68e06e32-478f-46f5-ac1a-9ef99b5880bf-triplea_42139_2 yam.tsvg
D-Day, SuperbattleshipYamato (Allies) vs The Good Captain (German)
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Sorry, I was just watching your video while I played, and I (seemingly incorrectly) assumed that after you said that you should put the A1 fighters file that it’s the opponent’s turn.
I guess I’m just not used to do that. I’m conducting the next few order cars now.
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I couldn’t see (due to the device I was using when I sent that) what the “command” for the dicebot was, and I forgot it.
I sent it, expecting to see what you wrote, then copy it into the post when I edited it.
Unfortunately you can’t edit posts in the “Play Boardgames” category (as you know), so I had to create a new post asking the dicebot to fire.
Bomber attacking German tank in G12:
[dice 1d6] -
1d6: 2
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Bomber attacking German tank in G31:
[dice 1d6] -
1d6: 2
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Sorry, I forgot that anti-aircraft fire only hit on a 1.
Anyways, both bombers hit, so I’ll remove the appropriate units.
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Allies got lucky on bombardment, Germans got average to lucky (unsure) on blockhouse fire, and Allies got unlucky in combat on Sword Beach.
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I understand everything and everything sounds great and looks good. I’ll take a look a bit later but thanks for clarifying everything - nicely written and clear!
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US reinforcements: [dice 2d6]
UK reinforcements: [dice 2d6] -
2d6: 5, 2
2d6: 6, 3 -
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@SuperbattleshipYamato ^ that particular save was done with a different version of TripleA. I can’t open it.
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G1 Reinforcements:
Rennes: [dice 2d6}
Rouen: [dice 2d6] -
2d6: 2, 3
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Rennes: [dice 2d6]
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2d6: 2, 4
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G2 Final.tsvg I really appreciate you playing this game with me. It is extremely helpful.
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German artillery fire for G34: [dice 1d6]
German artillery fire for G39: [dice 1d6]





