Please place my units. Inf, Mech, Egypt. Sub in 81 off of Egypt, Airbase Gib, and Fighter to London. 2 art in India.
Regards
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 bomber and 1 fighter in 19 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 19 Sea Zone
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Non Combat Move - Japanese
1 bomber and 1 fighter moved from 19 Sea Zone to Japan
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 marine moved from Aleutian Islands to 8 Sea Zone
1 battleship, 5 carriers, 3 fighters, 1 marine and 4 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone
1 marine moved from 1 Sea Zone to Alaska
Place Units - Japanese
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,6,6,5,2,6,4,3,3,4,3,4,5,4,1,5,2,6,2,2,1,4,1,1,4,1,2,3,4,6,6,6,6,3,4,3,1,4
Japanese collect 5 PUs (9 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 90 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
2 fighters moved from United Kingdom to 103 Sea Zone
3 fighters moved from United Kingdom to 90 Sea Zone
1 infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
3 fighters moved from Western United States to Alaska
3 fighters moved from Western United States to 91 Sea Zone
12 submarines moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from Iraq to Greece
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 tactical_bomber moved from 6 Sea Zone to Siberia
Will your subs fight, in SZ 91? Or Submerge?
fight all subs
thx
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 90 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
2 fighters moved from United Kingdom to 103 Sea Zone
3 fighters moved from United Kingdom to 90 Sea Zone
1 infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
3 fighters moved from Western United States to Alaska
3 fighters moved from Western United States to 91 Sea Zone
12 submarines moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from Iraq to Greece
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 tactical_bomber moved from 6 Sea Zone to Siberia
Combat - Americans
Strategic bombing raid in Greece
Italians roll AA dice in Greece : 0/1 hits, 0,17 expected hits
Bombing raid in Greece rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Greece causes 6 damage total.
Battle in 103 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 103 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 cruiser in 103 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 103 Sea Zone
1 cruiser owned by the Germans lost in 103 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Germans: 1 cruiser
Battle in 90 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 90 Sea Zone
1 destroyer owned by the Germans lost in 90 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Alaska
Americans attack with 3 fighters
Japanese defend with 2 marines
Americans roll dice for 3 fighters in Alaska, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 2 marines in Alaska, round 2 : 0/2 hits, 0,67 expected hits
1 marine owned by the Japanese lost in Alaska
Americans roll dice for 3 fighters in Alaska, round 3 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 marine in Alaska, round 3 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Alaska
Americans win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 2 marines
Battle in Siberia
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 tactical_bombers in Siberia, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siberia
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
Americans attack with 4 fighters and 13 submarines
Germans defend with 3 carriers, 1 destroyer, 1 infantry, 16 submarines and 1 transport
Germans roll dice for 16 submarines in 91 Sea Zone, round 2 : 7/16 hits, 2,67 expected hits
7 submarines owned by the Americans lost in 91 Sea Zone
Americans roll dice for 6 submarines in 91 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Americans roll dice for 4 fighters in 91 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 3 carriers, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 14 submarines in 91 Sea Zone, round 3 : 3/14 hits, 2,33 expected hits
3 submarines owned by the Americans lost in 91 Sea Zone
Americans roll dice for 3 submarines in 91 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 4 fighters in 91 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 3 carriers, 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits
1 submarine owned by the Americans lost in 91 Sea Zone
1 carrier owned by the Germans lost in 91 Sea Zone
Germans roll dice for 14 submarines in 91 Sea Zone, round 4 : 3/14 hits, 2,33 expected hits
2 submarines owned by the Americans lost in 91 Sea Zone
Americans roll dice for 4 fighters in 91 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
Germans roll dice for 2 carriers, 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits
1 destroyer owned by the Germans and 2 carriers owned by the Germans lost in 91 Sea Zone
14 submarines owned by the Germans submerged
1 infantry owned by the Germans and 1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 13 submarines
Casualties for Germans: 3 carriers, 1 destroyer, 1 infantry, 2 submarines and 1 transport
Non Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
3 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 carriers, 3 destroyers, 3 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 carrier and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 90 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 103 Sea Zone to 91 Sea Zone
3 fighters moved from Alaska to Western United States
1 infantry moved from Korea to Amur
2 fighters and 2 tactical_bombers moved from Siberia to Amur
1 bomber moved from Greece to Egypt
Place Units - Americans
1 factory_minor and 1 harbour placed in Korea
3 submarines and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
1 artillery and 7 infantry moved from Kweichow to Shensi
1 fighter and 3 infantry moved from Hopei to Shensi
1 artillery and 4 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Hunan to Kweichow
Place Units - Chinese
6 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 35 PUs;
British buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to Northwest Persia
4 fighters moved from Egypt to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 4 fighters and 3 infantry
Germans defend with 2 mech_infantrys
British roll dice for 4 fighters and 3 infantry in Northwest Persia, round 2 : 2/7 hits, 2,50 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to British
EDIT: Turning off Edit Mode
2 infantry and 5 mech_infantrys moved from India to West India
1 infantry and 5 mech_infantrys moved from West India to Eastern Persia
1 armour and 5 mech_infantrys moved from Yunnan to Shensi
3 aaGuns, 3 artilleries and 14 infantry moved from Kweichow to Shensi
4 fighters moved from Northwest Persia to Iraq
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Tobruk to Libya
1 infantry moved from Eastern Persia to Persia
4 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Eire to Scotland
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1,1,3,3,6,6,3,4,1,2,4,3,3,1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 2,00
Japanese regular : -1,33
Germans regular : 3,50
British regular : -0,50
Italians AA : -0,17
yeah, take the us bomber.
oh god, am I gonna lose this game? I had the win in a pocket…
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield and 3 armour; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
1 fighter moved from 95 Sea Zone to Egypt
1 tactical_bomber moved from 95 Sea Zone to Egypt
1 tactical_bomber moved from 95 Sea Zone to Egypt
1 fighter moved from 95 Sea Zone to Egypt
Combat - Italians
Battle in Trans-Jordan
Battle in Egypt
Italians attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 1 harbour, 9 infantry, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber
Italians roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Egypt, round 2 : 3/7 hits, 4.17 expected hits
British roll dice for 1 artillery, 1 bomber, 9 infantry, 5 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 7/17 hits, 5.67 expected hits
3 tactical_bombers owned by the Italians, 1 bomber owned by the Italians and 3 fighters owned by the Italians lost in Egypt
1 bomber owned by the Americans and 2 infantry owned by the British lost in Egypt
British win, taking Trans-Jordan from British with 1 artillery, 7 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -57
Casualties for Italians: 1 bomber, 3 fighters and 3 tactical_bombers
Casualties for Americans: 1 bomber
Casualties for British: 2 infantry
Non Combat Move - Italians
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun and 2 artilleries moved from Albania to Greece
1 artillery and 2 infantry moved from Algeria to Tunisia
Place Units - Italians
1 airfield placed in Caucasus
3 armour placed in Southern Italy
Turn Complete - Italians
Italians collect 29 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -1.17
British regular : 1.33
It’s a sneaky move but “c’est la guerre”…
By playing a lot as an ally and having conceded, you learn…
I feel empty.
Man this sucks so hard. I have been throwing games lately and this is even worse than losing by dice. It feels horrible.
I wish I could say it’s the first time, but I have to admit it happened before.
Wow am I angry right now.
Would you grant me a rematch?
Frankly… I thought you wouldn’t leave TJ free… among other things I put some of the German planes in Southern Italy instead of in the North with another surprise airport… pretending to aim only for Gyb… .
I think this is the price to pay for having left the German free too much, just as with Japanese left me free @Sovietishcat (playoff).
Ok for revenge but still me Axis and you Allies?
@Avner said in L23 Avner - MrRoboto (L +18):
I thought you wouldn’t leave TJ free
Well obviously I didn’t spot that move incoming.
We can remake at +18 for me or we can bid again, as you wish
It’s good at +18
Alright. you can start the new game with the same bid then
@MrRoboto said in L23 Avner - MrRoboto (L +18):
Alright. you can start the new game with the same bid then
same BID positioning?
yes, exactly