Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 Escort_Convoy and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC Liberates SolomonIslands Turn10: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Trigger ANZAC Liberates DNG Turn10: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
@Panzerstahl-Helm forgot to remove two Fortifications in HI. Will do on ssr turn. Everthing right, except ANZAC place. As mentioned earlier, shouldn’t affect anything. :)
oh boy, I just learned that transports can transport any 2 land units (except 2 tanks) at once. So I was using it “oldschool” with 1 inf + 1 land unit of any kind… I noticed this in the previous round, but didn´t follow up. Now I noticed when I looked at Gibraltar and the stack of US forces there! Oh boy! I had to re-plan my German turn in the Mediterranian and Gibraltar was a tough fight! This little sh**ty place on earth (its only rock and some monkeys living there, and with monkey I mean real monkeys) seems to be the hot spot of this game with switching owners twice per round… hehehe!
Anyway, lesson learned with the transports!
I miss-clicked the casualities and had to switch 1 bomber against 1 Waffen-SS in order to take Gibraltar. The Brits/US boys gave me some bad beating! In my test rounds before I was taking way less casualities…anyway. As long as it is German again…
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
triggerAttachmenLate1944: has removed 1 Late1944_red owned by Changer in Late 1944
triggerAttachmenLate1944: Changer has 1 Late1944 placed in Late 1944
Germans buy 1 German_LCV, 1 King_Tiger, 1 Panzer_Grndrs, 4 TotalWarMe_262s, 1 elite, 1 german_para and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 german_para moved from Algeria to Tunisia
Germans take Tunisia from British
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from Vyborg to Finland
1 Me_262 moved from Norway to Finland
1 LuftwaffeAce moved from Denmark to Finland
2 Me_262s moved from Western Germany to Finland
EDIT: 2 Panzer_Grndrss, 2 armour, 1 artillery and 1 infantry moved from Army Group Centre to Novgorod
EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Novgorod
EDIT: 1 Waffen_Oberst, 1 waffen_infantry and 2 waffen_panzers moved from 4th Waffen to Novgorod
EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_panzers moved from 3rd Waffen to Novgorod
EDIT: 1 ArmyGroupActive moved from Army Group Centre to Novgorod
EDIT: 1 ArmyGroupCentre moved from Baltic States to Novgorod
EDIT: 2 German_LCVs, 3 infantry and 1 waffen_infantry moved from Southern France to Gibraltar
1 Me_262 and 2 bombers moved from Southern France to Gibraltar
2 bombers and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 German_LCV and 3 infantry moved from Southern Italy to 97 Sea Zone
1 German_LCV, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 German_LCV and 3 infantry moved from 92 Sea Zone to Gibraltar
3 infantry moved from Norway to Finland
EDIT: 1 Waffen_Para and 1 german_para moved from Syria to Alexandria
1 armour and 1 artillery moved from Syria to 99 Sea Zone
1 armour, 1 artillery and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour and 1 artillery moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from Syria to Trans-Jordan
EDIT: 1 Waffen_Para moved from Syria to Libya
1 fighter moved from Syria to Alexandria
1 fighter moved from Syria to Trans-Jordan
1 LuftwaffeAce moved from 99 Sea Zone to Libya
Combat - Germans
Battle in Novgorod
Germans attack with 1 ArmyGroupActive, 1 ArmyGroupCentre, 1 Panzer_General3, 2 Panzer_Grndrss, 1 WaffenPnzrGrndr, 2 Waffen_Obersts, 7 armour, 1 artillery, 1 infantry, 1 waffen_infantry and 4 waffen_panzers
Russians defend with 1 infantry
Germans roll dice for 1 ArmyGroupActive, 1 ArmyGroupCentre, 1 Panzer_General3, 2 Panzer_Grndrss, 1 WaffenPnzrGrndr, 2 Waffen_Obersts, 7 armour, 1 artillery, 1 infantry, 1 waffen_infantry and 4 waffen_panzers in Novgorod, round 2 : 12/26 hits, 12,83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 ArmyGroupActive, 1 ArmyGroupCentre, 1 Panzer_General3, 2 Panzer_Grndrss, 1 WaffenPnzrGrndr, 2 Waffen_Obersts, 7 armour, 1 artillery, 1 waffen_infantry and 4 waffen_panzers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 3 German_LCVs, 1 Me_262, 4 bombers, 6 infantry, 1 tactical_bomber and 1 waffen_infantry
British defend with 1 harbour; French defend with 1 fighter; Americans defend with 5 ArmoredInfantrys, 6 artilleries and 1 elite
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 3 German_LCVs, 1 Me_262, 4 bombers, 6 infantry, 1 tactical_bomber and 1 waffen_infantry in Gibraltar, round 2 : 5/13 hits, 5,17 expected hits
British roll dice for 5 ArmoredInfantrys, 6 artilleries, 1 elite and 1 fighter in Gibraltar, round 2 : 7/14 hits, 5,83 expected hits
3 German_LCVs owned by the Germans and 4 infantry owned by the Germans lost in Gibraltar
6 artilleries owned by the Americans lost in Gibraltar
Germans roll dice for 1 Me_262, 4 bombers, 2 infantry, 1 tactical_bomber and 1 waffen_infantry in Gibraltar, round 3 : 4/9 hits, 4,50 expected hits
British roll dice for 5 ArmoredInfantrys, 1 elite and 1 fighter in Gibraltar, round 3 : 5/8 hits, 3,83 expected hits
1 waffen_infantry owned by the Germans, 1 bomber owned by the Germans, 2 infantry owned by the Germans and 1 Me_262 owned by the Germans lost in Gibraltar
4 ArmoredInfantrys owned by the Americans lost in Gibraltar
Germans roll dice for 3 bombers and 1 tactical_bomber in Gibraltar, round 4 : 3/4 hits, 2,50 expected hits
British roll dice for 1 ArmoredInfantry, 1 elite and 1 fighter in Gibraltar, round 4 : 2/4 hits, 1,83 expected hits
1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Gibraltar
1 elite owned by the Americans, 1 ArmoredInfantry owned by the Americans and 1 fighter owned by the French lost in Gibraltar
Germans win with 2 bombers remaining. Battle score for attacker is -20
Casualties for Germans: 3 German_LCVs, 1 Me_262, 2 bombers, 6 infantry, 1 tactical_bomber and 1 waffen_infantry
Casualties for Americans: 5 ArmoredInfantrys, 6 artilleries and 1 elite
Casualties for French: 1 fighter
Battle in Finland
Germans attack with 1 LuftwaffeAce, 3 Me_262s and 4 infantry
Russians defend with 4 armour
Germans roll dice for 1 LuftwaffeAce, 3 Me_262s and 4 infantry in Finland, round 2 : 5/9 hits, 3,67 expected hits
Russians roll dice for 4 armour in Finland, round 2 : 1/4 hits, 2,00 expected hits
1 infantry owned by the Germans lost in Finland
4 armour owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 LuftwaffeAce, 3 Me_262s and 3 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 4 armour
Battle in Alexandria
Germans attack with 1 Waffen_Para, 1 fighter and 1 german_para
British defend with 1 infantry
Germans roll GermanAirborneAttack dice in Alexandria : 0/0 hits, 0,00 expected hits
Germans roll dice for 1 Waffen_Para, 1 fighter and 1 german_para in Alexandria, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 german_para owned by the Germans lost in Alexandria
1 infantry owned by the British lost in Alexandria
Germans win, taking Alexandria from British with 1 Waffen_Para and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 german_para
Casualties for British: 1 infantry
Battle in Libya
Germans attack with 1 LuftwaffeAce, 1 Waffen_Para, 1 armour and 1 artillery
British defend with 1 infantry
Germans roll dice for 1 LuftwaffeAce, 1 Waffen_Para, 1 armour and 1 artillery in Libya, round 2 : 2/5 hits, 2,33 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Libya
Germans win, taking Libya from British with 1 LuftwaffeAce, 1 Waffen_Para, 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 1 bomber
EDIT: Adding units owned by Germans to Gibraltar: 1 waffen_infantry
EDIT: Changing ownership of Gibraltar from British to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail and 1 Rail owned by Germans in Southern France
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 bomber moved from Gibraltar to Southern France
2 Me_262s moved from Western Germany to Southern France
1 fighter moved from 99 Sea Zone to 92 Sea Zone
1 fighter moved from Syria to 92 Sea Zone
1 Me_262 moved from Finland to Denmark
1 LuftwaffeAce and 2 Me_262s moved from Finland to Norway
1 Waffen_Hvy_Tank moved from Poland to Eastern Poland
1 LuftwaffeAce moved from Germany to Normandy Bordeaux
1 elite moved from Western Germany to Denmark
1 Europe_Rail moved from Germany to Denmark
1 Europe_Rail and 1 infantry moved from Denmark to Southern France
1 WaffenPnzrGrndr and 1 mech_infantry moved from Western Germany to Southern France
1 Rail and 1 elite moved from Germany to Southern France
1 carrier, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
EDIT: 1 DesertGeneral3 and 3 armour moved from 1st Desert to Syria
EDIT: 1 DesertGeneral3, 1 armour and 1 elite moved from Syria to 99 Sea Zone
EDIT: 1 DesertGeneral3, 1 armour, 1 carrier, 1 elite and 2 transports moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Baltic States to Novgorod
1 King_Tiger moved from Poland to Eastern Poland
1 armour moved from Denmark to Northern Italy
EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_panzers moved from Novgorod to 3rd Waffen
EDIT: 1 Waffen_Oberst, 1 waffen_infantry and 2 waffen_panzers moved from Novgorod to 4th Waffen
EDIT: 1 Panzer_General3 and 5 armour moved from Novgorod to 1st Panzer
EDIT: 2 Panzer_Grndrss, 2 armour, 1 artillery and 1 infantry moved from Novgorod to Army Group Centre
EDIT: 1 ArmyGroupActive moved from Novgorod to Army Group Centre
1 GermanUBoat moved from 58 Sea Zone to 39 Sea Zone
1 GermanUBoat moved from 82 Sea Zone to 87 Sea Zone
1 fighter moved from Alexandria to 96 Sea Zone
1 LuftwaffeAce moved from Libya to 96 Sea Zone
1 DesertGeneral3, 1 armour and 1 elite moved from 96 Sea Zone to Tobruk
EDIT: 1 G_air_transport and 1 armour moved from Syria to Tobruk
EDIT: 1 DAK moved from Syria to Tobruk
EDIT: 1 DesertGeneral3, 2 armour and 1 elite moved from Tobruk to 1st Desert
1 fighter moved from Syria to Eastern Poland
1 fighter moved from Trans-Jordan to Tobruk
1 tactical_bomber moved from 97 Sea Zone to Tobruk
1 GermanUBoat moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
4 TotalWarMe_262s placed in Western Germany
1 King_Tiger, 1 elite and 1 german_para placed in Germany
1 German_LCV and 2 infantry placed in Southern Italy
1 Panzer_Grndrs and 3 infantry placed in Northern Italy
3 infantry placed in Eastern Poland
4 infantry placed in Western Germany
Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany
Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 73 PUs
Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans ReceiveItaliansNorth AfricaObjective: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 101 PUs
@Panzerstahl-Helm heh heh yea it took me a while to remember that too. Paras and aaGuns are considered Tanks too. I think I have it so you can’t load 2 of any combo but not entirely sure. I will dbl check.
Yea GIB a bloodbath this game :) Gives you the Med bonus and takes away the Harbor for the Yanks to use. Was hoping they might hold this time lol
Round: 11
Purchase Units - Russians
Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 aaGun, 2 artilleries, 1 elite and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Russians takes Poland from Germans
EDIT: Russians takes Korea from Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Poland from Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Russians takes Poland from Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Poland from Russians to Germans
EDIT: Turning off Edit Mode
1 elite moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Amur to Jehol
Chinese take Manchuria from Japanese
Chinese take Jehol from Japanese
1 armour moved from Buryatia to Siberia
1 armour and 1 elite moved from Buryatia to Sakha
EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 1st Corps to Amur
EDIT: 1 armour moved from Amur to Korea
EDIT: 1 armour moved from Korea to Manchuria
EDIT: 1 ArmyGroupActive, 2 Panzer_Grndrss, 2 armour, 1 artillery and 1 infantry moved from Army Group Centre to Novgorod
EDIT: 1 ArmyGroupCentre moved from Novgorod to Army Group Centre
EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Novgorod
EDIT: 1 Waffen_Oberst, 1 waffen_infantry and 2 waffen_panzers moved from 4th Waffen to Novgorod
EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_panzers moved from 3rd Waffen to Novgorod
2 fighters and 2 tactical_bombers moved from Russia to Novgorod
3 russian_paras moved from Russia to Novgorod
3 Russian_Rocketss moved from Bryansk to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Archangel to Novgorod
1 armour moved from Bryansk to Novgorod
3 guard_infantrys moved from Smolensk to Novgorod
EDIT: 1 1stTankArmy moved from Smolensk to 1st Tank
EDIT: 1 Tank_General3 and 5 armour moved from 1st Tank to Novgorod
EDIT: 1 1stSovietAG moved from Bryansk to 1st Army Group
EDIT: 2 armour and 6 guard_infantrys moved from 1st Army Group to Novgorod
EDIT: 3 armour moved from 2nd Corps to Novgorod
EDIT: 5 armour moved from 2nd Tank to Novgorod
EDIT: 1 Army_Group moved from 1st Army Group to Novgorod
Combat - Russians
Battle in Siberia
Russians attack with 1 armour
Japanese defend with 1 Japanese_LCV
Russians roll dice for 1 armour in Siberia, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 Japanese_LCV in Siberia, round 2 : 0/0 hits, 0.00 expected hits
1 Japanese_LCV owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 Japanese_LCV
Battle in Sakha
Russians attack with 1 armour and 1 elite
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 elite in Sakha, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 elite in Sakha, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 1 armour and 1 elite remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 1 Army_Group, 3 Russian_Rocketss, 1 Tank_General3, 16 armour, 1 artillery, 2 fighters, 9 guard_infantrys, 3 infantry, 3 russian_paras and 2 tactical_bombers
Germans defend with 1 ArmyGroupActive, 1 Panzer_General3, 2 Panzer_Grndrss, 1 WaffenPnzrGrndr, 2 Waffen_Obersts, 7 armour, 1 artillery, 2 infantry, 1 waffen_infantry and 4 waffen_panzers
Russians roll RussianAirborneAttack dice in Novgorod : 0/0 hits, 0.00 expected hits
Russians roll dice for 3 Russian_Rocketss in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Novgorod
3 Russian_Rocketss owned by the Russians lost in Novgorod
Russians roll dice for 1 Army_Group, 1 Tank_General3, 16 armour, 1 artillery, 2 fighters, 9 guard_infantrys, 3 infantry, 3 russian_paras and 2 tactical_bombers in Novgorod, round 2 : 19/41 hits, 17.33 expected hits
Germans roll dice for 1 ArmyGroupActive, 1 Panzer_General3, 2 Panzer_Grndrss, 1 WaffenPnzrGrndr, 2 Waffen_Obersts, 7 armour, 1 artillery, 1 infantry, 1 waffen_infantry and 4 waffen_panzers in Novgorod, round 2 : 17/26 hits, 15.33 expected hits
3 infantry owned by the Russians, 1 Army_Group owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians and 9 guard_infantrys owned by the Russians lost in Novgorod
2 Panzer_Grndrss owned by the Germans, 1 Panzer_General3 owned by the Germans, 2 waffen_panzers owned by the Germans, 1 waffen_infantry owned by the Germans, 1 WaffenPnzrGrndr owned by the Germans, 1 ArmyGroupActive owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 Waffen_Obersts owned by the Germans and 7 armour owned by the Germans lost in Novgorod
Russians roll dice for 1 Tank_General3, 13 armour, 2 fighters, 3 russian_paras and 2 tactical_bombers in Novgorod, round 3 : 10/25 hits, 11.83 expected hits
Germans roll dice for 2 waffen_panzers in Novgorod, round 3 : 2/2 hits, 1.67 expected hits
2 armour owned by the Russians lost in Novgorod
2 waffen_panzers owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 Tank_General3, 11 armour, 2 fighters, 3 russian_paras and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 ArmyGroupActive, 1 Panzer_General3, 2 Panzer_Grndrss, 1 WaffenPnzrGrndr, 2 Waffen_Obersts, 7 armour, 1 artillery, 2 infantry, 1 waffen_infantry and 4 waffen_panzers
Casualties for Russians: 1 Army_Group, 3 Russian_Rocketss, 5 armour, 1 artillery, 9 guard_infantrys and 3 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Amur
2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
1 aaGun moved from Archangel to Novgorod
EDIT: 1 Tank_General3 and 5 armour moved from Novgorod to 1st Tank
EDIT: 1 1stTankArmy moved from 1st Tank to Novgorod
6 armour moved from Russia to Bryansk
2 armour moved from Caucasus to Bryansk
1 armour moved from Caucasus to Bryansk
EDIT: 5 armour moved from Bryansk to 2nd Tank
EDIT: 3 armour moved from Bryansk to 2nd Corps
EDIT: 1 armour, 1 artillery and 6 infantry moved from Bryansk to 1st Army Group
EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk
1 infantry moved from Bryansk to Belarus
1 aaGun and 10 infantry moved from Smolensk to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 elite moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
5 Russian_Rocketss moved from Russia to Bryansk
1 artillery moved from Volgograd to Rostov
1 Russian_Engineer moved from Ukraine to Volgograd
2 fighters moved from Caucasus to Russia
1 FighterAce moved from Iraq to Caucasus
1 Europe_Rail and 1 elite moved from Russia to Amur
1 Rail moved from Russia to Urals
1 Rail and 1 armour moved from Urals to Amur
1 Rail moved from Russia to Caucasus
1 Rail and 1 armour moved from Caucasus to Amur
EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Amur to 1st Corps
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 3rdCorps moved from Iraq to Caucasus
1 infantry moved from Rostov to Bryansk
1 infantry moved from Caucasus to Rostov
Place Units - Russians
1 artillery placed in Volgograd
3 Mass_Tankss, 2 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 aaGun, 1 artillery, 1 elite and 1 russian_para placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,5,5,6,4,5
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
I went ahead and replaced your Elite with a Inf. Let me know if you want it different. I forgot to check that Jordan battle, so if you killed UK Inf same time as G Inf, you’d want the Elite over the Arty.
Anyway, a little busy with the big battle in lenningrad and reforming the Corps, Armies and AG.
Just a reminder, Waffen Units can’t be naval transported. Player Enforced. I just checked if i could change it, but then they can’t use Air Trprt. Land Trprt (Rail) works. That’s why the Waffen Hvy works as it should.
Seems it’d be an easy enough feature to add. Idk enough about the code though. Basically almost nothing lol
Anyway, Air and Rail only for the SS, execpt the Hvy is Rail only. In case you wanted to change the S FRA SS Pnzrgrndr rail move.
Ahh noticed you sent a Waffen Inf to GIB battle. That’s ok as you didn’t know the rule and triplea doesn’t enforce it. This only your 3rd game and as you know, it’s quite complex. In a good way of course :)
Itll be 3 years for me in April and i still forget stuff :) The Captain and Company have to refer to the rules themselves at times. :)
Anyway, how about we off the Waffen and replace with a Wehrmacht Inf ? Sound good ?
I found the info regarding the transportation capacity of transports.
Things I did in EDIT:
I switched the Waffe-SS-boys against a regular inf. Seems to be fair.
I also replaced the Elite in the Desert Army against the inf, which fought in Trans-Jordan. As a result I replaced the artillery as casuality instead of this very Elite, hence the Elite is now protecting Trans-Jorda against the Allied aggression! :-)
And last but not least I switched the SS-Panzergrandier in Southern France against a regular inf from Normandie, since Waffen-SS boys get sea sick and can´t be transported via sea.
I used to know this from our first game, where I transported a Waffen-SS inf to Norway, but I forgot it…I barely can remember things from 12.00am til noon. hehehe!
Although I donßt understand the lgic behind this, why Waffen units vcan´t be transported via sea.
And last thing is regarding Army groups. As I understand the rules, they can only be formed (in any way) during NCM and Placement phase, but it seems that you can use single units and/or armies out of this AG to move in the combat move phase also. Is that correct? If so, the rules should be clarified with the additional sentence like: “An existing AG from the beginning of this round can be unformed during Combat Phase and single unitsand/or armies within this AG can move separatly.”
I am not converned about this current game, the eastern front was too growded anyway, but for understanding. This is why I haven´t formed an army in Eastern Poland yet, to keep the options open to move single units.
Tmy Japan turn is still cooking. The Russians become a pain in the arm for the Nippons. :-)
@Panzerstahl-Helm yes you have it correct. You can move out of an AG during CM and then reform it in NCM or place depending where it’s located. I will clarify that in Game Notes. You can also form an AG at the beginning of CM. Well Technically it’d be after Place which there are two phases of so either one.
The Captain said the reason Waffen aren’t Sea transportable is because historically they never were and it also represents them having more equipment than regular forces which is part of the reason they have the higher combat factors.
Also, going back to AGs, if there not in danger of being attacked and you don’t have enough surplus units to form one and continue other offensive operations, it’s probably no big deal they aren’t formed. Probably makes it a little easier than having to reform all the time.
@Panzerstahl-Helm looking at this some more. Is that why you didn’t take Belarus ? You didn’t think AG 1 could move 2 as 2 of there dudes could only move 1 ? Which is correct. But not knowing it could disband is pretty impactful.
Idk we can do a SSR reset if you want. Just redo a Belarus battle for G. You obviously had the strength. I wouldn’t have been able to kill AG Center otherwise.
@Panzerstahl-Helm I mean you’re a more than competent player. I doubt you would have left Belarus open if you understood the rule completely. i don’t want you to be bummed after investing this much time over a rule misunderstanding.
@Panzerstahl-Helm well I think we should just do a reset for R 11 then. I’m not quite sure how to set it up so it’ll work on the pbem part though. It seems as if it won’t work unless it’s a save from the thread.
Should be able to just add our emails in and start a new one from there. Let me try and set it up. I can save from History start of R 11 and we can just hand roll your Belarus attack.
Then I’ll see if we can start a new pbem from there.
That´s very kind and fair move from you. I appreciate!
How about if we just roll out the battle for Belarus and you re-do your Russian turn?
Taking Belarus will prevent 6 Guard inf + 10 tanks + 1 Tank General + 2 commisars to attack AG Center. (instead of the limited movement due to being part in an AG)
I would have taken 2 inf + 1 tact. bomber + 1 ME 262 ) both coming in from Eastern Poland.
oh boy! …just noticed I looked at your Russian turn. I had to look at my German turn, and while my German turn it was the Elite in Belarus, which I should have attacked.
Round: 3
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Sevastopol to Ukraine
1 infantry moved from Moscow to Ukraine
1 infantry moved from Moscow to Ukraine
6 artilleries and 23 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Ottomans
Combat - Russians
Battle in Ukraine
Russians attack with 4 infantry
Germans defend with 2 infantry
Russians roll dice for 4 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Ukraine
Germans and Russians reach a stalemate
. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Combat Move - Russians
Place Units - Russians
9 infantry placed in Moscow
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Round: 14
Purchase Units - British
British buy 2 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Syria Jordan
1 infantry moved from Caucasus to Persia
8 infantry moved from Karelia S.S.R. to Caucasus
10 infantry moved from Finland Norway to Karelia S.S.R.
2 armour and 6 infantry moved from United Kingdom to North Sea Zone
2 armour and 6 infantry moved from North Sea Zone to Finland Norway
2 infantry moved from Italian East Africa to Anglo Sudan Egypt
2 infantry moved from Anglo Sudan Egypt to Syria Jordan
Non Combat Move - British
Place Units - British
2 armour and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs
I finished caluclating the dice swings for land and air battles. When this game’s over, I’ll send you a Word document containing all of my notes on this subject so you can calculate these numbers for yourself.
So far, the numbers are:
Central Powers land total: +6.56 swing
Allies land total: -6.56 swing
So the Allies have 6.5 fewer units than they would on average. When you consider the hundreds of land units that get created and destroyed, this is close to nothing though. It’s certainly not enough to erase the huge imbalance this game provides in favor of the Allies.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 infantry and 1 mech_infantry moved from Gibraltar to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from 96 Sea Zone to Tunisia
1 infantry moved from 96 Sea Zone to Algeria
1 infantry moved from 96 Sea Zone to Tunisia
1 infantry moved from 96 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Morocco
1 mech_infantry moved from 94 Sea Zone to Morocco
Combat - Americans
Battle in Algeria
Battle in Morocco
Battle in Tunisia
Non Combat Move - Americans
5 fighters moved from Norway to United Kingdom
4 bombers moved from Norway to Gibraltar
1 bomber moved from Iraq to Gibraltar
1 aaGun and 1 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco
1 carrier, 4 destroyers and 1 fighter moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 65 Sea Zone to 64 Sea Zone
2 artilleries, 2 infantry and 4 marines moved from New Zealand to 65 Sea Zone
2 artilleries, 6 battleships, 4 carriers, 2 cruisers, 7 destroyers, 2 infantry, 4 marines, 11 submarines and 2 transports moved from 65 Sea Zone to 33 Sea Zone
2 carriers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 27 Sea Zone to 33 Sea Zone
1 destroyer and 9 submarines moved from 11 Sea Zone to 27 Sea Zone
2 artilleries, 2 infantry and 4 marines moved from 33 Sea Zone to Marshall Islands
Place Units - Americans
1 submarine placed in 11 Sea Zone
6 fighters placed in Western United States
1 submarine placed in 115 Sea Zone
2 submarines placed in 128 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,3,2,5
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 2,6
Americans collect 59 PUs (5 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 50 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 50 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Queensland: 9 fighters and 2 tactical_bombers
EDIT: Adding units owned by Americans to New South Wales: 3 fighters
EDIT: Adding units owned by Americans to 33 Sea Zone: 6 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Marshall Islands: 1 marine
EDIT: Changing ownership of Gilbert Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Gilbert Islands: 1 marine
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 harbour and 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Anhwe
3 artilleries and 21 infantry moved from Kiangsi to Anhwe
10 infantry moved from Shansi to Anhwe
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs
Purchase Units - British
British buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Gibraltar to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Baluchistan to Central India
UK_Pacific take Central India from Japanese
1 infantry moved from Baluchistan to Western India
UK_Pacific take Western India from Japanese
1 infantry and 1 transport moved from 76 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Sumatra
Combat - British
Battle in Malta
Battle in Sumatra
Non Combat Move - British
1 armour moved from Southeast Mexico to Western United States
1 fighter moved from Norway to United Kingdom
1 aaGun and 1 infantry moved from Gibraltar to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Tunisia
3 destroyers moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
3 infantry moved from Southern Persia to Iraq
3 armour and 1 mech_infantry moved from Baluchistan to Iraq
1 aaGun moved from Baluchistan to Southern Persia
Place Units - British
3 infantry placed in Southern Persia
3 infantry placed in Iraq
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,3,3,4,2,4,4,2,5,2,4,4
British collect 28 PUs (1 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Adding units owned by British to Rhodesia: 3 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Romania
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 2 infantry in Romania, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bessarabia to Western Ukraine
1 aaGun, 5 armour, 2 artilleries, 13 infantry and 5 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Northeast Persia to Southern Persia
2 fighters and 2 tactical_bombers moved from Southern Belarus to Northern Caucasus
3 infantry moved from Stalingrad to Rostov
3 infantry moved from Urals to Samara
3 aaGuns, 3 armour, 7 infantry and 3 mech_infantrys moved from Southern Belarus to Smolensk
1 infantry moved from Northern Belarus to Smolensk
1 infantry moved from Russia to Gorky
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Gorky
1 infantry moved from Russia to Yaroslavl
6 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Bessarabia
15 infantry moved from Siberia to Sakha
Place Units - Russians
3 artilleries placed in Russia
2 armour and 1 mech_infantry placed in Stalingrad
1 armour and 2 mech_infantrys placed in Urals
3 infantry placed in Siberia
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs