Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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@oysteilo
Fighters Moscow, Stalingrad
Artillery Amur, Bryatia
Infantry Yunnan, Normandy, Alexandria, SudanTechnology modifications agreed to:
Rockets d6-1
Bonds d6+1
Long range aircraft delayed 1 round if discovered -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14559, time: 2:58:25 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 1 Research Technology - GermansCombat Hit Differential Summary :
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My play by forum is working now?? Yes!!!
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maps look good, so does bid. However, i have to use 2.6 version. If I use 2.5 version the game does not load, just the basic 2nd ed global set up
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i suggest we give it a try
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Working on G1 now
I also noticed 2.5 doesn’t work. You need it to download the map, then use 2.6
Was just opening the old map now so I can make my G1 decisions! -
G1 scramble to 110.tsvg
Now my post to forum is broken again. Maybe it’s which computer I use.Scramble to 110?
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no scramble
- How do you practice edits?
- Any re-rolls?
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Edits only allowed if opponent allows
But if there have been no dice since the thing being edited, (like you want to change US Noncom during UK purchase phase and China didn’t roll any dice) I would almost always allow and hope for the same from my opponent.
If the dice rolled really didn’t make any difference, then I would also generally allow and hope for the same.
But I don’t like promising edits of this nature will always be approved.
Do you want a different policy for our game? I always consider what my opponent wants.I don’t like either side promising re-rolls, but if a really extreme dice roll wrecks the game and both players agree (like you did for me years ago), then re-rolls can make sense.
But even then… what if I’d come back and won that game years ago after you gave me a couple planes back from G1? Neither of us would have felt good.
I had trouble writing what exactly I think about these things
Basically, edits and re-rolls have to be agreed upon at the time. Generally acceptable edits like even changing a US noncom when doing UK purchases or combat movement is generally acceptable.
If a player saves the file each phase and decides when about to roll UK dice that he really wanted to do his US noncom all different (and China didn’t roll), the opponent wouldn’t even know the difference. I often don’t save the files when I should, so have to reload or just ask for permission.Thanks for trying to make it clear before we get going! What do you think?
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I REALLY like having sea zone lines when zoomed out. It’s been so long.
Now to get used to the funky borders, and placements of units,
The cruisers have the crosshairs, and the destroyers have the green things… -
Oh WOW
2 hits on Paris in round 1 looool -
Only 4 the second round… this could be very, very bad
Started great with hammering the cruiser in 91 and bad since then -
No, I guess it was 5. Still.
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And… I think that’s the worst Paris I’ve ever had. I took in every single ground unit and only come out with 6 tanks. A lot of work and a probable loss lies ahead… Should be super fun for you lol
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You did it again, maybe even better this time! You beat me without doing anything!
Only 91 went well, all else below average.
Paris is a 2% result
And we don’t know the map.
No fair running it in the regular map at the same time! I’m not.Spend all Russian money on tech. Maybe you will get improved production or advanced artillery.
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I got the good tank roll on the final round when I only needed 1 hit!
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I will read everything carefully later tonight and look at the file. I really like id you can post the summary. But no need to do that for G1 now
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Summary is impossible. I got it to work once somehow recently,
But I haven’t been able to post summaries for years. -
In general I am with you with edits and re-rolls. I like to stick with the dice and suck it up. Easy for me to say today with that G1, but look at my current game against MrRoboto, not so much fun for the allies G1 there…
Edits. I think NCM edits are OK. I will almost always ever never (makes sense???) ask for edits of any kind if I have posted and you have moved. I think combats edits are OK, if you clearly missed a battle and want forum dice. But I will do my very best to avoid edits of any kind because I dont like it
Yeah, it is rough going there for you, obviously Paris is bad and now there is an option for a french counter! 106 is also bad, but you win the 50:50 cruiser battle so, I dont know and Yugo is normal, but like you say above avaerage for me
i take it! But the importance of G1 tends to be overestimated like @farmboy once said to me. I think he is right. I reckon you have a 60-70% win chance right now





