wiz (x) vs Gman (L +16) BM4 P/O R1

  • '20 '19

    @wizmark sigh that has been one of the worst axis turns ive ever had. Not finished yet but everything has gone allies way :(


  • That is awful.

    Probably doesn’t help you to know I had a terrible G1 against Oysteilo just now. That one’s probably over G1, I only had 6 tanks left on Paris (worst 2% of results). And that, kids, is why you don’t cheat ground away from Paris.


  • I wondered if you’d go for bombing the London airbase and then decimating the 110 fleet, but of course that was very risky. Of course the bomber would have been shot down, but it did have a 25% chance of squeaking through.


  • And you just have 1 German ship, so even if the Italian bomber did its dirty deed, the Luftwaffe might have taken heavy losses.
    Maybe you will still go for it


  • '20 '19

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour, 2 artilleries and 3 mech_infantrys moved from France to Normandy Bordeaux
            1 bomber moved from Western Germany to 105 Sea Zone
            3 armour moved from Yugoslavia to Greece
            5 infantry moved from Bulgaria to Greece
            3 fighters moved from Holland Belgium to 97 Sea Zone
            1 bomber moved from Western Germany to Greece
            1 tactical_bomber moved from Western Germany to Greece
            1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
    
        Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 105 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 97 Sea Zone
                Germans attack with 4 fighters and 3 tactical_bombers
                British defend with 1 cruiser, 1 destroyer and 1 submarine
                1 submarine owned by the British submerged
                    Germans roll dice for 4 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 97 Sea Zone
                Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 2 artilleries and 3 mech_infantrys
                British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits
                    French roll dice for 1 aaGun, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    1 aaGun owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.50 expected hits
                    French roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                    1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                1 armour owned by the Germans retreated to France
                French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
                Casualties for Germans: 2 artilleries and 3 mech_infantrys
                Casualties for British: 1 aaGun
                Casualties for French: 1 infantry
            Battle in Greece
                Germans attack with 3 armour, 1 bomber, 5 infantry and 1 tactical_bomber
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour, 1 bomber, 5 infantry and 1 tactical_bomber in Greece, round 2 : 8/10 hits, 3.67 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans lost in Greece
                    4 infantry owned by the Neutral_Allies lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Western Germany to France
            2 aaGuns moved from Holland Belgium to Western Germany
            1 aaGun moved from Holland Belgium to France
            1 mech_infantry moved from France to Germany
            5 armour moved from France to Germany
            1 bomber moved from 105 Sea Zone to Western Germany
            1 tactical_bomber moved from 97 Sea Zone to Western Germany
            1 bomber moved from Greece to Western Germany
            1 tactical_bomber moved from Greece to Southern Italy
            3 fighters and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy
            3 artilleries and 6 infantry moved from Germany to Poland
            2 artilleries and 7 infantry moved from Yugoslavia to Romania
            1 fighter moved from 97 Sea Zone to France
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 113 Sea Zone
            10 mech_infantrys placed in Germany
            2 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
            Germans collect 38 PUs (3 lost to blockades); end with 38 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    French regular : 2.33
    Neutral_Allies regular : 1.67
    Germans regular : 0.67
    British regular : -0.83
    

    Savegame

  • '20 '19

    @gamerman01 and the hits just keep coming…frsnce is going to win this on its own

  • '20 '19

    @gamerman01 just on my forum posts you are on +9 casualties inflicted without how well or badly the uk/china did on its go. 8 hits in greece dont make up for only 2 hits in normandy…esp as you hit3/4 there as well. This is just a lost cause as I dont think you will make any mistakes to exploit either

  • '20 '19

    @gamerman01 even the 1 sub did 3/4 convoy!


  • Unbelievable. I’ll take a look
    Thanks for playing the G2 already
    I have to go do some charity work, back in an hour


  • That is ridiculous. And you kept your head (kept calm) for doing G2. You still have a big army on my border and 10 aircraft with Germany, so I have to be sure I don’t get lazy.


  • R2.tsvg

    Russia 2 was hard even though you lost 3 mech in Normandy, lost 2 infantry in Yugo, and took all infantry to Greece… I shudder to think…

  • '20 '19

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Hunan to Yunnan
            5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/14 hits, 7.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Anhwe to Kiangsi
            3 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan
            1 aaGun and 6 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 armour moved from Korea to Jehol
            1 infantry moved from Korea to Manchuria
            2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
            1 aaGun moved from Caroline Islands to 33 Sea Zone
            1 aaGun and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            1 aaGun moved from 36 Sea Zone to Kwangsi
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Caroline Islands
            1 fighter moved from Kwangsi to 36 Sea Zone
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Shantung
            1 artillery and 1 marine placed in Japan
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.50
    

    Savegame


  • '20 '19

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 3 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
            2 artilleries moved from Southern France to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 armour moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 armour moved from Algeria to Tunisia
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 2 artilleries and 1 bomber
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 2 artilleries and 1 bomber in Normandy Bordeaux, round 2 : 1/3 hits, 1.33 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from French with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to Southern Italy
            1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 armour moved from Southern France to Greater Southern Germany
            2 aaGuns moved from Southern France to Northern Italy
            1 infantry moved from Libya to Tunisia
            1 artillery and 2 infantry moved from Libya to Tobruk
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bulgaria: 2 infantry
            EDIT: Adding units owned by Italians to Romania: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
            Italians collect 16 PUs (1 lost to blockades); end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -0.33
    

    Savegame


  • '20 '19

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from France to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            2 bombers moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from France to Western Germany
            1 armour moved from France to Germany
            2 mech_infantrys moved from Western Germany to Poland
            2 bombers moved from Holland Belgium to Western Germany
            1 aaGun moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            2 artilleries and 7 infantry moved from Romania to Eastern Poland
            3 armour moved from Greece to Romania
            2 infantry moved from Greece to Bulgaria
            5 armour and 11 mech_infantrys moved from Germany to Baltic States
            1 aaGun moved from Poland to Baltic States
            1 aaGun moved from Poland to Baltic States
            1 aaGun moved from Poland to Eastern Poland
            2 artilleries moved from Poland to Eastern Poland
            4 artilleries moved from Poland to Baltic States
            10 infantry moved from Poland to Eastern Poland
            2 infantry moved from Poland to Eastern Poland
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
            2 infantry moved from Poland to Eastern Poland
            5 infantry moved from Poland to Baltic States
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            2 artilleries placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.83
    British regular : -0.33
    

    Savegame

  • '20 '19

    @gamerman01 hey there, thinking you may have missed my g post?


  • Nope - I know it’s my turn


  • Your Russian offensive is hardly weakened by the difficult dice…
    I have to be in tip top condition, well rested, well fed, at peak morale and praying for a terrible winter in order to hold Moscow

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