Wanna scramble from the Phillipines?
Panzerstahl-Helm vs barnee Game 3
-
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Germans to 91 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Americans buy 1 Heavy_BB, 1 artillery, 1 carrier, 1 elite, 1 marine and 2 transports; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 3 usa_fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 4 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 submarine Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 usa_fighters and 1 usa_tactical_bomber in 26 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central America Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Southeast Mexico 3 usa_fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Philippines to Northern Territory 1 elite moved from Central United States to Western United States 4 mech_infantrys and 1 usa_armour moved from Western United States to Central United States 3 usa_fighters moved from Western United States to Eastern United States 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 infantry moved from Western United States to Central America 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 infantry moved from Western United States to Southeast Mexico 1 artillery moved from Central United States to Eastern United States 4 Rails moved from Eastern United States to Western United States 4 Rails and 4 infantry moved from Western United States to Eastern United States 2 usa_fighters moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 Heavy_BB placed in 101 Sea Zone 1 carrier and 2 transports placed in 10 Sea Zone 1 artillery placed in Western United States 1 elite placed in Eastern United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 3 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Szechwan to Sikang 1 Rail moved from Kansu to Sikang 1 Rail and 1 infantry moved from Sikang to Kansu Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 Hvy_Ind_1, 2 UK_LCVs, 1 artillery, 1 elite, 6 infantry, 4 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; Place Units - British Units in Union of South Africa being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in Union of South Africa Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Denmark from Germans EDIT: British takes Holland Belgium from Germans EDIT: British takes Southern France from Italians EDIT: Turning off Edit Mode 1 artillery, 11 infantry, 2 uk_armours and 1 uk_tactical_bomber moved from India to Burma EDIT: 1 uk_para moved from United Kingdom to Denmark EDIT: 1 uk_para moved from United Kingdom to Holland Belgium EDIT: 1 uk_para moved from United Kingdom to Southern France Combat - British Battle in Burma British attack with 1 artillery, 11 infantry, 2 uk_armours and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 11 infantry, 2 uk_armours and 1 uk_tactical_bomber in Burma, round 2 : 4/15 hits, 4.00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 10 infantry, 2 uk_armours and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Alexandria 2 aaGuns moved from India to Burma 1 uk_tactical_bomber moved from Burma to India 2 uk_fighters moved from India to Northern Territory 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery, 5 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Alexandria 1 bomber moved from Belgian Congo to Alexandria 1 mech_infantry and 1 uk_armour moved from Kenya to Egypt 1 artillery and 1 infantry moved from Kenya to 72 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Alexandria 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 elite moved from Scotland to Eire British take Eire from Neutral_Allies Place Units - British 5 infantry and 1 uk_armour placed in India 1 infantry and 3 uk_armours placed in Union of South Africa 2 UK_LCVs, 1 artillery, 1 elite and 3 uk_paras placed in United Kingdom Turn Complete - British British collect 58 PUs; end with 58 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.33 Japanese regular : 0.83 British regular : 0.00
-
@Panzerstahl-Helm it seems theres always something. :) Forgot to move London Elite to Scotland. Will do on ANZAC
-
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 bomber moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 uk_para British roll BritishAirborneAttack dice in Southern France : 0/1 hits, 0,17 expected hits Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 1 uk_para in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 uk_para owned by the British lost in Southern France Italians win, taking Southern France from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 infantry moved from Libya to Tobruk 1 fighter moved from Albania to Tobruk 1 infantry moved from Albania to Greece EDIT: 2 Italian_LCVs, 1 artillery and 3 infantry moved from Southern Italy to Tobruk EDIT: 1 italian_para moved from Southern Italy to Tobruk 1 bomber and 1 fighter moved from Southern France to Southern Italy 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Southern Italy to Tobruk Place Units - Italians 1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0,83 British BritishAirborneAttack : -0,17 British regular : -0,33
-
I didn´t do the battle in South France in edit-mode, but your guy didn´t hit anyway. so no impact.
-
@Panzerstahl-Helm 31 bucks for Italy !
That ought to make your Frau happy :)
-
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 Hvy_Ind_1, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 2 artilleries and 2 fighters moved from Queensland to New South Wales 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 1 infantry moved from Java to 42 Sea Zone 1 aaGun moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from 55 Sea Zone to Northern Territory Place Units - ANZAC 1 fighter and 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 16 PUs Trigger ANZAC Loses SolomonIslands Turn3: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to French Central Africa Turn Complete - French
Combat Hit Differential Summary :
Forgot to move Elite and turn on CDG. If you turn on CDG before you start your next turn, it’ll work :)
-
once again, :) forgot to move ANZAC Ftr back to Austrailia. will do on soviet turn.
JPN got the Allies running around like a chicken with it’s head popped off lol
Grandma always used a broom handle for that lol
-
@Panzerstahl-Helm the French DD shoulda moved too :(
reminds me of the neil young song
"Why do I Keep Fckn UP "
lol
-
-
@Panzerstahl-Helm hmm … i wonder if it’s because I started the game originally ?
I will send a new save with it on
-
@Panzerstahl-Helm it’s not letting me either now. I’ll try again
-
-
@Panzerstahl-Helm yea when we play Game 4 you should set it up and see if it allows you todo the options.
Well, if we play game 4 after this. Hopefully we do :)
Actually, you could set up Game 4 right now and we’ll test it. Then leave it dormant. Should update latest though.
You know, that’s a bad idea. It’s on now F it. We’ll test it next time :)
Over achieving lol
-
Just fantastic! I just noticed I posted my turn in some of he g40/g43 expansion threads (I was going through your post about how LMs work). Unfortunately I cannot edit nor delet post, so I am afraid it will stay there for enternity!
Anyways, I just read in the rule book how to deal with LMs which did not detonate and noticed, that they defend at “2” instead only at “1” , because the stats in TripleA say only “1” for defence. Hence I need to take of 1 inf for 1 hit.
There seems an issue with the 1st Waffen-SS box.when I try to place units there, they move to the 2nd Waffen-SS box.
I used the 3rd Waffen-SS box for now, but need the box for the 1st sooner or later. 😜I will defenetly be up for a 4th, 5th etc. game! As said earlier - this versionnis way to much fun and there are plenty of options and moves I would like to try out. Japan attacking ANZACK was just the beginning… 😜😎
BR
-
Oh good heads up on the boxes. I fckd up the connections most likely when I changed the names. Don’t think that shoulda happened tho. Will investigate.
Hmm … won’t let you delete on 43 ? That seems odd. I’ll try it and then mine will be there too lol
Yea, so LMs only defend at 1 when it is your Allies crossing it. Still D2 against your enemies. If you move across them in NCM, they will defend as well.
If you retreat from a battle they crossed them in, they won’t.
Yea, the Japanese Austrailian Friendship League took a pretty big hit. Even it’s most liberal members are concerned now lol
-
ahh …yea just reread. I’m not sure why it shows D1 for them. Maybe you’re confused with the above part when there allies cross them ?
Hmm … those boxes could prove to be a problem. When i moved them I didn’t test moving in and out of.
This might be problematic, with edit required. UgghIdk We should be able to make it work with edit for now :(
-
Guten morgen
Yea i didn’t change the connections when i moved the waffen boxes. It is a xml fix so, unfortunately, can’t fix for our current game.
It’ll make your mind work a bit harder this game :) Sorry about that. We’re too deep in to restart. :)
I will do the fix now and reorganize 1-4 left to right the way it should be. I also adjusted place a little bit again as 41oz has a Harbor in Kiangsu and the American CVs in 28.
Didn’t like the Harbor being mainland. It’s on the coast now. :) Still looks good with EXP.
28 was when I was first doing the placements and I decided to have a few far apart to represent Air patrols.
Better to just keep them grouped together though.
Sorry, rambling :)
-
actually that is pretty fckd up with the boxes. Well we can restart after i do the fix if you want or I’ll go nuclear actually and edit it to our current game :)
-
what a minor nightmare this turned into lol
Got it done.
I will update to git and then edit our game. Hopefully I don’t fuck that up too bad lol
But yea, it woulda been virtually unplayable as is or soon to be was :)
-
well, I spoke too soon. I have the old setup working, so for now, i will edit to that.
The speed hack fix program isn’t working, so I’ll do it next update instead lol
Starting in on the edit :)