@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
@ArtofWar1947 no scramble
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 4x airfield; Remaining resources: 30 PUs;
Italians buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour, 2 artilleries, 4 fighters, 6 infantry and 3 mech_infantrys moved from Egypt to Anglo-Egyptian Sudan
1 bomber moved from Egypt to Iraq
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Anglo-Egyptian Sudan
Italians attack with 3 armour, 2 artilleries, 4 fighters, 6 infantry and 3 mech_infantrys
British defend with 6 armour and 3 mech_infantrys
Italians roll dice for 3 armour, 2 artilleries, 4 fighters, 6 infantry and 3 mech_infantrys in Anglo-Egyptian Sudan, round 2 : 4/18 hits, 6.50 expected hits
British roll dice for 6 armour and 3 mech_infantrys in Anglo-Egyptian Sudan, round 2 : 4/9 hits, 4.50 expected hits
4 infantry owned by the Italians lost in Anglo-Egyptian Sudan
3 mech_infantrys owned by the British and 1 armour owned by the British lost in Anglo-Egyptian Sudan
Italians roll dice for 3 armour, 2 artilleries, 4 fighters, 2 infantry and 3 mech_infantrys in Anglo-Egyptian Sudan, round 3 : 6/14 hits, 5.83 expected hits
British roll dice for 5 armour in Anglo-Egyptian Sudan, round 3 : 2/5 hits, 2.50 expected hits
2 infantry owned by the Italians lost in Anglo-Egyptian Sudan
5 armour owned by the British lost in Anglo-Egyptian Sudan
Italians win, taking Anglo-Egyptian Sudan from British with 3 armour, 2 artilleries, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 33
Casualties for Italians: 6 infantry
Casualties for British: 6 armour and 3 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Iraq to Southern Italy
4 fighters moved from Anglo-Egyptian Sudan to Egypt
1 armour, 1 artillery and 2 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 94 Sea Zone to 100 Sea Zone
2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 97 Sea Zone to 100 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 100 Sea Zone to Egypt
1 armour moved from Eastern Poland to Germany
Place Units - Italians
3 fighters placed in Egypt
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -2.33
British AA : -0.17
British regular : -1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Gilbert Islands
Combat - ANZAC
Battle in Gilbert Islands
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 cruiser and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@ArtofWar1947 Made one small edit, meant to have the US sub from 43 with the rest of the fleet in 37.
@ArtofWar1947 No scrambles
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 19 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 fighter and 1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 fighter and 2 tactical_bombers moved from Gibraltar to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Gibraltar to Holland Belgium
4 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 artilleries and 7 infantry moved from France to Holland Belgium
2 fighters and 2 tactical_bombers moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
3 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Northern Belarus
1 fighter and 1 infantry moved from Leningrad to Northern Belarus
1 armour moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Novgorod to Leningrad
1 fighter moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 7/12 hits, 5.17 expected hits
Americans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 5 fighters, 7 infantry and 5 tactical_bombers
Americans defend with 4 artilleries and 4 infantry
Germans roll dice for 2 artilleries, 5 fighters, 7 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 6/19 hits, 8.00 expected hits
Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries, 5 fighters, 5 infantry and 5 tactical_bombers in Holland Belgium, round 3 : 6/17 hits, 7.67 expected hits
Americans roll dice for 2 artilleries in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries, 5 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 2 infantry
Casualties for Americans: 4 artilleries and 4 infantry
Battle in 93 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 93 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Northern Belarus
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Northern Belarus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Northern Belarus, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
1 fighter owned by the Germans and 1 bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
3 infantry moved from Leningrad to 118 Sea Zone
3 infantry moved from 118 Sea Zone to Finland
3 armour and 3 mech_infantrys moved from Vyborg to Archangel
1 fighter moved from Northern Belarus to Leningrad
1 bomber moved from Northern Belarus to Germany
1 aaGun, 2 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
4 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Leningrad to Archangel
1 aaGun moved from Leningrad to Archangel
1 aaGun moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Gibraltar
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
2 armour and 2 mech_infantrys moved from Leningrad to Eastern Poland
2 infantry moved from Gibraltar to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
2 fighters and 2 tactical_bombers moved from Holland Belgium to France
3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
1 submarine moved from 115 Sea Zone to 116 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Leningrad to Baltic States
3 submarines moved from 95 Sea Zone to 94 Sea Zone
Place Units - Germans
3 infantry placed in Leningrad
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in France
1 armour and 6 infantry placed in Germany
1 armour and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Russians regular : 0.33
Germans regular : -3.50
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
8 armour, 1 artillery, 16 infantry and 8 mech_infantrys moved from Rostov to Ukraine
Russians take Ukraine from Germans
3 armour and 3 mech_infantrys moved from Stalingrad to Ukraine
1 infantry moved from Kursk to Ukraine
1 infantry moved from Northern Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Vologda to Novgorod
7 artilleries and 48 infantry moved from Smolensk to Novgorod
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Smolensk to Novgorod
1 infantry moved from Nenetsia to Vologda
Place Units - Russians
2 armour and 1 mech_infantry placed in Stalingrad
1 armour and 1 mech_infantry placed in Urals
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,5,3,3
Russians collect 32 PUs (1 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Johnston Island to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 33 Sea Zone
1 infantry moved from Line Islands to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from 33 Sea Zone to Gilbert Islands
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Gilbert Islands
1 fighter moved from 27 Sea Zone to 49 Sea Zone
1 submarine moved from 66 Sea Zone to 11 Sea Zone
1 submarine moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 7 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
1 bomber moved from Northern Manchuria to Guam
1 fighter and 1 tactical_bomber moved from Northern Manchuria to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Northern Manchuria to Anhwe
1 mech_infantry moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangtung
4 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 22 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Guam
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Guam
1 infantry owned by the Americans lost in Guam
Japanese roll dice for 1 artillery and 1 bomber in Guam, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 bomber in Guam, round 4 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kiangsi
Japanese attack with 4 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 4 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 1/10 hits, 4.17 expected hits
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Kiangsi, round 3 : 4/9 hits, 3.83 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Kiangsi
3 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 4 infantry
Battle in Gilbert Islands
Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Gilbert Islands, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Gilbert Islands, round 2 : 3/4 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Gilbert Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Gilbert Islands
2 infantry owned by the ANZAC lost in Gilbert Islands
Japanese win, taking Gilbert Islands from UK_Pacific with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 4/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 carrier moved from 7 Sea Zone to 33 Sea Zone
1 fighter moved from Gilbert Islands to 33 Sea Zone
1 tactical_bomber moved from Gilbert Islands to 33 Sea Zone
1 fighter moved from 49 Sea Zone to 27 Sea Zone
1 submarine moved from 7 Sea Zone to 27 Sea Zone
2 artilleries and 4 infantry moved from Japan to 7 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 infantry, 4 submarines and 3 transports moved from 7 Sea Zone to 21 Sea Zone
2 artilleries and 4 infantry moved from 21 Sea Zone to Fukien
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from Anhwe to 21 Sea Zone
1 fighter moved from Kiangsi to Fukien
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Fukien
1 fighter moved from Kwangtung to 21 Sea Zone
1 tactical_bomber moved from Kwangtung to Fukien
1 bomber moved from Anhwe to Fukien
1 infantry moved from Sakha to Buryatia
1 armour moved from Amur to Yakut S.S.R.
1 aaGun moved from Northern Manchuria to Southern Manchuria
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Japan
1 bomber moved from Guam to Marianas
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,1
Japanese collect 39 PUs (1 lost to blockades); end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -0.67
Japanese regular : -2.00
ANZAC regular : 0.67
UK_Pacific regular : 0.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 21 Sea Zone
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 3 transports
4 submarines owned by the Japanese submerged
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 7/15 hits, 6.67 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 marine moved from French Indo China to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 128 Sea Zone
1 armour, 3 battleships, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 tactical_bombers and 8 transports moved from 113 Sea Zone to 126 Sea Zone
1 destroyer moved from 107 Sea Zone to 105 Sea Zone
1 fighter moved from Western United States to 104 Sea Zone
10 infantry moved from Western United States to Central United States
Place Units - Americans
1 destroyer placed in 37 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
3 destroyers and 2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,4,5,4,1,4,5,5,3,4,6,6,1,6,1,5,3,5,5,2,1,5,4,5,4,1
Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 2,6
Americans collect 50 PUs (4 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 45 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.33
@ArtofWar1947 Just posting to note that I meant to move the sub from 21 during combat, not attack you’re entire fleet with it lol.
Clearly, it would not make sense for the US sub to attack.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 21 Sea Zone
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 3 transports
4 submarines owned by the Japanese submerged
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 7/15 hits, 6.67 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 marine moved from French Indo China to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 128 Sea Zone
1 armour, 3 battleships, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 tactical_bombers and 8 transports moved from 113 Sea Zone to 126 Sea Zone
1 destroyer moved from 107 Sea Zone to 105 Sea Zone
1 fighter moved from Western United States to 104 Sea Zone
10 infantry moved from Western United States to Central United States
Place Units - Americans
1 destroyer placed in 37 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
3 destroyers and 2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,4,5,4,1,4,5,5,3,4,6,6,1,6,1,5,3,5,5,2,1,5,4,5,4,1
Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 2,6
Americans collect 50 PUs (4 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 45 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Chahar
2 infantry moved from Honan to Anhwe
1 fighter moved from Tsinghai to Anhwe
1 artillery and 6 infantry moved from Honan to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Shansi, round 2 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Shansi, round 3 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Kweichow
1 fighter moved from Anhwe to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
2 artilleries and 2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 32 PUs;
British buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 28 PUs;
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Hunan to Kwangtung
2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
1 destroyer moved from 113 Sea Zone to 127 Sea Zone
2 fighters and 1 tactical_bomber moved from 126 Sea Zone to 127 Sea Zone
Combat - British
Battle in Kwangtung
British attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 mech_infantry
British roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/8 hits, 3.17 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
1 mech_infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 127 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 127 Sea Zone
British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
3 aaGuns, 1 artillery and 12 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 marines moved from French Indo China to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 37 Sea Zone to 45 Sea Zone
2 marines moved from 45 Sea Zone to Celebes
1 artillery moved from Eastern India to 40 Sea Zone
1 artillery and 1 transport moved from 40 Sea Zone to 43 Sea Zone
1 infantry moved from Java to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
3 fighters moved from 83 Sea Zone to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 tactical_bomber moved from 83 Sea Zone to Trans-Jordan
2 carriers, 1 cruiser, 3 destroyers and 2 transports moved from 83 Sea Zone to 82 Sea Zone
2 tactical_bombers moved from Eastern India to Trans-Jordan
3 fighters moved from Trans-Jordan to Iraq
1 submarine moved from 113 Sea Zone to 108 Sea Zone
1 transport moved from 113 Sea Zone to 126 Sea Zone
2 fighters and 1 tactical_bomber moved from 127 Sea Zone to 126 Sea Zone
Place Units - British
2 armour and 1 artillery placed in Iraq
1 artillery and 2 infantry placed in Southern Persia
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,2,5,5
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,3,3,3,2,2,2,3,1,3,4,2,6,4,4,5,4,3,4,6,6,5,6,6,5,2
UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in Eastern India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : -0.33
Japanese regular : -0.33
Germans regular : -0.17
British regular : 1.83
@ArtofWar1947 Assumed no scramble to Kwangtung.
Correct assumption regarding Kwangtung.
Intercept SBR on Iraq mIC?
@ArtofWar1947 no intercept
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Anglo-Egyptian Sudan to French Central Africa
Italians take French Equatorial Africa from French
Italians take French Central Africa from British
1 armour moved from Anglo-Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Anglo-Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo-Egyptian Sudan to Rhodesia
Italians take Belgian Congo from British
Italians take Rhodesia from British
1 bomber moved from Southern Italy to Iraq
7 fighters moved from Egypt to Iraq
Combat - Italians
Air Battle in Iraq
Italians attacks with 8 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Cleaning up after air battles
Non Combat Move - Italians
2 artilleries and 2 mech_infantrys moved from Anglo-Egyptian Sudan to Egypt
1 transport moved from 100 Sea Zone to 95 Sea Zone
3 transports moved from 100 Sea Zone to 97 Sea Zone
1 armour moved from Germany to Eastern Poland
1 bomber moved from Iraq to Egypt
7 fighters moved from Iraq to Egypt
Place Units - Italians
1 armour and 2 artilleries placed in Egypt
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
@ArtofWar1947 Looks like that gamesave file is still for the combat move
Also Post After Combat Move was not turned on, but autosave ‘before the battle’ should capture a combat move.
@ArtofWar1947 I am saying that game save is the same as the one you previously posted for the intercept decision. It’s not at the end of Italy’s turn. Do you have it saved locally that you are able to post or else we’ll need to edit the rest of Italy’s turn.