Panzerstahl-Helm vs barnee Game 3


  • @Panzerstahl-Helm

    Game History

    Round: 3
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 91 Sea Zone: 1 Wolfpack
            EDIT: Turning off Edit Mode
            Americans buy 1 Heavy_BB, 1 artillery, 1 carrier, 1 elite, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            3 usa_fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 4 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 usa_fighters and 1 usa_tactical_bomber in 26 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central America
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Southeast Mexico
            3 usa_fighters moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            1 artillery and 1 marine moved from Western United States to 10 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            2 usa_fighters moved from Philippines to Northern Territory
            1 elite moved from Central United States to Western United States
            4 mech_infantrys and 1 usa_armour moved from Western United States to Central United States
            3 usa_fighters moved from Western United States to Eastern United States
            1 Rail moved from Eastern United States to Western United States
            1 Rail and 1 infantry moved from Western United States to Central America
            1 Rail moved from Eastern United States to Western United States
            1 Rail and 1 infantry moved from Western United States to Southeast Mexico
            1 artillery moved from Central United States to Eastern United States
            4 Rails moved from Eastern United States to Western United States
            4 Rails and 4 infantry moved from Western United States to Eastern United States
            2 usa_fighters moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            1 Heavy_BB placed in 101 Sea Zone
            1 carrier and 2 transports placed in 10 Sea Zone
            1 artillery placed in Western United States
            1 elite placed in Eastern United States
    
        Turn Complete - Americans
            Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 fighter and 3 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Szechwan to Sikang
            1 Rail moved from Kansu to Sikang
            1 Rail and 1 infantry moved from Sikang to Kansu
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 Hvy_Ind_1, 2 UK_LCVs, 1 artillery, 1 elite, 6 infantry, 4 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 
    
        Place Units - British
            Units in Union of South Africa being upgraded or consumed: 1 factory_minor
            1 Hvy_Ind_1 placed in Union of South Africa
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
                EDIT: British takes Denmark from Germans
                EDIT: British takes Holland Belgium from Germans
                EDIT: British takes Southern France from Italians
                EDIT: Turning off Edit Mode
            1 artillery, 11 infantry, 2 uk_armours and 1 uk_tactical_bomber moved from India to Burma
            EDIT: 1 uk_para moved from United Kingdom to Denmark
            EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
            EDIT: 1 uk_para moved from United Kingdom to Southern France
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 11 infantry, 2 uk_armours and 1 uk_tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 11 infantry, 2 uk_armours and 1 uk_tactical_bomber in Burma, round 2 : 4/15 hits, 4.00 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 10 infantry, 2 uk_armours and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Alexandria
            2 aaGuns moved from India to Burma
            1 uk_tactical_bomber moved from Burma to India
            2 uk_fighters moved from India to Northern Territory
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 artillery, 5 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Alexandria
            1 bomber moved from Belgian Congo to Alexandria
            1 mech_infantry and 1 uk_armour moved from Kenya to Egypt
            1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Alexandria
            1 artillery and 1 infantry moved from Quebec to Eastern United States
            1 elite moved from Scotland to Eire
                  British take Eire from Neutral_Allies
    
        Place Units - British
            5 infantry and 1 uk_armour placed in India
            1 infantry and 3 uk_armours placed in Union of South Africa
            2 UK_LCVs, 1 artillery, 1 elite and 3 uk_paras placed in United Kingdom
    
        Turn Complete - British
            British collect 58 PUs; end with 58 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : 0.33
    Japanese regular : 0.83
    British regular : 0.00
    

    EXP Game 3 Stahl UK 3.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm it seems theres always something. :) Forgot to move London Elite to Scotland. Will do on ANZAC


  • @barnee

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            1 bomber moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 uk_para
                    British roll BritishAirborneAttack dice in Southern France : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1,83 expected hits
                    British roll dice for 1 uk_para in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 uk_para owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 uk_para
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 infantry moved from Libya to Tobruk
            1 fighter moved from Albania to Tobruk
            1 infantry moved from Albania to Greece
            EDIT: 2 Italian_LCVs, 1 artillery and 3 infantry moved from Southern Italy to Tobruk
            EDIT: 1 italian_para moved from Southern Italy to Tobruk
            1 bomber and 1 fighter moved from Southern France to Southern Italy
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 bomber moved from Southern Italy to Tobruk
    
        Place Units - Italians
            1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,83
    British BritishAirborneAttack : -0,17
    British regular : -0,33
    

    exp-game-3-stahl-IT-3.tsvg


  • I didn´t do the battle in South France in edit-mode, but your guy didn´t hit anyway. so no impact.


  • @Panzerstahl-Helm 31 bucks for Italy !

    That ought to make your Frau happy :)


  • @Panzerstahl-Helm

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 Hvy_Ind_1, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 factory_minor
            1 Hvy_Ind_1 placed in New South Wales
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun, 2 artilleries and 2 fighters moved from Queensland to New South Wales
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            1 infantry moved from Java to 42 Sea Zone
            1 aaGun moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
            1 aaGun and 1 infantry moved from 55 Sea Zone to Northern Territory
    
        Place Units - ANZAC
            1 fighter and 3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
            ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
            Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 16 PUs
            Trigger ANZAC Loses SolomonIslands Turn3: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to French Central Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 3 F 3.tsvg

    Forgot to move Elite and turn on CDG. If you turn on CDG before you start your next turn, it’ll work :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    once again, :) forgot to move ANZAC Ftr back to Austrailia. will do on soviet turn.

    JPN got the Allies running around like a chicken with it’s head popped off lol

    Grandma always used a broom handle for that lol

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm the French DD shoulda moved too :(

    reminds me of the neil young song

    "Why do I Keep Fckn UP "

    lol


  • @barnee

    Howdy,

    I am not able to activate the CDG option. :-S
    Can you try it to see if it works?

    802c5754-c5c2-4617-b69f-bf43bb188dab-image.png


  • @Panzerstahl-Helm hmm … i wonder if it’s because I started the game originally ?

    I will send a new save with it on

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm it’s not letting me either now. I’ll try again

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    EXP Game 3 Stahl G 4 CDG.tsvg

    Had to DL from the post. Home save didn’t work :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm yea when we play Game 4 you should set it up and see if it allows you todo the options.

    Well, if we play game 4 after this. Hopefully we do :)

    Actually, you could set up Game 4 right now and we’ll test it. Then leave it dormant. Should update latest though.

    You know, that’s a bad idea. It’s on now F it. We’ll test it next time :)

    Over achieving lol


  • Just fantastic! I just noticed I posted my turn in some of he g40/g43 expansion threads (I was going through your post about how LMs work). Unfortunately I cannot edit nor delet post, so I am afraid it will stay there for enternity!

    Anyways, I just read in the rule book how to deal with LMs which did not detonate and noticed, that they defend at “2” instead only at “1” , because the stats in TripleA say only “1” for defence. Hence I need to take of 1 inf for 1 hit.

    There seems an issue with the 1st Waffen-SS box.when I try to place units there, they move to the 2nd Waffen-SS box.
    I used the 3rd Waffen-SS box for now, but need the box for the 1st sooner or later. 😜

    I will defenetly be up for a 4th, 5th etc. game! As said earlier - this versionnis way to much fun and there are plenty of options and moves I would like to try out. Japan attacking ANZACK was just the beginning… 😜😎

    BR


  • @Panzerstahl-Helm

    Oh good heads up on the boxes. I fckd up the connections most likely when I changed the names. Don’t think that shoulda happened tho. Will investigate.

    Hmm … won’t let you delete on 43 ? That seems odd. I’ll try it and then mine will be there too lol

    Yea, so LMs only defend at 1 when it is your Allies crossing it. Still D2 against your enemies. If you move across them in NCM, they will defend as well.

    If you retreat from a battle they crossed them in, they won’t.

    Yea, the Japanese Austrailian Friendship League took a pretty big hit. Even it’s most liberal members are concerned now lol

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    ahh …yea just reread. I’m not sure why it shows D1 for them. Maybe you’re confused with the above part when there allies cross them ?

    Hmm … those boxes could prove to be a problem. When i moved them I didn’t test moving in and out of.
    This might be problematic, with edit required. Uggh

    Idk We should be able to make it work with edit for now :(

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Guten morgen

    Yea i didn’t change the connections when i moved the waffen boxes. It is a xml fix so, unfortunately, can’t fix for our current game.

    It’ll make your mind work a bit harder this game :) Sorry about that. We’re too deep in to restart. :)

    I will do the fix now and reorganize 1-4 left to right the way it should be. I also adjusted place a little bit again as 41oz has a Harbor in Kiangsu and the American CVs in 28.

    Didn’t like the Harbor being mainland. It’s on the coast now. :) Still looks good with EXP.

    28 was when I was first doing the placements and I decided to have a few far apart to represent Air patrols.

    Better to just keep them grouped together though.

    Sorry, rambling :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    actually that is pretty fckd up with the boxes. Well we can restart after i do the fix if you want or I’ll go nuclear actually and edit it to our current game :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    what a minor nightmare this turned into lol

    Got it done.

    Screenshot from 2024-01-04 04-43-57.png

    I will update to git and then edit our game. Hopefully I don’t fuck that up too bad lol

    But yea, it woulda been virtually unplayable as is or soon to be was :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    well, I spoke too soon. I have the old setup working, so for now, i will edit to that.

    The speed hack fix program isn’t working, so I’ll do it next update instead lol

    Starting in on the edit :)

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