TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
Howdy,
I saw the comments in the log for this game. This works fine for me, especially for the LMs.
I am going to sleep…I am having short nights lately… hehe
BR
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 Escorts, 1 elite and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
8 NavyFighters moved from 6 Sea Zone to Korea
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Shantung to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 fighter moved from Chahar to Manchuria
3 infantry moved from Kiangsu to Kiangsi
1 Banzai moved from Japan to Kiangsi
1 artillery and 1 elite moved from Kwangsi to 36 Sea Zone
1 artillery, 1 elite and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 elite moved from 44 Sea Zone to Celebes
2 submarines moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 1 elite moved from Japan to 6 Sea Zone
1 Japan_destroyer, 2 artilleries, 1 elite and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 1 elite moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 fighters, 2 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 elite
Japanese roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/6 hits, 2,00 expected hits
Chinese roll dice for 1 armour and 1 elite in Manchuria, round 2 : 0/3 hits, 1,17 expected hits
1 armour owned by the Russians lost in Manchuria
Japanese roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 3 : 2/6 hits, 2,00 expected hits
Chinese roll dice for 1 elite in Manchuria, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 elite owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour and 1 elite
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 Banzai and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 Banzai and 3 infantry in Kiangsi, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 Banzai and 2 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 Banzai and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 Escort_Convoy, 1 submarine and 2 transports
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 Japan_destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 Escort_Convoy and 2 transports in 35 Sea Zone, round 2 : 0/3 hits, 0,83 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 Japan_destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
Americans roll dice for 1 Escort_Convoy and 2 transports in 35 Sea Zone, round 3 : 1/3 hits, 0,83 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
1 Escort_Convoy owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 Japan_destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 transport in 35 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 Japan_destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
Casualties for Americans: 1 Escort_Convoy, 1 submarine and 2 transports
Casualties for Japanese: 1 submarine
Battle in Philippines
Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite, 1 fighter and 1 tactical_bomber
Changer defend; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 elite, 1 fighter and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Celebes
Changer loiter and taunt; Japanese attack with 1 artillery and 1 elite
Changer defend; Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 elite in Celebes, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery and 1 elite remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Korea
Japanese attack with 8 NavyFighters and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 Heavy_BBs in Korea, round 2 : 3/4 hits, 3,33 expected hits
Russians roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 8 NavyFighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Kiangsi
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Suiyuyan
8 NavyFighters moved from Korea to 6 Sea Zone
1 armour and 1 mech_infantry moved from Anhwe to Suiyuyan
1 Rail moved from Kiangsu to Shantung
1 Rail and 1 infantry moved from Shantung to Suiyuyan
1 Rail moved from Kiangsu to Anhwe
1 Rail and 1 infantry moved from Anhwe to Suiyuyan
2 infantry moved from Anhwe to Jehol
1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 infantry, 1 pacific_cruiser and 2 transports moved from 36 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
1 Escort_Convoy moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from Manchuria to Jehol
Place Units - Japanese
3 Escorts placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 elite and 3 infantry placed in Japan
Turn Complete - Japanese
Trigger Japanese RemoveConvoySZ19: has removed 1 Escort_Convoy owned by Japanese in 19 Sea Zone
Trigger Japanese RemoveConvoySZ21: has removed 1 Escort_Convoy owned by Japanese in 21 Sea Zone
Trigger Japanese RemoveConvoySZ19: Japanese has 1 Escort placed in 19 Sea Zone
Trigger Japanese RemoveConvoySZ21: Japanese has 1 Escort placed in 21 Sea Zone
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Japanese collect 40 PUs (4 lost to blockades); end with 40 PUs
Trigger Japan Loses PaulauIsland Turn13: Japanese met a national objective for an additional -1 PUs; end with 39 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 40 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Japan Loses CarolineIslands Turn13: Japanese met a national objective for an additional -3 PUs; end with 40 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : -2,00
Japanese regular : -2,67
Russians regular : -0,50
Please use this save. I guess I was already asleep during my German turn… I moved the sub in the Med and the 3 infs back to Western Germany. This was naked except for 2 ME-262…
good N8
@Panzerstahl-Helm said in Panzerstahl-Helm vs barnee Game 3:
I am going to sleep…I am having short nights lately… hehe
yea only for about a year :)
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 Escort, 2 Fortifications, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 Escort_Convoy, 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 Escort_Convoy, 1 fighter, 1 submarine and 2 transports
Japanese defend with 1 transport
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 Escort_Convoy, 1 fighter and 2 transports in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 Escort_Convoy, 1 fighter and 2 transports in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 Escort_Convoy, 1 fighter and 2 transports remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 transport
Battle in Celebes
Changer loiter and taunt; ANZAC attack with 2 artilleries and 2 infantry
Changer defend; Japanese defend with 1 artillery and 1 elite
ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 elite in Celebes, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 artillery owned by the Japanese lost in Celebes
ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 elite in Celebes, round 3 : 0/2 hits, 0.67 expected hits
1 elite owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 elite
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Java
1 Escort_Convoy and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 submarine and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
2 Fortifications placed in Java
1 Escort placed in 54 Sea Zone
2 artilleries placed in Queensland
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC Liberates SolomonIslands Turn13: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Trigger ANZAC Liberates Celebes Turn13: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
Trigger ANZAC Liberates DNG Turn13: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 Escort
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -1.00
Undg Minor for Brits in W GER. I’ll see if I can change the code for that, so it doesn’t disappear. India had same issue.
Brilliant move with Western Germany! I knew something was cooking! 😜 Seems tgat not only Gib is changing hands, but also a bunch of factories. 😉
So LVC go below the radar and won’t call fighter for scramble.
I will take a lool at your turn soon. I am just readijg the dice mails.
BR
@Panzerstahl-Helm yea LCV don’t get scrambled. I will double check though. I know Submarines don’t block them.
Hmm … not sure now that you mention it. I don’t think they do brb
I read it too just now. Again somethin learned. 😊 I am happy with my leatning curve this round… transports and combination of trooos they can load, forming and unforming armies and army groups, and now the LCV. 💪👍🏻
I will chew through the rule book again to catch more such subtleties. 😉
@Panzerstahl-Helm yea i have it in two windows. One for table of contents and one to search lol
been almost 3 years on a daily basis for me, so I’ve been able to retain fairly well Yea, I just waste oxygen mostly :)
Ran across your document a couple days ago. Sorry not to get back on that. Looks pretty cool :)
Idk what to suggest other than start of Game Notes. I will update them for next update. Just went through my notes. I got some work todo :)
@Panzerstahl-Helm was just looking at boxes, that’s what I’m gonna fix next :) and you should have Oberst 4 activating the badass ss pnzr.
I wish triplea could do it with just one Oberst but when I tried it, sometimes it would boost the Inf instead of a better unit.
Maybe i should try and compile the code again. Would think it’d be fairly easy to dictate which one gets boosted first.
Idk. Maybe not. I have read some of it though and seems as if it should be.
Well W/e lol
Hallo to Miss Clara :)
Howdy,
so the invasion of Western Germany caught me on the wrong foot, to be honest! I didn´t thought of that at all! Gnaa! I should wear a helmet from now on while doing my turns! It´s too dangerous!
Anyway, I did a fine sh*t show on my turn! My damn work kept interrupting me, so I accidentaly did my test run in live and only noticed when I collected my income to see where I would end up! “Schöner Schlamassel”, as we say in German… Hence I did a few edits as NCM and adjusted the outcome of the Belarus battle by removing a German fighter against a inf. in order to take it.
Edit movements were according to the rules (first I rail roaded a Tiger Tank from the front into Western Germany but remembered, that I can´t railroad into new captured TTs) The rest of the movements are ok and correct.
Sorry for that! It seems the Heeresführung is still flushed…
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 TotalWarMe_262s, 6 TotalWarMechInfs, 5 artilleries, 1 elite and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Vyborg to Novgorod
3 mech_infantrys moved from Baltic States to Novgorod
2 Me_262s moved from Eastern Poland to Novgorod
1 artillery, 1 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
2 German_Rocketss moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Southern France to Gibraltar
1 bomber moved from Southern France to Gibraltar
1 armour and 5 transports moved from 92 Sea Zone to 93 Sea Zone
3 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
1 armour, 3 artilleries, 4 infantry and 5 transports moved from 93 Sea Zone to 92 Sea Zone
1 LuftwaffeAce, 3 Me_262s, 1 armour, 3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
6 mech_infantrys moved from Germany to Western Germany
1 Me_262 moved from Denmark to Western Germany
1 LuftwaffeAce and 1 Me_262 moved from Norway to Western Germany
EDIT: 1 german_para moved from Germany to Holland Belgium
EDIT: 1 elite moved from Normandy Bordeaux to Holland Belgium
1 Me_262 moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
2 fighters moved from Albania to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to 99 Sea Zone
1 GermanUBoat moved from 94 Sea Zone to 99 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 2 Me_262s, 1 infantry and 3 mech_infantrys
Russians defend with 1 aaGun, 1 elite and 2 infantry
Russians roll AA dice in Novgorod : 1/2 hits, 0,33 expected hits
1 Me_262 owned by the Germans lost in Novgorod
Germans roll dice for 1 Me_262, 1 infantry and 3 mech_infantrys in Novgorod, round 2 : 1/5 hits, 1,33 expected hits
Russians roll dice for 1 aaGun, 1 elite and 2 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 Me_262 and 2 mech_infantrys in Novgorod, round 3 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 elite and 2 infantry in Novgorod, round 3 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
2 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 Me_262 and 1 mech_infantry in Novgorod, round 4 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 elite in Novgorod, round 4 : 0/2 hits, 0,67 expected hits
1 elite owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 Me_262 and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 Me_262, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun, 1 elite and 2 infantry
Battle in Gibraltar
Germans attack with 1 German_LCV, 1 LuftwaffeAce, 3 Me_262s, 1 armour, 4 artilleries, 1 bomber, 1 elite and 4 infantry
British defend with 1 harbour; Americans defend with 5 ArmoredInfantrys, 8 artilleries and 1 elite
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 German_LCV, 1 LuftwaffeAce, 3 Me_262s, 1 armour, 4 artilleries, 1 bomber, 1 elite and 4 infantry in Gibraltar, round 2 : 6/17 hits, 7,33 expected hits
British roll dice for 5 ArmoredInfantrys, 8 artilleries and 1 elite in Gibraltar, round 2 : 4/15 hits, 5,83 expected hits
1 German_LCV owned by the Germans and 3 infantry owned by the Germans lost in Gibraltar
8 artilleries owned by the Americans lost in Gibraltar
Germans roll dice for 1 LuftwaffeAce, 3 Me_262s, 1 armour, 4 artilleries, 1 bomber, 1 elite and 1 infantry in Gibraltar, round 3 : 9/14 hits, 6,50 expected hits
British roll dice for 5 ArmoredInfantrys and 1 elite in Gibraltar, round 3 : 3/7 hits, 3,17 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar
1 elite owned by the Americans and 5 ArmoredInfantrys owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 LuftwaffeAce, 3 Me_262s, 1 armour, 2 artilleries, 1 bomber and 1 elite remaining. Battle score for attacker is 32
Casualties for Germans: 1 German_LCV, 2 artilleries and 4 infantry
Casualties for Americans: 5 ArmoredInfantrys, 8 artilleries and 1 elite
Battle in 99 Sea Zone
Germans attack with 1 GermanUBoat, 3 fighters and 1 tactical_bomber
British defend with 1 Escort_Convoy and 1 transport
Germans roll Wolfpack_Attack dice in 99 Sea Zone : 0/0 hits, 0,00 expected hits
Germans roll dice for 1 GermanUBoat in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
British roll dice for 1 Escort_Convoy and 1 transport in 99 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 GermanUBoat owned by the Germans lost in 99 Sea Zone
1 transport owned by the British and 1 Escort_Convoy owned by the British lost in 99 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 GermanUBoat and 1 fighter
Casualties for British: 1 Escort_Convoy and 1 transport
Battle in Belarus
Germans attack with 2 German_Rocketss, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 3 infantry
Russians roll AA dice in Belarus : 0/2 hits, 0,33 expected hits
Germans roll dice for 2 German_Rocketss in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Russians lost in Belarus
2 German_Rocketss owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2,17 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Belarus
Germans roll dice for 1 fighter and 1 tactical_bomber in Belarus, round 5 : 2/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Germans: 2 German_Rocketss, 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Western Germany
Germans attack with 1 LuftwaffeAce, 2 Me_262s, 3 artilleries and 6 mech_infantrys
British defend with 1 UndergroundMinr, 1 airfield, 3 artilleries, 1 elite and 1 harbour
Germans roll dice for 1 LuftwaffeAce, 2 Me_262s, 3 artilleries and 6 mech_infantrys in Western Germany, round 2 : 2/13 hits, 4,83 expected hits
British roll dice for 3 artilleries and 1 elite in Western Germany, round 2 : 1/5 hits, 1,67 expected hits
1 mech_infantry owned by the Germans lost in Western Germany
2 artilleries owned by the British lost in Western Germany
Germans roll dice for 1 LuftwaffeAce, 2 Me_262s, 3 artilleries and 5 mech_infantrys in Western Germany, round 3 : 4/12 hits, 4,67 expected hits
British roll dice for 1 artillery and 1 elite in Western Germany, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans lost in Western Germany
1 artillery owned by the British and 1 elite owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 1 LuftwaffeAce, 2 Me_262s, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 artilleries and 1 elite
Battle in Holland Belgium
Germans attack with 1 Me_262, 1 elite and 1 german_para
British defend with 1 infantry
Germans roll GermanAirborneAttack dice in Holland Belgium : 0/0 hits, 0,00 expected hits
Germans roll dice for 1 Me_262, 1 elite and 1 german_para in Holland Belgium, round 2 : 1/4 hits, 1,17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 Me_262, 1 elite and 1 german_para remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail and 2 Rails owned by Germans in Germany
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 Me_262 moved from Holland Belgium to Normandy Bordeaux
1 Me_262 moved from Western Germany to Denmark
1 Me_262 moved from Western Germany to Norway
1 LuftwaffeAce moved from Western Germany to Norway
1 LuftwaffeAce, 3 Me_262s and 1 bomber moved from Gibraltar to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Southern France
1 Waffen_Para moved from Bulgaria to Western Germany
1 Waffen_Para moved from Greece to Bulgaria
2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Libya
1 DAK, 1 Panzer_Grndrs, 1 artillery and 1 german_para moved from Tobruk to Libya
1 elite moved from Germany to Western Germany
5 German_Rocketss moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 Me_262 moved from Novgorod to Eastern Poland
1 Panzer_Grndrs moved from Vyborg to Finland
1 infantry moved from Norway to Finland
Place Units - Germans
4 TotalWarMe_262s and 6 TotalWarMechInfs placed in Germany
5 artilleries and 4 infantry placed in Northern Italy
3 infantry placed in Eastern Poland
Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
Trigger GermansTotalWarMe 262PlaceGermany4: has removed 4 TotalWarMe_262s owned by Germans in Germany
Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
Trigger GermansTotalWarMe 262PlaceGermany4: Germans has 4 Me_262s placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 70 PUs
Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 1,17
Germans regular : -2,83
Germans GermanAirborneAttack : 0,00
Germans Wolfpack_Attack : 0,00
British regular : -1,67
Russians AA : 0,33
@Panzerstahl-Helm heh heh no worries. Multi tasking can be difficult :)
@Panzerstahl-Helm just noticed you have 11 Rockets. Can only have 10 max. Probably just remove a Inf in E POL or N Italy and put a Pnzrgrndr there.
A reminder on the Pnzrgrndr, only 6 max but triplea allows 10 for the Waffen conversion units. Can be a little bit of a pain searching em all down but … :)
@Panzerstahl-Helm also Rockets can only M1. That’s Player Enforced. They have M2 for there combat range. They can be rail moved.
So, The ones that moved to E POL from Germany have to be redone.
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 Mass_Tankss, 4 Russian_Rocketss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s, 1 armour, 2 artilleries, 1 elite and 1 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Russians takes Greece from Germans
EDIT: Turning off Edit Mode
3 infantry moved from Archangel to Novgorod
1 FighterAce, 4 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
1 1stSovietAG, 6 armour, 4 artilleries and 8 infantry moved from Bryansk to Belarus
1 2ndSovietAG, 6 armour, 3 artilleries and 4 infantry moved from Smolensk to Belarus
4 armour moved from Russia to Belarus
1 armour moved from Ukraine to Belarus
EDIT: 1 russian_para moved from Caucasus to Greece
1 armour moved from Sakha to Manchuria
1 infantry moved from Amur to Manchuria
2 armour moved from Buryatia to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 3 armour and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 3 armour and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 1 1stSovietAG, 1 2ndSovietAG, 17 armour, 7 artilleries and 12 infantry
Germans defend with 1 infantry
Russians roll dice for 1 1stSovietAG, 1 2ndSovietAG, 17 armour, 7 artilleries and 12 infantry in Belarus, round 2 : 14/36 hits, 14.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 1stSovietAG, 1 2ndSovietAG, 17 armour, 7 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 FighterAce, 4 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
Russians roll dice for 1 FighterAce, 4 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits, 4.83 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 FighterAce, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Buryatia
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Smolensk to Belarus
1 artillery moved from Archangel to Belarus
1 FighterAce, 4 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
1 aaGun and 3 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Rostov to Bryansk
1 Russian_Engineer and 1 artillery moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Rostov
1 Russian_Engineer and 1 aaGun moved from Russia to Belarus
1 Europe_Rail, 1 Rail, 1 armour and 1 elite moved from Russia to Buryatia
1 elite moved from Buryatia to Amur
1 Rail moved from Russia to Urals
1 Rail and 1 armour moved from Urals to Buryatia
1 armour moved from Russia to Belarus
6 Russian_Rocketss moved from Russia to Bryansk
2 russian_paras moved from Russia to Caucasus
EDIT: 6 armour moved from Belarus to 1st Army Group
EDIT: 6 guard_infantrys moved from 1st Army Group to Belarus
EDIT: 3 armour moved from Belarus to 2nd Army Group
EDIT: 3 guard_infantrys moved from 2nd Army Group to Belarus
EDIT: 1 1stTankArmy moved from 2nd Army Group to 1st Army Group
EDIT: 1 3rdCorps moved from 1st Army Group to 2nd Army Group
2 infantry moved from Caucasus to Rostov
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
Place Units - Russians
1 infantry placed in Volgograd
3 Mass_Tankss, 4 Russian_Rocketss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s, 1 armour, 2 artilleries and 1 elite placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -0.67
Russians regular : -0.50
Changed the composition of the AGs. Activated your Waffen Armies to Waffen 4.
You’ll need to adjust the PU/build and the Rockets still.
Think that’s it but you should know me by now, I always forget something lol
Hi Panzer
Just checkin in. Haven’t heard from ya for a few days. Hope all is well :)
Got the boxes reordered and am almost done with Landmines. I think I will remove that first strike for the Paras and the U-boats next. One should use edit and play by the intended rules. Besides, we’re the only ones playing it lol
Anyway, send a smile at Miss Clara’s way for me :)
Go Niners !
Howdy. I will see next round how it goes, but I am afraid we can call this a game… Japan is with hisback against the wall. Germanyhad to go 2 steps back and the Russians are advancing.
This looks like a slow death with an inevitable end for the Axis.
BR
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 elite and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
2 infantry moved from Korea to Manchuria
2 infantry moved from Jehol to Manchuria
2 NavyFighters moved from 6 Sea Zone to Manchuria
3 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to 19 Sea Zone
1 Escort_Convoy, 2 infantry and 1 pacific_transport moved from 19 Sea Zone to 36 Sea Zone
1 elite and 3 infantry moved from Japan to 6 Sea Zone
2 Heavy_BBs, 1 battleship, 2 cruisers, 1 elite, 3 infantry, 1 pacific_BB and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 Heavy_BBs, 1 battleship, 2 cruisers, 1 elite, 4 infantry, 1 pacific_BB and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 elite and 6 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 2 artilleries, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters moved from Japan to Kiangsi
3 fighters moved from Jehol to Kwangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 infantry, 1 pacific_cruiser and 2 transports moved from 41 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 NavyFighters moved from 6 Sea Zone to 21 Sea Zone
1 armour, 1 infantry and 2 mech_infantrys moved from Suiyuyan to Chahar
1 artillery, 1 elite and 4 infantry moved from Suiyuyan to Hopei
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 NavyFighters and 4 infantry
Russians defend with 3 armour and 1 infantry
Japanese roll dice for 2 NavyFighters and 4 infantry in Manchuria, round 2 : 1/6 hits, 1,67 expected hits
Chinese roll dice for 3 armour and 1 infantry in Manchuria, round 2 : 3/4 hits, 1,83 expected hits
3 infantry owned by the Japanese lost in Manchuria
1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 NavyFighters and 1 infantry in Manchuria, round 3 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 3 armour in Manchuria, round 3 : 3/3 hits, 1,50 expected hits
1 infantry owned by the Japanese and 2 NavyFighters owned by the Japanese lost in Manchuria
2 armour owned by the Russians lost in Manchuria
Chinese win with 1 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 2 NavyFighters and 4 infantry
Casualties for Russians: 2 armour and 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Chahar, round 2 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Chahar, round 3 : 2/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 elite and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 elite and 4 infantry in Hopei, round 2 : 3/7 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 elite and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 3 infantry
British defend with 2 uk_armours
Japanese roll dice for 2 fighters and 3 infantry in Kiangsi, round 2 : 1/5 hits, 1,50 expected hits
Chinese roll dice for 2 uk_armours in Kiangsi, round 2 : 0/2 hits, 1,00 expected hits
1 uk_armour owned by the British lost in Kiangsi
Japanese roll dice for 2 fighters and 3 infantry in Kiangsi, round 3 : 1/5 hits, 1,50 expected hits
Chinese roll dice for 1 uk_armour in Kiangsi, round 3 : 0/1 hits, 0,50 expected hits
1 uk_armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 uk_armours
Battle in Kwangsi
Japanese attack with 2 armour, 3 artilleries, 1 elite, 5 fighters, 14 infantry, 5 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 5 infantry and 10 uk_armours; Chinese defend with 1 artillery and 6 infantry; Russians defend with 2 artilleries and 2 infantry
British roll AA dice in Kwangsi : 1/6 hits, 1,00 expected hits
1 fighter owned by the Japanese lost in Kwangsi
Japanese roll dice for 2 Heavy_BBs, 2 battleships, 2 cruisers, 1 pacific_BB and 1 pacific_cruiser in Kwangsi, round 2 : 9/10 hits, 6,83 expected hits
Japanese roll dice for 2 armour, 3 artilleries, 1 elite, 4 fighters, 14 infantry, 5 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 8/32 hits, 9,50 expected hits
Chinese roll dice for 2 aaGuns, 3 artilleries, 13 infantry and 10 uk_armours in Kwangsi, round 2 : 8/28 hits, 10,67 expected hits
8 infantry owned by the Japanese lost in Kwangsi
2 infantry owned by the Russians, 2 aaGuns owned by the British, 2 artilleries owned by the Russians, 6 infantry owned by the Chinese and 5 infantry owned by the British lost in Kwangsi
Japanese roll dice for 2 armour, 3 artilleries, 1 elite, 4 fighters, 6 infantry, 5 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 8/24 hits, 8,17 expected hits
Chinese roll dice for 1 artillery and 10 uk_armours in Kwangsi, round 3 : 6/11 hits, 5,33 expected hits
6 infantry owned by the Japanese lost in Kwangsi
1 artillery owned by the Chinese and 7 uk_armours owned by the British lost in Kwangsi
Japanese roll dice for 2 armour, 3 artilleries, 1 elite, 4 fighters, 5 mech_infantrys and 2 tactical_bombers in Kwangsi, round 4 : 8/18 hits, 7,17 expected hits
Chinese roll dice for 3 uk_armours in Kwangsi, round 4 : 3/3 hits, 1,50 expected hits
3 mech_infantrys owned by the Japanese lost in Kwangsi
3 uk_armours owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 3 artilleries, 1 elite, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Japanese: 1 fighter, 14 infantry and 3 mech_infantrys
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for British: 2 aaGuns, 5 infantry and 10 uk_armours
Casualties for Chinese: 1 artillery and 6 infantry
Battle in 21 Sea Zone
Japanese attack with 2 NavyFighters and 1 submarine
Americans defend with 1 Escort
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 Escort in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
1 Escort owned by the Americans lost in 21 Sea Zone
Japanese win with 2 NavyFighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 Escort
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
2 NavyFighters moved from 21 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
4 NavyFighters and 3 carriers moved from 6 Sea Zone to 36 Sea Zone
1 Escort_Convoy moved from 6 Sea Zone to 17 Sea Zone
1 Escort_Convoy moved from 6 Sea Zone to 34 Sea Zone
1 Escort moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from Kiangsi to Kiangsu
2 fighters moved from Kwangsi to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
2 tactical_bombers moved from Kwangsi to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
1 elite and 8 infantry placed in Japan
Turn Complete - Japanese
Trigger Japanese RemoveConvoySZ17: has removed 1 Escort_Convoy owned by Japanese in 17 Sea Zone
Trigger Japanese RemoveConvoySZ34: has removed 1 Escort_Convoy owned by Japanese in 34 Sea Zone
Trigger Japanese RemoveConvoySZ17: Japanese has 1 Escort placed in 17 Sea Zone
Trigger Japanese RemoveConvoySZ34: Japanese has 1 Escort placed in 34 Sea Zone
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2,4,4
Japanese collect 34 PUs (4 lost to blockades); end with 34 PUs
Trigger Japanese Loses Celebes Pacific Expanded Turn14: Japanese met a national objective for an additional -1 PUs; end with 33 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Japan Loses CarolineIslands Turn14: Japanese met a national objective for an additional -3 PUs; end with 33 PUs
Trigger Japan Loses Marianas Turn14: Japanese met a national objective for an additional -1 PUs; end with 32 PUs
Trigger Japan Loses PaulauIsland Turn14: Japanese met a national objective for an additional -1 PUs; end with 31 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 0,67
Japanese regular : 2,50
British AA : 0,00
I will adjust my Rockets before my G15.
Sometimes I get a notification that I have reached the max. number of this units, but not for the Rockets and some others. Is that a TripleA issue?
Furthermore I edited these 6 Rockets, because I bought more units that I could place. Same here - I did not receive a notification that I purchased more units than I can place. Perhaps it is because of the now missing Major factory in Western Germany?
Anyway, the 1 inf + 1 Elite is still in my “pocket” and I will adjust my IPCs before my G15 as well.
BR
@Panzerstahl-Helm yea I think it was because the rockets got added with edit. if you just buy them, it shouldn’t let you go over max. At least that’s what it says when you hover on them.
I’ll do a little testing and check the xml again.
Yea, not looking real good for the Axis.
oh, just reread your post. Maybe it’s because some of the Fctrys are damaged ? I will test that too