Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsWhen you need a topic to use the Dicebot, do it here
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Note: top roll was actually for American reinforcements, while the bottom roll was for British reinforcements, contrary to my usual practice of assigning the first “[dice 2d2]” to the first roll(s).
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2d2: 2, 2
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US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 4: [dice 2d2]
UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 34 [dice 2d2]
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2d2: 1, 2
2d2: 1, 1 -
German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 4:
Rennes: [dice 2d2]
Rouen: [dice 2d2] -
2d2: 1, 1
2d2: 2, 1 -
German anti-aircraft fire in G34 against 1 US fighter, 1 shot, turn 5: [dice 1d6]
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1d6: 5
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US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 5: [dice 2d2]
UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 5: [dice 2d2]
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2d2: 1, 2
2d2: 1, 2 -
German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 4:
Rennes: [dice 2d2]
Rouen: [dice 2d2] -
2d2: 1, 1
2d2: 2, 2 -
US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 6: [dice 2d2]
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2d2: 1, 1
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Actually for turn 5.
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German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 6:
Rennes: [dice 2d2]
Rouen: [dice 2d2] -
2d2: 1, 1
2d2: 1, 2 -
4 Allied fighters (2 UK, 2 US) fire at 3 German tanks and 3 German artillery moving into A23/G23. 4 shots per unit. Due to low luck, 6 dice are rolled, each hits at 4.
Tanks: [dice 3d6]
Artillery: [dice 3d6]
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3d6: 3, 6, 3
3d6: 1, 2, 6 -
The fighters shooting was for turn 7.
Caen battle turn 7. 5 German artillery and 3 German infantry attack 2 British tanks. Low luck.
Germans guaranteed 2 hits.
British defend: [dice 1d6]





