@simon33 - can you ncm 1 anzac inf from malaya to shan?
wiz (x) vs Gman (L +16) BM4 P/O R1
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@gamerman01 well i dont think this game could have started much worse, its looking v bad already :(
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That is super bad. At least you weren’t cheating air away for a J1 DOW
Farmboy had similar results on J1…
Yeah those forward J infantry are extremely valuable -
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@gamerman01 max scramble, max def, bb last casualty please…lets hope for a turn around in the axis dice!
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Scramble there can break either side, especially the Allies.
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A battle that Triple A does wrong…
I hit 4, took a hit to your battleship, cruiser, 2 fighters. So fighter, damaged battleship left.
Triple A rolled your 3 fighters and demanded a casualty choice before rolling the 2 ships.
You scored 2 fighter hits, +1 from your battleship.
Now I have to think. -
Will try to keep it clean
I’ll roll on the forum from here.So I hit 4 and from your instructions, I take off cruiser, hit the battleship, and lose 2 fighters
Your fighters hit 2 and your battleship hit 1
I lose 2 fighters and damage the carrier
(I took off the carrier in Triple A so I could see the rest of the roll)So we have
Damaged carrier, Sub, Destroyer, cruiser, 1 tactical, 1 bomber
versus
1 fighter, 1 damaged battleship -
The evil bid sub goes for a surprise strike on the battleship
[dice 1d6<=2]
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1d6<=2: 2; Hits: 1
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Oh wow, at least you did well in 110.
Destroyer, cruiser, tactical, strat bomber
[dice 1d6<=2]
[dice 2d6<=3]
[dice 1d6<=4]Axis plane
[dice 1d6<=4] -
1d6<=2: 1; Hits: 1
2d6<=3: 4, 1; Hits: 1
1d6<=4: 1; Hits: 1
1d6<=4: 3; Hits: 1 -
I’ll lose the carrier to that Axis plane hit
Very tough start. But you have an excellent record so I will not back off. It could all turn around -
If you have any questions about 97, I can explain how I did it
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@gamerman01 hmmm…i think its all over before is begun, lost a heck of a lot of units for nothing special…I hate T1 with the axis because this happens so many times it feels like
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@wizmark will do italy tomorrow, bit too late here in the UK (2300)
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Gibraltar Battle in 93 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone 1 destroyer owned by the French lost in 93 Sea Zone Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking Gibraltar from British, taking 93 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 6 Casualties for Italians: 1 destroyer and 1 submarine Casualties for French: 1 cruiser and 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France 1 infantry owned by the French lost in Southern France Italians roll dice for 1 armour and 2 artilleries in Southern France, round 3 : 1/3 hits, 1.17 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 bomber moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Libya: 1 artillery and 3 infantry EDIT: Removing units owned by Italians from Tobruk: 1 artillery and 3 infantry EDIT: Changing ownership of Kenya from British to Italians EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry EDIT: Adding units owned by Italians to Kenya: 1 infantry EDIT: Removing units owned by Italians from Albania: 1 armour EDIT: Adding units owned by Italians to Romania: 1 armour EDIT: Removing units owned by Italians from Albania: 2 infantry EDIT: Adding units owned by Italians to Bulgaria: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 6 PUs (8 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
French regular : 2.33 Italians regular : -0.67 -
@wizmark sigh that has been one of the worst axis turns ive ever had. Not finished yet but everything has gone allies way :(
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That is awful.
Probably doesn’t help you to know I had a terrible G1 against Oysteilo just now. That one’s probably over G1, I only had 6 tanks left on Paris (worst 2% of results). And that, kids, is why you don’t cheat ground away from Paris.
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I wondered if you’d go for bombing the London airbase and then decimating the 110 fleet, but of course that was very risky. Of course the bomber would have been shot down, but it did have a 25% chance of squeaking through.
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And you just have 1 German ship, so even if the Italian bomber did its dirty deed, the Luftwaffe might have taken heavy losses.
Maybe you will still go for it





