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sz93: keep dd or cruiser?
And how would you like to handle losses? OOL? Round by round?
@mainah save the carrier as long as you can. no tips
yes scramble
@dawgoneit subs first
@dawgoneit said in L23 - OOB - Mainah Allies +40 v Dawg Axis:
@mainah save the carrier as long as you can. no tips
yes scramble
So I am thinking you mean an OOL of subs, DD’s, 2 figs, CV, 3 figs?
Is that accurate? Or keep 1 DD until the CV is sunk?
@mainah said in L23 - OOB - Mainah Allies +40 v Dawg Axis:
keep 1 DD until the CV is sunk?
keep 1 DD until the CV is sunk?
@mainah yes scramble
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Americans
1 carrier, 3 destroyers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
6 submarines moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Aleutian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Aleutian Islands
Americans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Aleutian Islands, round 2 : 2/6 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 2 fighters and 7 submarines
Italians defend with 1 carrier, 5 destroyers, 5 fighters, 5 submarines and 1 transport
Americans roll dice for 7 submarines in 95 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
Americans roll dice for 1 carrier, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 5 submarines in 95 Sea Zone, round 2 : 3/5 hits, 0.83 expected hits
Italians roll dice for 1 carrier, 5 destroyers, 5 fighters and 1 transport in 95 Sea Zone, round 2 : 7/11 hits, 5.33 expected hits
5 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Italians lost in 95 Sea Zone
Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 95 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 carrier, 5 destroyers, 5 fighters and 1 transport in 95 Sea Zone, round 3 : 7/11 hits, 5.33 expected hits
1 submarine owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone
Italians win with 1 carrier, 5 destroyers, 5 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is -84
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 7 submarines
Casualties for Italians: 3 submarines
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 armour and 2 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Sakha to Philippines
1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
1 carrier and 4 submarines moved from 10 Sea Zone to 8 Sea Zone
2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 8 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in Western United States
4 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Kwangsi to Kiangsi
1 artillery and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Purchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 3 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 armour, 1 artillery, 1 destroyer and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 artillery moved from 95 Sea Zone to Sardinia
1 bomber moved from Morocco to 95 Sea Zone
2 bombers moved from Egypt to 95 Sea Zone
1 fighter moved from Trans-Jordan to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 mech_infantry moved from Yunnan to Kweichow
1 fighter moved from India to Kweichow
2 fighters moved from Hunan to Kweichow
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 3 transports
Italians defend with 1 carrier, 5 destroyers, 5 fighters, 2 submarines and 1 transport
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 4 destroyers, 4 fighters and 3 transports in 95 Sea Zone, round 2 : 8/13 hits, 6.50 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 carrier, 5 destroyers, 5 fighters and 1 transport in 95 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits
Units damaged: 1 battleship owned by the British
5 destroyers owned by the Italians, 2 destroyers owned by the British, 2 submarines owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
British roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 95 Sea Zone, round 3 : 5/11 hits, 5.83 expected hits
Italians roll dice for 1 carrier, 5 fighters and 1 transport in 95 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
Units damaged: 1 carrier owned by the British
2 destroyers owned by the British, 4 fighters owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone
British roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 3 fighters and 3 transports in 95 Sea Zone, round 4 : 6/8 hits, 4.67 expected hits
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 transport owned by the Italians, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone
British win with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is 67
Casualties for British: 4 destroyers, 2 fighters and 1 submarine
Casualties for Italians: 1 carrier, 5 destroyers, 5 fighters, 2 submarines and 1 transport
Battle in Sicily
Battle in Sardinia
Battle in Kweichow
British attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 mech_infantry in Kweichow, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Sicily from Italians, taking Sardinia from Italians, taking Kweichow from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 95 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Malta: 2 fighters
EDIT: Turning off Edit Mode
3 bombers moved from 95 Sea Zone to Malta
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from India to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
4 infantry moved from Kwangsi to Kiangsi
1 armour moved from Kwangtung to Kiangsi
3 fighters moved from Kweichow to Hopei
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 5 infantry moved from Egypt to Alexandria
Place Units - British
3 mech_infantrys placed in Persia
3 fighters placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -2.67
Italians regular : 5.17
Japanese regular : -2.33
British regular : 1.00
Edit was TripleA took the figs that had 2 mvt points left as casualties, not the ones that had 0
Dice have not been my friend this game.
@mainah all good. I no that that happems.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from Russians
1 artillery and 1 infantry moved from Bryansk to Russia
1 infantry moved from Libya to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 transports; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 45 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 bomber moved from 42 Sea Zone to Celebes
1 fighter moved from 8 Sea Zone to Hawaiian Islands
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 factory_minor placed in Queensland
3 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Russia to Samara
Germans take Samara from Russians
22 armour, 7 artilleries, 32 infantry and 15 mech_infantrys moved from Bryansk to Rostov
1 armour moved from Smolensk to Rostov
2 fighters and 2 tactical_bombers moved from Bryansk to Rostov
7 infantry moved from Smolensk to Bryansk
1 artillery and 3 infantry moved from Smolensk to Vologda
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Archangel to Vologda
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 1 infantry moved from Novgorod to Archangel
2 infantry moved from Norway to Finland
3 bombers moved from Western Germany to 95 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Greater Southern Germany to Slovakia Hungary
6 infantry moved from Western Germany to Germany
2 armour and 2 mech_infantrys moved from France to Yugoslavia
3 infantry moved from Normandy Bordeaux to France
1 artillery and 4 infantry moved from France to Western Germany
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 3 bombers; Italians loiter and taunt
British defend with 1 battleship, 1 carrier, 1 cruiser and 3 transports
Germans roll dice for 3 bombers in 95 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 bomber owned by the Germans lost in 95 Sea Zone
1 cruiser owned by the British and 1 carrier owned by the British lost in 95 Sea Zone
Germans roll dice for 2 bombers in 95 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
British roll dice for 1 battleship and 3 transports in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans lost in 95 Sea Zone
1 transport owned by the British and 1 battleship owned by the British lost in 95 Sea Zone
2 transports owned by the British lost in 95 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 45
Casualties for Germans: 2 bombers
Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 3 transports
Battle in 105 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 bomber moved from 95 Sea Zone to France
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from France to Southern France
1 aaGun moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Bryansk to Rostov
1 submarine moved from 120 Sea Zone to 121 Sea Zone
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
Place Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Russia
3 armour placed in Novgorod
2 armour and 5 mech_infantrys placed in Germany
2 destroyers and 1 submarine placed in 105 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : 0.50
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Combat Move - Russians
4 artilleries and 69 infantry moved from Volgograd to Caucasus
4 armour and 4 mech_infantrys moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 4 armour, 4 artilleries, 69 infantry and 4 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 4 armour, 4 artilleries, 69 infantry and 4 mech_infantrys in Caucasus, round 2 : 6/81 hits, 16.17 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 4 armour, 4 artilleries, 69 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
4 aaGuns moved from Volgograd to Caucasus
2 infantry moved from Novosibirsk to Kansu
4 fighters and 1 tactical_bomber moved from Volgograd to Kansu
2 infantry moved from Hopei to Anhwe
7 infantry moved from Manchuria to Buyant-Uhaa
Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : -10.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 armour moved from Korea to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
Combat - Japanese
Battle in Kwangtung
Battle in French Indo China
Non Combat Move - Japanese
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Aleutian Islands to 8 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 8 Sea Zone to 5 Sea Zone
2 infantry and 2 mech_infantrys moved from 5 Sea Zone to Soviet Far East
2 fighters, 6 submarines and 2 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
3 bombers moved from Philippines to 6 Sea Zone
1 armour and 2 infantry moved from Algeria to Tunisia
Combat - Americans
Battle in Soviet Far East
Battle in Tunisia
Americans attack with 1 armour and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 2 infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Soviet Far East from Japanese, taking Tunisia from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 6 Sea Zone
Americans attack with 3 bombers, 3 fighters, 7 submarines and 3 tactical_bombers
Japanese defend with 2 battleships, 2 carriers, 5 destroyers and 3 transports
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 6/7 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/9 hits, 5.50 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 5 destroyers and 3 transports in 6 Sea Zone, round 2 : 2/9 hits, 3.67 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
2 carriers owned by the Japanese, 5 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 7/9 hits, 5.50 expected hits
Japanese roll dice for 2 transports in 6 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 3 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 121
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 battleships, 2 carriers, 5 destroyers and 3 transports
Non Combat Move - Americans
3 bombers moved from 6 Sea Zone to Kiangsi
3 carriers and 2 destroyers moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 transport moved from 54 Sea Zone to 35 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier, 1 destroyer and 4 submarines placed in 101 Sea Zone
Americans undo move 3.
1 artillery and 1 infantry placed in Eastern United States
1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries and 5 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Battle in Kiangsu
Chinese attack with 5 artilleries and 7 infantry
Japanese defend with 2 artilleries, 1 factory_minor and 5 infantry
Chinese roll dice for 5 artilleries and 7 infantry in Kiangsu, round 2 : 3/12 hits, 3.67 expected hits
Japanese roll dice for 2 artilleries and 5 infantry in Kiangsu, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Chinese lost in Kiangsu
3 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 5 artilleries and 4 infantry in Kiangsu, round 3 : 5/9 hits, 3.00 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 artilleries and 5 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
1 artillery and 6 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - British
British buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
2 bombers moved from Malta to Northern Italy
1 bomber moved from Malta to Southern Italy
1 armour moved from Kiangsi to French Indo China
1 armour moved from Yunnan to French Indo China
1 mech_infantry moved from Kweichow to French Indo China
1 armour, 4 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
Combat - British
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Northern Italy causes 14 damage total.
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 1/1 hits, 0.17 expected hits
1 bomber owned by the British killed by AA in Southern Italy
Bombing raid in Southern Italy causes 0 damage total.
Battle in Kwangtung
British attack with 1 armour, 4 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 armour and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Hopei to Caucasus
2 fighters moved from India to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
3 fighters moved from Egypt to Malta
2 bombers moved from Northern Italy to Malta
1 artillery and 5 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 destroyer and 2 submarines placed in 81 Sea Zone
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour and 2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 2 fighters
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 6.17
Japanese regular : -1.00
Italians regular : -0.33
British regular : 0.50
Italians AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 20 PUs;
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Russia to Samara
Non Combat Move - Italians
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Celebes to 20 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Formosa
Non Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
3 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from 20 Sea Zone to Kiangsu
1 fighter moved from Hawaiian Islands to 89 Sea Zone
Place Units - ANZAC
3 fighters placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 3 destroyers, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
11 armour, 4 artilleries, 15 infantry and 8 mech_infantrys moved from Rostov to Ukraine
12 armour, 3 artilleries, 15 infantry and 8 mech_infantrys moved from Rostov to Tambov
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Samara
2 fighters and 2 tactical_bombers moved from Rostov to Samara
2 artilleries and 1 infantry moved from Archangel to Smolensk
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Slovakia Hungary to Romania
3 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
2 infantry moved from Yugoslavia to Romania
2 armour, 6 infantry and 5 mech_infantrys moved from Germany to Poland
2 armour and 5 mech_infantrys moved from Poland to Eastern Poland
1 artillery and 4 infantry moved from Western Germany to Germany
1 bomber moved from France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
Combat - Germans
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Rostov to Tambov
1 aaGun moved from Rostov to Bryansk
4 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Finland to Karelia
Place Units - Germans
3 destroyers placed in 105 Sea Zone
1 bomber placed in France
1 artillery and 2 infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :