Please perform the German Combat Move.
Panzerstahl-Helm vs barnee Game 3
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Hi Panzer
Thank you. Here’s hoping the new year is the best one yet for you and your familie.
An old miner I knew in Alaska would already be saying “next year be a better year” lol
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Looks as if JPN has a different definition of “Happy New Year” maybe they use a different calendar. Idk :)
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Game History
Round: 2 Purchase Units - Americans Americans buy 3 Fortifications, 2 NavyFighters, 1 carrier, 1 destroyer and 2 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 3 Rails owned by Americans in Eastern United States 1 aaGun moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States 2 usa_fighters moved from Eastern United States to Western United States 1 Rail and 1 infantry moved from Eastern United States to Western United States 2 Rails and 2 aaGuns moved from Eastern United States to Western United States 1 destroyer moved from 37 Sea Zone to 45 Sea Zone Place Units - Americans 3 Fortifications placed in Hawaiian Islands 2 NavyFighters and 1 carrier placed in 10 Sea Zone 2 usa_fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 elite EDIT: Adding units owned by Americans to Central United States: 1 elite EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Sikang 2 infantry moved from Szechwan to Sikang Place Units - Chinese 6 infantry placed in Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body> Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 Fortification, 1 elite, 7 infantry, 3 uk_armours, 1 uk_fighter and 3 uk_paras; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 bomber moved from Malta to Kenya 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 mech_infantry and 1 uk_armour moved from Ethiopia to Kenya Combat - British Battle in 92 Sea Zone British attack with 1 destroyer Italians defend with 1 transport British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Kenya British attack with 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 uk_armour Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 bomber moved from Kenya to Belgian Congo 2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Egypt 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 aaGuns, 1 artillery and 5 infantry moved from Burma to India 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 infantry and 1 uk_armour moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 elite moved from United Kingdom to Scotland 2 uk_fighters and 1 uk_tactical_bomber moved from Malta to Egypt Place Units - British 1 Fortification placed in Borneo 3 infantry and 2 uk_armours placed in India 1 infantry and 1 uk_armour placed in Union of South Africa 1 elite, 3 infantry, 1 uk_fighter and 3 uk_paras placed in United Kingdom Turn Complete - British British collect 54 PUs; end with 54 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 60 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.50
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The new year and I’m forgetting stuff already. :) Yank Trprt in Aleutuians supposed to move to San Diego with the rest of the lads. I’ll do it on ANZAC’s turn.
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@Panzerstahl-Helm just a heads up. Theres a bloke DD in 99 tucked up by the Turkish Straits. Kinda hard to see at a glance. Is for me anyway :)
He blocks LCV movement. -
Indeed I almost overseen the DD at the coast of Greece, but this didn´t affect my plans.
Japan is on a mission!Game History
Round: 2 Purchase Units - Italians Italians buy 2 Italian_LCVs, 1 infantry, 1 italian_para and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 Italian_LCVs, 1 artillery and 2 infantry moved from Southern Italy to Greece 1 fighter moved from Tobruk to Greece 1 armour moved from Yugoslavia to Greece 1 bomber moved from Normandy Bordeaux to Greece 1 artillery and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Battle in Greece Italians attack with 2 Italian_LCVs, 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 Italian_LCVs, 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 4/6 hits, 2,50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 4/4 hits, 1,33 expected hits 2 Italian_LCVs owned by the Italians and 2 infantry owned by the Italians lost in Greece 4 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 2 Italian_LCVs and 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 fighter moved from Greece to Albania 1 infantry moved from Yugoslavia to Albania 1 bomber moved from Greece to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 1 Rail moved from Southern Italy to Southern France 1 Rail and 1 artillery moved from Southern France to Southern Italy 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Tunisia to Libya Place Units - Italians 2 Italian_LCVs and 1 italian_para placed in Southern Italy 1 submarine placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 1,50 Neutral_Allies regular : 2,67
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@Panzerstahl-Helm hee hee yea it’ll be easier to see once the greeks have been conquered :)
I didn’t think you were headed that way but, I didn’t think the boys Pearl in Harbor were gonna have New years leave canceled either lol
Been adding Ozteas 1941 to the UHD map. Almost got Germany done lol
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@Panzerstahl-Helm Holy Bong Water Batman ! Those Greeks really don’t like the Italians lol
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Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 Fortification, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from New South Wales to Queensland 1 fighter moved from Sumatra to India EDIT: 1 transport moved from 8 Sea Zone to 10 Sea Zone Place Units - ANZAC 1 Fortification placed in Java 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 72 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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===“Unternehmen Felix” has been successful.===The Führer is following Admiral Dönitz advice to increase the production of the U-Boot Waffe===the Wehrmacht calls to arms ==
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 1 GermanUBoat, 1 German_LCV, 1 destroyer, 2 german_paras and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 GermanUBoat moved from 110 Sea Zone to 92 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 2 GermanUBoats, 1 Wolfpack, 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone Combat - Germans Battle in Gibraltar Germans attack with 2 artilleries and 2 infantry British defend with 1 aaGun, 1 harbour and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,50 expected hits 1 aaGun owned by the British lost in Gibraltar Germans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Gibraltar 1 infantry owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun and 1 infantry Casualties for Germans: 1 infantry Battle in 99 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Morocco Germans attack with 1 armour, 2 infantry and 1 mech_infantry French defend with 1 infantry Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1,00 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Morocco Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/3 hits, 0,83 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Morocco Germans win, taking Morocco from French with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in 92 Sea Zone Germans attack with 1 GermanUBoat, 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll Wolfpack_Attack dice in 92 Sea Zone : 0/0 hits, 0,00 expected hits Germans roll dice for 1 GermanUBoat in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Germans win with 1 GermanUBoat, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Non Combat Move - Germans Trigger Germans RemoveWolfpackSZ91: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Poland Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from 92 Sea Zone to Southern Italy 1 bomber moved from Tunisia to Southern Italy 1 fighter moved from 99 Sea Zone to Tobruk 1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Western Germany 1 bomber moved from Southern Italy to Western Germany 6 infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 armour moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 2 German_Engineers moved from Germany to France 1 mech_infantry moved from Germany to Poland 1 elite moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 4 infantry moved from Finland to Norway 2 Rails moved from Germany to Western Germany 2 Rails and 2 artilleries moved from Western Germany to Poland 1 GermanUBoat moved from 112 Sea Zone to 91 Sea Zone Place Units - Germans 1 GermanUBoat and 1 destroyer placed in 112 Sea Zone 1 German_LCV, 2 german_paras and 6 infantry placed in Germany 3 infantry placed in France 3 infantry placed in Normandy Bordeaux 1 infantry placed in Western Germany Germans undo move 3. 1 infantry placed in France 2 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
French regular : 0,33 Germans regular : -1,67 Germans Wolfpack_Attack : 0,00 British regular : -0,50
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@Panzerstahl-Helm yea something weird with the LMs. I noticed it before and I know you mentioned it as well, but once you place changer mines with edit, they disapear from the edit screen.
It seemed the next turn they were all there again. I’m not sure though. I’m gonna do some testing after I post.
Anyway, for now, just have to document in comment log. At least we have a lot of colors to choose from lol
But yea, that’s kinda Fckd. :(
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Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body> Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Russian_Engineer, 1 Soviet_Commisar, 1 armour, 1 elite, 4 infantry and 7 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Western Ukraine 1 Soviet_Commisar moved from Bryansk to Caucasus 4 infantry moved from Caucasus to Rostov 1 mine_unarmed moved from Bryansk to Ukraine 2 aaGuns, 1 armour, 1 artillery, 1 elite, 6 infantry and 6 mine_unarmeds moved from Bryansk to Western Ukraine 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Ukraine 1 Soviet_Commisar and 1 armour moved from Russia to Western Ukraine 3 infantry moved from Novgorod to Belarus 1 russian_para moved from Novgorod to Ukraine 1 elite and 4 mine_unarmeds moved from Russia to Bryansk 1 artillery moved from Novgorod to Belarus 1 armour moved from Urals to Russia 1 Europe_Rail and 2 Rails moved from Russia to Yakut S.S.R. 1 Europe_Rail, 2 Rails and 3 infantry moved from Yakut S.S.R. to Western Ukraine 1 submarine moved from 123 Sea Zone to 122 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 4 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 4 russian_mines EDIT: Removing units owned by Russians from Western Ukraine: 6 mine_unarmeds EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mine_Oranges EDIT: Adding units owned by Changer to Western Ukraine: 3 mine_armeds EDIT: Removing units owned by Russians from Caucasus: 1 Soviet_Commisar, 1 armour and 2 mech_infantrys EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar, 1 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Caucasus: 1 1stCorps EDIT: Removing units owned by Russians from Western Ukraine: 1 Soviet_Commisar, 2 armour and 1 infantry EDIT: Adding units owned by Russians to Western Ukraine: 1 2ndCorps EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3, 2 armour and 1 infantry EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3 EDIT: Turning off Edit Mode COMMENT: 4 Soviet LMs in UKR Armed at Bessarabia and 3 Orange in W UKR at Bessarabia. 3 No Nation LMs in W UKR Armed at E POL 1 infantry placed in Novgorod 3 infantry placed in Ukraine 1 Russian_Engineer, 1 Soviet_Commisar, 1 armour, 1 elite and 7 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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@Panzerstahl-Helm so the “No Nation/Roundel” mines are still owned by Changer so it won’t cause a battle when conquered.
Do some testing and see wtf is going on. Probably a triplea thing.
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@barnee said in Panzerstahl-Helm vs barnee Game 3:
COMMENT: 4 Soviet LMs in UKR Armed at Bessarabia and 3 Orange in W UKR at Bessarabia. 3 No Nation LMs in W UKR Armed at E POL
Here’s log :
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@Panzerstahl-Helm cheese and rice the 3 Arty in UKR were supposed to goto W UKR lol I’ll move on uncle sam’s turn
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@Panzerstahl-Helm it does the same thing on 2.5 so won’t be getting fixed. GD it that fucks LMs all up. Well, we got 7 different ones we can pull from right now with Changer.
I guess maybe I’ll make a bunch of generic ones 1,2,3,4 …the info boxes are no good now. Gonna have to rewrite the entire thing. Wtf
Well, I’ll have to think on it a bit. See if one of the last two brain cells i have left fighting for dominace can come up with something :)
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well one can obviously add the same unit multiple times from other allied players. Must have someting fckd up with Changer. Well nap time. I’ll tackle it in a couple hours
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TORA! TORA! TORA!The Japanese Imperial Navy is heading Southseveral chinese territories liberated
I assume no scramble at Hawaii (transport vs. submarine) or in SZ54.
Attached both files in case you would like to scramble.Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 2 Japanese_LCVs, 1 air_transport, 1 armour, 1 elite and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 3 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 2 infantry moved from Siam to Shan State 2 infantry moved from Yunnan to Burma 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Hopei to Chahar 2 artilleries and 3 infantry moved from Hopei to Suiyuyan 1 fighter moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Burma 1 fighter moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Szechwan 1 tactical_bomber moved from Kwangsi to Chahar 1 tactical_bomber moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to Szechwan 1 tactical_bomber moved from Kwangsi to Burma 1 fighter moved from Kwangsi to Shan State 1 bomber moved from Kwangsi to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 bomber moved from Kwangsi to 45 Sea Zone 1 fighter moved from Caroline Islands to 45 Sea Zone 1 bomber moved from 45 Sea Zone to 46 Sea Zone 3 Japan_destroyers, 1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 infantry, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 49 Sea Zone 3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 54 Sea Zone 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 33 Sea Zone to 49 Sea Zone 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 49 Sea Zone to 54 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 49 Sea Zone to Solomon Islands 4 infantry moved from Caroline Islands to 33 Sea Zone 4 infantry and 2 transports moved from 33 Sea Zone to 49 Sea Zone 4 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 2 artilleries and 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Hunan 2 fighters moved from Japan to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung Combat - Japanese Japanese creates battle in territory 26 Sea Zone Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Solomon Islands Changer loiter and taunt; Japanese attack with 1 armour, 2 artilleries and 7 infantry Changer defend; ANZAC defend with 1 aaGun and 2 infantry Japanese win, taking Solomon Islands from ANZAC with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 aaGun and 2 infantry Battle in 46 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 bomber and 1 fighter Americans defend with 1 destroyer Japanese win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 54 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the Japanese Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 Japan_destroyer Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese win, taking Shan State from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese win, taking Burma from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Chahar from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 infantry Japanese win, taking Kweichow from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese win, taking Kwangtung from British with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu 1 bomber moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to Caroline Islands 1 bomber moved from 45 Sea Zone to Caroline Islands 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone 1 armour and 1 elite moved from Japan to 6 Sea Zone 1 armour, 1 carrier, 1 elite and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 armour and 1 elite moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Chahar to Hopei 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 air_transport and 1 infantry moved from Japan to Hopei 1 fighter and 1 tactical_bomber moved from Szechwan to Hopei 2 fighters moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 fighters moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Yunnan 1 tactical_bomber moved from Kwangtung to Yunnan Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 2 Japanese_LCVs, 1 air_transport, 1 armour, 1 elite and 2 infantry placed in Japan 1 Japan_destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Trigger Japanese Controls SolomonIslands Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 43 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 51 PUs
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Dam JPN always sucker punches USA right in the nuts early in the morning when everyone is hungover lol
Came up with a LM solution I’m gonna try for the future. I should be able to make them “True Neutral” and they’d work correctly. Still need to test. Won’t with CDG, which we forgot to turn on again lol I’ll do it next turn :)
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hmm… it seems that using these asterix ‘*’ makes the font bolt. good to know…
Anyway. Regarding the LM - I would not put to much time in fixing them. They are barely used. Only the Russians and the Germans (and the Chinese, if they could) get to use them. Against which border they defent is best captured in the log file.
Perhaps arrows are better than colors and easier to read.
Below an idea on how they could look like (I am not a digital artist ;-) )What ever you come up with for the landmines, I am sure it will be great! I am very impressed by all the work you did so far for this magnific version of the game!
BR