@The-Janus Thanks for the help in protecting my fleet!
Eqqman (Entente) v TGC (CP), 1914, OOB + RR
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@The_Good_Captain
Game HistoryRound: 3 Puchase Units - French French buy 1 artillery and 8 infantry; Remaining resources: 1 PUs; Combat Move - French 1 unit repaired. 1 transport moved from SZ 28 to SZ 17 2 transports moved from SZ 8 to SZ 2 1 infantry moved from Algeria to Morocco 1 artillery and 9 infantry moved from Picardy to Lorraine 6 artilleries, 2 fighters and 6 infantry moved from Belgium to Lorraine 2 infantry moved from Lorraine to Switzerland 8 infantry moved from Paris to Picardy Combat Move - French Place Units - French 1 artillery and 8 infantry placed in Paris Turn Complete - French French collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
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@The_Good_Captain
Game HistoryRound: 3 Puchase Units - British British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from Canada to SZ 2 1 cruiser moved from SZ 14 to SZ 9 1 artillery moved from Yorkshire to SZ 9 3 infantry moved from Yorkshire to SZ 9 1 artillery, 3 infantry and 2 transports moved from SZ 9 to SZ 6 1 artillery and 3 infantry moved from SZ 6 to Karelia 1 artillery and 1 infantry moved from Spanish Morocco to SZ 14 1 transport moved from SZ 17 to SZ 28 1 artillery, 1 infantry and 1 transport moved from SZ 14 to SZ 17 1 artillery and 1 infantry moved from SZ 17 to Egypt 1 infantry moved from Belgian Congo to SZ 24 1 infantry moved from SZ 24 to South West Africa 2 artilleries and 1 infantry moved from Angola to South West Africa 1 artillery and 2 infantry moved from Belgian Congo to Kamerun British take Kamerun from Germans 2 artilleries and 5 infantry moved from Persia to Sevastopol 1 artillery, 1 fighter and 8 infantry moved from India to Persia Combat - British British creates battle in territory Belgium Battle in South West Africa British attack with 2 artilleries and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship in South West Africa, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in South West Africa, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in South West Africa British win, taking South West Africa from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belgium British attack with 1 artillery and 3 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Belgium British win, taking Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Combat Move - British Place Units - British 1 fighter and 1 infantry placed in London 8 infantry placed in India Turn Complete - British British collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 British regular : -0.33
I knew I could have left a Russian Infantry behind in Moscow but I decided it was better to send in all of them to reinforce Ukraine and deal with the likely loss of the Artillery. It’s not clear how adding in Neutral units to block a combat involves less GUI interactions than simply shuffling around a player’s own units. The Fighter leaving Livonia confused me as I thought it could not make such a move (even though it would be logical to do so), so I checked on the rules. This part of the moves for land units caught my eye: “Land units that begin your turn in contested territories can only be moved to territories that at the beginning of your turn were either controlled by your power or contained units belonging to your power”. I had been thinking that a retreating force could move into any territory controlled by their side, but this is not the case. A player might easily get caught out by this, especially in Russia, just like with the rule about hostile sea zones blocking Transport loading. You also mostly foiled my evil scheme to slightly expand the Italian income.
uk3.tsvg -
Game History
Round: 3 Puchase Units - Ottomans Ottomans buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Ottomans 2 infantry moved from Arabia to Mesopotamia 3 infantry moved from Ankara to Mesopotamia 4 artilleries and 5 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Smyrna to Trans-Jordan 1 infantry moved from Constantinople to Bulgaria 2 infantry moved from Constantinople to Smyrna 1 artillery and 10 infantry moved from Constantinople to Ankara Combat Move - Ottomans Place Units - Ottomans 6 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 22 PUs
The best example of the usefulness of removing one of your own units and adding a neutral to a territory would be the G3 withdrawal from Belgium. The concept is not focused on reducing GUI interactions - its purpose is clarity of intent and aligning with oob rules. It makes obvious the areas where your opponent declined combat but remain in the contested zone. Making it a standard practice removes the common occurrence that amounts to “I forgot to not attack with this/these units, sorry about that (sometimes) extraordinarily critical roll”. Not a huge deal in most cases so no biggy.
The fighter rule is on page 15, “Being in a contested territory has no effect on where a fighter may move.” https://renegadegamestudios.com/content/File Storage for site/Rulebooks/Axis Allies/A%26A_1914_Rulebook_WEB.pdf
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@The_Good_Captain Just had an interesting issue come up in a different game I wanted to share. I needed to use Edit Mode to place Fighters in a space to attack since their implementation on this map doesn’t allow them to pass through a hostile territory. So doing this did not spawn an air battle in the contested territory, presumably since this only gets triggered in the code based on move actions. To get around this you presumably have to place the Fighters in some other adjacent territory so they can move officially moved into the target.
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@The_Good_Captain
Game HistoryRound: 3 Puchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Portuguese East Africa to SZ 26 1 infantry and 1 transport moved from SZ 26 to SZ 28 1 infantry moved from SZ 28 to Egypt 4 artilleries and 13 infantry moved from Switzerland to Venice 2 artilleries, 1 fighter and 7 infantry moved from Tuscany to Venice 6 infantry moved from Rome to Tuscany Combat - Italians Italians creates battle in territory SZ 18 Combat Move - Italians Place Units - Italians 1 artillery and 4 infantry placed in Rome Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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@The_Good_Captain
Game HistoryRound: 3 Puchase Units - Americans Americans buy 3 transports; Remaining resources: 6 PUs; Place Units - Americans 3 transports placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 26 PUs
Combat Hit Differential Summary :
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@Eqqman said in Eqqman (Entente) v TGC (CP), 1914, OOB + RR:
@The_Good_Captain Just had an interesting issue come up in a different game I wanted to share. I needed to use Edit Mode to place Fighters in a space to attack since their implementation on this map doesn’t allow them to pass through a hostile territory. So doing this did not spawn an air battle in the contested territory, presumably since this only gets triggered in the code based on move actions. To get around this you presumably have to place the Fighters in some other adjacent territory so they can move officially moved into the target.
Bingo. I hope you can help fix TripleA, hah! You are very, very quick on the uptake.
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Game History
Round: 4 Puchase Units - AustroHungarians Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction AustroHungarians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians 1 infantry moved from Albania to Serbia 1 infantry moved from Vienna to Trieste 1 infantry moved from Vienna to Budapest 1 infantry moved from Vienna to Galicia 7 infantry moved from Vienna to Tyrolia 4 infantry moved from Galicia to Ukraine Combat - AustroHungarians Battle in Ukraine Germans loiter and taunt; AustroHungarians attack with 7 artilleries, 1 fighter and 5 infantry Russians defend with 10 artilleries and 1 infantry AustroHungarians roll dice for 7 artilleries, 1 fighter and 5 infantry in Ukraine, round 2 : 8/13 hits, 7.50 expected hits Russians roll dice for 10 artilleries and 1 infantry in Ukraine, round 2 : 8/11 hits, 5.50 expected hits 4 infantry owned by the AustroHungarians, 8 artilleries owned by the Russians and 4 artilleries owned by the AustroHungarians lost in Ukraine Russians and AustroHungarians reach a stalemate . Battle score for attacker is 4 Casualties for AustroHungarians: 4 artilleries and 4 infantry Casualties for Russians: 8 artilleries Combat Move - AustroHungarians Place Units - AustroHungarians 1 artillery, 1 fighter and 8 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians regular : 2.50 AustroHungarians regular : 0.50
AH4.tsvg Round 3, Ent +1.83 / CP -6.67
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@The_Good_Captain
Game HistoryRound: 4 Puchase Units - Russians Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Neutral_True to Ukraine: 1 infantry EDIT: Turning off Edit Mode 1 artillery moved from Ukraine to Moscow 1 artillery moved from Ukraine to Moscow Combat - Russians Russians creates battle in territory SZ 11 Russians creates battle in territory Ukraine Battle in Ukraine Russians attack with 1 infantry Germans defend with 3 artilleries, 1 fighter and 8 infantry; AustroHungarians defend with 3 artilleries, 1 fighter and 1 infantry Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 6 artilleries, 2 fighters and 10 infantry in Ukraine, round 2 : 12/18 hits, 9.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win with 6 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Ukraine: 1 infantry EDIT: Removing units owned by Neutral_True from Ukraine: 1 infantry EDIT: Turning off Edit Mode Place Units - Russians 1 fighter and 4 infantry placed in Moscow Turn Complete - Russians Russians collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 2.33 Russians regular : -0.33
Russians in Ukraine decline combat.
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Game History
Round: 4 Puchase Units - Germans Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction Germans buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Poland to Ukraine 1 fighter moved from Poland to Ukraine 2 artilleries and 6 infantry moved from Poland to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Prussia to Poland 1 fighter moved from Silesia to Hanover 2 fighters moved from Berlin to Hanover 5 infantry moved from Berlin to Silesia 5 infantry moved from Berlin to Hanover 6 infantry moved from Hanover to Munich 2 infantry moved from Kiel to Ruhr 2 infantry moved from Ruhr to Alsace 11 artilleries and 11 infantry moved from Alsace to Munich Combat - Germans Battle in Ukraine Germans attack with 3 artilleries, 2 fighters and 9 infantry; AustroHungarians loiter and taunt Russians defend with 1 infantry Germans roll dice for 3 artilleries, 2 fighters and 9 infantry in Ukraine, round 2 : 7/14 hits, 6.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Combat Move - Germans Place Units - Germans 13 infantry placed in Berlin Turn Complete - Germans Germans collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 0.83
G4.tsvg You’d rather declare “no combat” than use EDIT, is that right? Just want to make sure I understand your pref on that. My only concern is that you’re essentially declaring “no combat” after the roll is made and I’m worried about some future accident regarding that particular order of operations.
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@The_Good_Captain If your preference is that no dice ever get rolled needlessly, I’ll work harder to make that happen.
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@The_Good_Captain As an addendum, my own preference is to always explain why Edit Mode was used whether I think it should be obvious or not, so I will still be posting avoided combat on my end.
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@The_Good_Captain
Game HistoryRound: 4 Puchase Units - French Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction French buy 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - French 8 infantry moved from Picardy to Lorraine 1 artillery and 8 infantry moved from Paris to Burgundy 4 infantry and 2 transports moved from SZ 2 to SZ 16 1 transport moved from SZ 17 to SZ 14 1 infantry moved from Portugal to SZ 14 1 infantry moved from Morocco to SZ 14 Combat Move - French Place Units - French 1 fighter and 7 infantry placed in Paris Turn Complete - French French collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
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@The_Good_Captain
Game HistoryRound: 4 Puchase Units - British Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction British buy 1 fighter and 11 infantry; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from London: 1 fighter EDIT: Adding units owned by British to Belgium: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 3 infantry moved from Belgium to Alsace 2 transports moved from SZ 6 to SZ 9 1 artillery and 3 infantry moved from Yorkshire to SZ 9 1 artillery and 3 infantry moved from SZ 9 to Belgium 1 transport moved from SZ 17 to SZ 28 1 infantry moved from South West Africa to SZ 24 1 artillery moved from South West Africa to SZ 24 1 artillery and 1 infantry moved from SZ 24 to Nigeria 1 infantry moved from Kamerun to Nigeria 1 artillery and 1 infantry moved from Kamerun to French Equatorial Africa 1 artillery and 1 infantry moved from South West Africa to Angola 8 infantry moved from India to Persia Combat - British Battle in Alsace British attack with 1 artillery and 3 infantry Germans defend with 2 infantry British roll dice for 1 artillery and 3 infantry in Alsace, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Alsace, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Alsace Germans and British reach a stalemate . Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Nigeria British attack with 1 artillery and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Nigeria, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Nigeria British win, taking Nigeria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Combat Move - British Place Units - British 1 fighter placed in London 11 infantry placed in India Turn Complete - British British collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 British regular : -0.33
Very agonizing what to do with the British in Russiauk4.tsvg
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Edit Mode used to allow Fighter to fly across SZ9 as allowed.
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Game History
Round: 4 Puchase Units - Ottomans Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 2 artilleries and 13 infantry moved from Mesopotamia to Sevastopol 4 artilleries and 5 infantry moved from Arabia to Mesopotamia 1 artillery and 10 infantry moved from Ankara to Mesopotamia 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Battle in Sevastopol Ottomans attack with 2 artilleries and 13 infantry British defend with 2 artilleries and 5 infantry; Russians defend with 1 port Ottomans roll dice for 2 artilleries and 13 infantry in Sevastopol, round 2 : 2/15 hits, 5.67 expected hits Russians roll dice for 2 artilleries and 5 infantry in Sevastopol, round 2 : 5/7 hits, 3.50 expected hits 5 infantry owned by the Ottomans and 2 infantry owned by the British lost in Sevastopol Russians and Ottomans reach a stalemate . Battle score for attacker is -9 Casualties for Ottomans: 5 infantry Casualties for British: 2 infantry Combat Move - Ottomans Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Russians regular : 1.50 Ottomans regular : -3.67
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@The_Good_Captain
Game HistoryRound: 4 Puchase Units - Italians Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 6 infantry moved from Tuscany to Venice 1 artillery and 4 infantry moved from Rome to Tuscany 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan 1 transport moved from SZ 28 to SZ 19 Combat - Italians Italians creates battle in territory SZ 18 Battle in Trans-Jordan Italians attack with 2 artilleries and 5 infantry Ottomans defend with 1 artillery and 8 infantry Italians roll dice for 2 artilleries and 5 infantry in Trans-Jordan, round 2 : 3/7 hits, 3.00 expected hits Ottomans roll dice for 1 artillery and 8 infantry in Trans-Jordan, round 2 : 2/9 hits, 4.50 expected hits 3 infantry owned by the Ottomans and 2 infantry owned by the Italians lost in Trans-Jordan Ottomans and Italians reach a stalemate . Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Ottomans: 3 infantry Combat Move - Italians Place Units - Italians 5 infantry placed in Rome Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Ottomans regular : -2.50
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@The_Good_Captain
Game HistoryRound: 4 Puchase Units - Americans Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction Americans buy 4 infantry; Remaining resources: 14 PUs; Combat Move - Americans Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied 2 artilleries and 4 infantry moved from United States of America to SZ 1 2 artilleries, 4 infantry and 3 transports moved from SZ 1 to SZ 14 1 battleship moved from SZ 1 to SZ 14 1 cruiser moved from SZ 1 to SZ 14 Combat Move - Americans Place Units - Americans 4 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 34 PUs
Combat Hit Differential Summary :
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Game History
Round: 5 Puchase Units - AustroHungarians AustroHungarians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Serbia to Romania 1 infantry moved from Budapest to Romania 1 infantry moved from Galicia to Ukraine 1 infantry moved from Ukraine to Belarus AustroHungarians take Belarus from Russians 2 artilleries moved from Ukraine to Romania 1 artillery moved from Vienna to Tyrolia 1 fighter moved from Vienna to Tyrolia 1 infantry moved from Vienna to Galicia 1 infantry moved from Vienna to Galicia 6 infantry moved from Vienna to Tyrolia Combat - AustroHungarians Battle in Romania AustroHungarians attack with 2 artilleries and 2 infantry Russians defend with 1 infantry AustroHungarians roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the AustroHungarians lost in Romania AustroHungarians win, taking Romania from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for AustroHungarians: 1 infantry Casualties for Russians: 1 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 1 fighter and 8 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 AustroHungarians regular : 1.00
AH5.tsvg Round 4, Ent +4.66 / CP -11.83
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@The_Good_Captain
Game HistoryRound: 5 Puchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Moscow to Belarus 1 infantry moved from Moscow to Belarus 1 artillery moved from Moscow to Belarus 1 artillery moved from Moscow to Belarus Combat - Russians Russians creates battle in territory SZ 11 Battle in Belarus Russians attack with 2 artilleries and 2 infantry AustroHungarians defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 2.00 expected hits AustroHungarians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians lost in Belarus Russians win, taking Belarus from AustroHungarians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for AustroHungarians: 1 infantry Combat Move - Russians Place Units - Russians 1 artillery and 6 infantry placed in Moscow Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 AustroHungarians regular : -0.50