You can just go max-D. So sub+dd+Cru.
Not sure I counted on that attack.
@SuperbattleshipYamato said in L24 OOB (LL) AndrewAAGamer (X) vs SuperBattleshipYamato (L+72):
I felt like explaining to you my revised decision on this matter.
So I decided not to move them to Karelia because those nasty German planes are in Finland and I believe that, if I landed those high value fighters there, you would use the army and planes in Finland (the latter of which cannot reach any part of the front that would demand such a large force)) you would attack, and my battle calculator suggested in such a situation that there would be an average TUV swing in Germany’s favor of 30+ IPCs.
If you don’t mind me asking, is such an assessment correct? You may answer it at any time (if you don’t want to give “spoilers” now, I would welcome it if you told me after the game).
As Germany you left me two prime targets, however I did feel the Karelia target was more desirable of the two. If you had landed the UK fighters there I would still make that attack. The only difference is, instead of losing 4 infantry, I would lose all 8 of the infantry; well worth it.
When we are done if you like I can give you advice and some critique at the same time.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 fighters, 7 infantry and 5 tactical_bombers moved from Finland to Karelia
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
12 armour, 8 artilleries, 30 infantry and 11 mech_infantrys moved from Eastern Poland to Belarus
3 mech_infantrys moved from Slovakia Hungary to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 12 armour, 8 artilleries, 30 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 8 artilleries, 30 infantry and 14 mech_infantrys in Belarus, round 2 : 17/1 hits, 17.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 12 armour, 8 artilleries, 30 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 4 fighters, 7 infantry and 5 tactical_bombers
Russians defend with 1 artillery and 8 infantry
Germans roll dice for 4 fighters, 7 infantry and 5 tactical_bombers in Karelia, round 2 : 6/1 hits, 6.33 expected hits
Russians roll dice for 1 artillery and 8 infantry in Karelia, round 2 : 3/0 hits, 3.00 expected hits
3 infantry owned by the Germans lost in Karelia
6 infantry owned by the Russians lost in Karelia
Germans roll dice for 4 fighters, 4 infantry and 5 tactical_bombers in Karelia, round 3 : 5/1 hits, 5.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 3 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Karelia
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 4 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 8 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Eastern Poland to Belarus
4 fighters and 5 tactical_bombers moved from Karelia to Eastern Poland
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Southern Italy to Western Germany
1 aaGun, 2 artilleries and 1 infantry moved from Holland Belgium to France
2 aaGuns and 2 bombers moved from Holland Belgium to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
2 infantry placed in France
2 infantry placed in Western Germany
2 artilleries and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.50
Sure!
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
1 fighter, 9 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 armour, 1 fighter and 1 mech_infantry moved from Archangel to Bryansk
2 aaGuns, 1 armour, 4 artilleries, 23 infantry and 1 mech_infantry moved from Ukraine to Bryansk
4 infantry moved from Bryansk to Smolensk
2 aaGuns, 1 artillery and 13 infantry moved from Archangel to Vologda
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Ukraine to Bryansk
Place Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Soviet Union Turn 4 Complete.tsvg
No idea how the Soviets are so weak, or rather the Germans so powerful. When I take the Axis Germany is nowhere near this powerful in the Soviet Union. 10+ tanks, 20+ mechanised infantry, 10+ planes? I usually have half of that. I guess that’s just “expert player magic”.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 2 infantry moved from Shensi to Tsinghai
2 fighters and 2 tactical_bombers moved from Anhwe to Tsinghai
2 bombers moved from French Indo China to Tsinghai
2 infantry moved from French Indo China to Yunnan
1 fighter moved from Anhwe to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter moved from French Indo China to 41 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/0 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 4/1 hits, 4.50 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
4 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/1 hits, 2.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 artillery and 1 infantry moved from Suiyuyan to Kansu
2 bombers moved from Tsinghai to Hopei
2 fighters and 2 tactical_bombers moved from Tsinghai to Shensi
2 infantry moved from Korea to Manchuria
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
Place Units - Japanese
1 airfield and 3 infantry placed in French Indo China
3 artilleries placed in Manchuria
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.67
ANZAC regular : -0.67
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 destroyers and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 4 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 4 destroyers, 2 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Algeria to Tunisia
Place Units - Americans
6 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 destroyers and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 4 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 bomber moved from India to Hopei
Combat - Americans
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 2 bombers
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 bomber
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys moved from Western United States to Central United States
1 carrier, 4 destroyers, 2 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Algeria to Tunisia
Place Units - Americans
6 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter moved from Burma to Kweichow
1 fighter moved from Kweichow to Burma
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 destroyers and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 4 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 bomber moved from India to Hopei
Combat - Americans
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 2 bombers
Americans roll dice for 1 bomber in Hopei, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 bombers in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Hopei
1 bomber owned by the Japanese lost in Hopei
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 bomber
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/1 hits, 2.17 expected hits
Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys moved from Western United States to Central United States
1 carrier, 4 destroyers, 2 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Algeria to Tunisia
Place Units - Americans
6 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter moved from Burma to Kweichow
1 fighter moved from Kweichow to Burma
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter and 1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 transport moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Morocco to Scotland
3 fighters moved from Scotland to Nenetsia
1 bomber moved from Algeria to United Kingdom
1 infantry moved from Algeria to Tunisia
1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 94 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to Caucasus
1 tactical_bomber moved from Algeria to 91 Sea Zone
3 infantry moved from Burma to India
1 fighter moved from Yunnan to India
1 aaGun and 1 infantry moved from Burma to India
Place Units - British
3 fighters placed in Persia
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : 1.67
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Greece to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Eastern Poland to Romania
1 bomber moved from Bessarabia to Novgorod
2 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to France
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : -0.33
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 11 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 11 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Algeria to Tunisia
1 fighter moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Western Ukraine to Bryansk
2 armour, 4 fighters, 6 mech_infantrys and 5 tactical_bombers moved from Eastern Poland to Bryansk
12 armour, 8 artilleries, 30 infantry and 14 mech_infantrys moved from Belarus to Bryansk
2 bombers moved from Western Germany to Bryansk
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans submerged
Battle in Bryansk
Germans attack with 14 armour, 8 artilleries, 2 bombers, 4 fighters, 31 infantry, 20 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 34 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Bryansk : 1/0 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Bryansk
Germans roll dice for 14 armour, 8 artilleries, 2 bombers, 3 fighters, 31 infantry, 20 mech_infantrys and 5 tactical_bombers in Bryansk, round 2 : 26/1 hits, 25.67 expected hits
Russians roll dice for 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 34 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 16/1 hits, 16.17 expected hits
16 infantry owned by the Germans lost in Bryansk
24 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 14 armour, 8 artilleries, 2 bombers, 3 fighters, 15 infantry, 20 mech_infantrys and 5 tactical_bombers in Bryansk, round 3 : 23/0 hits, 23.00 expected hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 8/1 hits, 8.17 expected hits
8 infantry owned by the Germans lost in Bryansk
2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 10 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 4 artilleries owned by the Russians lost in Bryansk
Germans winRussians winRussians win with 1 cruiser and 1 submarine remaining with 1 cruiser and 1 submarine remaining, taking Bryansk from Russians with 14 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry, 20 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 97
Casualties for Germans: 1 fighter and 24 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 34 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
2 bombers, 3 fighters and 5 tactical_bombers moved from Bryansk to Novgorod
1 aaGun moved from Belarus to Bryansk
3 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 aaGun, 2 artilleries and 3 infantry moved from France to Normandy Bordeaux
2 artilleries and 8 infantry moved from Germany to Western Germany
1 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
1 fighter, 1 infantry and 1 mech_infantry placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs (6 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.33
Russians AA : 0.00
Submerge German submarine?
Yes please.
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans submerged
Non Combat Move - Russians
3 infantry moved from Archangel to Belarus
2 aaGuns, 1 artillery and 13 infantry moved from Vologda to Russia
4 infantry moved from Smolensk to Russia
2 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :