@Colonel-Mustard said in Iwo Jima:
Lost a P40 game with this strategy. Mid-game Allies were winning, having flattened Japan’s rise in IPC production and were outproducing them and gaining back territories, and I felt like I could start the endgame to take the home island.
I set up Iwo Jima as US forward base to attack Japan, with a Naval base. (As noted no need for air base with Strat Bombers). He max-bought subs, which (being inexperienced) I didn’t see coming - so I attacked them on my turn and wiped them out, it was that or give up my shiny new naval base and turn tail back to Hawaii (which would have been smarter).
That unfortunately left me sitting in his waters for the strafing counterattack by air force racing back from China and a couple nearby DDs. I had no DDs remaining, so his next round sub buy deployed silently under my wounded navy. I limped back to Iwo Jima where he sank what was left of my fleet before it could be repaired. I lost what was an easy win, if I’d been patient.
It wasnt iwo jima, actually it was a good move, you just had to attack their subs with 1 DD and all the subs + airforce you could muster. If it was only subs, if it was his whole fleet then you traded and should have won the game.
Also you should have bought DD’s when you knew you where losing them so you could have moved them up to your fleet and protect your ships with them.
If you can get to Iwo and keep it with a naval base japan has a whole range of issues, your fleet can attack them everywhere. You can deploy subs and kill destroyers without much risk.