 mech_infantrys Germans defend with 3 infantry British roll dice for 4 armour, 5 artilleries, 4 fighters, 16 infantry and 3 mech_infantrys in Southern Caucasus, round 2 : 14/32 hits, 10.17 expected hits Germans roll dice for 3 infantry in Southern Caucasus, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Southern Caucasus British win, taking Sumatra from Japanese, taking Southern Caucasus from Germans with 4 armour, 5 artilleries, 4 fighters, 16 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - British 6 artilleries and 6 infantry moved from Burma to Eastern India 1 infantry moved from Iraq to Southern Persia 2 infantry moved from Iraq to Northwest Persia 3 fighters moved from Southern Caucasus to Northwest Persia 1 fighter moved from Southern Caucasus to Southern Persia 1 fighter moved from Eastern India to Southern Persia 1 carrier moved from 115 Sea Zone to 130 Sea Zone 7 fighters moved from Russia to Vyborg Place Units - British 1 airfield placed in Northwest Persia 1 transport placed in 82 Sea Zone 1 fighter and 1 infantry placed in Southern Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India UK_Pacific undo move 1. 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 5,1 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -0.17 Japanese regular : 1.50 Germans regular : -2.00 British regular : 3.83 -
@mikawagunichi shaking my head at missing the archangel attack
-
@Stucifer Totally made me change my plans. A SZ rarely traveled…
-
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18 Purchase Units - Italians Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 99 Sea Zone to 95 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone 1 armour moved from Eastern Sinkiang to Hopei Italians take Tsinghai from Chinese Italians take Hopei from Chinese 1 armour moved from Eastern Sinkiang to Tsinghai Combat - Italians Battle in 95 Sea Zone Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber British defend with 1 submarine Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 95 Sea Zone Italians win, taking 95 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 2 fighters moved from 95 Sea Zone to Southern Italy 1 tactical_bomber moved from 95 Sea Zone to Greece 2 fighters moved from Leningrad to Greece 1 armour and 1 infantry moved from Romania to Eastern Poland 1 armour moved from Eastern Poland to Northern Belarus Place Units - Italians 1 destroyer, 1 submarine and 1 transport placed in 99 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,5,1,5 Italians collect 19 PUs (2 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.17 -
TripleA Manual Gamesave Post: French round 18
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to New South Wales Combat - ANZAC Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 65 Sea Zone to New South Wales Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 1,3 ANZAC collect 3 PUs (3 lost to blockades); end with 3 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 artillery and 5 infantry moved from Stalingrad to Saratov 2 infantry moved from Stalingrad to Samara 1 bomber, 2 fighters and 2 tactical_bombers moved from Northern Caucasus to Samara 1 infantry moved from Kazakhstan to Urals 4 armour and 3 mech_infantrys moved from Stalingrad to Urals 1 infantry moved from Novgorod to Yaroslavl Germans take Yaroslavl from Russians 1 infantry moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Leningrad to Vologda 2 fighters and 2 tactical_bombers moved from Leningrad to Smolensk 1 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk Combat - Germans Battle in Vologda Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda 1 infantry owned by the British lost in Vologda Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Smolensk Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Smolensk, round 2 : 3/7 hits, 3.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Germans attack with 4 armour, 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 1 infantry and 3 mech_infantrys in Urals, round 2 : 3/8 hits, 3.17 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 4 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 2/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Saratov Germans attack with 1 artillery and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 5 infantry in Saratov, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Saratov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Saratov 1 infantry owned by the Russians lost in Saratov Germans win, taking Saratov from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Rostov to Northern Caucasus 2 armour and 2 mech_infantrys moved from Rostov to Kazakhstan 2 armour and 2 mech_infantrys moved from Stalingrad to Kazakhstan 1 infantry moved from Kazakhstan to Western Sinkiang 2 fighters and 2 tactical_bombers moved from Samara to Northern Caucasus 1 bomber moved from Samara to Northern Caucasus 1 fighter and 1 tactical_bomber moved from Vologda to Northern Caucasus 3 fighters and 3 tactical_bombers moved from Smolensk to Stalingrad 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Leningrad to Northern Belarus 2 aaGuns, 14 artilleries and 25 infantry moved from Bryansk to Southern Belarus 2 infantry moved from Kursk to Tambov 1 infantry moved from Ukraine to Kursk 1 artillery and 1 infantry moved from Ukraine to Rostov 1 armour moved from Romania to Northern Belarus 1 transport moved from 103 Sea Zone to 102 Sea Zone 2 infantry moved from Romania to 102 Sea Zone 2 infantry moved from 102 Sea Zone to Ukraine 1 infantry moved from Germany to Poland 2 armour and 2 mech_infantrys moved from Western Germany to Poland 10 infantry moved from Western Germany to Germany 2 infantry moved from Denmark to Western Germany 1 aaGun, 1 artillery and 14 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from France to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters and 1 tactical_bomber moved from Southern France to Western Germany 2 fighters moved from France to Western Germany 3 fighters moved from Western Germany to Romania 1 infantry moved from Stalingrad to Saratov 2 infantry moved from Stalingrad to Kazakhstan 2 infantry moved from Stalingrad to Kazakhstan 10 infantry moved from Stalingrad to Northern Caucasus 6 artilleries moved from Stalingrad to Northern Caucasus 1 infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Stalingrad to Northern Caucasus 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Germans 1 airfield placed in Stalingrad 2 artilleries and 1 infantry placed in Stalingrad 2 infantry placed in Romania 3 infantry placed in Ukraine 2 fighters and 1 infantry placed in Normandy Bordeaux Germans undo move 5. 1 infantry placed in Normandy Bordeaux 2 fighters and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.67 -
@mikawagunichi Skipped scrambles, doubt you’d want to in Samara but that was the closest one I think
-
TripleA Manual Gamesave Post: Russians round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 19 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Yaroslavl 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 infantry moved from Tula to Kursk 1 fighter moved from Russia to Yaroslavl 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Kursk 1 fighter moved from Russia to Kursk 1 fighter moved from Russia to Yaroslavl 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 19 artilleries and 50 infantry moved from Russia to Samara 4 armour and 2 mech_infantrys moved from Yakut S.S.R. to Buryatia Combat - Russians Battle in Buryatia Russians attack with 4 armour and 2 mech_infantrys Japanese defend with 2 armour and 3 mech_infantrys Russians roll dice for 4 armour and 2 mech_infantrys in Buryatia, round 2 : 5/6 hits, 2.67 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Buryatia, round 2 : 2/5 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians lost in Buryatia 3 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 4 armour remaining. Battle score for attacker is 17 Casualties for Russians: 2 mech_infantrys Casualties for Japanese: 2 armour and 3 mech_infantrys Battle in Bryansk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kursk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kursk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk 1 infantry owned by the Germans lost in Kursk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 3 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yaroslavl Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Yaroslavl, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 19 artilleries and 50 infantry Germans defend with 2 infantry Russians roll dice for 19 artilleries and 50 infantry in Samara, round 2 : 17/69 hits, 17.83 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 19 artilleries and 49 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Yaroslavl to Russia 2 fighters moved from Smolensk to Russia 2 fighters moved from Bryansk to Russia 2 fighters moved from Kursk to Russia 3 aaGuns moved from Russia to Samara Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 1.00 Russians regular : 2.17 -
TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 19 Purchase Units - Japanese Japanese buy 5 artilleries, 1 destroyer, 2 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Queensland to 55 Sea Zone 1 armour moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to Queensland 1 cruiser and 1 marine moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 38 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to Sumatra 1 bomber moved from Yunnan to Sumatra 1 infantry moved from Kiangsi to Anhwe 1 artillery, 4 infantry and 1 tactical_bomber moved from Shansi to Anhwe 1 marine moved from 42 Sea Zone to Sumatra 2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe 3 submarines moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 7 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 7 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway Combat - Japanese Battle in 26 Sea Zone Japanese attack with 4 submarines and 1 transport Americans defend with 2 destroyers Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 transport in 26 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 transport in 26 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 submarines in 26 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 3 submarines and 1 transport remaining. Battle score for attacker is 10 Casualties for Japanese: 1 submarine Casualties for Americans: 2 destroyers Battle in Midway Battle in 42 Sea Zone Japanese attack with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 destroyer owned by the British lost in 42 Sea Zone 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking Midway from Americans, taking 42 Sea Zone from UK_Pacific with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in Sumatra Japanese attack with 1 bomber, 2 fighters, 1 marine and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Sumatra 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Sumatra, round 3 : 3/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for British: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 8 infantry Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/10 hits, 3.67 expected hits Chinese roll dice for 8 infantry in Anhwe, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Japanese lost in Anhwe 4 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Anhwe, round 3 : 3/9 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Anhwe 3 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 4 : 4/7 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 3 infantry Casualties for Chinese: 8 infantry Battle in 33 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone 1 destroyer owned by the Americans lost in 33 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 battleship, 7 carriers, 8 fighters, 3 submarines and 2 tactical_bombers moved from 34 Sea Zone to 55 Sea Zone 1 fighter moved from Caroline Islands to Queensland 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 55 Sea Zone 2 submarines moved from 7 Sea Zone to 34 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Korea to Amur 2 fighters and 2 tactical_bombers moved from Anhwe to Hopei 1 artillery and 2 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Hunan to Hopei 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 artillery moved from French Indo China to Shan State 1 bomber, 1 fighter and 1 tactical_bomber moved from Sumatra to Shan State 1 carrier moved from 55 Sea Zone to 42 Sea Zone 1 battleship, 1 cruiser and 3 transports moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Western Sinkiang to Eastern Sinkiang 1 aaGun moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Inner Mongolia to Shansi Place Units - Japanese 1 destroyer placed in 7 Sea Zone 2 fighters placed in Japan 1 artillery and 2 infantry placed in Queensland 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 37 Sea Zone 1 transport placed in 21 Sea Zone 1 artillery and 1 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Korea 1 artillery placed in Japan 1 transport placed in 7 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.33 Japanese regular : -0.83 UK_Pacific regular : 0.00 British regular : 0.67 -
TripleA Manual Gamesave Post: UK_Pacific round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 19 Purchase Units - Americans Americans buy 2 artilleries, 3 fighters, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 28 Sea Zone 2 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 4 infantry moved from New Zealand to 65 Sea Zone 4 infantry and 2 transports moved from 65 Sea Zone to 32 Sea Zone 4 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Marshall Islands 6 armour, 1 artillery and 13 infantry moved from Archangel to Leningrad Russians take Leningrad from Germans 9 infantry moved from Vyborg to Leningrad 1 bomber moved from Norway to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in France causes 6 damage total. Battle in Wake Island Battle in 26 Sea Zone Americans attack with 2 destroyers and 2 submarines Japanese defend with 3 submarines and 1 transport Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 transport in 26 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 transport in 26 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 destroyers in 26 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 transport in 26 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits 1 transport owned by the Japanese lost in 26 Sea Zone Americans win, taking Wake Island from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines and 1 transport Casualties for Americans: 1 submarine Battle in Marshall Islands Americans attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Americans roll dice for 1 fighter and 4 infantry in Marshall Islands, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Marshall Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from Marshall Islands to 32 Sea Zone 1 destroyer moved from 65 Sea Zone to 31 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 5 fighters and 4 tactical_bombers moved from 65 Sea Zone to 32 Sea Zone 5 destroyers moved from 28 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 transport moved from 28 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 fighter moved from Iceland to Norway 1 fighter moved from Norway to Morocco 1 bomber moved from Crete to Morocco 1 bomber moved from France to Norway 2 destroyers moved from 126 Sea Zone to 124 Sea Zone 4 battleships, 2 carriers, 5 destroyers and 9 transports moved from 130 Sea Zone to 128 Sea Zone 3 infantry moved from Finland to Norway Place Units - Americans 3 infantry placed in Norway 3 mech_infantrys placed in Finland 3 fighters placed in Western United States 1 transport placed in 104 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 transports placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Western United States: 2 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia 1 artillery moved from Honan to Shansi 1 infantry moved from Jehol to Southern Manchuria Chinese take Southern Manchuria from Japanese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 7 infantry moved from Jehol to Shansi Combat - Chinese Chinese creates battle in territory Inner Mongolia Battle in Shansi Chinese attack with 1 artillery and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 7 infantry in Shansi, round 2 : 3/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Inner Mongolia from Japanese, taking Shansi from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shansi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 30 PUs; British buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 4 armour, 5 artilleries, 15 infantry and 3 mech_infantrys moved from Southern Caucasus to Northwest Persia 3 fighters moved from Northwest Persia to Iraq 1 submarine moved from 101 Sea Zone to 100 Sea Zone 7 fighters moved from Vyborg to Russia Place Units - British 1 armour and 2 infantry placed in Egypt 3 infantry placed in Southern Persia 3 infantry placed in Iraq Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 4 infantryCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 0.50 Japanese regular : 0.33 Germans AA : -0.17 -
TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 19 Purchase Units - Italians Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Italians 2 fighters and 1 tactical_bomber moved from Greece to Crete 1 destroyer moved from 99 Sea Zone to 101 Sea Zone 2 fighters moved from Southern Italy to 101 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete 1 destroyer moved from 95 Sea Zone to 101 Sea Zone 1 submarine moved from 99 Sea Zone to 101 Sea Zone Combat - Italians Battle in 101 Sea Zone Italians attack with 2 destroyers, 2 fighters, 1 submarine and 1 transport British defend with 1 submarine Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 destroyers, 2 fighters and 1 transport in 101 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 101 Sea Zone Italians win, taking 101 Sea Zone from Neutral with 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Crete Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Crete, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Crete 2 infantry owned by the British lost in Crete Italians win, taking Crete from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Crete to Greece 1 fighter moved from 101 Sea Zone to Southern Italy 1 fighter moved from Crete to Greece 1 fighter moved from 101 Sea Zone to Greece 1 aaGun moved from Northern Italy to Southern France 1 armour moved from Tsinghai to Yunnan 1 armour moved from Hopei to Yunnan 1 infantry moved from Eastern Poland to Southern Belarus Place Units - Italians 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.17 -
TripleA Manual Gamesave Post: French round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 armour moved from New South Wales to Northern Australia ANZAC take Northern Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from New South Wales to Victoria Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
@mikawagunichi Sorry I forgot to move the stack from Southern France to Paris, if you are willing to let me edit it
-
@Stucifer Yeah go ahead
-
@mikawagunichi sorry, might be another day or two before I get to this
-
@Stucifer No problem
-
@Stucifer And I need to edit that British carrier from 130 lol






