@captainwalker yama up
NML 1914 Team Game 12
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To summarize: Give France industry tech as a bonus and let Turkey keep its industry tech bonus to balance out.
What was left unsaid, but seemed implied is that Turkey loses its 3 infantry bonus.Combine Italy/Arabia and USA powers under one player, to offset Colt not playing this round.
Regards Dawg’s point of having more skilled players for F & G, my thought is not to try implementing this at this time.
French player has more limited scope of operations and can’t hold Paris without UK player’s dedication. The relatively smaller UK garrison in Paris makes all the difference. UK has a much more global scope of operations and balancing the needs of Paris with its other obligations is tricky. Likewise, Germany’s global operations and complex scheduling of units to reach Paris by G5 is easier said than implemented by some formula. -
@Elrood For those of you who are playing NML 1914 in doubles game series, are any of you using bonuses? Have the wins been evenly matched between Entente and CP or lopsided? Has G ever captured Paris, or frequently? Have you used other house rules?
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@FMErwinRommel I only know it from this gaming series.
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@Elrood I think if the UK commits heavily to the Western Front they will be able to thwart an early German capture of Paris. In many of the games we’ve played the UK focused on navy and pissed around in Scandanavia. If Britain focused on bringing units over from Canada and London it would be a huge difference.
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@captainwalker True, but very narrow window of opportunity. Transports have to be built by UK2 for ground troops to be convoyed and in Paris by UK4. Figs have to be built by UK3.
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@FMErwinRommel also depends on the success of the German first strike… how many UK TTs survive or do not
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@Elrood Let’s do it?
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Rolling for team game 13 player selection
Capt W
Dawg
Elrood
Entek
Private P
Rommel
Witt[dice 1d100]
[dice 1d100]
[dice 1d100]
[dice 1d100]
[dice 1d100]
[dice 1d100]
[dice 1d100]Highest roll chooses first
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1d100: 15
1d100: 89
1d100: 93
1d100: 55
1d100: 48
1d100: 63
1d100: 78 -
Order of selecting:
1: Elrood (finally after all those low dice rolls)
2: Dawg
3: Witt
4: Rommel
5: Entek
6: Private P
7: Capt WChose from:
Ger
Fra/Serb
Aus
Ita/Arab/USA
Turk/Com
UK
RusFrance & Turkey get Industry tech
Turk does not get infantry bonues -
@FMErwinRommel I choose USA !!! FINALLY!!!
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@dawgoneit You choose next. Elrood beat you to USA (and Italy/Arabs) finally.
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@FMErwinRommel russia
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@Witt your turn to pick
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The French bonus won’t help it much against the early G move on Paris. But the cumulative effect of 2 extra builds on the front line instead of in Brittany, will put G on the defensive in Champ. G won’t be able to split its army and threaten southern F. G will spend more on the western front, without any gain in territory or income.
F will then research and build offensively, further threatening Champ. UK, freed from defending Paris, will increase spending on home fleet and threatening Scand, further tying up G resources. G will not be able to breakout in Africa, but will be defensive everywhere. The French bonus will take all the fun out of playing Germany. -
@FMErwinRommel maybe right. We will see and will adjust if necessary.
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@Elrood it would surely be well to have now an able general at Germany’s helm who is up the challenge!
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Britain fir me.
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@Entek Turkey. Both prior times I played T for only 4 rounds and the games ended when Paris fell.
Ger
Fra/Serb
Aus
Ita/Arab/USA Elrood
Turk/Com Rommel
UK Witt
Rus Dawg -
I’ll go with Austria