Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
wiz (x) vs Gman (L +16) BM4 P/O R1
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@wizmark Dice summary looked good for you, but let’s see where the hits and misses actually happened…
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Here’s a big roll
Scotland fighter
[dice 1d6<=4] -
1d6<=4: 2; Hits: 1
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I thought I was going to be attempting to clean up 2 subs and a damaged battleship in 110 and already feeling like it wouldn’t go well. Don’t remember ever seeing a blank in 111.
Very interesting scenario for UK1. -
I haven’t been able to post to forum for a long time
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@gamerman01 also had a blank in 111 in my play off ptv game…seems like a bogey space!
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That’s a 0.8% for the whiff,
not sure if you took the exact same thing in on PtV but I’m sure it was similar -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Formosa to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 2/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 3 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 2 bombers moved from Yunnan to Kwangsi 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from Okinawa to Kwangsi 1 fighter moved from Korea to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 carriers moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 36 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 1 aaGun and 6 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Japan to Kwangsi Place Units - Japanese 1 factory_minor placed in Shantung 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : -2.17
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@gamerman01 well i dont think this game could have started much worse, its looking v bad already :(
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That is super bad. At least you weren’t cheating air away for a J1 DOW
Farmboy had similar results on J1…
Yeah those forward J infantry are extremely valuable -
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@gamerman01 max scramble, max def, bb last casualty please…lets hope for a turn around in the axis dice!
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Scramble there can break either side, especially the Allies.
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A battle that Triple A does wrong…
I hit 4, took a hit to your battleship, cruiser, 2 fighters. So fighter, damaged battleship left.
Triple A rolled your 3 fighters and demanded a casualty choice before rolling the 2 ships.
You scored 2 fighter hits, +1 from your battleship.
Now I have to think. -
Will try to keep it clean
I’ll roll on the forum from here.So I hit 4 and from your instructions, I take off cruiser, hit the battleship, and lose 2 fighters
Your fighters hit 2 and your battleship hit 1
I lose 2 fighters and damage the carrier
(I took off the carrier in Triple A so I could see the rest of the roll)So we have
Damaged carrier, Sub, Destroyer, cruiser, 1 tactical, 1 bomber
versus
1 fighter, 1 damaged battleship -
The evil bid sub goes for a surprise strike on the battleship
[dice 1d6<=2]
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1d6<=2: 2; Hits: 1
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Oh wow, at least you did well in 110.
Destroyer, cruiser, tactical, strat bomber
[dice 1d6<=2]
[dice 2d6<=3]
[dice 1d6<=4]Axis plane
[dice 1d6<=4] -
1d6<=2: 1; Hits: 1
2d6<=3: 4, 1; Hits: 1
1d6<=4: 1; Hits: 1
1d6<=4: 3; Hits: 1 -
I’ll lose the carrier to that Axis plane hit
Very tough start. But you have an excellent record so I will not back off. It could all turn around