@shohoku201:
I believe I discussed the idea of invading Hawaii on J1 in detail previously. My analysis of this invasion was that Japan needs to use all three of its transports carrying 3 Infantry, 2 Artillery and not conduct a naval battle in sea zone 26 (don’t attack the transport) in order to use the shore bombardment from your 2 Battlehips and 1 Cruiser.
According to the rules though, if a capital ship even “enters” the sea zone the lone transport is “automatically destroyed” and constitutes as the “sea combat” pg. 31- so even the battleship and crusier cannot participate. This doesn’t happen however when “only transports” enter the sea zone with lone enemy transports/submarines (non-capital ship. With that an attack on Hawaii in would look like this:
to Hawaii
2inf, 2art from Jap via 2trn from z6 to z26
1inf from Car via 1trn from z33 to z26
planes can’t scramble because…
there is no sea combat (transports [non-capital ships] just ignore lone transport and offload
However no planes from anywhere can make it to the attack via movement capabilities.
OR…
you can bring a good amount of ships into z26- a combination from z6 and/or z33, sink the transport which is “automatic” according to the rules (at this moment you would be at war with the US), and “tempt” the US to possibly scramble leaving the defense of their Hawaii to 2 lone infantry- chances are they won’t risk that. But anyway you lose the bombardment the moment you bring in any capital ships. So I believe the best attack you can bring to Hawaii on J1 in the above Combat Move.
The probable scenario would be 3inf, 2art against 2inf, 1tac, 1bmr, 1ftr, a 5-5 count with a punch of 7-12 in favor of the US- that would make an attack on Hawaii suicide in a J1 gambit.
Time to focus on the J1 possibilities for a Phillipine attack instead (coming soon)…