Hi Markus
Enjoy your game with crockett :)
Howdy,
I found the info regarding the transportation capacity of transports.
Things I did in EDIT:
I switched the Waffe-SS-boys against a regular inf. Seems to be fair.
I also replaced the Elite in the Desert Army against the inf, which fought in Trans-Jordan. As a result I replaced the artillery as casuality instead of this very Elite, hence the Elite is now protecting Trans-Jorda against the Allied aggression! :-)
And last but not least I switched the SS-Panzergrandier in Southern France against a regular inf from Normandie, since Waffen-SS boys get sea sick and can´t be transported via sea.
I used to know this from our first game, where I transported a Waffen-SS inf to Norway, but I forgot it…I barely can remember things from 12.00am til noon. hehehe!
Although I donßt understand the lgic behind this, why Waffen units vcan´t be transported via sea.
And last thing is regarding Army groups. As I understand the rules, they can only be formed (in any way) during NCM and Placement phase, but it seems that you can use single units and/or armies out of this AG to move in the combat move phase also. Is that correct? If so, the rules should be clarified with the additional sentence like: “An existing AG from the beginning of this round can be unformed during Combat Phase and single unitsand/or armies within this AG can move separatly.”
I am not converned about this current game, the eastern front was too growded anyway, but for understanding. This is why I haven´t formed an army in Eastern Poland yet, to keep the options open to move single units.
Tmy Japan turn is still cooking. The Russians become a pain in the arm for the Nippons. :-)
@Panzerstahl-Helm yes you have it correct. You can move out of an AG during CM and then reform it in NCM or place depending where it’s located. I will clarify that in Game Notes. You can also form an AG at the beginning of CM. Well Technically it’d be after Place which there are two phases of so either one.
The Captain said the reason Waffen aren’t Sea transportable is because historically they never were and it also represents them having more equipment than regular forces which is part of the reason they have the higher combat factors.
Also, going back to AGs, if there not in danger of being attacked and you don’t have enough surplus units to form one and continue other offensive operations, it’s probably no big deal they aren’t formed. Probably makes it a little easier than having to reform all the time.
@Panzerstahl-Helm looking at this some more. Is that why you didn’t take Belarus ? You didn’t think AG 1 could move 2 as 2 of there dudes could only move 1 ? Which is correct. But not knowing it could disband is pretty impactful.
Idk we can do a SSR reset if you want. Just redo a Belarus battle for G. You obviously had the strength. I wouldn’t have been able to kill AG Center otherwise.
…this was indeed the reason I didn´t take Belarus. I was thinking about it, but since I am vry short on infantry on the front, I decided not too.
I am currently going through my J11 and alo take a glance on my G12.
@Panzerstahl-Helm I mean you’re a more than competent player. I doubt you would have left Belarus open if you understood the rule completely. i don’t want you to be bummed after investing this much time over a rule misunderstanding.
It’s ok by me if you wanna a russian redo
@Panzerstahl-Helm well I think we should just do a reset for R 11 then. I’m not quite sure how to set it up so it’ll work on the pbem part though. It seems as if it won’t work unless it’s a save from the thread.
Should be able to just add our emails in and start a new one from there. Let me try and set it up. I can save from History start of R 11 and we can just hand roll your Belarus attack.
Then I’ll see if we can start a new pbem from there.
That´s very kind and fair move from you. I appreciate!
How about if we just roll out the battle for Belarus and you re-do your Russian turn?
Taking Belarus will prevent 6 Guard inf + 10 tanks + 1 Tank General + 2 commisars to attack AG Center. (instead of the limited movement due to being part in an AG)
I would have taken 2 inf + 1 tact. bomber + 1 ME 262 ) both coming in from Eastern Poland.
BR
I mean 3 inf antry. I just saw it is an Elite in Bealrus.
nevermind! you switched it in NCM against a regular infantry.
so back to 2 inf + the fighters.
oh boy! …just noticed I looked at your Russian turn. I had to look at my German turn, and while my German turn it was the Elite in Belarus, which I should have attacked.
so back to 3 inf + figters vs. 1 Elite
@Panzerstahl-Helm ok I got it to work. Here is start of R 11
EXP Game 3 Stahl R 11 Redo.tsvg
See if it’ll load in pem and then just handroll Belarus :)
@Panzerstahl-Helm said in Panzerstahl-Helm vs barnee Game 3:
oh boy! …just noticed I looked at your Russian turn. I had to look at my German turn, and while my German turn it was the Elite in Belarus, which I should have attacked.
so back to 3 inf + figters vs. 1 Elite
hee hee
I’ll roll it in dicebot now :)
3d6<=1: 5, 4, 6; Hits: 0
1d6<=3: 6; Hits: 0
1d6<=4: 4; Hits: 1
2d6<=2: 6, 2; Hits: 1
1 Inf and the Elite get slayed. I’ll edit that and post a save, then start on R 11 :)
Hold a sec.
With the AG now able to splitt up in CM I need to look out for an attack on Eastern Poland.
Lez me get through that realy quick
ok. go ahead. Eastern Poland should be save. I roughly get 3% winning chance for the Russians.
In case you decide to attack, please create AG South with 1st + 2nd Waffen plus 4 inf + 4 art + 2 tanks
Thanks
BR
@Panzerstahl-Helm heh heh no worries. If I attack and you would’ve been able to form a AG, I will form it. Gentlemans game :) Make it easier with less movement for us :)
Got R 11 Redo done. Going to pbem mode now :) Be up in a few :)
Game History
Round: 11
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing PUs for Germans from 203 to 101
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 elite
EDIT: Changing ownership of Belarus from Russians to Germans
EDIT: Removing units owned by Germans from Eastern Poland: 3 infantry
EDIT: Adding units owned by Germans to Belarus: 2 infantry
EDIT: Changing PUs for Germans from 101 to 102
EDIT: Turning off Edit Mode
Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 aaGun, 2 artilleries, 1 elite and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Russians takes Baltic States from Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Russians takes Poland from Germans
EDIT: Changing ownership of Poland from Russians to Germans
EDIT: Russians takes Korea from Japanese
EDIT: Turning off Edit Mode
EDIT: 1 russian_para moved from Russia to Baltic States
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Buryatia to Siberia
1 armour and 1 elite moved from Buryatia to Sakha
1 armour moved from Amur to Jehol
Chinese take Manchuria from Japanese
Chinese take Jehol from Japanese
EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 1st Corps to Amur
EDIT: 1 armour moved from Amur to Korea
EDIT: 1 armour moved from Korea to Manchuria
4 infantry moved from Bryansk to Belarus
2 fighters and 2 tactical_bombers moved from Russia to Belarus
2 fighters moved from Caucasus to Belarus
Combat - Russians
Battle in Siberia
Russians attack with 1 armour
Japanese defend with 1 Japanese_LCV
Russians win, taking Siberia from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 Japanese_LCV
Battle in Sakha
Russians attack with 1 armour and 1 elite
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 1 armour and 1 elite remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 4 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Amur
2 fighters moved from Belarus to Russia
2 tactical_bombers moved from Belarus to Russia
2 fighters moved from Belarus to Bryansk
1 aaGun, 1 artillery and 1 infantry moved from Archangel to Smolensk
5 Russian_Rocketss moved from Russia to Bryansk
2 russian_paras moved from Russia to Caucasus
4 armour moved from Caucasus to Bryansk
1 elite moved from Ukraine to Western Ukraine
1 Russian_Engineer moved from Ukraine to Volgograd
1 artillery moved from Volgograd to Rostov
1 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 Europe_Rail and 1 elite moved from Russia to Amur
1 Rail moved from Russia to Urals
1 Rail and 1 armour moved from Urals to Amur
1 Rail and 1 armour moved from Russia to Amur
EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Amur to 1st Corps
5 armour moved from Russia to Bryansk
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
1 3rdCorps and 1 armour moved from Iraq to Caucasus
1 FighterAce moved from Iraq to Caucasus
Place Units - Russians
1 artillery placed in Volgograd
3 Mass_Tankss, 2 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 aaGun, 1 artillery, 1 elite and 1 russian_para placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,1,4,2,3,2,3
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
EXP Game 3 R 11 Redo Final.tsvg
Should be up to date now. I’ll dbl check but confidence is high :)