Farmboy (X) vs MrRoboto (L+10) 2023 BM Playoffs


  • @MrRoboto can you remind me how I do that? And is it the norm that you see the rest of the dice before deciding on the casualty for the sub hit. My assumption was that you have to decide now before the rest of the dice are rolled.

  • '19 '18

    No that is a tripleA thing, but the official rules say that casualties are chosen after ALL combat hits.

    That’s why I tend to roll sea battles on the forum, especially those small ones where a single sub hit makes a huge difference.

    I can roll it for you, no problem


  • @MrRoboto I just checked the rules here. casualties from sub strikes are removed first. I’ll post it in a sec.

  • '19 '18

    so you attack with

    1 destroyer
    1 cruiser
    2 fighter
    1 bomber

    [dice 1d6<=2]
    [dice 3d6<=3]
    [dice 1d6<=4]

    Power: 15
    HP: 5


  • 1d6<=2: 1; Hits: 1
    3d6<=3: 3, 2, 5; Hits: 2
    1d6<=4: 6; Hits: 0

  • '19 '18

    You make 4 hits overall.

    I will keep the cruiser, so you have to stay (a fighter would crash)


  • In the europe rules it is on page 19 under step 2

    after explain submerge and surprise strike it says

    Once all attacking and defending submarines that
    conducted a Surprise Strike have fired, the casualties
    they have generated are removed from the game and
    this step (step 2) is over for this round of combat. As
    long as there are attacking and/or defending submarines
    and no opposing destroyers, this step is repeated during
    each round of combat. Any hits made during this step
    that don’t destroy units (such as battleships and carriers)
    remain in effect until they are repaired.

    And then it goes on to:

    Step 3. Attacking Units Fire

  • '19 '18

    Ah right, because I have no destroyer.
    Surprise strikes are chosen first.

    If I had a destroyer, the casualties are chosen at the end, with all others


  • I’m happy with that roll but fine with continuing with the normal dice.

  • '19 '18

    Ok, so sorry about that - I should have chosen first.

    However, actually there was no chance to chose the cruiser here for the surprise strike.

  • '19 '18

    You can go ahead as you please. Sub hits the carrier in all cases.


  • @MrRoboto all good. I get the rules mixed up all the time.


  • @farmboy I’ll stick with doing it with the in game dice and ignore the dice here. my thinking was to force a carrier hit and then retreat if the roll wasn’t good enough first round.


  • I scored 3 hits. So now I’m assuming the same as before and you will keep the cruiser.

  • '19 '18

    indeed.
    Big victory for you here. Let me PLEEEEASE take something with me here.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 mech_infantry moved from Tobruk to Tunisia
            1 artillery and 1 infantry moved from Libya to Tunisia
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            1 artillery moved from Ethiopia to Kenya
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Tunisia
                Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Gibraltar from British, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser and 2 fighters
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    British roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 carrier and 1 cruiser in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Italians, 1 submarine owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
                    2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in 97 Sea Zone
                    1 cruiser owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 bomber and 1 cruiser remaining. Battle score for attacker is 14
                Casualties for Italians: 1 destroyer, 2 fighters and 1 submarine
                Casualties for British: 1 carrier, 1 cruiser and 2 fighters
    
        Non Combat Move - Italians
            1 bomber moved from 97 Sea Zone to Southern Italy
            1 armour moved from Northern Italy to Romania
            1 armour moved from Albania to Romania
            2 infantry moved from Albania to Bulgaria
            1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Yugoslavia
            1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
            Italians collect 12 PUs (1 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : 0.67
    British regular : 1.33
    

    Savegame


  • @MrRoboto you got a pretty good trade for it I think.

  • '19 '18

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 fighters moved from New Zealand to Java
            1 fighter moved from Queensland to Java
            1 aaGun and 1 infantry moved from New South Wales to Queensland
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
    
        Combat - French
            Battle in 92 Sea Zone
                French attack with 1 cruiser and 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from French West Africa to Nigeria
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to 88 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            3 artilleries, 2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Southern France
                  Germans take Southern France from French
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    

    Savegame


  • scramble orders for 110

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