Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsD-Day, SuperbattleshipYamato (Allies) vs The Good Captain (German)
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Both Allied bombers attack two separate German tanks in G40: [dice 2d6]
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2d6: 6, 5
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German anti-aircraft guns shoot a total of 2 shots at 2 Allied bombers: [dice 2d6]
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2d6: 4, 4
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G7 Final.tsvg Since there are no more German reinforcements, you can just roll right into Allied 8 after rolling for the Americans.
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US reinforcements: [dice 2d6]
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2d6: 5, 6
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Both Allied bombers attack two separate German tanks in G36: [dice 2d6]
German anti-aircraft units fire 3 shots total at 2 Allied bombers: [dice 3d6]
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2d6: 6, 4
3d6: 4, 6, 5 -
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Both Allied bombers attack two separate German tanks in G35: [dice 2d6]
German anti-aircraft units fire 3 shots total at 2 Allied bombers (zone G35): [dice 3d6]
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2d6: 6, 3
3d6: 6, 3, 5 -
If you don’t mind me asking, what profession do you work in? And do you have a schedule or routine (timewise)? I would like to know exactly what times you will be most available or most likely to be available.
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that’s game over as the Allies need to have all three secured for a full turn. GG my friend.
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Good game. I’m glad I didn’t lose as badly as I worried I would (and could). It was quite close.
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The dynamics here were definitely different compared to most of the solo games I played by myself.





