Game History
Round: 6 Purchase Units - Americans Americans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Americans 6 infantry moved from United States of America to Canada 2 artilleries and 6 infantry moved from Morocco to SZ 14 1 artillery, 5 infantry and 3 transports moved from SZ 14 to SZ 16 1 artillery, 1 infantry and 1 transport moved from SZ 14 to SZ 16 2 artilleries and 6 infantry moved from SZ 16 to Marseilles 6 infantry moved from Morocco to Algeria 3 transports moved from SZ 14 to SZ 2 Combat Move - Americans Place Units - Americans 7 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 21 PUsEqqman (Entente) v TGC (CP), 1914, OOB + RR
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Game History
Round: 1 Puchase Units - Ottomans Ottomans buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 1 artillery and 2 infantry moved from Mesopotamia to Arabia 1 artillery and 2 infantry moved from Trans-Jordan to Arabia 1 infantry moved from Syrian Desert to Arabia 1 artillery and 4 infantry moved from Ankara to Mesopotamia 2 infantry moved from Ankara to Syrian Desert 1 artillery and 6 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Constantinople to Ankara 1 infantry moved from Constantinople to Bulgaria Ottomans take Bulgaria from Neutral_Central 2 artilleries and 3 infantry moved from Constantinople to Smyrna Combat - Ottomans Battle in Arabia Ottomans attack with 2 artilleries and 5 infantry Neutral_Allied defend with 1 artillery and 1 infantry Ottomans roll dice for 2 artilleries and 5 infantry in Arabia, round 2 : 4/7 hits, 3.00 expected hits Neutral_Allied roll dice for 1 artillery and 1 infantry in Arabia, round 2 : 2/2 hits, 1.00 expected hits 1 artillery owned by the Neutral_Allied, 1 infantry owned by the Neutral_Allied and 2 infantry owned by the Ottomans lost in Arabia Ottomans win, taking Arabia from Neutral_Allied with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1 Casualties for Ottomans: 2 infantry Casualties for Neutral_Allied: 1 artillery and 1 infantry Combat Move - Ottomans Place Units - Ottomans 5 infantry were produced but were not placed Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Neutral_Allied regular : 1.00 Ottomans regular : 1.00
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@The_Good_Captain
Game HistoryRound: 1 Puchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 unit repaired. AustroHungarians roll mine dice in SZ 18 : 0/1 hits, 0.17 expected hits 1 artillery and 1 infantry moved from Albania to SZ 17 1 artillery, 1 infantry and 1 transport moved from SZ 17 to SZ 28 1 artillery and 1 infantry moved from SZ 28 to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Libya to Egypt 1 battleship moved from SZ 17 to SZ 18 2 infantry moved from Albania to SZ 17 2 artilleries and 6 infantry moved from Piedmont to Venice 1 infantry moved from Tuscany to Venice 2 artilleries and 6 infantry moved from Rome to Tuscany 1 infantry moved from Naples to Tuscany Combat - Italians Battle in SZ 18 Italians attack with 1 battleship AustroHungarians defend with 1 mines and 1 transport 1 transport owned by the AustroHungarians lost in SZ 18 Italians win with 1 battleship remaining. Battle score for attacker is 6 Casualties for AustroHungarians: 1 transport Combat Move - Italians Place Units - Italians 1 fighter and 2 infantry placed in Rome Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
AustroHungarians mine : -0.17
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@The_Good_Captain
Game HistoryRound: 1 Puchase Units - Americans Americans buy 3 transports; Remaining resources: 2 PUs; Place Units - Americans 3 transports placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
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Game History
Round: 2 Puchase Units - AustroHungarians AustroHungarians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians 1 artillery and 3 infantry moved from Trieste to Albania 1 artillery and 6 infantry moved from Serbia to Trieste 4 artilleries and 18 infantry moved from Galicia to Poland 1 fighter moved from Vienna to Poland 4 artilleries and 9 infantry moved from Romania to Galicia 1 infantry moved from Vienna to Trieste 1 artillery and 4 infantry moved from Vienna to Galicia Combat - AustroHungarians AustroHungarians creates battle in territory Romania AustroHungarians creates battle in territory Serbia Battle in Serbia AustroHungarians attack with 1 artillery and 2 infantry Russians defend with 1 infantry AustroHungarians roll dice for 1 artillery and 2 infantry in Serbia, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Serbia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the AustroHungarians lost in Serbia AustroHungarians win, taking Serbia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for AustroHungarians: 1 infantry Casualties for Russians: 1 infantry Battle in Albania AustroHungarians attack with 1 artillery and 3 infantry French defend with 1 infantry AustroHungarians roll dice for 1 artillery and 3 infantry in Albania, round 2 : 0/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians lost in Albania Italians and AustroHungarians reach a stalemate . Battle score for attacker is -3 Casualties for AustroHungarians: 1 infantry Battle in Romania AustroHungarians attack with 2 infantry Russians defend with 1 infantry AustroHungarians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the AustroHungarians lost in Romania AustroHungarians win, taking Romania from Russians with 1 infantry remaining. Battle score for attacker is 0 Casualties for AustroHungarians: 1 infantry Casualties for Russians: 1 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 1 fighter and 7 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : 1.00 AustroHungarians regular : -0.67
AH2.tsvg Round 1, Ent +1 / CP -2
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@The_Good_Captain
Game HistoryRound: 2 Puchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 artilleries and 3 infantry moved from Belarus to Livonia 1 fighter moved from Moscow to Ukraine 6 infantry moved from Moscow to Livonia 1 infantry moved from Karelia to Livonia 1 infantry moved from Tatarstan to Moscow Combat - Russians Russians creates battle in territory SZ 11 Combat Move - Russians Place Units - Russians 8 infantry placed in Moscow Turn Complete - Russians Russians collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
*** NOTE ***
The terrible luck you’ve had on some of these smaller battles was strongly pulling me towards a couple of options I wouldn’t have otherwise considered but decided against to keep things more conventional. I will bring them up after Russian turn 4 as I would be curious as to what your response would have been (or if you want to play out one of those for a few turns as an alternate timeline when we’re done here). And as a side note, these plans only rely on the board state as it happens to be now, not that I would be counting on you to continue to have this luck. -
Game History
Round: 2 Puchase Units - Germans Germans buy 1 fighter and 12 infantry; Remaining resources: 2 PUs; Combat Move - Germans 6 artilleries, 1 fighter and 12 infantry moved from Poland to Livonia 3 artilleries and 17 infantry moved from Silesia to Poland 2 infantry moved from Prussia to Poland 1 artillery and 1 infantry moved from South West Africa to Angola Germans take Angola from Neutral_Allied 2 infantry moved from Belgian Congo to Angola 1 infantry moved from Nigeria to Kamerun 1 infantry moved from Ruhr to Belgium 3 artilleries and 7 infantry moved from Alsace to Belgium 2 artilleries moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 1 infantry moved from Hanover to Ruhr 2 artilleries moved from Hanover to Silesia 1 infantry moved from Berlin to Kiel 1 infantry moved from Berlin to Hanover 1 fighter moved from Berlin to Hanover 1 infantry moved from Berlin to Prussia 6 infantry moved from Berlin to Silesia Combat - Germans Battle in Livonia Germans attack with 6 artilleries, 1 fighter and 12 infantry Russians defend with 2 artilleries and 11 infantry Germans roll dice for 6 artilleries, 1 fighter and 12 infantry in Livonia, round 2 : 11/19 hits, 9.33 expected hits Russians roll dice for 2 artilleries and 11 infantry in Livonia, round 2 : 9/13 hits, 6.50 expected hits 10 infantry owned by the Russians, 1 artillery owned by the Russians and 9 infantry owned by the Germans lost in Livonia Russians and Germans reach a stalemate . Battle score for attacker is 7 Casualties for Germans: 9 infantry Casualties for Russians: 1 artillery and 10 infantry Combat Move - Germans Place Units - Germans 1 fighter and 12 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Russians regular : 2.50 Germans regular : 1.67
G2.tsvg lets see how the rest of the game shakes out.
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@The_Good_Captain
Game HistoryRound: 2 Puchase Units - French French buy 8 infantry; Remaining resources: 2 PUs; Combat Move - French 6 artilleries, 1 fighter and 18 infantry moved from Lorraine to Belgium 2 infantry moved from Picardy to Belgium 1 fighter moved from Paris to Belgium 6 infantry moved from Paris to Picardy 2 artilleries and 6 infantry moved from Burgundy to Lorraine 1 artillery moved from Portugal to SZ 14 3 infantry moved from Portugal to SZ 14 2 infantry and 1 transport moved from SZ 14 to SZ 8 1 artillery, 1 infantry and 1 transport moved from SZ 14 to SZ 8 1 artillery and 3 infantry moved from SZ 8 to Picardy 2 infantry and 1 transport moved from SZ 17 to SZ 28 1 battleship and 1 cruiser moved from SZ 20 to SZ 17 1 battleship moved from SZ 14 to SZ 17 1 infantry moved from Tunisia to Algeria 1 infantry moved from Gold Coast to Togoland French take Togoland from Germans Combat - French French creates battle in territory Albania Battle in Albania French attack with 1 infantry AustroHungarians defend with 1 artillery and 2 infantry French roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits AustroHungarians roll dice for 1 artillery and 2 infantry in Albania, round 2 : 2/3 hits, 1.50 expected hits 1 infantry owned by the AustroHungarians and 1 infantry owned by the French lost in Albania AustroHungarians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for AustroHungarians: 1 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by French to Albania: 1 infantry EDIT: Adding units owned by AustroHungarians to Albania: 1 infantry EDIT: Turning off Edit Mode Battle in Belgium French attack with 6 artilleries, 2 fighters and 20 infantry Germans defend with 9 artilleries and 20 infantry French roll dice for 6 artilleries, 2 fighters and 20 infantry in Belgium, round 2 : 10/28 hits, 12.33 expected hits Germans roll dice for 9 artilleries and 20 infantry in Belgium, round 2 : 14/29 hits, 14.50 expected hits 10 infantry owned by the Germans and 14 infantry owned by the French lost in Belgium Germans and French reach a stalemate . Battle score for attacker is -12 Casualties for French: 14 infantry Casualties for Germans: 10 infantry Combat Move - French Place Units - French 8 infantry placed in Paris Turn Complete - French French collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
French regular : -1.67 Germans regular : -0.50 AustroHungarians regular : 0.50
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@The_Good_Captain
Game HistoryRound: 2 Puchase Units - British British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Coastal Barrage 1: 1 coastal_attacker EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Karelia to SZ 6 1 artillery, 1 infantry and 1 transport moved from SZ 6 to SZ 9 1 infantry moved from Yorkshire to SZ 9 1 infantry moved from Yorkshire to SZ 9 1 cruiser moved from SZ 19 to SZ 14 1 cruiser moved from SZ 14 to SZ 9 1 artillery and 1 infantry moved from Spanish Morocco to SZ 16 1 artillery and 1 infantry moved from German East Africa to SZ 26 1 artillery, 1 battleship, 1 infantry and 1 transport moved from SZ 26 to SZ 24 1 artillery and 1 infantry moved from SZ 24 to Angola 1 artillery and 2 infantry moved from Rhodesia to Angola 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Germans 2 infantry moved from British East Africa to Belgian Congo 1 artillery, 1 infantry and 1 transport moved from SZ 16 to SZ 17 1 artillery and 1 infantry moved from SZ 17 to Egypt 1 transport moved from SZ 14 to SZ 2 1 artillery and 1 infantry moved from Canada to SZ 2 1 artillery, 1 infantry and 1 transport moved from SZ 2 to SZ 14 1 artillery and 1 infantry moved from SZ 14 to Spanish Morocco 1 artillery and 6 infantry moved from India to Persia 1 artillery and 3 infantry moved from Afghanistan to Persia Combat - British British creates battle in territory Coastal Barrage 1 Battle in Coastal Barrage 1 British attack with 1 coastal_attacker Contested defend with 1 coastal_artillery British roll dice for 1 coastal_attacker in Coastal Barrage 1, round 2 : 1/1 hits, 1.00 expected hits Units damaged: 1 coastal_artillery owned by the Contested Contested roll dice for 1 coastal_artillery in Coastal Barrage 1, round 2 : 0/1 hits, 0.50 expected hits Contested and British reach a stalemate Turning on Edit Mode EDIT: Removing units owned by British from Angola: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Angola: 1 infantry EDIT: Turning off Edit Mode Battle in Persia British attack with 2 artilleries and 9 infantry Neutral_True defend with 1 artillery and 3 infantry British roll dice for 2 artilleries and 9 infantry in Persia, round 2 : 2/11 hits, 4.33 expected hits Neutral_True roll dice for 1 artillery and 3 infantry in Persia, round 2 : 4/4 hits, 2.00 expected hits 2 infantry owned by the Neutral_True and 4 infantry owned by the British lost in Persia Neutral_True and British reach a stalemate . Battle score for attacker is -6 Casualties for British: 4 infantry Casualties for Neutral_True: 2 infantry Battle in Angola British attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 3 infantry British roll dice for 1 battleship in Angola, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 artilleries and 2 infantry in Angola, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 artillery and 3 infantry in Angola, round 2 : 2/4 hits, 2.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Angola Germans and British reach a stalemate . Battle score for attacker is 3 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 2 infantry Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Angola: 1 infantry EDIT: Adding units owned by British to Angola: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Persia from Neutral_True to Ottomans EDIT: Adding units owned by Ottomans to Persia: 1 artillery and 1 infantry EDIT: Removing units owned by Neutral_True from Persia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Belgium: 1 artillery and 3 infantry EDIT: Removing units owned by British from SZ 9: 2 artilleries, 6 infantry and 2 transports EDIT: Adding units owned by British to SZ 9: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Coastal Barrage 1: 1 coastal_attacker EDIT: Changing unit hit damage for these Contested owned units to: coastal_artillery = 0 EDIT: Turning off Edit Mode Place Units - British 1 artillery, 1 fighter and 8 infantry placed in India Turn Complete - British British collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Contested regular : -0.50 Germans regular : 0.00 Neutral_True regular : 2.00 British regular : -2.00
Alright you said you wanted a friendly game…
Messed up the coastal batteries as I got confused as to which side scored the hits, then clicked the wrong thing choosing losses in Angola. Used edit mode in Belgium as I thought the game engine would treat my amphibious reinforcement as an attack. French Infantry in Albania declines combat. Order of loss in Belgium is all UK units, then Infantry until last, then all Artillery, then all Fighters, then last infantry.
uk2.tsvg*** EDIT : Been waiting 3 days for you to make a move and I just realized now it’s because I never finished uploading the UK turn… I must have been distracted in the middle of making my post ***
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Game History
Round: 2 Puchase Units - Ottomans Ottomans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 1 artillery and 1 infantry moved from Persia to Mesopotamia 1 infantry moved from Arabia to Mesopotamia 2 artilleries and 3 infantry moved from Smyrna to Trans-Jordan 3 infantry moved from Constantinople to Ankara 2 infantry moved from Constantinople to Smyrna 2 infantry moved from Ankara to Mesopotamia 2 infantry moved from Syrian Desert to Trans-Jordan 2 artilleries moved from Arabia to Trans-Jordan 1 artillery and 6 infantry moved from Bulgaria to Constantinople Combat Move - Ottomans Turning on Edit Mode EDIT: Changing ownership of Persia from Ottomans to British EDIT: Turning off Edit Mode Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 20 PUs
O2.tsvg No worries. It sounds like you resolved most of the idiosyncrasies of this module. I couldn’t double check as the history tabs give me an error message when I open them. I’ve seen this before but not when trying to access the previous turn. From what I can see/understand - everything looks okay so rock onward.
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@The_Good_Captain
Game HistoryRound: 2 Puchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 artilleries and 13 infantry moved from Venice to Switzerland 1 infantry moved from Tuscany to Venice 1 infantry moved from Tuscany to Venice 1 fighter and 2 infantry moved from Rome to Tuscany 1 transport moved from SZ 28 to SZ 27 1 infantry moved from Somaliland to SZ 27 1 infantry and 1 transport moved from SZ 27 to SZ 26 1 infantry moved from SZ 26 to Portuguese East Africa Italians take Portuguese East Africa from Neutral_Allied 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from SZ 28 to Egypt Combat - Italians Italians creates battle in territory SZ 18 Battle in Switzerland Italians attack with 4 artilleries and 13 infantry Neutral_True defend with 1 artillery and 1 infantry Italians roll dice for 4 artilleries and 13 infantry in Switzerland, round 2 : 5/17 hits, 7.00 expected hits Neutral_True roll dice for 1 artillery and 1 infantry in Switzerland, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Switzerland Italians win, taking Switzerland from Neutral_True with 4 artilleries and 13 infantry remaining. Battle score for attacker is 7 Casualties for Neutral_True: 1 artillery and 1 infantry Combat Move - Italians Place Units - Italians 6 infantry placed in Rome Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -2.00 Neutral_True regular : -1.00
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@The_Good_Captain
Game HistoryRound: 2 Puchase Units - Americans Americans buy 3 transports; Remaining resources: 4 PUs; Place Units - Americans 3 transports placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 24 PUs
Combat Hit Differential Summary :
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Game History
Round: 3 Puchase Units - AustroHungarians AustroHungarians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - AustroHungarians 2 artilleries and 10 infantry moved from Trieste to Tyrolia 1 infantry moved from Serbia to Romania 1 artillery moved from Serbia to Albania 4 artilleries, 1 fighter and 18 infantry moved from Poland to Ukraine 5 artilleries and 13 infantry moved from Galicia to Ukraine 1 infantry moved from Romania to Ukraine 1 fighter moved from Vienna to Ukraine 1 infantry moved from Vienna to Tyrolia 1 infantry moved from Vienna to Trieste 1 infantry moved from Vienna to Tyrolia 4 infantry moved from Vienna to Galicia Combat - AustroHungarians Air Battle in Ukraine AustroHungarians attacks with 2 units heading to Ukraine Russians launches 1 interceptors out of Ukraine Attackers Fire, : 0/2 hits, 0.67 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 fighter owned by the AustroHungarians lost in Ukraine Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Attackers Fire, : 1/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the Russians lost in Ukraine Air Battle is over, the defenders have all died Battle in Ukraine AustroHungarians attack with 9 artilleries, 1 fighter and 32 infantry Russians defend with 11 artilleries and 28 infantry AustroHungarians roll dice for 9 artilleries, 1 fighter and 32 infantry in Ukraine, round 2 : 17/42 hits, 18.50 expected hits Russians roll dice for 11 artilleries and 28 infantry in Ukraine, round 2 : 17/39 hits, 19.50 expected hits 17 infantry owned by the Russians and 17 infantry owned by the AustroHungarians lost in Ukraine Russians and AustroHungarians reach a stalemate . Battle score for attacker is 0 Casualties for AustroHungarians: 17 infantry Casualties for Russians: 17 infantry Battle in Albania AustroHungarians attack with 2 artilleries and 2 infantry French defend with 1 infantry AustroHungarians roll dice for 2 artilleries and 2 infantry in Albania, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the French lost in Albania AustroHungarians win, taking Albania from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 10 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Defenders Fire, : 0.00 Attackers Fire, : -0.33 Russians regular : -2.50 AustroHungarians regular : -2.50
AH3.tsvg Round 2, Ent +1 / CP -2 (no change)
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@The_Good_Captain
Game HistoryRound: 3 Puchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Sevastopol to Romania 9 infantry moved from Moscow to Ukraine 1 artillery moved from Livonia to Moscow 1 infantry moved from Livonia to Karelia Combat - Russians Russians creates battle in territory SZ 11 Battle in Romania Russians attack with 2 infantry AustroHungarians defend with 1 infantry Russians roll dice for 2 infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits AustroHungarians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the AustroHungarians lost in Romania Russians win, taking Romania from AustroHungarians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for AustroHungarians: 1 infantry Battle in Ukraine Russians attack with 11 artilleries and 20 infantry AustroHungarians defend with 9 artilleries, 1 fighter and 15 infantry Russians roll dice for 11 artilleries and 20 infantry in Ukraine, round 2 : 16/31 hits, 14.00 expected hits AustroHungarians roll dice for 9 artilleries, 1 fighter and 15 infantry in Ukraine, round 2 : 11/25 hits, 13.83 expected hits 11 infantry owned by the Russians, 14 infantry owned by the AustroHungarians and 2 artilleries owned by the AustroHungarians lost in Ukraine AustroHungarians and Russians reach a stalemate . Battle score for attacker is 17 Casualties for Russians: 11 infantry Casualties for AustroHungarians: 2 artilleries and 14 infantry Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Livonia: 1 artillery and 1 infantry EDIT: Removing units owned by Russians from Karelia: 1 infantry EDIT: Removing units owned by Russians from Moscow: 1 artillery EDIT: Turning off Edit Mode Place Units - Russians 8 infantry placed in Moscow Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians regular : 3.33 AustroHungarians regular : -2.33
Messed up Russia slightly, I wanted to move the Livonia Artillery to Moscow knowing it would be covered by Infantry at the end of the turn, but I think the rule is that the Artillery could not be alone at any time (unless left on a Transport). Either way the troops in Livonia decline combat.
r3.tsvg -
Game History
Round: 3 Puchase Units - Germans Germans buy 2 fighters and 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Livonia: 1 fighter EDIT: Adding units owned by Germans to Silesia: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Belgium: 1 infantry EDIT: Adding units owned by Neutral_True to Belgium: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Silesia to Ukraine 1 infantry moved from Poland to Livonia 3 artilleries and 18 infantry moved from Poland to Ukraine 2 artilleries and 6 infantry moved from Silesia to Poland 1 infantry moved from Prussia to Poland 2 infantry moved from Berlin to Prussia 2 infantry moved from Berlin to Silesia 2 infantry moved from Berlin to Kiel 1 infantry moved from Kiel to Ruhr 2 artilleries moved from Ruhr to Alsace 1 infantry moved from Ruhr to Alsace 1 infantry moved from Belgium to Ruhr 9 artilleries and 8 infantry moved from Belgium to Alsace 6 infantry moved from Berlin to Hanover 1 fighter moved from Berlin to Poland 1 fighter moved from Hanover to Silesia 2 infantry moved from Tyrolia to Munich 1 infantry moved from Ruhr to Alsace 1 infantry moved from Hanover to Ruhr 1 infantry moved from Alsace to Ruhr 1 infantry moved from Angola to South West Africa 1 infantry moved from Kamerun to Nigeria Combat - Germans Battle in Livonia Germans attack with 6 artilleries and 4 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 6 artilleries and 4 infantry in Livonia, round 2 : 4/10 hits, 5.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Livonia, round 2 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Livonia Germans win, taking Livonia from Russians with 6 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Ukraine Germans attack with 3 artilleries, 1 fighter and 18 infantry; AustroHungarians loiter and taunt Russians defend with 11 artilleries and 9 infantry Germans roll dice for 3 artilleries, 1 fighter and 18 infantry in Ukraine, round 2 : 9/22 hits, 8.83 expected hits Russians roll dice for 11 artilleries and 9 infantry in Ukraine, round 2 : 10/20 hits, 10.00 expected hits 8 infantry owned by the Russians, 1 artillery owned by the Russians and 10 infantry owned by the Germans lost in Ukraine Russians and Germans reach a stalemate . Battle score for attacker is -2 Casualties for Germans: 10 infantry Casualties for Russians: 1 artillery and 8 infantry Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Angola from Germans to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Belgium: 1 infantry EDIT: Adding units owned by Germans to Belgium: 1 infantry EDIT: Turning off Edit Mode Place Units - Germans 2 fighters and 10 infantry placed in Berlin Turn Complete - Germans Germans collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -0.83
G3.tsvg pro-tip: if you need to decline battle, EDIT mode and add in a neutral and remove one of your own pieces (or all of them). Then after resolving combat, replace it/them in the “NCM” phase. Regarding the Russian artillery, it might have to be best to leave that as is for now. What you could have done was leave out a single infantry from your attack against Ukraine. That infantry remaining in Moscow would have allowed the artillery in Livonia to move to Russia.
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@The_Good_Captain
Game HistoryRound: 3 Puchase Units - French French buy 1 artillery and 8 infantry; Remaining resources: 1 PUs; Combat Move - French 1 unit repaired. 1 transport moved from SZ 28 to SZ 17 2 transports moved from SZ 8 to SZ 2 1 infantry moved from Algeria to Morocco 1 artillery and 9 infantry moved from Picardy to Lorraine 6 artilleries, 2 fighters and 6 infantry moved from Belgium to Lorraine 2 infantry moved from Lorraine to Switzerland 8 infantry moved from Paris to Picardy Combat Move - French Place Units - French 1 artillery and 8 infantry placed in Paris Turn Complete - French French collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
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@The_Good_Captain
Game HistoryRound: 3 Puchase Units - British British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from Canada to SZ 2 1 cruiser moved from SZ 14 to SZ 9 1 artillery moved from Yorkshire to SZ 9 3 infantry moved from Yorkshire to SZ 9 1 artillery, 3 infantry and 2 transports moved from SZ 9 to SZ 6 1 artillery and 3 infantry moved from SZ 6 to Karelia 1 artillery and 1 infantry moved from Spanish Morocco to SZ 14 1 transport moved from SZ 17 to SZ 28 1 artillery, 1 infantry and 1 transport moved from SZ 14 to SZ 17 1 artillery and 1 infantry moved from SZ 17 to Egypt 1 infantry moved from Belgian Congo to SZ 24 1 infantry moved from SZ 24 to South West Africa 2 artilleries and 1 infantry moved from Angola to South West Africa 1 artillery and 2 infantry moved from Belgian Congo to Kamerun British take Kamerun from Germans 2 artilleries and 5 infantry moved from Persia to Sevastopol 1 artillery, 1 fighter and 8 infantry moved from India to Persia Combat - British British creates battle in territory Belgium Battle in South West Africa British attack with 2 artilleries and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship in South West Africa, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in South West Africa, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in South West Africa British win, taking South West Africa from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belgium British attack with 1 artillery and 3 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Belgium British win, taking Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Combat Move - British Place Units - British 1 fighter and 1 infantry placed in London 8 infantry placed in India Turn Complete - British British collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 British regular : -0.33
I knew I could have left a Russian Infantry behind in Moscow but I decided it was better to send in all of them to reinforce Ukraine and deal with the likely loss of the Artillery. It’s not clear how adding in Neutral units to block a combat involves less GUI interactions than simply shuffling around a player’s own units. The Fighter leaving Livonia confused me as I thought it could not make such a move (even though it would be logical to do so), so I checked on the rules. This part of the moves for land units caught my eye: “Land units that begin your turn in contested territories can only be moved to territories that at the beginning of your turn were either controlled by your power or contained units belonging to your power”. I had been thinking that a retreating force could move into any territory controlled by their side, but this is not the case. A player might easily get caught out by this, especially in Russia, just like with the rule about hostile sea zones blocking Transport loading. You also mostly foiled my evil scheme to slightly expand the Italian income.
uk3.tsvg -
Game History
Round: 3 Puchase Units - Ottomans Ottomans buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Ottomans 2 infantry moved from Arabia to Mesopotamia 3 infantry moved from Ankara to Mesopotamia 4 artilleries and 5 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Smyrna to Trans-Jordan 1 infantry moved from Constantinople to Bulgaria 2 infantry moved from Constantinople to Smyrna 1 artillery and 10 infantry moved from Constantinople to Ankara Combat Move - Ottomans Place Units - Ottomans 6 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 22 PUs
The best example of the usefulness of removing one of your own units and adding a neutral to a territory would be the G3 withdrawal from Belgium. The concept is not focused on reducing GUI interactions - its purpose is clarity of intent and aligning with oob rules. It makes obvious the areas where your opponent declined combat but remain in the contested zone. Making it a standard practice removes the common occurrence that amounts to “I forgot to not attack with this/these units, sorry about that (sometimes) extraordinarily critical roll”. Not a huge deal in most cases so no biggy.
The fighter rule is on page 15, “Being in a contested territory has no effect on where a fighter may move.” https://renegadegamestudios.com/content/File Storage for site/Rulebooks/Axis Allies/A%26A_1914_Rulebook_WEB.pdf
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@The_Good_Captain Just had an interesting issue come up in a different game I wanted to share. I needed to use Edit Mode to place Fighters in a space to attack since their implementation on this map doesn’t allow them to pass through a hostile territory. So doing this did not spawn an air battle in the contested territory, presumably since this only gets triggered in the code based on move actions. To get around this you presumably have to place the Fighters in some other adjacent territory so they can move officially moved into the target.
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@The_Good_Captain
Game HistoryRound: 3 Puchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Portuguese East Africa to SZ 26 1 infantry and 1 transport moved from SZ 26 to SZ 28 1 infantry moved from SZ 28 to Egypt 4 artilleries and 13 infantry moved from Switzerland to Venice 2 artilleries, 1 fighter and 7 infantry moved from Tuscany to Venice 6 infantry moved from Rome to Tuscany Combat - Italians Italians creates battle in territory SZ 18 Combat Move - Italians Place Units - Italians 1 artillery and 4 infantry placed in Rome Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :