Here we go - let’s get ready to rumble and nuke each other with some deadly tech!
Any scramble to SZ109 and / or SZ110?
42128 OOB Tech RRound 01 - Germany - combat.tsvg
06-11-_2025_20-41-22.jpg
Game History
Round: 3
Puchase Units - Ottomans
Ottomans buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Ottomans
2 infantry moved from Arabia to Mesopotamia
3 infantry moved from Ankara to Mesopotamia
4 artilleries and 5 infantry moved from Trans-Jordan to Arabia
2 infantry moved from Smyrna to Trans-Jordan
1 infantry moved from Constantinople to Bulgaria
2 infantry moved from Constantinople to Smyrna
1 artillery and 10 infantry moved from Constantinople to Ankara
Combat Move - Ottomans
Place Units - Ottomans
6 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 20 PUs; end with 22 PUs
The best example of the usefulness of removing one of your own units and adding a neutral to a territory would be the G3 withdrawal from Belgium. The concept is not focused on reducing GUI interactions - its purpose is clarity of intent and aligning with oob rules. It makes obvious the areas where your opponent declined combat but remain in the contested zone. Making it a standard practice removes the common occurrence that amounts to “I forgot to not attack with this/these units, sorry about that (sometimes) extraordinarily critical roll”. Not a huge deal in most cases so no biggy.
The fighter rule is on page 15, “Being in a contested territory has no effect on where a fighter may move.” https://renegadegamestudios.com/content/File Storage for site/Rulebooks/Axis Allies/A%26A_1914_Rulebook_WEB.pdf
@The_Good_Captain Just had an interesting issue come up in a different game I wanted to share. I needed to use Edit Mode to place Fighters in a space to attack since their implementation on this map doesn’t allow them to pass through a hostile territory. So doing this did not spawn an air battle in the contested territory, presumably since this only gets triggered in the code based on move actions. To get around this you presumably have to place the Fighters in some other adjacent territory so they can move officially moved into the target.
@The_Good_Captain
Game History
Round: 3
Puchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Portuguese East Africa to SZ 26
1 infantry and 1 transport moved from SZ 26 to SZ 28
1 infantry moved from SZ 28 to Egypt
4 artilleries and 13 infantry moved from Switzerland to Venice
2 artilleries, 1 fighter and 7 infantry moved from Tuscany to Venice
6 infantry moved from Rome to Tuscany
Combat - Italians
Italians creates battle in territory SZ 18
Combat Move - Italians
Place Units - Italians
1 artillery and 4 infantry placed in Rome
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
@The_Good_Captain
Game History
Round: 3
Puchase Units - Americans
Americans buy 3 transports; Remaining resources: 6 PUs;
Place Units - Americans
3 transports placed in SZ 1
Turn Complete - Americans
Americans collect 20 PUs; end with 26 PUs
Combat Hit Differential Summary :
@Eqqman said in Eqqman (Entente) v TGC (CP), 1914, OOB + RR:
@The_Good_Captain Just had an interesting issue come up in a different game I wanted to share. I needed to use Edit Mode to place Fighters in a space to attack since their implementation on this map doesn’t allow them to pass through a hostile territory. So doing this did not spawn an air battle in the contested territory, presumably since this only gets triggered in the code based on move actions. To get around this you presumably have to place the Fighters in some other adjacent territory so they can move officially moved into the target.
Bingo. I hope you can help fix TripleA, hah! You are very, very quick on the uptake.
Game History
Round: 4
Puchase Units - AustroHungarians
Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction
AustroHungarians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
1 infantry moved from Albania to Serbia
1 infantry moved from Vienna to Trieste
1 infantry moved from Vienna to Budapest
1 infantry moved from Vienna to Galicia
7 infantry moved from Vienna to Tyrolia
4 infantry moved from Galicia to Ukraine
Combat - AustroHungarians
Battle in Ukraine
Germans loiter and taunt; AustroHungarians attack with 7 artilleries, 1 fighter and 5 infantry
Russians defend with 10 artilleries and 1 infantry
AustroHungarians roll dice for 7 artilleries, 1 fighter and 5 infantry in Ukraine, round 2 : 8/13 hits, 7.50 expected hits
Russians roll dice for 10 artilleries and 1 infantry in Ukraine, round 2 : 8/11 hits, 5.50 expected hits
4 infantry owned by the AustroHungarians, 8 artilleries owned by the Russians and 4 artilleries owned by the AustroHungarians lost in Ukraine
Russians and AustroHungarians reach a stalemate
. Battle score for attacker is 4
Casualties for AustroHungarians: 4 artilleries and 4 infantry
Casualties for Russians: 8 artilleries
Combat Move - AustroHungarians
Place Units - AustroHungarians
1 artillery, 1 fighter and 8 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians regular : 2.50
AustroHungarians regular : 0.50
AH4.tsvg Round 3, Ent +1.83 / CP -6.67
@The_Good_Captain
Game History
Round: 4
Puchase Units - Russians
Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction
Russians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to Ukraine: 1 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Ukraine to Moscow
1 artillery moved from Ukraine to Moscow
Combat - Russians
Russians creates battle in territory SZ 11
Russians creates battle in territory Ukraine
Battle in Ukraine
Russians attack with 1 infantry
Germans defend with 3 artilleries, 1 fighter and 8 infantry; AustroHungarians defend with 3 artilleries, 1 fighter and 1 infantry
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 artilleries, 2 fighters and 10 infantry in Ukraine, round 2 : 12/18 hits, 9.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win with 6 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Ukraine: 1 infantry
EDIT: Removing units owned by Neutral_True from Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Place Units - Russians
1 fighter and 4 infantry placed in Moscow
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 2.33
Russians regular : -0.33
Russians in Ukraine decline combat.
r4.tsvg
Game History
Round: 4
Puchase Units - Germans
Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction
Germans buy 13 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Poland to Ukraine
1 fighter moved from Poland to Ukraine
2 artilleries and 6 infantry moved from Poland to Livonia
2 infantry moved from Silesia to Poland
2 infantry moved from Prussia to Poland
1 fighter moved from Silesia to Hanover
2 fighters moved from Berlin to Hanover
5 infantry moved from Berlin to Silesia
5 infantry moved from Berlin to Hanover
6 infantry moved from Hanover to Munich
2 infantry moved from Kiel to Ruhr
2 infantry moved from Ruhr to Alsace
11 artilleries and 11 infantry moved from Alsace to Munich
Combat - Germans
Battle in Ukraine
Germans attack with 3 artilleries, 2 fighters and 9 infantry; AustroHungarians loiter and taunt
Russians defend with 1 infantry
Germans roll dice for 3 artilleries, 2 fighters and 9 infantry in Ukraine, round 2 : 7/14 hits, 6.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Combat Move - Germans
Place Units - Germans
13 infantry placed in Berlin
Turn Complete - Germans
Germans collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 0.83
G4.tsvg You’d rather declare “no combat” than use EDIT, is that right? Just want to make sure I understand your pref on that. My only concern is that you’re essentially declaring “no combat” after the roll is made and I’m worried about some future accident regarding that particular order of operations.
@The_Good_Captain If your preference is that no dice ever get rolled needlessly, I’ll work harder to make that happen.
@The_Good_Captain As an addendum, my own preference is to always explain why Edit Mode was used whether I think it should be obvious or not, so I will still be posting avoided combat on my end.
@The_Good_Captain
Game History
Round: 4
Puchase Units - French
Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction
French buy 1 fighter and 7 infantry; Remaining resources: 1 PUs;
Combat Move - French
8 infantry moved from Picardy to Lorraine
1 artillery and 8 infantry moved from Paris to Burgundy
4 infantry and 2 transports moved from SZ 2 to SZ 16
1 transport moved from SZ 17 to SZ 14
1 infantry moved from Portugal to SZ 14
1 infantry moved from Morocco to SZ 14
Combat Move - French
Place Units - French
1 fighter and 7 infantry placed in Paris
Turn Complete - French
French collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
@The_Good_Captain
Game History
Round: 4
Puchase Units - British
Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction
British buy 1 fighter and 11 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from London: 1 fighter
EDIT: Adding units owned by British to Belgium: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Belgium to Alsace
2 transports moved from SZ 6 to SZ 9
1 artillery and 3 infantry moved from Yorkshire to SZ 9
1 artillery and 3 infantry moved from SZ 9 to Belgium
1 transport moved from SZ 17 to SZ 28
1 infantry moved from South West Africa to SZ 24
1 artillery moved from South West Africa to SZ 24
1 artillery and 1 infantry moved from SZ 24 to Nigeria
1 infantry moved from Kamerun to Nigeria
1 artillery and 1 infantry moved from Kamerun to French Equatorial Africa
1 artillery and 1 infantry moved from South West Africa to Angola
8 infantry moved from India to Persia
Combat - British
Battle in Alsace
British attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Alsace, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Alsace, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Alsace
Germans and British reach a stalemate
. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Nigeria
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Nigeria, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Nigeria
British win, taking Nigeria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Combat Move - British
Place Units - British
1 fighter placed in London
11 infantry placed in India
Turn Complete - British
British collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0.50
British regular : -0.33
Very agonizing what to do with the British in Russiauk4.tsvg
Edit Mode used to allow Fighter to fly across SZ9 as allowed.
Game History
Round: 4
Puchase Units - Ottomans
Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction
Ottomans buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Ottomans
2 artilleries and 13 infantry moved from Mesopotamia to Sevastopol
4 artilleries and 5 infantry moved from Arabia to Mesopotamia
1 artillery and 10 infantry moved from Ankara to Mesopotamia
2 infantry moved from Trans-Jordan to Arabia
2 infantry moved from Smyrna to Trans-Jordan
2 infantry moved from Constantinople to Smyrna
4 infantry moved from Constantinople to Ankara
Combat - Ottomans
Battle in Sevastopol
Ottomans attack with 2 artilleries and 13 infantry
British defend with 2 artilleries and 5 infantry; Russians defend with 1 port
Ottomans roll dice for 2 artilleries and 13 infantry in Sevastopol, round 2 : 2/15 hits, 5.67 expected hits
Russians roll dice for 2 artilleries and 5 infantry in Sevastopol, round 2 : 5/7 hits, 3.50 expected hits
5 infantry owned by the Ottomans and 2 infantry owned by the British lost in Sevastopol
Russians and Ottomans reach a stalemate
. Battle score for attacker is -9
Casualties for Ottomans: 5 infantry
Casualties for British: 2 infantry
Combat Move - Ottomans
Place Units - Ottomans
7 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Russians regular : 1.50
Ottomans regular : -3.67
@The_Good_Captain
Game History
Round: 4
Puchase Units - Italians
Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction
Italians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
6 infantry moved from Tuscany to Venice
1 artillery and 4 infantry moved from Rome to Tuscany
2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 transport moved from SZ 28 to SZ 19
Combat - Italians
Italians creates battle in territory SZ 18
Battle in Trans-Jordan
Italians attack with 2 artilleries and 5 infantry
Ottomans defend with 1 artillery and 8 infantry
Italians roll dice for 2 artilleries and 5 infantry in Trans-Jordan, round 2 : 3/7 hits, 3.00 expected hits
Ottomans roll dice for 1 artillery and 8 infantry in Trans-Jordan, round 2 : 2/9 hits, 4.50 expected hits
3 infantry owned by the Ottomans and 2 infantry owned by the Italians lost in Trans-Jordan
Ottomans and Italians reach a stalemate
. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Ottomans: 3 infantry
Combat Move - Italians
Place Units - Italians
5 infantry placed in Rome
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Ottomans regular : -2.50
@The_Good_Captain
Game History
Round: 4
Puchase Units - Americans
Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction
Americans buy 4 infantry; Remaining resources: 14 PUs;
Combat Move - Americans
Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied
2 artilleries and 4 infantry moved from United States of America to SZ 1
2 artilleries, 4 infantry and 3 transports moved from SZ 1 to SZ 14
1 battleship moved from SZ 1 to SZ 14
1 cruiser moved from SZ 1 to SZ 14
Combat Move - Americans
Place Units - Americans
4 infantry placed in United States of America
Turn Complete - Americans
Americans collect 20 PUs; end with 34 PUs
Combat Hit Differential Summary :
Game History
Round: 5
Puchase Units - AustroHungarians
AustroHungarians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Serbia to Romania
1 infantry moved from Budapest to Romania
1 infantry moved from Galicia to Ukraine
1 infantry moved from Ukraine to Belarus
AustroHungarians take Belarus from Russians
2 artilleries moved from Ukraine to Romania
1 artillery moved from Vienna to Tyrolia
1 fighter moved from Vienna to Tyrolia
1 infantry moved from Vienna to Galicia
1 infantry moved from Vienna to Galicia
6 infantry moved from Vienna to Tyrolia
Combat - AustroHungarians
Battle in Romania
AustroHungarians attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
AustroHungarians roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 infantry owned by the AustroHungarians lost in Romania
AustroHungarians win, taking Romania from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for AustroHungarians: 1 infantry
Casualties for Russians: 1 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
1 fighter and 8 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
AustroHungarians regular : 1.00
AH5.tsvg Round 4, Ent +4.66 / CP -11.83
@The_Good_Captain
Game History
Round: 5
Puchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Moscow to Belarus
1 infantry moved from Moscow to Belarus
1 artillery moved from Moscow to Belarus
1 artillery moved from Moscow to Belarus
Combat - Russians
Russians creates battle in territory SZ 11
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
AustroHungarians defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 2.00 expected hits
AustroHungarians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians lost in Belarus
Russians win, taking Belarus from AustroHungarians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for AustroHungarians: 1 infantry
Combat Move - Russians
Place Units - Russians
1 artillery and 6 infantry placed in Moscow
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
AustroHungarians regular : -0.50
Game History
Round: 5
Puchase Units - Germans
Germans buy 12 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - Germans
8 artilleries and 8 infantry moved from Livonia to Moscow
3 artilleries, 2 fighters and 9 infantry moved from Ukraine to Moscow
4 infantry moved from Poland to Belarus
5 infantry moved from Silesia to Poland
4 infantry moved from Berlin to Silesia
9 infantry moved from Berlin to Hanover
11 artilleries and 19 infantry moved from Munich to Alsace
2 infantry moved from Hanover to Munich
3 infantry moved from Hanover to Ruhr
4 infantry moved from Ruhr to Alsace
3 fighters moved from Hanover to Alsace
Combat - Germans
Air Battle in Moscow
Germans attacks with 2 units heading to Moscow
Russians launches 1 interceptors out of Moscow
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Moscow
Attackers Fire, : 0/1 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 0/1 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 0/1 hits, 0.33 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Moscow
Air Battle is over, the attackers have all died
Battle in Alsace
Germans attack with 11 artilleries, 3 fighters and 24 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 11 artilleries, 3 fighters and 24 infantry in Alsace, round 2 : 16/38 hits, 18.17 expected hits
British roll dice for 1 artillery and 2 infantry in Alsace, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Alsace
Germans win with 11 artilleries, 3 fighters and 23 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Moscow
Germans attack with 11 artilleries and 17 infantry
Russians defend with 1 artillery, 1 factory, 1 fighter and 16 infantry
Germans roll dice for 11 artilleries and 17 infantry in Moscow, round 2 : 13/28 hits, 13.00 expected hits
Russians roll dice for 1 artillery, 1 fighter and 16 infantry in Moscow, round 2 : 8/18 hits, 9.00 expected hits
13 infantry owned by the Russians and 8 infantry owned by the Germans lost in Moscow
Russians and Germans reach a stalemate
. Battle score for attacker is 15
Casualties for Germans: 8 infantry
Casualties for Russians: 13 infantry
Battle in Belarus
Germans attack with 4 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 3/4 hits, 2.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians and Germans reach a stalemate
. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Combat Move - Germans
Place Units - Germans
12 infantry and 1 tank placed in Berlin
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.33
Attackers Fire, : -2.33
Russians regular : 0.00
Germans regular : -2.50
British regular : -0.50
@The_Good_Captain
The French will invade Albania with the goal of using the naval bombardments to clear out the defending Artillery. I double-checked the rules, and even if the Artillery clean out my Infantry on the shore defense rolls, the BBs still get to fire. However, I don’t know if the game engine will allow the BBs to proceed and fire if I remove the Infantry from the space, so be prepared for some Edit Mode fixing.