Hi Markus
Enjoy your game with crockett :)
Use 2nd save, I know you would have picked the cruiser as casualty instead of the fighter if we were rolling live. and it rolled a 4 (so hit with the fighter) hence the edit
I’ll take it. Things are looking grim now, I’ll try and get to it sometime in the next few days. That being said, I’ll need a rain check for Sunday:(.
@Culann Ok. Sorry to hear that, but I woke up with a cold this morning so I might be pretty low energy by then unless I get lucky with a swift recovery
Not sure what to do here. I kind of don’t want to restart but at the same time it seems like the end is inevitable. Realistically the only option here is to fort up with Italy and try to hold out as long as they can and hope that Germany can beat SU. Which doesn’t seem likely as soon as the allies land in Southern Europe. If it was a few more turns in I’d think it would be probably worth playing out. Wait and see what you think.
Sorry I meant to get to this earlier in the week.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
2 fighters moved from Malta to 100 Sea Zone
1 bomber moved from Southern Italy to 100 Sea Zone
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 100 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 100 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
5 infantry moved from Alexandria to Tobruk
2 artilleries moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
2 fighters moved from 100 Sea Zone to Southern Italy
1 bomber moved from 100 Sea Zone to Southern Italy
5 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to Bulgaria
2 armour moved from Greece to Bulgaria
1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from Tunisia to Algeria
1 armour moved from Tobruk to Libya
1 submarine moved from 96 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 0.50
@Culann I think it would be worth it to take Egypt with a small force, I’d have rolled the dice with 1 fighter and 2 infantry/1art or 3 inf/1 art.
It’s 7 IPCs since it would pop the NO for you, and keeps UK ships from entering the med next round. sure you can’t hold it but that is a lot of IPCs for units that don’t have much other opportunity until you either rebuild fleet (unlikely) or they get destroyed at minimal cost by an overwhelming allied force
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Malaya to 42 Sea Zone
1 fighter moved from Malaya to Shan State
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 27 Sea Zone to 32 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 6,1
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
2 infantry moved from Finland to Vyborg
3 artilleries moved from Finland to Vyborg
1 bomber moved from Finland to Vyborg
3 armour moved from Eastern Poland to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
9 infantry moved from Baltic States to Leningrad
4 artilleries moved from Baltic States to Leningrad
3 armour moved from Poland to Leningrad
4 mech_infantrys moved from Poland to Leningrad
1 tactical_bomber moved from Finland to Vyborg
Combat - Germans
Battle in Vyborg
Germans attack with 3 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 3/7 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 3 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 bomber moved from Vyborg to Germany
5 infantry moved from Baltic States to Eastern Poland
3 aaGuns moved from Baltic States to Eastern Poland
2 artilleries moved from Baltic States to Eastern Poland
7 infantry moved from Poland to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Romania
1 armour moved from Germany to Romania
2 mech_infantrys moved from Germany to Eastern Poland
5 armour moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
2 infantry moved from Norway to Finland
2 artilleries moved from Norway to Finland
2 artilleries and 2 infantry moved from Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
2 artilleries moved from 116 Sea Zone to Norway
1 tactical_bomber moved from Vyborg to Germany
Place Units - Germans
1 destroyer placed in 117 Sea Zone
2 artilleries and 2 infantry placed in Western Germany
2 artilleries and 7 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from 94 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 97 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 118 Sea Zone to 117 Sea Zone
1 fighter moved from Novgorod to Northern Belarus
2 fighters moved from Southern Belarus to Northern Belarus
1 infantry moved from Southern Belarus to Northern Belarus
Combat - Russians
Battle in 117 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 destroyer
Russians roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Russians lost in 117 Sea Zone
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Northern Belarus
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Northern Belarus, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
1 infantry owned by the Germans lost in Northern Belarus
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Southern Belarus to Bryansk
2 aaGuns and 3 infantry moved from Novgorod to Yaroslavl
2 artilleries and 4 infantry moved from Russia to Yaroslavl
1 fighter moved from Northern Belarus to Russia
2 fighters moved from Northern Belarus to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 aaGun and 1 infantry moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
3 artilleries and 10 infantry moved from Southern Belarus to Bryansk
1 aaGun and 3 infantry moved from Smolensk to Bryansk
3 infantry moved from Siberia to Sakha
1 infantry moved from Siberia to Amur
2 infantry moved from Siberia to Amur
1 submarine moved from 126 Sea Zone to 128 Sea Zone
Place Units - Russians
2 artilleries and 1 fighter placed in Siberia
1 artillery and 2 infantry placed in Ukraine
8 infantry placed in Russia
Russians undo move 3.
5 infantry placed in Russia
3 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 0.83
Russians regular : -0.00
Soooo much Russian infantry…
@Culann The Germans are welcome to go back to Berlin, all glorious Soviet Union requires is the concession of Romania, Poland, and Finland.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Manilla to Davao
Japanese take Davao from Americans
2 infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from French Indo China to Yunnan
4 fighters moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Yunnan
2 artilleries moved from French Indo China to Kwangsi
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 marine moved from Borneo to 44 Sea Zone
1 marine and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
4 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
2 artilleries moved from Shansi to Honan
1 infantry moved from Kiangsi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Honan
1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 battleship moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from Southern Manchuria to Jehol
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Celebes
Japanese attack with 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Celebes, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Celebes
ANZAC win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 marine
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/10 hits, 4.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 7 Sea Zone
2 artilleries and 1 infantry moved from Japan to 7 Sea Zone
1 infantry moved from Iwo Jima to 7 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
2 artilleries moved from 21 Sea Zone to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 aaGun moved from Shansi to Honan
1 submarine moved from 45 Sea Zone to 132 Sea Zone
2 bombers moved from Yunnan to Kwangtung
2 tactical_bombers moved from Yunnan to Kwangtung
4 fighters moved from Yunnan to Kwangtung
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
2 submarines placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.33
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 42 Sea Zone to 132 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 132 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 132 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 132 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 132 Sea Zone
Americans win, taking 132 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 45 Sea Zone to Queensland
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 aaGun, 1 infantry and 3 marines moved from Wake Island to 32 Sea Zone
2 fighters moved from Wake Island to Hawaiian Islands
1 aaGun, 3 battleships, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 2 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 2 transports moved from 32 Sea Zone to 27 Sea Zone
1 aaGun, 2 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
2 marines moved from 27 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
4 submarines moved from 11 Sea Zone to 27 Sea Zone
1 armour and 1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 destroyer and 1 transport placed in 104 Sea Zone
1 battleship and 1 carrier placed in 104 Sea Zone
1 fighter placed in Western United States
1 armour placed in Central United States
1 transport placed in 104 Sea Zone
1 infantry placed in Central United States
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Shansi
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Kweichow from Japanese, taking Shansi from Japanese, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Sumatra to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Borneo
1 infantry moved from Trans-Jordan to Syria
British take Syria from Neutral_Axis
1 armour moved from Anglo-Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry and 1 transport moved from 73 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to French West Africa
Combat - British
Battle in Borneo
Battle in French West Africa
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Borneo: 1 infantry
EDIT: Adding units owned by British to Sumatra: 1 infantry
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 42 Sea Zone to 38 Sea Zone
2 submarines moved from 40 Sea Zone to 38 Sea Zone
1 fighter moved from Shan State to Szechwan
1 aaGun and 3 infantry moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to Szechwan
1 infantry moved from Shan State to Malaya
1 aaGun, 1 artillery and 2 infantry moved from Shan State to Burma
1 fighter moved from Eastern India to Szechwan
1 infantry moved from Northeast Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 mech_infantry moved from Anglo-Egyptian Sudan to Egypt
2 infantry moved from Ethiopia to 78 Sea Zone
2 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
3 fighters and 1 tactical_bomber moved from Cyprus to Egypt
2 infantry moved from 83 Sea Zone to Egypt
1 transport moved from 74 Sea Zone to 73 Sea Zone
1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
1 artillery moved from French Madagascar to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Kenya
1 carrier, 1 fighter and 1 submarine moved from 73 Sea Zone to 60 Sea Zone
1 destroyer moved from 78 Sea Zone to 83 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in Union of South Africa
1 destroyer and 2 transports placed in 109 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : 0.33
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
5 infantry moved from Tobruk to Libya
2 artilleries moved from Tobruk to Libya
5 infantry moved from Bulgaria to Romania
2 armour moved from Bulgaria to Romania
1 artillery moved from Bulgaria to Romania
Non Combat Move - Italians
1 armour moved from Libya to Algeria
1 aaGun moved from Yugoslavia to Romania
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 fighter moved from Shan State to 38 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 artillery moved from New South Wales to Queensland
1 cruiser moved from 32 Sea Zone to 27 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to Dutch New Guinea
1 submarine moved from 64 Sea Zone to 59 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Alexandria: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 destroyer moved from 117 Sea Zone to 116 Sea Zone
1 tactical_bomber moved from Germany to Southern Italy
1 bomber moved from Germany to Southern Italy
1 cruiser moved from 117 Sea Zone to 116 Sea Zone
Combat - Germans
Non Combat Move - Germans
2 infantry moved from Vyborg to Leningrad
3 artilleries moved from Vyborg to Leningrad
2 infantry moved from Finland to Vyborg
2 artilleries moved from Finland to Vyborg
2 artilleries and 2 infantry moved from Norway to 116 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
2 artilleries moved from 118 Sea Zone to Leningrad
7 infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 factory_minor placed in Leningrad
1 fighter and 1 infantry placed in France
4 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,5
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Sorry brother I got in to a new 4x game forgot about this.
@Culann ooo what game
New Stellaris patch? haha
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Amur to Korea
1 fighter moved from Siberia to Korea
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 infantry moved from Yaroslavl to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Korea, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
3 infantry moved from Stalingrad to Rostov
3 infantry moved from Russia to Yaroslavl
1 fighter moved from Vologda to Russia
2 infantry moved from Russia to Bryansk
2 infantry moved from Bryansk to Kursk
1 fighter moved from Korea to Siberia
2 infantry moved from Sakha to Amur
1 artillery and 2 infantry moved from Siberia to Amur
2 infantry moved from Siberia to Amur
1 artillery moved from Siberia to Amur
1 aaGun moved from Siberia to Amur
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Russians undo move 1.
1 artillery and 8 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Siberia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.33
Russians regular : 1.33